Katana/Fire Scrapper Build for aoe damage
Oops, posted the right build with the wrong last move. Try this instead.
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Scrapper forum -->
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
What Agge meant is,if you go to the Scrapper forums, they will be much better equipped to look at your proposed build and give you tips on tweaking it based on what you are tying to do. That is true for each of the specific Archetype forums, where you will find a group of people who spend a lot of time discussing specifics about their ATs.
Lol, figured it out. I'll check there and see what comes up. Ty anyway.
So, I went onto cohtitan via paragon wiki and asked around and a ton of people viewed the build but nobody responded. Guess nobody loves me
Anyway, if anyone here has any suggestions I'd love to have them.
So, I went onto cohtitan via paragon wiki and asked around and a ton of people viewed the build but nobody responded. Guess nobody loves me
![]() Anyway, if anyone here has any suggestions I'd love to have them. |
P.S: Incase I didn't mention them - thescrapper forums.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
So, I went onto cohtitan via paragon wiki and asked around and a ton of people viewed the build but nobody responded. Guess nobody loves me
![]() Anyway, if anyone here has any suggestions I'd love to have them. |
1. Will about 20% def (give or take a few %) to all but psi and smash (11%), 45% res to sm/l, 70% fire, 12% cold, 35% e/ne, 15% toxic, and no psi be enough to get by on if i'm doing about 2000 damage in 10 seconds? Keep in mind that I'll probably be spamming DA while I aggro mobs to bring them close to throw caltrops.
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2. Should I find a way to take weave as well? I don't know how well I'd be able to support the end, and I don't really want to get rid of any powers as of yet, so 5% def to all doesn't seem worth it.
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3. Cold doesn't seem like a big deal in the enemy damage department, but will only having that low cold resistance be a problem? Should I skip on something else to take temp protection?
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4. Is tough worth it? could I make do with 35% res to sm/l and save the end and the power slots and grab a couple extra fun powers? maybe Shuriken with a decimation proc and something else?
|
Your build focuses on defense. Keeping your goal, I re-slot your build below.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Sting of the Wasp -- T'Death-Acc/Dmg(A), T'Death-Dam%(13), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(33)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5)
Level 2: Flashing Steel -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(36)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(9), GSFC-Build%(11)
Level 8: Divine Avalanche -- DefBuff-I(A), DefBuff-I(15), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg(19)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 24: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(27), Aegis-ResDam/EndRdx/Rchg(27)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 28: Burn -- Erad-Dmg(A), Erad-%Dam(33), Dmg-I(50)
Level 30: Consume -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(46), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48)
Level 35: Boxing -- Empty(A)
Level 38: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(50), Sciroc-Acc/Dmg/EndRdx(50)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43), S'fstPrt-ResDam/Def+(43)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Fiery Embrace -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
This is actually far from what you're probably looking for. I stripped Lotus Drops out of my build so it isn't focused for AoE. It does, however, allow your attack chain to focus less dependently on DA for defense while maintaining good bonuses elsewhere.
http://boards.cityofheroes.com/showthread.php?t=222466
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
The Honorable: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (19) Achilles' Heel - Chance for Res Debuff
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Resistance
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (7) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Heal/Recharge
- (27) Doctored Wounds - Endurance/Recharge
- (27) Doctored Wounds - Heal
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Karma - Knockback Protection
- (15) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Knockback Protection
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (23) Reactive Armor - Resistance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - Chance for +End
- (A) Mako's Bite - Chance of Damage(Lethal)
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Chance of Damage(Lethal)
- (A) Armageddon - Damage
- (37) Armageddon - Damage/Recharge
- (37) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Damage/Endurance
- (43) Armageddon - Chance for Fire Damage
- (46) Endurance Reduction IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Resistance
- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Endurance
- (40) Luck of the Gambler - Recharge Speed
- (A) Razzle Dazzle - Accuracy/Recharge
- (50) Razzle Dazzle - Chance of Immobilize
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (48) Efficacy Adaptor - EndMod/Accuracy
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 2: Ninja Run
------------
Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 24.9% Defense(Smashing)
- 24.9% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 24.3% Defense(Melee)
- 7.38% Defense(Ranged)
- 5.5% Defense(AoE)
- 57.5% Enhancement(RechargeTime)
- 42% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 125.5 HP (9.37%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 13.8%
- MezResist(Stun) 6.6%
- MezResist(Terrorized) 2.2%
- 11% (0.18 End/sec) Recovery
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Kinetic Combat
(Gambler's Cut)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fire Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Fire Shield)
- 3% Defense(All)
(Flashing Steel)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Healing Flames)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Divine Avalanche)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Divine Avalanche)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- Knockback Protection (Mag -4)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Temperature Protection)
- Knockback Protection (Mag -4)
(Plasma Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Consume)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Soaring Dragon)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Blazing Aura)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Golden Dragonfly)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Weave)
- 7.5% Enhancement(RechargeTime)
(Rise of the Phoenix)
- 2% (0.03 End/sec) Recovery
(Physical Perfection)
- 15.1 HP (1.12%) HitPoints
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The Story of a Petless MM with a dream
I have a 50 in every AT, but Scrappers and Dominators are my favorites.
Lol. Well now that I feel like a newb to the forums (which I guess I am), thanks for the builds. I messed around with it a little and kinda riffed off of your build Twilight Snow. Found a way to keep my damage up and be soft-capped on the first da strike. I'll see if I can get a moderator to switch this over to the scrapper forum, maybe get some more advice. Ty everyone.
Hi all. So, I've been working on this toon for a while and she's super fun and really good for where she's at. I've only gotten her to lvl 35 so far, but I'm going for aoe damage and mob killing primarily. Atm she still needs some end usage help and better defenses/res but both of those things will be taken care of to some extent when she gets to 50 with IO slotting. I'm not too worried about cost, I know this will be an expensive build, but I'm willing to take my time getting the cash. Anyway, I was fiddling around with the build and I just had a few questions:
1. Will about 20% def (give or take a few %) to all but psi and smash (11%), 45% res to sm/l, 70% fire, 12% cold, 35% e/ne, 15% toxic, and no psi be enough to get by on if i'm doing about 2000 damage in 10 seconds? Keep in mind that I'll probably be spamming DA while I aggro mobs to bring them close to throw caltrops.
2. Should I find a way to take weave as well? I don't know how well I'd be able to support the end, and I don't really want to get rid of any powers as of yet, so 5% def to all doesn't seem worth it.
3. Cold doesn't seem like a big deal in the enemy damage department, but will only having that low cold resistance be a problem? Should I skip on something else to take temp protection?
4. Is tough worth it? could I make do with 35% res to sm/l and save the end and the power slots and grab a couple extra fun powers? maybe Shuriken with a decimation proc and something else?
let me know what you think,
ty
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Sting of the Wasp
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (36) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (48) Kinetic Combat - Damage/Endurance: Level 35
- (48) Kinetic Combat - Damage/Recharge: Level 35
- (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Fire Shield- (A) Aegis - Resistance/Endurance: Level 50
- (45) Aegis - Resistance/Recharge: Level 50
- (46) Aegis - Endurance/Recharge: Level 50
- (46) Aegis - Resistance/Endurance/Recharge: Level 50
- (46) Aegis - Resistance: Level 50
Level 2: Flashing Steel- (A) Eradication - Damage/Recharge: Level 30
- (3) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (3) Eradication - Chance for Energy Damage: Level 30
- (43) Eradication - Damage: Level 30
- (45) Eradication - Accuracy/Recharge: Level 30
- (45) Eradication - Accuracy/Damage/Recharge: Level 30
Level 4: Healing Flames- (A) Doctored Wounds - Heal/Recharge: Level 50
- (5) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (5) Numina's Convalescence - Heal/Recharge: Level 50
- (7) Numina's Convalescence - Heal/Endurance/Recharge: Level 30
Level 6: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 8: Divine Avalanche- (A) Mako's Bite - Accuracy/Damage: Level 50
- (9) Mako's Bite - Damage/Endurance: Level 50
- (9) Mako's Bite - Damage/Recharge: Level 50
- (13) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (17) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 10: Hasten- (A) Recharge Reduction IO: Level 50
- (11) Recharge Reduction IO: Level 50
- (11) Recharge Reduction IO: Level 50
Level 12: Combat Jumping- (A) Luck of the Gambler - Defense: Level 50
- (13) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (48) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Hurdle- (A) Jumping IO: Level 50
Level 18: Health- (A) Miracle - +Recovery: Level 30
- (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (19) Regenerative Tissue - +Regeneration: Level 30
Level 20: Stamina- (A) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
Level 22: The Lotus Drops- (A) Cleaving Blow - Accuracy/Damage: Level 30
- (25) Cleaving Blow - Damage/Endurance: Level 30
- (27) Cleaving Blow - Damage/Recharge: Level 30
- (27) Eradication - Damage: Level 30
- (29) Eradication - Damage/Recharge: Level 30
- (29) Eradication - Accuracy/Damage/Recharge: Level 30
Level 24: Plasma Shield- (A) Aegis - Resistance: Level 40
- (31) Aegis - Resistance/Endurance: Level 40
- (34) Aegis - Resistance/Recharge: Level 40
- (36) Aegis - Resistance/Endurance/Recharge: Level 40
- (36) Aegis - Psionic/Status Resistance: Level 40
Level 26: Soaring Dragon- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (37) Kinetic Combat - Damage/Endurance: Level 35
- (37) Kinetic Combat - Damage/Recharge: Level 35
- (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (40) Hecatomb - Accuracy/Damage/Recharge: Level 50
Level 28: Burn- (A) Armageddon - Damage: Level 50
- (40) Armageddon - Accuracy/Damage/Recharge: Level 50
- (42) Eradication - Damage/Recharge: Level 30
- (42) Eradication - Accuracy/Damage/Recharge: Level 30
- (43) Eradication - Damage: Level 30
- (43) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
Level 30: Consume- (A) Efficacy Adaptor - EndMod: Level 50
- (31) Efficacy Adaptor - EndMod/Recharge: Level 50
- (31) Efficacy Adaptor - Accuracy/Recharge: Level 50
Level 32: Golden Dragonfly- (A) Eradication - Damage: Level 30
- (33) Eradication - Accuracy/Recharge: Level 30
- (33) Eradication - Damage/Recharge: Level 30
- (33) Eradication - Accuracy/Damage/Recharge: Level 30
- (34) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (34) Eradication - Chance for Energy Damage: Level 30
Level 35: Boxing- (A) Empty
Level 38: Blazing Aura- (A) Scirocco's Dervish - Damage/Endurance: Level 50
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (39) Multi Strike - Damage/Endurance: Level 50
- (39) Multi Strike - Accuracy/Damage/Endurance: Level 50
Level 41: Caltrops- (A) Slow IO: Level 50
- (42) Slow IO: Level 50
Level 44: Rise of the Phoenix- (A) Damage Increase IO: Level 50
Level 47: Tough- (A) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
Level 49: Shuriken- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 6: Ninja Run