WP v's Inv & GR


Aett_Thorn

 

Posted

I want to re roll my WP/EN tank with a WM but unsure if I should go inv or WP as my main. On paper WP looks the better build but how team friendly is it compared to Inv with its taunt aura, also the Inv Psy hole worries me as I get the feeling GR will test areas other than s/l (ie Psycic clockwork)

Funds are not a problem .... neither are difficult to find IO sets...sooo.....help !!!!


 

Posted

Quote:
Originally Posted by Purus View Post
I want to re roll my WP/EN tank with a WM but unsure if I should go inv or WP as my main. On paper WP looks the better build but how team friendly is it compared to Inv with its taunt aura, also the Inv Psy hole worries me as I get the feeling GR will test areas other than s/l (ie Psycic clockwork)

Funds are not a problem .... neither are difficult to find IO sets...sooo.....help !!!!
Willpower has a nice taunt aura, too with "Rise to the Challenge"...
WP is extremly useful if you can softcap the defenses... should not be a problem with sufficient funds...

//Also if you want to roll a WM-Character you should consider Energy Aura... (i know, it's for brutes only)... that will make your char strong AND pretty... xD.

Have fun!
Schlu.

PS: When I first read the post i thought wth is this guy talking about? WP EN WM INV... I could figure out Willpower, Warmace, Invulnerability but what is EN? ENergy Melee?


--
PPD: "Nothing to see here... move along... move along..."

 

Posted

Yup energy mellee


 

Posted

Quote:
Originally Posted by Schlu View Post
Willpower has a nice taunt aura, too with "Rise to the Challenge"...
WP is extremly useful if you can softcap the defenses... should not be a problem with sufficient funds...
WP's RttC is a lot weaker than the other primary taunt auras, and so therefore its quite difficult to maintain aggro in teams.


http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

Quote:
Originally Posted by Purus View Post
I want to re roll my WP/EN tank with a WM but unsure if I should go inv or WP as my main. On paper WP looks the better build but how team friendly is it compared to Inv with its taunt aura, also the Inv Psy hole worries me as I get the feeling GR will test areas other than s/l (ie Psycic clockwork)

Funds are not a problem .... neither are difficult to find IO sets...sooo.....help !!!!
Psy Clockwork are quite rare. They actually only show up in I think 2 missions. Most enemies that you meet in the later levels still throw out a lot of S/L damage, just in addition to other types. However, once you get your Inv tank to level 18, you will see a marked performance increase from Invincibility.

Inv is a nice, solid set that doesn't need too much from set bonuses (just enough to soft-cap defenses). However, at the soft cap, I think that WP outperforms it (assuming that both are at the soft cap, of course). WP will take more to get there, but once it is there, the additional regen effects can help a LOT. The Taunt aura is weaker, but paired with an AoE-heavy secondary, or even just learning to use Taunt well can cover that.


But in reality, both do just fine, so it's more what you prefer.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

For me...it's always WP.
I've loved the set since it came out...however, the only reason I will always choose it over Invuln is the fear protection.
It's such a small thing...but I cannot stand being this nigh-unkillable tanker that cowers in fear. It's absurd to think that someone who is Invulnerable would be scared of anything.


 

Posted

There was this one superman comic that was set when he first debuted as superman. He had to go into a volcano and tunnel some rock so that it didn't explode.He didn't know if the lava would kill him and remarks to Johnathan that he is always worried about 'will this next thing be able to hurt me / kill me?' , so yes it seems viable for an invulnerable character to think that way. It's when they stop thinking that way that they get over confident.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Lohenien View Post
There was this one superman comic that was set when he first debuted as superman. He had to go into a volcano and tunnel some rock so that it didn't explode.He didn't know if the lava would kill him and remarks to Johnathan that he is always worried about 'will this next thing be able to hurt me / kill me?' , so yes it seems viable for an invulnerable character to think that way. It's when they stop thinking that way that they get over confident and die.
Fixed.

I've said this before: I fail when I doubt myself; I'm defeated when I become arrogant.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Lohenien View Post
There was this one superman comic that was set when he first debuted as superman. He had to go into a volcano and tunnel some rock so that it didn't explode.He didn't know if the lava would kill him and remarks to Johnathan that he is always worried about 'will this next thing be able to hurt me / kill me?' , so yes it seems viable for an invulnerable character to think that way. It's when they stop thinking that way that they get over confident.
It's definitely good to be cautious...but I'm talking about cowering in fear.

Big difference.


 

Posted

Quote:
Originally Posted by Vitality View Post
It's such a small thing...but I cannot stand being this nigh-unkillable tanker that cowers in fear. It's absurd to think that someone who is Invulnerable would be scared of anything.
Does that make it absurd that spiders make my skin crawl? I'd say I'm pretty much invulnerable to the variety in my area (small, non-venomous). There are lots of irrational fears like that - logically they make no sense, and yet...

Of course, most of the fears our characters face in game aren't natural - they're forcefully induced. We're talking Prof Xaviar entering Juggernaut's mind and stopping him in his tracks, kind of scared. They could be anything - reliving warped past events to vivid images of C'thulhu (and all the effects he is meant to instill).

To me, it's not hard to imagine someone who is invulnerable to be feared in that context.


 

Posted

When I read Invulnerable I do not tack on words "to everything". If I were the OP I would make a character that is entirely new, believe in oneself in thinking whatever is decided will be made alright.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Purus View Post
I want to re roll my WP/EN tank with a WM but unsure if I should go inv or WP as my main. On paper WP looks the better build but how team friendly is it compared to Inv with its taunt aura, also the Inv Psy hole worries me as I get the feeling GR will test areas other than s/l (ie Psycic clockwork)

Funds are not a problem .... neither are difficult to find IO sets...sooo.....help !!!!
For teaming, I would fall firmly in the Invuln camp. WP has arguably better survival once both are slotted out, but the taunt aura issue is a dealbreaker for me. If you plan to go solo or run with another tanker handling the control side of things, then WP is better. If you plan to be the guy who rounds things up and keeps it all together, then I'd say Invuln without a question.