Cloak of Fear, Opressive Gloom, or neither?


Celidya

 

Posted

I've been very slowly leveling my Dark/Dark scrapper for the past four years (altisis...), and he's now at level 48 and nearing the time for a final build. I've been messing on Mids, trying to work out the best build for him. I have a problem though. I'm torn between taking Cloak of Fear, Opressive Gloom, or neither of them. My build is pretty tight, and I can squeeze one of them in if I reshuffle slightly. So which of the two would you choose if you had to pick one of them, or would you skip them both if you were struggling to find room for either?



Contact me in-game: @CheeseSlicer

 

Posted

To me it would depend on Death Shroud or No Death Shroud.
With I would get CoF because the mobs cower inside the radius of DS, whereas OG makes them wander outside.
Without DS it doesn't make much difference except you may not like the red numbers coming off you from OG though it shouldn't be too painful for your level. I think it really comes down to the enhancement set bonuses.
I think (without looking) that the stun sets have better bonuses, I don't think the fear ones have a purple set.


 

Posted

If I had a stun to stack with it, I'd probably take Oppressive Gloom. If the character was built so that the extra End drain wouldn't be an issue and I didn't have a stun to stack with OG then I might take Cloak of Fear over OG. If I was building Defense a bit, but wasn't going to hit the softcap, I'd definitely take CoF for the To-Hit Debuff (if I'm recalling correctly that it has one).

If I seem to be favouring CoF a bit in the above statement - on my level 50 Spines/Dark I've found OG's HP drain to occasionally be dangerous in large groups. Of course, it's a Toggle Man build so it lacks in efficiency in several areas.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

If I had to pick, Oppressive Gloom.

Fear is good, but once hit, they suffer a small tohit debuff, but can strike you.

OGs stun is however a nice little bit of 100% mitigation for miniuins and lieutenants, and a nice proc for immobolize is available, to sotp the wandering around.

Though I personally would take both, and with Dark Melee, you have a single target fear attack to fear bosses with that and your aura.


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Originally Posted by VoodooGirl View Post
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Posted

I took Death Shroud and have it on whenever I solo.

I don't really have the slots free to use on either power if I took them. I'd probably only have the one slot that comes with the power. How does this sound? I could slot a Razzle Dazzle: Chance of Immob in OG. Would that Immob work often enough to stop most enemies wondering away?

I've got 22-30% Def to all, apart from Melee which is at 42%.



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Posted

Quote:
Originally Posted by SpikyShane View Post
I could slot a Razzle Dazzle: Chance of Immob in OG. Would that Immob work often enough to stop most enemies wondering away?
Not in my experience.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

I just tested my build out at lvl 48 and without either CoF or OG, and it seems to work pretty well. I've only tested it out against +1 x3 Banished Pantheon mobs, so I don't know how it'd do against other enemy types yet. If its performance against Banished Pantheon is anything to go by though, life without OG and CoF seems promising.



Contact me in-game: @CheeseSlicer

 

Posted

On my first /dark characters i thought OG was the obvious cost: low end cost, "hard" control instead of "soft", better accuracy. However now i only use CoF as long as the character has endurance under control:

-it looks awesome
-mobs don't wander away when i want them all around me
-can 4 slot for 6,25% rech, some ok bonuses, and a damage proc included (every little bit helps ) while OG needs 5 and no proc
-the acc debuff is better than nothing when the CC doesn't matter

The damage mitigation is "lower" than OG but, more than enough. The whole point is to kill them before they kill me, and i do that just fine with CoF.


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

If you've got a tight build, go with Oppressive Gloom, especially if you're tight on slots as well.

Cloak of Fear needs to be at least 4 slotted to even be worth running with it's ridiculous end cost and horrible accuracy. Oppressive Gloom you can run effectively with just the default slot if you need to. (I have on my BS/DA AV soloer, that's how I know)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I'll take OG as my lvl 49 power. Claws, what do you suggest I slot in it? An end reduction IO, or something more exotic?



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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Cloak of Fear needs to be at least 4 slotted to even be worth running with it's ridiculous end cost and horrible accuracy. Oppressive Gloom you can run effectively with just the default slot if you need to. (I have on my BS/DA AV soloer, that's how I know)
I have Cloak of Fear two-slotted on my Katana/Dark. I'm using a L53 Endoplasm accuracy/fear and a L50 Nightmare accuracy/endurance. Would it be BETTER with more slots? Absolutely. But it's worth running as is (70% effective against +4s and I can afford the endurance), and it wasn't worth adding more slots. On my build, in most cases, I believe Oppressive Gloom would cause more damage than it prevented. Also, I hate the stun wander in large crowds. I don't want to move or switch targets to keep attacking. I don't want to move or switch targets to keep Divine Avalanche stacked.

That said, I'd take Oppressive Gloom on a Dark/Dark unless I was building for heavy defense and endurance recovery. Oppressive Gloom is good with the default slot, and unless you have a high defense build, is still going to prevent a lot more damage than it causes you in most situations.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I really wish I could fit CoF in my Spines/Dark build but I don't have enough slots for it to be really effective


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

OK, thanks Werner. I'll take it as my lvl 49 power.



Contact me in-game: @CheeseSlicer

 

Posted

I love the look of Cloak of Fear, but I just don't have room for it, I don't have the end for it, and it wouldn't actually increase my survivability to any significant degree. Minion damage is not significant to a capped dark.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

That extra -5 tohit or so would hit lieuts and bosses right? Not sure what kind of resists they would have but probably useless against AV's. Might be good to keep some minions and lieuts alive to give DR more chances to hit while takin down a hard target.


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Might be good to keep some minions and lieuts alive to give DR more chances to hit while takin down a hard target.
That's my normal approach - leave a bunch of minions cowering in fear as fuel for Dark Regeneration (and to improve the odds of Theft of Essence firing). I kill lieutenants since they don't fear.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Excellent. Cheers for the tips.



Contact me in-game: @CheeseSlicer

 

Posted

Quote:
Originally Posted by SpikyShane View Post
I'll take OG as my lvl 49 power. Claws, what do you suggest I slot in it? An end reduction IO, or something more exotic?

I usually slap a Stupefy Acc/Stun in it. They're usually dirt cheap and easy to come by. The extra couple seconds on the stun helps it keep them stunned (if it misses one it might last until the next tick, depending on if the mob is stun resistant or not)

It's real cost is in HP. If you're in a crowd you'll find that Oppressive Gloom is doing more damage to you than your enemies a lot of the time. It is the only power I know of with a lower end cost than Combat Jumping, so I wouldn't even bother with end redux unless you're slotting for set bonuses and end redux is part of the set. Just make sure your passive regen is up to the task of taking 6-60 damage every 2 seconds.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Sorry to threadjack here, but is there any justification for taking them both if space allows for it?


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Posted

Quote:
Originally Posted by Cheeze_Head View Post
Sorry to threadjack here, but is there any justification for taking them both if space allows for it?
In the process of trying that out. Couple more levels to get OG. Was thinking CoF would keep them in place, OG would keep them from attacking and DS do its thing.


 

Posted

I wouldn't do it. One or the other will do a good job of locking down minions. Not perfect, but good. And yes, admittedly, both together will do an even better job than either separately. But if you started with Oppressive Gloom, then it's probably not going to be worth the endurance to also pick up Cloak of Fear. If you started with Cloak of Fear, it's probably not going to be worth the self-damage to pick up Oppressive Gloom. I've not tried it, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Loving that another Cheese is threadjacking me lol.

I had in the late thirties on my toon, and wasn't impressed. As Werner said, it's better to get one or the other, or neither if you prefer.



Contact me in-game: @CheeseSlicer

 

Posted

Well it doesn't work like I thought it would
Darn mez takes turn so the bad guys still wander off



And I now officially hate OG