Katana/Fire Scrapper Build for aoe damage


Aggelakis

 

Posted

Hi all. So, I've been working on this toon for a while and she's super fun and really good for where she's at. I've only gotten her to lvl 35 so far, but I'm going for aoe damage and mob killing primarily. Atm she still needs some end usage help and better defenses/res but both of those things will be taken care of to some extent when she gets to 50 with IO slotting. I'm not too worried about cost, I know this will be an expensive build, but I'm willing to take my time getting the cash. Anyway, I was fiddling around with the build and I just had a few questions:
1. Will about 20% def (give or take a few %) to all but psi and smash (11%), 45% res to sm/l, 70% fire, 12% cold, 35% e/ne, 15% toxic, and no psi be enough to get by on if i'm doing about 2000 damage in 10 seconds? Keep in mind that I'll probably be spamming DA while I aggro mobs to bring them close to throw caltrops.
2. Should I find a way to take weave as well? I don't know how well I'd be able to support the end, and I don't really want to get rid of any powers as of yet, so 5% def to all doesn't seem worth it.
3. Cold doesn't seem like a big deal in the enemy damage department, but will only having that low cold resistance be a problem? Should I skip on something else to take temp protection?
4. Is tough worth it? could I make do with 35% res to sm/l and save the end and the power slots and grab a couple extra fun powers? maybe Shuriken with a decimation proc and something else?

let me know what you think,
ty

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Sting of the Wasp

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (36) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (48) Kinetic Combat - Damage/Endurance: Level 35
  • (48) Kinetic Combat - Damage/Recharge: Level 35
  • (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Fire Shield
  • (A) Aegis - Resistance/Endurance: Level 50
  • (45) Aegis - Resistance/Recharge: Level 50
  • (46) Aegis - Endurance/Recharge: Level 50
  • (46) Aegis - Resistance/Endurance/Recharge: Level 50
  • (46) Aegis - Resistance: Level 50
Level 2: Flashing Steel
  • (A) Eradication - Damage/Recharge: Level 30
  • (3) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (3) Eradication - Chance for Energy Damage: Level 30
  • (43) Eradication - Damage: Level 30
  • (45) Eradication - Accuracy/Recharge: Level 30
  • (45) Eradication - Accuracy/Damage/Recharge: Level 30
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Recharge: Level 50
  • (5) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (5) Numina's Convalescence - Heal/Recharge: Level 50
  • (7) Numina's Convalescence - Heal/Endurance/Recharge: Level 30
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 8: Divine Avalanche
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (9) Mako's Bite - Damage/Endurance: Level 50
  • (9) Mako's Bite - Damage/Recharge: Level 50
  • (13) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (17) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 10: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (11) Recharge Reduction IO: Level 50
  • (11) Recharge Reduction IO: Level 50
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense: Level 50
  • (13) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Hurdle
  • (A) Jumping IO: Level 50
Level 18: Health
  • (A) Miracle - +Recovery: Level 30
  • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (19) Regenerative Tissue - +Regeneration: Level 30
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
  • (23) Performance Shifter - Chance for +End: Level 50
Level 22: The Lotus Drops
  • (A) Cleaving Blow - Accuracy/Damage: Level 30
  • (25) Cleaving Blow - Damage/Endurance: Level 30
  • (27) Cleaving Blow - Damage/Recharge: Level 30
  • (27) Eradication - Damage: Level 30
  • (29) Eradication - Damage/Recharge: Level 30
  • (29) Eradication - Accuracy/Damage/Recharge: Level 30
Level 24: Plasma Shield
  • (A) Aegis - Resistance: Level 40
  • (31) Aegis - Resistance/Endurance: Level 40
  • (34) Aegis - Resistance/Recharge: Level 40
  • (36) Aegis - Resistance/Endurance/Recharge: Level 40
  • (36) Aegis - Psionic/Status Resistance: Level 40
Level 26: Soaring Dragon
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (37) Kinetic Combat - Damage/Endurance: Level 35
  • (37) Kinetic Combat - Damage/Recharge: Level 35
  • (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (40) Hecatomb - Accuracy/Damage/Recharge: Level 50
Level 28: Burn
  • (A) Armageddon - Damage: Level 50
  • (40) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (42) Eradication - Damage/Recharge: Level 30
  • (42) Eradication - Accuracy/Damage/Recharge: Level 30
  • (43) Eradication - Damage: Level 30
  • (43) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
Level 30: Consume
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (31) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (31) Efficacy Adaptor - Accuracy/Recharge: Level 50
Level 32: Golden Dragonfly
  • (A) Eradication - Damage: Level 30
  • (33) Eradication - Accuracy/Recharge: Level 30
  • (33) Eradication - Damage/Recharge: Level 30
  • (33) Eradication - Accuracy/Damage/Recharge: Level 30
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (34) Eradication - Chance for Energy Damage: Level 30
Level 35: Boxing
  • (A) Empty
Level 38: Blazing Aura
  • (A) Scirocco's Dervish - Damage/Endurance: Level 50
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (39) Multi Strike - Damage/Endurance: Level 50
  • (39) Multi Strike - Accuracy/Damage/Endurance: Level 50
Level 41: Caltrops
  • (A) Slow IO: Level 50
  • (42) Slow IO: Level 50
Level 44: Rise of the Phoenix
  • (A) Damage Increase IO: Level 50
Level 47: Tough
  • (A) Endurance Reduction IO: Level 50
  • (50) Endurance Reduction IO: Level 50
Level 49: Shuriken
  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run



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Posted

Oops, posted the right build with the wrong last move. Try this instead.

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Posted

What Agge meant is,if you go to the Scrapper forums, they will be much better equipped to look at your proposed build and give you tips on tweaking it based on what you are tying to do. That is true for each of the specific Archetype forums, where you will find a group of people who spend a lot of time discussing specifics about their ATs.


 

Posted

Lol, figured it out. I'll check there and see what comes up. Ty anyway.


 

Posted

So, I went onto cohtitan via paragon wiki and asked around and a ton of people viewed the build but nobody responded. Guess nobody loves me
Anyway, if anyone here has any suggestions I'd love to have them.


 

Posted

Quote:
Originally Posted by troubledskyy View Post
So, I went onto cohtitan via paragon wiki and asked around and a ton of people viewed the build but nobody responded. Guess nobody loves me
Anyway, if anyone here has any suggestions I'd love to have them.
Yeah. But that, that's not the scrapper forums. The scrapper forums were what was suggested. The Scrapper forums.

P.S: Incase I didn't mention them - thescrapper forums.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Quote:
Originally Posted by troubledskyy View Post
So, I went onto cohtitan via paragon wiki and asked around and a ton of people viewed the build but nobody responded. Guess nobody loves me
Anyway, if anyone here has any suggestions I'd love to have them.
We can answer here. After all, this section is for players to ask questions. However, you can get more professional response in the scrapper forum as suggested. I think you can ask a moderator to move this thread to the scrapper section.

Quote:
Originally Posted by troubledskyy View Post
1. Will about 20% def (give or take a few %) to all but psi and smash (11%), 45% res to sm/l, 70% fire, 12% cold, 35% e/ne, 15% toxic, and no psi be enough to get by on if i'm doing about 2000 damage in 10 seconds? Keep in mind that I'll probably be spamming DA while I aggro mobs to bring them close to throw caltrops.
I think it's ok. However, given the cost of your build, it can be done better. Divine avalanche grants you a buff on melee and lethal defense. As such, I think it is more efficient if you can optimize your build for positional defense, instead of typed defense. Also, I think your character will be tougher if you can soft-cap melee defense with the first application of divine avalanche. This way, you're soft capped the moment you rush into a spawn.

Quote:
Originally Posted by troubledskyy View Post
2. Should I find a way to take weave as well? I don't know how well I'd be able to support the end, and I don't really want to get rid of any powers as of yet, so 5% def to all doesn't seem worth it.
In my opinion, skippable powers in your build are burn, caltrops, and maybe fiery embrace (recharge is a bit long, and I always forget to click it), and rise of the phoenix. They are all fun to have. It's up to you whether weave is worth it or not. If you worry about endurance, it is probably more efficient to slot your attacks with more endurance reduction than to worry about toggles.

Quote:
Originally Posted by troubledskyy View Post
3. Cold doesn't seem like a big deal in the enemy damage department, but will only having that low cold resistance be a problem? Should I skip on something else to take temp protection?
Many people skip it, mostly because the fire resistance is pretty close to cap without it, and the cold resistance it offers is not really large. It does offer slow resistance. If you care about slow, you can use the Winter's gift slow resistance as a replacement.

Quote:
Originally Posted by troubledskyy View Post
4. Is tough worth it? could I make do with 35% res to sm/l and save the end and the power slots and grab a couple extra fun powers? maybe Shuriken with a decimation proc and something else?
Tough is usually recommended, in particular against hard-hitting mobs like bosses and AV.

Your build focuses on defense. Keeping your goal, I re-slot your build below.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Sting of the Wasp -- T'Death-Acc/Dmg(A), T'Death-Dam%(13), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(33)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5)
Level 2: Flashing Steel -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(36)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(9), GSFC-Build%(11)
Level 8: Divine Avalanche -- DefBuff-I(A), DefBuff-I(15), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg(19)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 24: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(27), Aegis-ResDam/EndRdx/Rchg(27)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 28: Burn -- Erad-Dmg(A), Erad-%Dam(33), Dmg-I(50)
Level 30: Consume -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(46), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48)
Level 35: Boxing -- Empty(A)
Level 38: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(50), Sciroc-Acc/Dmg/EndRdx(50)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43), S'fstPrt-ResDam/Def+(43)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Fiery Embrace -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


 

Posted

This is actually far from what you're probably looking for. I stripped Lotus Drops out of my build so it isn't focused for AoE. It does, however, allow your attack chain to focus less dependently on DA for defense while maintaining good bonuses elsewhere.

http://boards.cityofheroes.com/showthread.php?t=222466


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

The Honorable: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut

  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (19) Achilles' Heel - Chance for Res Debuff
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (36) Reactive Armor - Resistance
  • (50) Steadfast Protection - Resistance/+Def 3%
Level 2: Flashing Steel
  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 4: Healing Flames
  • (A) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Heal/Recharge
  • (27) Doctored Wounds - Endurance/Recharge
  • (27) Doctored Wounds - Heal
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Divine Avalanche
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Luck of the Gambler - Recharge Speed
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Combat Jumping
  • (A) Karma - Knockback Protection
  • (15) Luck of the Gambler - Recharge Speed
Level 14: Temperature Protection
  • (A) Steadfast Protection - Knockback Protection
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (23) Reactive Armor - Resistance
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Miracle - +Recovery
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Chance for +End
Level 22: Boxing
  • (A) Mako's Bite - Chance of Damage(Lethal)
Level 24: Consume
  • (A) Obliteration - Damage
  • (25) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 26: Soaring Dragon
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 28: Blazing Aura
  • (A) Armageddon - Damage
  • (37) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Damage/Endurance
  • (43) Armageddon - Chance for Fire Damage
  • (46) Endurance Reduction IO
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Golden Dragonfly
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 35: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance
Level 38: Weave
  • (A) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (39) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Endurance
  • (40) Luck of the Gambler - Recharge Speed
Level 41: Rise of the Phoenix
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (50) Razzle Dazzle - Chance of Immobilize
Level 44: Conserve Power
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Efficacy Adaptor - EndMod
  • (48) Efficacy Adaptor - EndMod/Accuracy
Level 49: Fiery Embrace
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 24.9% Defense(Smashing)
  • 24.9% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 24.3% Defense(Melee)
  • 7.38% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 57.5% Enhancement(RechargeTime)
  • 42% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 125.5 HP (9.37%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 13.8%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 11% (0.18 End/sec) Recovery
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 10% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Gambler's Cut)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Fire Shield)
  • 3% Defense(All)
Obliteration
(Flashing Steel)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Healing Flames)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Kinetic Combat
(Divine Avalanche)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Divine Avalanche)
  • 7.5% Enhancement(RechargeTime)
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Temperature Protection)
  • Knockback Protection (Mag -4)
Reactive Armor
(Plasma Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Obliteration
(Consume)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat
(Soaring Dragon)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Armageddon
(Blazing Aura)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Obliteration
(Golden Dragonfly)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Razzle Dazzle
(Rise of the Phoenix)
  • 2% (0.03 End/sec) Recovery
Efficacy Adaptor
(Physical Perfection)
  • 15.1 HP (1.12%) HitPoints



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The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Lol. Well now that I feel like a newb to the forums (which I guess I am), thanks for the builds. I messed around with it a little and kinda riffed off of your build Twilight Snow. Found a way to keep my damage up and be soft-capped on the first da strike. I'll see if I can get a moderator to switch this over to the scrapper forum, maybe get some more advice. Ty everyone.