Fire Blast


Borderline Boss

 

Posted

I know psi is the main blast used from all blasters . But just from curiosity , anyone knows or "remember" an awesome fire blast chain? Things have changed and Fire blast chain has been different usually at every issue . I only ask just to compare some stuff. thanx . . .


 

Posted

flares, fire blast, flares, blaze, flares, fire blast.....


 

Posted

Flares, flares, flares, flares, flares, flares, flares, flares, flares and possibly end with a flares if you don't have procs in it.


CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.

Playgroup are all **** - Global Handle

 

Posted

I just cycle flares and fireblast like a madman!

but srsly I don't have a proc in blaze so that almost never gets used


 

Posted

Phoenix, most these guy's are talking about zone play. If you are doing arena (which you have been doing). Your attack chain should be Blaze, Flares, and Fire blast. Reason Fire blast being last is because of the horrible rooting it now has on it. If i was you on test, i would double proc blaze, or flares. If you are quick enough on your attacks you should be able to get Blaze, Flares, Fire Blast, Flares. Before the target is is phased, getting heals or evading. The reason why psi is so good atm is because of the 4 attacks and the delayed dmg. (mini spike). If they nerf psi (which i doubt anytime soon) fire will be back on top as far as the ladder is concerned. That and archery.....lol (<3 you barrier)


 

Posted

Quote:
Originally Posted by __Divine__ View Post
Phoenix, most these guy's are talking about zone play. If you are doing arena (which you have been doing). Your attack chain should be Blaze, Flares, and Fire blast. Reason Fire blast being last is because of the horrible rooting it now has on it. If i was you on test, i would double proc blaze, or flares. If you are quick enough on your attacks you should be able to get Blaze, Flares, Fire Blast, Flares. Before the target is is phased, getting heals or evading. The reason why psi is so good atm is because of the 4 attacks and the delayed dmg. (mini spike). If they nerf psi (which i doubt anytime soon) fire will be back on top as far as the ladder is concerned. That and archery.....lol (<3 you barrier)
I don't get rooted when I throw fire blast..but I play a Dom so ?
yea.....


 

Posted

Quote:
Originally Posted by TrueDarkLord View Post
I don't get rooted when I throw fire blast..but I play a Dom so ?
yea.....
It's only on fire blasters that it does it. When asked of the Dev's. They say it's working as intended. So...it' never getting 'fixed'.


 

Posted

Quote:
Originally Posted by __Divine__ View Post
It's only on fire blasters that it does it. When asked of the Dev's. They say it's working as intended. So...it' never getting 'fixed'.
oh...it never used to root is that new? back in i12ish my fire/mm never had that problem


 

Posted

Quote:
Originally Posted by __Divine__ View Post
Phoenix, most these guy's are talking about zone play. If you are doing arena (which you have been doing). Your attack chain should be Blaze, Flares, and Fire blast. Reason Fire blast being last is because of the horrible rooting it now has on it. If i was you on test, i would double proc blaze, or flares. If you are quick enough on your attacks you should be able to get Blaze, Flares, Fire Blast, Flares. Before the target is is phased, getting heals or evading. The reason why psi is so good atm is because of the 4 attacks and the delayed dmg. (mini spike). If they nerf psi (which i doubt anytime soon) fire will be back on top as far as the ladder is concerned. That and archery.....lol (<3 you barrier)
This, except add all 4 attacks have an 80ft. base range. Also remove archery for being anywhere close to viable. It would be sonic long before Archery.


http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3

 

Posted

well i really want to add some procs but i use devastation chance for hold at every move. (this is only duel build) u guys think their usefull?


 

Posted

Quote:
Originally Posted by lll Phoenix lll View Post
well i really want to add some procs but i use devastation chance for hold at every move. (this is only duel build) u guys think their usefull?
Duels are lolz now. Just build for team, you are fire/fire correct??? I'll throw together a build for you.


 

Posted

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Phoenix: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1: Flares Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dam%(5), GJ-Dam%(7)
Level 1: Ring of Fire Acc-I(A)
Level 2: Fire Blast GJ-Acc/Dmg(A), GJ-Dam/Rech(7), GJ-Acc/Dmg/End/Rech(9), GJ-Dam%(9), GJ-Acc/End/Rech(11), GJ-Dam/End/Rech(11)
Level 4: Fire Ball Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(13), Ragnrk-Knock%(13), Ragnrk-Dmg/EndRdx(15), Ragnrk-Acc/Dmg/Rchg(15)
Level 6: Hasten RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), HO:Micro(19), Zephyr-ResKB(45)
Level 10: Combat Jumping Krma-ResKB(A), LkGmblr-Rchg+(21), Zephyr-ResKB(21)
Level 12: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23), HO:Micro(50)
Level 14: Hurdle Jump-I(A)
Level 16: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Maneuvers Krma-ResKB(A)
Level 20: Tactics AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(29)
Level 22: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)
Level 24: Acrobatics EndRdx-I(A)
Level 26: Aim AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-Rchg(33)
Level 28: Blaze GJ-Acc/Dmg(A), GJ-Dam/Rech(34), GJ-Acc/Dmg/End/Rech(34), GJ-Dam%(34), GJ-Acc/End/Rech(36), GJ-Dam/End/Rech(36)
Level 30: Build Up AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37), AdjTgt-Rchg(37)
Level 32: Blazing Bolt Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(39), Mantic-Acc/ActRdx/Rng(39), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(40), CalAcc-Acc/ActRdx(40)
Level 35: Inferno Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42)
Level 38: Vengeance Krma-ResKB(A)
Level 41: Flash Freeze FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(43), FtnHyp-Sleep/EndRdx(45)
Level 44: Frozen Armor SW-Def(A), SW-Def/EndRdx(45), SW-Def/EndRdx/Rchg(46), Krma-ResKB(46), S'fstPrt-ResKB(46), LkGmblr-Rchg+(48)
Level 47: Hoarfrost Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(50), Panac-Heal(50)
Level 49: Hibernate RechRdx-I(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Defiance
Level 6: Ninja Run
------------
Set Bonus Totals:
18% DamageBuff(Smashing)
18% DamageBuff(Lethal)
18% DamageBuff(Fire)
18% DamageBuff(Cold)
18% DamageBuff(Energy)
18% DamageBuff(Negative)
18% DamageBuff(Toxic)
18% DamageBuff(Psionic)
1.88% Defense(Fire)
1.88% Defense(Cold)
8.44% Defense(Energy) (in PvP)
8.44% Defense(Negative) (in PvP)
7.5% Defense(Ranged) (in PvP)
3.75% Defense(AoE)
100% Enhancement(RechargeTime)
86% Enhancement(Accuracy)
22.5% Enhancement(Range) (in PvP)
5% FlySpeed
149.1 HP (12.4%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -38)
Knockup (Mag -38)
MezResist(Confused) 15% (in PvP)
MezResist(Held) 15% (in PvP)
MezResist(Immobilize) 15% (in PvP)
MezResist(Repel) 2000% (8% chance)
MezResist(Sleep) 15% (in PvP)
MezResist(Stun) 15% (in PvP)
MezResist(Terrorized) 15% (in PvP)
24.5% (0.41 End/sec) Recovery
48% (2.41 HP/sec) Regeneration
1.58% Resistance(Smashing) (in PvP)
1.58% Resistance(Lethal) (in PvP)
7.56% Resistance(Fire)
7.56% Resistance(Cold)
7.56% Resistance(Energy) (in PvP)
7.56% Resistance(Negative) (in PvP)
5% RunSpeed






| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1419;704;1408;HEX;|
|78DA9D94DB4E13511486F7D096526829B514CAB9A52087B60 355A31C4C54902A049|
|2060C1EA2924A27744C336DDA62D02B1FC02B4DF4CAF35318 2F7C040FDCA9173E86|
|7775ADF5EF428C7736E1FF66F6FEF7FAD7EC3DC3C6C165BF5 28F2F2823B05CCAD76|
|A3B4BA475ABDAB6B15FCFD7EDB2E3CD15CB96631F7895527D 7A726733EFEC590533|
|6B572D2C883767B6F62B9572B58EA98DBC6357F64B5227B4E A14ADAAE5D4CDE6457|
|BAE5C2E995B15CB2AF8E572DDCA576C670F3759BBEE58B55A B03953B0AAB5A25D09|
|AD54EC5D73B95C2A50754E7C18A5C6A6E8EFA26AFE1A1E956 A512AA35AD2802970C|
|F0019416BCAC57870BC4AA97EC54397480D5DC8981257EBB4 A02D0960697B1A3005|
|4BE4776195DB754A22FCA7817382CEB3C019C128EDA707F61 64F5272BBFE42820C5|
|E69A3E1F27E9735277E008B34E876A9D44FB9ED21A34F57F2 FD260CA9EE88C133DD|
|30F492A1030657072AF5A0520F0C195DB0958C0144AAC0A47 4E1A5A120868CE0B65|
|48DAE1126548866427AE342880DD350586F41F895948EBE16 F4BF01DE0A06DF09DA|
|C81ED14F18798199E782E1A7C033D4205FAF6EAB372E6DADF 0CBA893FA90348CA41|
|89262488ABD1764C938A04F7400271AC789C671A2719C6802 279AC0893E928742C8|
|104212081943C81842C61072858C233A64E4B3B479F20BF01 5F8269838043E09AE9|
|28EEA90D1392934312F985A001681F3826EDA8B71BDEBE3D8 F522353BA92B4C6E8B|
|6BFA3A7003B82948DD12D8644F62373DC93579D05456905E0 550361D35183378957|
|ED13F0953879883E29B1902860599112026B84F3AABDB9CC5 FB3CE8FEE7435B7737|
|BF341A72497739F7D1B7A70C2C8C1FBB1ABEAEA3AFE67F7F1 FFCCD72BECD76D26B2|
|C3912639BAF6EB3DCE1DBBB7C95E7AB7B2CBB7CDBF8E86F3E 45708EFB9A67596059|
|6489507FEA093BBDFCC575B0F859022C9D2C41962E96304B3 FCB4B96C61F3B70EF7|
|7|
|-------------------------------------------------------------------|


 

Posted

i have almost the same on test but its better for the team to have some range. I made a fire/nrg 4 days ago. got him 45 today. its better to use him on test for the team. because of my low range i have to go really close to my target and many times that saves team's target


 

Posted

Quote:
Originally Posted by lll Phoenix lll View Post
I made a fire/nrg 4 days ago. got him 45 today.
Why did you just not roll a Psi/nrg to play on your team????????


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Quote:
Originally Posted by Psyrene View Post
Why did you just not roll a Psi/nrg to play on your team????????
good question tbh. i HATE psi . but if we need it too much im gonna make one


 

Posted

Quote:
Originally Posted by Psyrene View Post
Why did you just not roll a Psi/nrg to play on your team????????
When/If Psi is nerf...fire will be back on top.


 

Posted

Quote:
Originally Posted by __Divine__ View Post
When/If Psi is nerf...fire will be back on top.
i really wanna see more blasts in arena. i miss ice blasters too


 

Posted

Quote:
Originally Posted by __Divine__ View Post
When/If Psi is nerf...fire will be back on top.
except it won't be nerfed because that would require someone on the paragon team to look at pvp and all that implies which would cause said person's head to implode from all the sense it makes and no one wants that.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.