DM/WP Scrapper
Yes.
Straight and to the point
Flux Tempest-Electric Melee/Willpower
Zaunte's Rage-Claws/Invulnerability
Survival? Yep, it's excellent for that.
AoE? Nope. Not even middle of the road, it's actually pretty bad.
PvP? I'd hazard a guess that it's not.
Soloing single tough targets like AVs? Yeah, shouldn't have much problems with some IOs thrown in.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
They're pure awesomesauce. Roll one now. DM's AoEs are nothing spectacular, but it has a few excellent hard-hitting STs that do a lot of debuff. WP keeps your green and blue bars full at all times.
On a tanker, your chief duties are survival and aggro control. DM/WP is a Willpower tanker with a self heal. You are going to be pretty tough. Holding aggro may be harder for you, but you can always put more recharge in Taunt.
On a brute, your objective is to keep punching. You will have more than twice the base endurance recovery of most other brutes, if you also take Stamina. And you will still be WP plus a self-heal, so you're good to go.
Scrapper? This would be a good combination if you want to do things like solo pylons and archvillains. You will be tougher than most scrappers, and put out a lot of single target damage. If you routinely play on large teams, though, you will want a character with more AoE. My main /WP scrapper is Spines/WP, and that combination is pure joy.
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Dark Melee is a single-target set with to-hit debuffs. WP uses a mix of defense and resistance with a lot of regeneration and significant boosts to regeneration when facing large crowds. The single-target vs. large crowd thing is where synergy breaks down, IMO.
Couple Dark Melee with a defense-heavy set and you get some great results. If you go */SR, for instance, you would get that synergy and have a nice global recharge bonus to go with it, helping you build a great single-target attack chain. If you have the influence and time, you can buy/create sets to take */WP to the softcap for several types, which will be even more effective than */SR (global recharge power aside).
Going the other way, pair up */WP with a more AOE-heavy set and you get great results. Katana, Claws, Broadsword, and Spines all have better synergy with WP than DM, IMO.
Again, DM/WP is still okay. WP is arguably the best survivability set in the game, so you can pair it with anything and be fine. I just believe you can get more out of DM and WP by pairing them up with other sets.
You have to work a little bit to make a truly bad combo in this game. Unlike the prior posters, though, I'd say this is probably an average combo. If it fits your concept, go with it. If not, maybe consider something else.
Dark Melee is a single-target set with to-hit debuffs. WP uses a mix of defense and resistance with a lot of regeneration and significant boosts to regeneration when facing large crowds. The single-target vs. large crowd thing is where synergy breaks down, IMO. Couple Dark Melee with a defense-heavy set and you get some great results. If you go */SR, for instance, you would get that synergy and have a nice global recharge bonus to go with it, helping you build a great single-target attack chain. If you have the influence and time, you can buy/create sets to take */WP to the softcap for several types, which will be even more effective than */SR (global recharge power aside). Going the other way, pair up */WP with a more AOE-heavy set and you get great results. Katana, Claws, Broadsword, and Spines all have better synergy with WP than DM, IMO. Again, DM/WP is still okay. WP is arguably the best survivability set in the game, so you can pair it with anything and be fine. I just believe you can get more out of DM and WP by pairing them up with other sets. |
DM only sucks at AOE/PBAOE, as a solo target damage type it's one of the best.
Doubled with WP and you get the best of both worlds... as DM's best stuff tend to be end heavy, WP makes up for it, DM's best abilities require a lot of people around to fire up, WP gets stronger the more people around. DM's problem is it doesn't kill crowds fast, WP's strength is it gets better in crowds so it doesn't matter how slow you take them down...
finally, WP is weak vs single target AVs, while DM covers for that inadequacy with a massive self heal and a lot of single target damage.
Finally, when built right it can even rock in pvp... of all the WP based pvp builds i've seen the strongest have been WP/DM hands down, as the single target heals and massive single target damage allow it to trade punches with the most elite regen scrapper duelers on nearly equal footing.
i would disagree... heartily.
DM only sucks at AOE/PBAOE, as a solo target damage type it's one of the best. Doubled with WP and you get the best of both worlds... as DM's best stuff tend to be end heavy, WP makes up for it, DM's best abilities require a lot of people around to fire up, WP gets stronger the more people around. DM's problem is it doesn't kill crowds fast, WP's strength is it gets better in crowds so it doesn't matter how slow you take them down... finally, WP is weak vs single target AVs, while DM covers for that inadequacy with a massive self heal and a lot of single target damage. Finally, when built right it can even rock in pvp... of all the WP based pvp builds i've seen the strongest have been WP/DM hands down, as the single target heals and massive single target damage allow it to trade punches with the most elite regen scrapper duelers on nearly equal footing. |
Virtue: Streets Avenger (Main - Villain) - Lvl 50+3 Street Justice/Energy Aura Stalker (Agility Radial T4/ Degenerative Radial T4) - Fully IO'd
Global: @Black Marabuna
So... DM is great with WP on single targets because of DM's heal, which does best with multiple targets and the combo likes crowds but can't kill them quickly? Those aren't things for the "pro" column. It's still okay, I'm not saying it's gimped, but it's nothing special.
Also, PVP-wise, I can't see DM being useful at all outside of fiteclub. It can generate great DPS, but has very little in the way of spike damage. The heal and damage buff both require opponents in PBAOE range, the heal really appreciates 2+ opponents, and the damage buff needs several to equal "build up" powers, though it does last longer.
I have a level 50 DM/WP scrapper, but if I were to make him again I would go DM/Inv. Although it's a nice combo, I feel inv would be a better match.
For some AoE I use Fireball, which helps.
Is this a good combo? Straight and to the point, lol.