Stalknetic melee


AnElfCalledMack

 

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Originally Posted by Terror1 View Post
ff +rech

I heard only one target can trigger it unless they have changed it? It used to get triggered by several mobs and they nerfed it (which I can understand).

I am not even sure how +rech is working now.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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The FF +rech doesn't stack, but each target hit gives it a chance to fire, making it a lot more reliable in an AoE power compared to a single target one.


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Originally Posted by Siolfir View Post
The FF +rech doesn't stack, but each target hit gives it a chance to fire, making it a lot more reliable in an AoE power compared to a single target one.
Are you sure?

I used to have this in footstomp, and I am quite certain it was changed from Target check to activation.


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I am always too busy looking for the inevitable punchline...


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I have FF proc slotted in my DP's Bullet Rain and Empty Clips AoEs. It triggers fairly often so I'm pretty certain that it makes a check on every affected target. If Burst accepted KB enhancements then it would also make a check against every affected target.

According to Mids, Burst accepts Stun enhancements (not sets, just standard IOs)? This must be a mistake considering Burst does KB and not Stun. This will probably be fixed in the future.


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I love Kin....its everything about a stalker... Low damage and kinda looks like youre doing nothing....and then pow youve done nothing....unless you miss. Luckily I took Ninja so at least my secondary is doing something....


 

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Anyone doing km/elec? I haven't done a stalker in ages (my last were claws/nin & db/reg), but I really dig the km set and it seems like it will shine even more on a stalker than the brute I'm currently working on. And more speed, recharge, end and some healing never hurts...


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Originally Posted by BrandX View Post
Also, CS doesn't automatically crit out of hide, it's limited to a 20% chance (no idea if the teammates being in range effect the chance to crit on it).
Really? REALLY? The devs take the one reason I had to actually make a stalker and decided to not allow it? When I first heard of the crit thing I thought it would be awesome on a stalker because of hide and stuff. God forbid stalkers actually be good at something besides recalling friends. Might as well just reroll as a scrapper now...

/rant


 

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well you can slot a FF +Rch in Quick strike, unlike burst it actually does take KB io sets. So that combined with the CS crit-recharge, and higher level rehcarge set bonuses, BU should still be up pretty often once higher levels are obtained. Still wish it could go into burst though.....


 

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Originally Posted by Lobster View Post
Anyone doing km/elec? I haven't done a stalker in ages (my last were claws/nin & db/reg), but I really dig the km set and it seems like it will shine even more on a stalker than the brute I'm currently working on. And more speed, recharge, end and some healing never hurts...
Mine got sidetracked at 11. The high Energy resists were nice in Praetoria, but I'm terrible at negotiating the Great Power Crunch that is a pre-20 Stalker. Have any advice for a Stalker-noob on armors vs attacks vs pre-reqs?


 

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Elec Armor rocks! I can see that going well with KM/ too. I love any armor set with an end sapper.


 

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Originally Posted by AnElfCalledMack View Post
Mine got sidetracked at 11. The high Energy resists were nice in Praetoria, but I'm terrible at negotiating the Great Power Crunch that is a pre-20 Stalker. Have any advice for a Stalker-noob on armors vs attacks vs pre-reqs?
I generally believe in building low-to-moderate level Stalkers as Blasters, essentially. Focus on offense before defense. Pick up stuff like AS, BU, and Placate ASAP and use them to annihilate the most dangerous mobs first. IMO you should also use Placate more for CC than for the free crit (IE, Placate a second LT while working on the first to save yourself the incoming damage).

The one shield I will usually get on a pre-20 stalker is the basic S/L shield.


 

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Quote:
Originally Posted by AnElfCalledMack View Post
Mine got sidetracked at 11. The high Energy resists were nice in Praetoria, but I'm terrible at negotiating the Great Power Crunch that is a pre-20 Stalker. Have any advice for a Stalker-noob on armors vs attacks vs pre-reqs?
Pre-20... skip Build Up. No really. The build is really tight down there and Build Up, while it is great when it's available, is on a 90s recharge timer which means that pre-SOs and pre-global-recharge-bonuses, you won't be using it every fight. Best learn to survive without it for now. And you might not want to outright kill an LT with AS anyway since then you won't be debuffing his friends with Demoralize. They are usually quickly dead from your follow-up attacks, in any case. Also in the "don't take this pre-20" dept.... Hasten. As good as it is, you probably don't really have the endurance to attack faster than you already are anyway and it too is on an enormous recharge timer so like Build Up, it's just not there most of the time this early in your career.

Definitely skip any travel. Pick Hurdle at 8 or 10 and use it with Ninja Run (and if you didn't get the Martial Arts pack, do so. It is worth every penny for that power alone). Hurdle greatly increases the jump height and speed of Ninja Run. Plus it's just fun.

Aside from picking two of your first three attacks, the next chance you'll have to fit another "normal" attack in is probably 18. For KM this would be Burst. Not sure how good this is solo, at low levels, against the typically fewer number of enemies you face but... your mileage may vary. Might be a better idea to pick up whichever of your tier 1/2/3 you don't already have and respec out of it later. Maybe experiment on an alternate build with it.

As for armors. I usually go Ninjitsu so my choice is melee or ranged. I figure I can usually use corners and stuff to get things into melee range where they prefer to use their melee attacks so I pick the melee toggle first. For typed defense I guess the priority is S/L first and then E. I pick up another armor toggle somewhere mid teens along with mez-resist and, probably, Health. Stamina typically at 22.

Seems to work okay for me. Any way you slice it the late teens and very early 20s are a chore. I also invest in level 20 common IOs at 17 since they are a cut above DOs and worth it, in my opinion, during that time when you're pulling for level 22 and SOs. But this depends how fast you will be leveling in the 17-22 range. If you're going to be joining farms right out of Praetoria you probably won't bother. Me, I tend to still be soloing or joining ordinary missions teams, so it's worth it to me.

Lastly, if you have a rich alt have him mail you a level 10 Kismet:6% Accuracy IO to slot at 7. (Ninjitsu players should throw in a level 10 Karma:-KB IO as well). The +6% tohit from the Kismet is well worth slotting in Hide and helps any vet attacks you might have. Level 17 is another gift-giving opportunity with Miracle:+Recovery, which can go in Health. Anyone that can slot resistiance IOs (which includes Ninjitsu's self-heal, btw) can also slot Steadfast:+3% def. Every little bit helps. Even temp recipes funneled to your newbie can help in the low levels when you lack attacks. Use them when needed, kind of like insps.


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Well, so far my only Praetorian character has been a KM/WP Stalker and I have to say, aside from some of the ambushes, I have really liked it thus far for the most part.

The set is fun, though some of the attacks seem a bit weak, though that could just be the resists of certain mobs. On the whole though it works very well and I soloed all of the Resistance: Crusader story arcs with virtually no difficulty. Sitting at level 19.5 now and just collecting the exploration/history/defeat badges before hitting 20 and heading to Primal Earth.


"Life is what happens when you are making other plans"

 

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Just for my own future knowledge:

The Stalker Kinetic Melee still debuffs damage, it just doesn't have the Power Siphon mechanic in favor of Build Up, right? It's not like the set is totally gimp without Power Siphon.


 

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I have a level 11 Kin/DA Stalker, and a level 7 KM/Nin. So far, I am really enjoying it.

The KM/Nin was based off an idea I had a while ago, and honestly, MA wasn't doing it for me. Though with the changes to MA now it might...

The KM/DA, well... With all those stuns and other goodies. I'm Batman.


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Posted

Quote:
Originally Posted by kojirodensetsu View Post
Really? REALLY? The devs take the one reason I had to actually make a stalker and decided to not allow it? When I first heard of the crit thing I thought it would be awesome on a stalker because of hide and stuff. God forbid stalkers actually be good at something besides recalling friends. Might as well just reroll as a scrapper now...

/rant
...right

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Originally Posted by Jibikao View Post
Not sure why. It could be a bug but you don't want to add too much +kb because that knockdown would be pbaoe knockback which can be very annoying.
That didn't stop people from slotting Shield Charge for the 7.5% recharge bonus in one of the KB sets


 

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Quote:
Originally Posted by Zem View Post
Lastly, if you have a rich alt have him mail you a level 10 Kismet:6% Accuracy IO to slot at 7. (Ninjitsu players should throw in a level 10 Karma:-KB IO as well). The +6% tohit from the Kismet is well worth slotting in Hide and helps any vet attacks you might have. Level 17 is another gift-giving opportunity with Miracle:+Recovery, which can go in Health. Anyone that can slot resistiance IOs (which includes Ninjitsu's self-heal, btw) can also slot Steadfast:+3% def. Every little bit helps. Even temp recipes funneled to your newbie can help in the low levels when you lack attacks. Use them when needed, kind of like insps.
Thanks for all that, Zem. It should really help, and I can probably afford the Kismet, though I have several other characters who need their Miracle uniques before this Stalker. Also, I'll be shuffling a couple of things, since I'm /Elec. Swift (to stack with LR) over Hurdle, and probably no Steadfast Res/Def unless and until I try to softcap - having roughly 5% defense to all really doesn't help that much.


 

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Quote:
Originally Posted by sprintstnyc View Post
Just for my own future knowledge:

The Stalker Kinetic Melee still debuffs damage, it just doesn't have the Power Siphon mechanic in favor of Build Up, right? It's not like the set is totally gimp without Power Siphon.
Right.

Also, if anyone cares, the adjusted-for-Arcanatime DPA on the attacks (damage scalar/sec):
Concentrated Strike: 1.173
Smashing Blow: 1.019
Body Blow: 0.879
Assassin's Strike: 0.861
Quick Strike: 0.795
Focused Burst: 0.731
Burst: 0.43


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

I also like how with the new alpha aura, we can use it on just the fists, giving it an EM/ look of power poms while still doing the wavy tai-chi. Looks like a cool combination of KM and EM.