Comic-Con Ghoul Costume Code: Known Issues


DumpleBerry

 

Posted

The Ghoul costume code (available from the NCsoft booth at San Diego Comic-Con) has a few Known Issues which will be corrected with the release of Going Rogue. Currently the Ghoul is lacking correct animations, unless it is moving forward. When using powers (or travel powers) incorrect animations (or no animations) will play. Please be aware that this is only temporary and will be fixed promptly.



Thank you for your patience,


 

Posted

Translation: You gone look hi-larious using it.


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Posted

You should also be aware that if you jump forward and stop forward movement at any point in the jump, the landing will include a bit of "ghoulish flexing" animation that will root you for a moment. Not long enough to be really hazardous in combat, but definitely long enough to be really annoying.

If you're sensitive about fluid movement, don't fight with the Ghoul Costume on (at least till they fix it), and save the costume for messing with folks in Atlas or ERPers in Pocket D

...

That said, the Ghoul Costume default animations are really cool, and if you're on a Spines/* they make a suitable replacement for the proper attack animation Assault Rifle is a different story though...


Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.


http://xx-starhammer-xx.deviantart.com/

 

Posted

Anyone know how to bring up the Ghoul costume? I applied the code but I don't see the option at the tailor under costume sets.....Am I perhaps doing something wrong? It's my first time trying a costume code out, so I may be going about this wrong. Any help/advice is greatly appreciated.


 

Posted

Quote:
Originally Posted by TechnoChill View Post
Anyone know how to bring up the Ghoul costume? I applied the code but I don't see the option at the tailor under costume sets.....Am I perhaps doing something wrong? It's my first time trying a costume code out, so I may be going about this wrong. Any help/advice is greatly appreciated.
If you don't want to drag it into a tray, just type '/powexec_name Ghoul Costume' to turn it on or off.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

[Edit 8/17/2010]
Well it seems Ghoul has been neutered. There are no more tantrums and no more stopping to flex upon landing. He now does what you'd do, when you do it just like all the other costumes. I'll miss ol' Mr. Squat and Growl.

On a similar note, as of last Halloween, the Coralax Minion outfit had a similar problem of not being able to use emotes. In the years before last, emotes worked just fine and it was my favorite outfit (next to the PPD Hardsuit). I can't remember if "Cora" always ran on air though. I'd gladly give up the air walking effect in order to see the Coralax Minion /e fishing under Atlas like it used to do, but I'd be happy to have both. Please keep that Coralax sound though. It's a lot less intrusive than the Ghoul's roar (which I've also gotten used to hearing).


 

Posted

Please say that the animations and sounds will return... please. I miss them


 

Posted

Quote:
Originally Posted by sleepy_Gargoyle View Post
Please say that the animations and sounds will return... please. I miss them
Same. I'm happy that I don't look so odd attacking now, but I ADORED the growling and fidgeting.


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