Comic-Con Ghoul Costume Code: Known Issues
Translation: You gone look hi-larious using it.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
You should also be aware that if you jump forward and stop forward movement at any point in the jump, the landing will include a bit of "ghoulish flexing" animation that will root you for a moment. Not long enough to be really hazardous in combat, but definitely long enough to be really annoying.
If you're sensitive about fluid movement, don't fight with the Ghoul Costume on (at least till they fix it), and save the costume for messing with folks in Atlas or ERPers in Pocket D
...
That said, the Ghoul Costume default animations are really cool, and if you're on a Spines/* they make a suitable replacement for the proper attack animation Assault Rifle is a different story though...
Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.
http://xx-starhammer-xx.deviantart.com/
Anyone know how to bring up the Ghoul costume? I applied the code but I don't see the option at the tailor under costume sets.....Am I perhaps doing something wrong? It's my first time trying a costume code out, so I may be going about this wrong. Any help/advice is greatly appreciated.
It's a temp power, like the Halloween costumes. Check under powers.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Anyone know how to bring up the Ghoul costume? I applied the code but I don't see the option at the tailor under costume sets.....Am I perhaps doing something wrong? It's my first time trying a costume code out, so I may be going about this wrong. Any help/advice is greatly appreciated.
|
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
[Edit 8/17/2010]
Well it seems Ghoul has been neutered. There are no more tantrums and no more stopping to flex upon landing. He now does what you'd do, when you do it just like all the other costumes. I'll miss ol' Mr. Squat and Growl.
On a similar note, as of last Halloween, the Coralax Minion outfit had a similar problem of not being able to use emotes. In the years before last, emotes worked just fine and it was my favorite outfit (next to the PPD Hardsuit). I can't remember if "Cora" always ran on air though. I'd gladly give up the air walking effect in order to see the Coralax Minion /e fishing under Atlas like it used to do, but I'd be happy to have both. Please keep that Coralax sound though. It's a lot less intrusive than the Ghoul's roar (which I've also gotten used to hearing).
Please say that the animations and sounds will return... please. I miss them
@Liz!
sketches on tumblr | finished pieces and resources on dA
Currently most active:
Shining Finger: 40 Elec/Titan][Summer's Son: 38 Fire/Fire/Pyre
Badgers:
Hyperion Tekk][Dark-stream
City of Heroes LiveJournal community.
Friendly, helpful and surprisingly light on the drama.
Save our game Master post.
The Ghoul costume code (available from the NCsoft booth at San Diego Comic-Con) has a few Known Issues which will be corrected with the release of Going Rogue. Currently the Ghoul is lacking correct animations, unless it is moving forward. When using powers (or travel powers) incorrect animations (or no animations) will play. Please be aware that this is only temporary and will be fixed promptly.
Thank you for your patience,