This is NOT a troll thread...
My guess is no, otherwise we'd see people exploiting this feature by duoing empaths. We don't see that happening. Not only are empaths not exploited in this way, they're actually a rather rare build choice.
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Also, the one thing defenders can do that controllers can't? Nuke. Adrenaline Boost allows for crashless nuking. Think about it, won't you?
My guess is no, otherwise we'd see people exploiting this feature by duoing empaths. We don't see that happening. Not only are empaths not exploited in this way, they're actually a rather rare build choice.
Also, by definition, when you're soloing you're not a team-oriented character. You're a solo character. |
Giving a support powerset the solo equivalent power of SO-slotted Super Reflexes AND Regeneration is too powerful.
You may be under the radar by not posting this in the defender forums but don't let the Repeat Offenders hear you say that. There's a whole SG in their coalition that would dearly love to prove you wrong.
Also, the one thing defenders can do that controllers can't? Nuke. Adrenaline Boost allows for crashless nuking. Think about it, won't you? |
And there's no need to think of what a crashless defender nuke could do. You can do it right now. Pop a blue and hit consume. The nuke still sucks and is better at killing the defender than anything the defender is fighting. That's why no one takes the nukes.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
Your guess is no. My 40-odd levels of actual in-game experience says yes.
Giving a support powerset the solo equivalent power of SO-slotted Super Reflexes AND Regeneration is too powerful. |
If we accept that Fortunatas give some precedence to a self buffing, force-multiplying, ranged damage dealer then self buffing defenders would absolutely eclipse that established benchmark.
Your guess is no. My 40-odd levels of actual in-game experience says yes.
Giving a support powerset the solo equivalent power of SO-slotted Super Reflexes AND Regeneration is too powerful. |
Why is this so if empaths using they're own powers to solo is so broken? Why do we not see threads about empath trollers soloing AVs and 8-man missions? They're SR/Regen scrappers, after all.
The reason is is because it's not overpowered. It's not even in the top tier of what trollers can do.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
To be truthful (And I know how much this forum hates the truth), Defenders bring very little to the table now-a-days.
Lets look at this from a few different view points:
lvl50 team. No IO sets. Basic SO/IO team.
Controllers and Defenders are fairly equal. Controllers are a tad bit better, but not by much. Defenders provide slightly stronger buffs/debuffs are are slightly more dedicated.
lvl50 team. moderate to fully IO sets. Dedicated players of their Archetype, the best IO sets money can buy.
Controllers completely and utterly outclass Defenders. My first Hero was a Kinetic/Energy Defender and have never played a Controller past 20. So this isn't favortism. This is straight up truth. Now let us think about this..
IO Sets fill in gaps in team weaknesses that Defenders originally did. What are the top three bonuses to slot for when slotting IO Sets? Defense, Recharge and HP/Regen.
1. With Defense softcapped, Force Fielders have very little use on the team. As well as Sonic and possibly Empathy if the Team is killing fast enough. Which they will be since they are completely IO'd out.
2. Recharge replaces offensive Defenders. Kinetics, Radiation, Dark Miasma to name a few. Kinetics may be able to fulcrum shift and Speed Boost. But their effectiveness is deminished by the +Recharge allowing people to use their more powerful attacks more often. Thus reaching the damage cap isn't even necessary a large portion of the time, heck, it might not even require a Fulcrum Shift if your allies have things like Rage, Sunless Mire, Build Up+Aim etc. -Resistance sets such as Radiation and Dark Miasma aren't affected as bad due to -res not having a natural cap. But it becomes overkill.
3. +HP/Regen. This ruins Empaths and any set that attempts to give their team longevity during a long fight.
This game has never required a 'healer' but it does suggest bringing a 'support' class of some kind. IOs essentially fill in that role. But everyone isn't IO'd out with 6 purples and softcapped defenses. But a large portion of this game's players use IO sets to some degree. They may not have perfect Defenses but they sure are on their way. Even for those of us that don't use IO Sets, we still ask the OP's question: Why use a Defender at all when the Controller does what the Defender does and then some?
Now-a-days the only thing you need on a typical team is a Fire/Kin controller (or 3) and your ready to roll. What do you need a poor little Trick Arrow Defender for? Don't sugar coat it with 'oh, he provides -res'. He isn't providing anything. I don't mean to offend Trick Arrowists but people let's face the facts: you don't need that -res. Infact, you won't see a single increase in speed. So why not replace that Trick Arrowist with something that will? Like a Blaster.
Luckily, this isn't another Worldy MMO that has essentially turned their craft into a science. Where people of specific classes and creeds are never invited to teams based off of the powers they pick. But when I want to make a new character, when new people make a new character, when veteran players make a new character, what is their incentive to playing a Defender over a Controller? Nothing except a Nuke that could probably cook a hotpocket better than a Rikti. And as a Kin/ Defender, I have to team with a billion or so Fire/Kin controllers. How would you feel if you saw someone else playing a Different Archetype doing your job just as well as you and then providing something else to the team on top of it? You feel like a fool for picking the 'wrong' archetype. And that's not fair.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
And yet giving fire imps those same powers isn't overpowered at all. To the point where if anyone sees a Fire/Emp they wonder why they didn't role a kin. Fire/Emp isn't even the 2nd most popular secondary for fire. In fact, I don't think I've ever seen a high level fire/emp other than mine.
Why is this so if empaths using they're own powers to solo is so broken? Why do we not see threads about empath trollers soloing AVs and 8-man missions? They're SR/Regen scrappers, after all. The reason is is because it's not overpowered. It's not even in the top tier of what trollers can do. |
Do you really need this explained to you? You always struck me as someone with fairly sizable game knowledge. What happened to it?
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And after that, explain to me why, if a genuine balance issue is found with giving defenders the ability to self-buff soloing, modifying those buffs to provide a percentage of their full power solo wouldn't work.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
Show me pics of your Ill/Emp troller doing what your Ill/Cold troller does. Or a Fire/Emp matching a Fire/Kin. Until then, I'll place the idea that empathy turns you into a SR/Regen scrapper into the "unsubstantiated claims" bucket where a majority of these message board posts end up. You can already pop inspirations to get the equivalent buffs and you're just not going to be a scrapper.
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Additionally it could do it on SO's, compared to the multi-billion inf build my ill/cold is running. And that right there is the crux of the issue. Peak power in this game is something that generally gets whitewashed over by the devs. They know that with team buffs the feats we can do are ridiculous and they know that via huge investment in IO's many solo characters can perform at i4 levels.
However, very very few toons are permitted to "break the game" with just SO's (the only one I can think of is bots/traps). A self buffing emp would have an immortality line that eclipses most tanks and would literally only be kill-able via extreme burst damage. Allowing it to do that AND bring the buffs that it does to a team is just a ridiculous premise. Not something I'd expect from an educated player at any rate.
And after that, explain to me why, if a genuine balance issue is found with giving defenders the ability to self-buff soloing, modifying those buffs to provide a percentage of their full power solo wouldn't work. |
I'm not sure developing entirely new tech just so a defender can get 25% of the benefit of their team buffs (I doubt they'd go above that) is a worthwhile use of their time. Not when you can just add a message to the loading screens that says "not all power sets are designed to solo as well as they team"...oh wait they already did that.
Hopefully your next line of reasoning will involve some of the crazy things debuffers are allowed to do and ask why buffers aren't permitted to do much the same. That's the next logical stage in this discussion anyway. Like ask why a dark defender is allowed to have the equivalent of softcapped def and allowed to debuff damage to the point they are at the res cap and other such fun stuff. It's a good question to ask if you choose to, but fair warning as the answer usually stops these "buff myself" threads in their tracks.
If my ill/emp could use all my powers on myself it would curbstomp the feats my ill/cold can do. It wouldn't take down single hard targets as well do to the lack of -regen, but it could easily solo 85 foes at once which is roughly the agro cap of an illusion character.
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I'm not sure developing entirely new tech just so a defender can get 25% of the benefit of their team buffs (I doubt they'd go above that) is a worthwhile use of their time. Not when you can just add a message to the loading screens that says "not all power sets are designed to solo as well as they team"...oh wait they already did that.
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If there's a problem with Defenders soloing, and I think most folks would say there is, then it's worth trying to fix it. Allowing them to use their powers solo seems like a reasonable fix to me rather then asking them to solo using only a portion of their powers. It's not a game breaking idea. It's already in the game with controllers.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
Controllers don't get Dark Miasma or Traps
It's easy to test this claim. I'll buff your ill/cold with my emp. Let me know where and when you'd like to try it.
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You did say you specifically wanted this tech for defenders right?
A change that would differentiate defenders from corruptors and controllers would be to allow them to buff themselves when they solo. |
They already have the tech for modifying buff percentages and for changing how defenders run solo. Nothing new about it. |
If there's a problem with Defenders soloing, and I think most folks would say there is, then it's worth trying to fix it. Allowing them to use their powers solo seems like a reasonable fix to me rather then asking them to solo using only a portion of their powers. It's not a game breaking idea. |
If you read the patch notes introducing new Vigilance the devs made it pretty clear that the "problem" was purely on our end and the buff was effectively a bone being tossed our way. The change was not accompanied by the usual dev comments about datamining, and missing performance marks that typically go with buffs.
It's already in the game with controllers. |
1. Have very limited powers
2. Have very limited AI
3. Are not affected by recharge
If I put adrenalin boost on Animate Stone it won't cast regeneration aura more often. In fact it won't do anything more often. It won't know that it can now use powers with reckless abandon because endurance is meaningless. It won't know that it can rush ahead into the most difficult encounter and laugh at the enemies.
But if I can cast AB on myself, holy guacamole I just hit myself with:
+100% rech
+80% res to slow/rech
+800% recovery
+500% regen
With just generic IO's I now have 2 seconds off of perma hasten and all the benefits that normally come to billion inf builds with that much recharge. Those benefits are large. Large like now being able to keep fortitude on 6 other people easily if I wanted. Or if not on a team, large like having rain of arrows recharge every 16 seconds.
With just SO's/generic IO's.
Age old question really, and the lines got blurred even more with the inclusion of containment and Epic power pool attacks.
Generally though it comes down to:
Controller: control, adequate buff/debuffing, low damage.
Defender: Amazing buff/debuffing, good damage, some control.
Ofcourse due to the nature and variety of our sets, the lines are very much blurred and it all depends on what sets you take. You can't just compare Controllers vs Defenders.
Fire, Illusion and Mind Control both have a respectful amount of damage. Plant is not bad because of its ability to mass confuse. Gravity is a bit weak.
Ice Control and Earth Control have very low damage.
With the exception of Mind Control, most Controllers will take a while to become really solo friendly. Where as a Defender can solo right out of the box with access to multiple attacks straight from level 1.
Anyway, I think its important to realise their capabilities overlap, but it all comes down to what sets you pick. That will have the most impact on your capabilities. Not to mention while Controllers can offer more support from their primary, a lot of times it isn't necessary for the team to be a success. My FF/AR Defender can make a team almost invulnerable while attacking with loads of AoE abilities like buckshot, repulsion bomb, flame thrower, full auto. All powers she has access to earlier then EPP's :-)
If I switched her /AR for something like Fire Control/, then she would be less fun, her shields would be weaker and even with hotfeet, would do less damage early on and play completely differently. Sometimes its nice not to have to spend ages compensating the low accuarcy and short duration of controller powers.
It's easy to test this claim. I'll buff your ill/cold with my emp. Let me know where and when you'd like to try it.
They already have the tech for modifying buff percentages and for changing how defenders run solo. Nothing new about it. If there's a problem with Defenders soloing, and I think most folks would say there is, then it's worth trying to fix it. Allowing them to use their powers solo seems like a reasonable fix to me rather then asking them to solo using only a portion of their powers. It's not a game breaking idea. It's already in the game with controllers. |
Empathy is never for example, going to get damage boosts for using its powers like the way /Pain does. Not because its not needed but because I honestly feel the devs have either no interest in the sets or don't want to open that can of worms due to the complexity of them. Plus our community does not exactly scream for attention and has already established that not all sets are equal, unlike forumites from say, the scrapper forum.
Shame really because ingame defenders and controllers are very popular.
All number assume SO slotting:
SR Scrapper:
30% Def to most things (6 powers)
+20% recharge (Quickness)
Self-buffing Empath Defender:
24% Def to everything including Psi (Fort)
+100% Recharge bonus
The empath has 80% of the defence of SR. Power pool boosts (Hover/CJ, Manouvers) will close this gap, since the defender gets better modifiers. No DDR for the empath.
Empath gets better recharge.
So its close, with the SR scrapper coming out as maybe 20% better defensively, the Empath has way better Recharge.
Regen Scrapper:
+400% Regen (Integration + fast healing)
+1000% Regen for 90 seconds every 325 sec (instant healing)
+60% recovery (Quick rec)
+600 heal evry 30 seconds (Recon)
+1000 heal every 180 seconds (Dull Pain)
Self-buffing Empath (+100% Rech from AB factored in):
+1000% Regen (AB)
+1000% for 90 seconds every 170 seconds or so (Regen Aura)
+1600% Recovery (AB)
+266 heal every 3 seconds or less. (Healing Aura)
+500 heal every 3 seconds, if this counts as a self-buff? (Heal Other)
The self-buffing empath wins hands down here. The scrapper gets bigger heals but less frequently, and far less regeneration, both constant and from the emergency god-mode powers (IH and Reg Aura).
The Empath wins in sheer regen numbers. The scrapper has more HP, so that helps close the gap.
(I havent mentioned the offensive buffs from Fortitude, BTW.)
This is what I had in mind when I said a self-buffing empath would have the powers of both SR and Regeneration.
Magic J.
You made a suggestion. Based on in-game experience and the numbers I ran before making my Empath duo, alarm bells went off, and I pointed this out to you. I'm not trying to be a jerk here and disagree for the sake of arguing, so I'll stop here.
Absorb Pain as well would provide a 1300 hp heal. It would of course prevent you from using other self heals for 20 seconds, but you would still have the benefits of the massive regen you are running.
Handy if hit by a massive spike in damage like a Statesman KO blow that took you down to 1hp.
That doesn't even get into what a power mastery emp defender would be doing. Easily enough recharge for perma PBU'd fortitude. Which would push their def (all) up to 38.5% and let them do crazy things like 780hp heal other on themselves.
Not to mention a solid IO build could have over 50% uptime on Force of Nature.
Effectively giving them a mortality line that makes granite tanks do a double take.
Why not though right?
But I Exemplar Well!
Defenders used to exemplar to very low levels a bit better than controllers did. A storm or kin defender had his complete primary on Katie Hannon Task Force; a /storm or /kin controller would be missing Lightning Storm or Fulcrum Shift.
Not so much the case anymore. Allowing powers up to Exemplar Level + 5 helped controllers out a ton when exemplaring in a team. The new Vigilance damage buff didn't help defenders out at all when exemplaring in a team. So much for that small, situational advantage.
Naughty Tentacles
Thank goodness defenders do have a few nice secondary blasts. Some are so nice, in fact, that Castle is afraid to give them to blasters or VEATs. The key is recognizing them, slotting them (esp. for cone range), spamming them, and hoping the controller or tanker on the team is doing his job with aggro. That's pretty iffy, though, on most PuGs.
Defenders Welcome Here
Actually, when looking for a support hero for a PuG, with no information other than AT, I'll choose defenders over controllers.
Why? Because many, many controllers build strictly for DPS and do not buff teammates. Fire/kins, I'm talking to you. Apologies to those in this thread who still think of controllers as a low damage AT, but fire/kin is still one of the top DPS builds blueside, and will again reign supreme if and when elec/shield scrappers get nerfed.
Defenders, on the other hand, are almost always in the AT they're in because of the buff/debuff, not because of the DPS. Not to say I won't ever bring a controller on board for a PuG, nor will I complain if I get an offender (see how I feel about defender secondary powers, above), but I'd like to know what a controller's power sets are in their search comment, to get an idea of what I'm getting.
I'm not trying to be a jerk here and disagree for the sake of arguing, so I'll stop here.
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Edit:
Gee, thanks for all the red stars for admitting I was wrong. That's awesome.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
But I Exemplar Well!
Defenders used to exemplar to very low levels a bit better than controllers did. A storm or kin defender had his complete primary on Katie Hannon Task Force; a /storm or /kin controller would be missing Lightning Storm or Fulcrum Shift. Not so much the case anymore. Allowing powers up to Exemplar Level + 5 helped controllers out a ton when exemplaring in a team. The new Vigilance damage buff didn't help defenders out at all when exemplaring in a team. So much for that small, situational advantage. Naughty Tentacles Thank goodness defenders do have a few nice secondary blasts. Some are so nice, in fact, that Castle is afraid to give them to blasters or VEATs. The key is recognizing them, slotting them (esp. for cone range), spamming them, and hoping the controller or tanker on the team is doing his job with aggro. That's pretty iffy, though, on most PuGs. Defenders Welcome Here Actually, when looking for a support hero for a PuG, with no information other than AT, I'll choose defenders over controllers. Why? Because many, many controllers build strictly for DPS and do not buff teammates. Fire/kins, I'm talking to you. Apologies to those in this thread who still think of controllers as a low damage AT, but fire/kin is still one of the top DPS builds blueside, and will again reign supreme if and when elec/shield scrappers get nerfed. Defenders, on the other hand, are almost always in the AT they're in because of the buff/debuff, not because of the DPS. Not to say I won't ever bring a controller on board for a PuG, nor will I complain if I get an offender (see how I feel about defender secondary powers, above), but I'd like to know what a controller's power sets are in their search comment, to get an idea of what I'm getting. |
I hope not. I'm about to dump a bunch of money into my EM/Shield toon.
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If you aren't uber rich, or able to at least rapidly recoup the costs you may want to hold off until GR, or the usual patch that hits 1-3 weeks after with the nerfs/buffs. I know I'm waiting on my bs/shield scrapper before green-lighting it for a major investment.
But I Exemplar Well!
Apologies to those in this thread who still think of controllers as a low damage AT, but fire/kin is still one of the top DPS builds blueside, and will again reign supreme if and when elec/shield scrappers get nerfed. |
I am not opposed to some sort of buff for Defenders, preferably something to make them more unique. But you can't compare all defenders to one outlier controller for damage. You might was well suggest that no one should play any controller other an a fire/kin since it's clearly superior.
@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
I should do the math, but the number of controller combos that are NOT fire/kin are staggering. A handful of those combos might be "top" DPS builds, and usually in very specific circumstances (Ill/Cold vs AVs for example). They range from low to moderate+ damage builds. I don't disagree that fire/kins do very good damage, but lets not infer that all controllers do very good damage.
I am not opposed to some sort of buff for Defenders, preferably something to make them more unique. But you can't compare all defenders to one outlier controller for damage. You might was well suggest that no one should play any controller other an a fire/kin since it's clearly superior. |
Most Controller damage is not really that staggering. I have a Defender who is specialised in AoE damage, and does far more damage then most controllers I team with. Fire Control and to an extent, Illusion Control, are both outliers.
Illusion Control doesn't take any time at all to become solo-friendly... Spectral Wounds at level 1, Blind at level 2, Decieve at level 4. Easily the most solo-friendly Controller set.
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But I'm told it's awesome at killing grey minions.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
Also, by definition, when you're soloing you're not a team-oriented character. You're a solo character.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage