What archetype works better for Dual Pistol?


Angelxman81

 

Posted

Dual pistol is going to be my first Praetorian when GR comes out.
Counting I like better damage than buffing, I think blaster is my choice but...
People who already test them, in what archetype DP works better?


 

Posted

Highest damage possible would be DP/KIN corruptor capping yourself with Fulcrum then unleashing on everything. To cap, you normally need 2 applications of fulcrum so realistically this would not happen until about level 39/40.

If you want out of the gate damage roll a blaster and a secondary that gets build-up relatively early. You'll spend your entire career dealing great damage and that's all you'll do. I really enjoy my DP/EM. It gets way more awesome when you get Boost Range at 35 also.


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Posted

mine is DP/ice/cold blaster and i like her a lot
with stealth IO and super speed, my nuke (HoB), makes me feel like an AoE stalker.

my opinion is, that if u want to try a blast set (and not a combo), then blaster is the best choice (and more fun)

EDIT : although DP/Kin cor is a very good combo, imo , you loose the half fun of palying DP


defiant only
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Posted

I'm going to suggest against DP Blaster. Go Corr or Defender. I personally recommend the Corruptor, DP/Kin or DP/Traps, or even DP/Sonic, all of which will buff your damage output, on top of Scourge. I'll recommend against Pain, Thermal, and Trick Arrow, as the redraw WILL eventually drive you insane.

I have Elec/Dev, Fire/Fire, Archery/EM, and DP/EM blasters. I only got to 44 with the DP/EM, as I couldn't take it anymore. YMMV of course, so play what you feel is right.


 

Posted

I've not tried DP, but going by the numbers, I'd say defenders get the most out of it. Chem Rounds in particular are nasty with def modifiers and the so-so damage is less of a downside.

Regarding blasters, it's not so much that they're bad, but when it comes to just killing stuff (ie a blaster's job) there are better options. Whereas on a defender, the secondary effects are top teir (sonic is better offensively of course, but in terms of mitigation DP is very good)


 

Posted

If you're looking to take advantage of the secondary effects with swap ammo, go defender. If you're looking to be a pure damage dealer, go blaster. If you want a little of both, go corruptor.

The nice thing about blaster though is that you could just take the role of damage dealer and not have to worry about also being support. Corruptor will give allow you to buff with certain secondaries at much later levels but Blaster will allow you to deal lots of damage all the time starting at level 1.

The nice thing about DP also is that there are many IO options for it because most attacks will accept KB and Slow IOs on top of the normal ranged damage/targeted AoE (some also take Def and Def debuff). I like throwing Force Feedback: Chance for +recharge in Bullet Rain and Empty Clips and switching to incendiary ammo. The proc will trigger very often, improving your output since your attacks are available a lot sooner. I also throw in the damage proc from the Slow set (forget the name) so you're dealing even more damage with that.

A lot of the other 'top-tier' blast sets don't allow for much variation in IO slotting like DP does. This is one of the things that isn't taken in to consideration when comparing to DP to the other blast sets.


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Posted

To put it nicely, Dual Pistols are a great set for blasters and corruptors who want to focus on their secondary, and for defenders who want to focus on their primary. This makes your choice of other powerset more important than whatever it is you think you'll be doing with DP.

So, blaster manipulation, corruptor buff/debuff, defender buff/debuff, which will it be?


 

Posted

I enjoy my Kin/DP a lot.


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Posted

I've got a DP/Kin corr, and a DP/nrg blaster.

If you want to spend your time shooting, go with blaster. Corrs can be awesome, but you have to spend a lot of time popping buffs. Also, I hate soloing a Corr, and teaming you're going to spending half your time zapping people with buffs a lot. ( I get around it by duoing with a demon summoning MM with my Cor, most of the time)

Blaster wise, I like my nrg, but I know a DP/Mental would also do well. You'll be an AOE monster. ( two good cones, two PBAOE, a target AOE and a recovery power that is PBAOE) It stacks well for grouping and being in the middle of things. Add in hasten and you'll be wiping hordes of mobs out.


 

Posted

Quote:
Originally Posted by xen10k View Post
I've got a DP/Kin corr, and a DP/nrg blaster.

If you want to spend your time shooting, go with blaster. Corrs can be awesome, but you have to spend a lot of time popping buffs. Also, I hate soloing a Corr, and teaming you're going to spending half your time zapping people with buffs a lot. ( I get around it by duoing with a demon summoning MM with my Cor, most of the time)

Blaster wise, I like my nrg, but I know a DP/Mental would also do well. You'll be an AOE monster. ( two good cones, two PBAOE, a target AOE and a recovery power that is PBAOE) It stacks well for grouping and being in the middle of things. Add in hasten and you'll be wiping hordes of mobs out.
100% agree with this.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

Yeah, I'm weird. But I'm enjoying my DP/Dev blaster a lot. Not having to slot accuracy frees up even more options when it comes to slotting. The devices taser is good for stacking with suppressive fire to disorient a boss too. And it gives plenty of 'skippable' powers since dual pistols makes for a tight build.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
Yeah, I'm weird. But I'm enjoying my DP/Dev blaster a lot. Not having to slot accuracy frees up even more options when it comes to slotting. The devices taser is good for stacking with suppressive fire to disorient a boss too. And it gives plenty of 'skippable' powers since dual pistols makes for a tight build.
That's what I rolled with, and it's a lot of fun.

Teamed, you can basically ignore your secondary, so there's no redraw issues - just a ton of lead flying.

Solo, stacked mez + gun drone and/or a suitable application of trip mines makes safe work of even mez-heavy opponents. +2 malta? Pfft.


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-BackAlleyBrawler

 

Posted

I haven't gotten to mess around with gun drone. My archery/dev blaster is level 27 or so, and my pistols blaster is 18. Had gotten to 26 with the combo, but decided to reroll as a natural rather then tech. You know, bonus damage from both vet ranged attacks.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

I went with DP/Electric. He's almost all gun, except for Build Up and Power Sink. If I'd thought it out more, I'd probably have gone with Mental Manipulation instead for reasons listed in this thread.


@Joshua.