Fire Blast
flares, fire blast, flares, blaze, flares, fire blast.....
Flares, flares, flares, flares, flares, flares, flares, flares, flares and possibly end with a flares if you don't have procs in it.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
I just cycle flares and fireblast like a madman!
but srsly I don't have a proc in blaze so that almost never gets used
Phoenix, most these guy's are talking about zone play. If you are doing arena (which you have been doing). Your attack chain should be Blaze, Flares, and Fire blast. Reason Fire blast being last is because of the horrible rooting it now has on it. If i was you on test, i would double proc blaze, or flares. If you are quick enough on your attacks you should be able to get Blaze, Flares, Fire Blast, Flares. Before the target is is phased, getting heals or evading. The reason why psi is so good atm is because of the 4 attacks and the delayed dmg. (mini spike). If they nerf psi (which i doubt anytime soon) fire will be back on top as far as the ladder is concerned. That and archery.....lol (<3 you barrier)
Phoenix, most these guy's are talking about zone play. If you are doing arena (which you have been doing). Your attack chain should be Blaze, Flares, and Fire blast. Reason Fire blast being last is because of the horrible rooting it now has on it. If i was you on test, i would double proc blaze, or flares. If you are quick enough on your attacks you should be able to get Blaze, Flares, Fire Blast, Flares. Before the target is is phased, getting heals or evading. The reason why psi is so good atm is because of the 4 attacks and the delayed dmg. (mini spike). If they nerf psi (which i doubt anytime soon) fire will be back on top as far as the ladder is concerned. That and archery.....lol (<3 you barrier)
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yea.....
Phoenix, most these guy's are talking about zone play. If you are doing arena (which you have been doing). Your attack chain should be Blaze, Flares, and Fire blast. Reason Fire blast being last is because of the horrible rooting it now has on it. If i was you on test, i would double proc blaze, or flares. If you are quick enough on your attacks you should be able to get Blaze, Flares, Fire Blast, Flares. Before the target is is phased, getting heals or evading. The reason why psi is so good atm is because of the 4 attacks and the delayed dmg. (mini spike). If they nerf psi (which i doubt anytime soon) fire will be back on top as far as the ladder is concerned. That and archery.....lol (<3 you barrier)
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http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3
ty guys. i appreciate it
well i really want to add some procs but i use devastation chance for hold at every move. (this is only duel build) u guys think their usefull?
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Phoenix: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
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Level 1: Flares Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dam%(5), GJ-Dam%(7)
Level 1: Ring of Fire Acc-I(A)
Level 2: Fire Blast GJ-Acc/Dmg(A), GJ-Dam/Rech(7), GJ-Acc/Dmg/End/Rech(9), GJ-Dam%(9), GJ-Acc/End/Rech(11), GJ-Dam/End/Rech(11)
Level 4: Fire Ball Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(13), Ragnrk-Knock%(13), Ragnrk-Dmg/EndRdx(15), Ragnrk-Acc/Dmg/Rchg(15)
Level 6: Hasten RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), HO:Micro(19), Zephyr-ResKB(45)
Level 10: Combat Jumping Krma-ResKB(A), LkGmblr-Rchg+(21), Zephyr-ResKB(21)
Level 12: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23), HO:Micro(50)
Level 14: Hurdle Jump-I(A)
Level 16: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Maneuvers Krma-ResKB(A)
Level 20: Tactics AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(29)
Level 22: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)
Level 24: Acrobatics EndRdx-I(A)
Level 26: Aim AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-Rchg(33)
Level 28: Blaze GJ-Acc/Dmg(A), GJ-Dam/Rech(34), GJ-Acc/Dmg/End/Rech(34), GJ-Dam%(34), GJ-Acc/End/Rech(36), GJ-Dam/End/Rech(36)
Level 30: Build Up AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37), AdjTgt-Rchg(37)
Level 32: Blazing Bolt Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(39), Mantic-Acc/ActRdx/Rng(39), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(40), CalAcc-Acc/ActRdx(40)
Level 35: Inferno Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42)
Level 38: Vengeance Krma-ResKB(A)
Level 41: Flash Freeze FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(43), FtnHyp-Sleep/EndRdx(45)
Level 44: Frozen Armor SW-Def(A), SW-Def/EndRdx(45), SW-Def/EndRdx/Rchg(46), Krma-ResKB(46), S'fstPrt-ResKB(46), LkGmblr-Rchg+(48)
Level 47: Hoarfrost Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(50), Panac-Heal(50)
Level 49: Hibernate RechRdx-I(A)
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Level 1: Brawl Acc-I(A)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Defiance
Level 6: Ninja Run
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Set Bonus Totals:
18% DamageBuff(Smashing)
18% DamageBuff(Lethal)
18% DamageBuff(Fire)
18% DamageBuff(Cold)
18% DamageBuff(Energy)
18% DamageBuff(Negative)
18% DamageBuff(Toxic)
18% DamageBuff(Psionic)
1.88% Defense(Fire)
1.88% Defense(Cold)
8.44% Defense(Energy) (in PvP)
8.44% Defense(Negative) (in PvP)
7.5% Defense(Ranged) (in PvP)
3.75% Defense(AoE)
100% Enhancement(RechargeTime)
86% Enhancement(Accuracy)
22.5% Enhancement(Range) (in PvP)
5% FlySpeed
149.1 HP (12.4%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -38)
Knockup (Mag -38)
MezResist(Confused) 15% (in PvP)
MezResist(Held) 15% (in PvP)
MezResist(Immobilize) 15% (in PvP)
MezResist(Repel) 2000% (8% chance)
MezResist(Sleep) 15% (in PvP)
MezResist(Stun) 15% (in PvP)
MezResist(Terrorized) 15% (in PvP)
24.5% (0.41 End/sec) Recovery
48% (2.41 HP/sec) Regeneration
1.58% Resistance(Smashing) (in PvP)
1.58% Resistance(Lethal) (in PvP)
7.56% Resistance(Fire)
7.56% Resistance(Cold)
7.56% Resistance(Energy) (in PvP)
7.56% Resistance(Negative) (in PvP)
5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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i have almost the same on test but its better for the team to have some range. I made a fire/nrg 4 days ago. got him 45 today. its better to use him on test for the team. because of my low range i have to go really close to my target and many times that saves team's target
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
I know psi is the main blast used from all blasters . But just from curiosity , anyone knows or "remember" an awesome fire blast chain? Things have changed and Fire blast chain has been different usually at every issue . I only ask just to compare some stuff. thanx . . .