Gamestop deal -- exclusive enhancements?
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At the risk of being overly pedantic, the word "ineffective" does not mean "less desirable". Red SOs are ineffective. They provide no benefit. The procs on these new enhancements are ineffective at 20. But the stat boosts are still just as effective as they were at level 1.
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All the enhancements enhance damage/recharge 16.66%
For the Proc part:
Clockwork Efficiency - 10% chance for 0.5 scale Energy Damage
Might of the Empire - 10% chance for 0.67 magnitude Knockback
Resistance Tactics - 10% chance for 0.5 scale Smashing Damage
Syndicate Techniques - 10% chance for 0.5 scale Lethal Damage
Will of the Seers - 10% chance for 0.5 scale Psi Damage
Keep in mind that normal procs are usually 20% chance for scale 0.67 damage
and purple procs are usually 33% chance for 1.0 scale damage.
These will have a 10% chance do roughly 5 damage at level 1, and 28 damage at level 20
All descriptions read:
"Additionally, the power that the <Enhancement Name> enhancement is slotted into will have a 10 percent chance to <Proc Effect>, however this effect will cease to trigger once the player reaches level 21."
So these will be moderadely useful at the low levels, but not enough that having them is unbalanced against anyone who doesn't
For me, I don't spend enough time pre-20 to justify having them, even though the collector in me wants them.

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http://www.fimfiction.net/story/36641/My-Little-Exalt
I have a mouse pad that The Wife™ designed and ordered for me, so it totally trumps Desdemona.
I pre-ordered via Badge-Hunter to support them, and because I want the CC goodies and physical disc.
As always, in the end, YMMV.

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All the enhancements enhance damage/recharge 16.66%
For the Proc part: Clockwork Efficiency - 10% chance for 0.5 scale Energy Damage So these will be moderadely useful at the low levels, but not enough that having them is unbalanced against anyone who doesn't ![]() |
33.3% Dam and 33.3% recharge AND two shots for 10% small damage.
If you were able to slot two level 4 SOs at level 1 you'd at best have
38.33%/38.33%, and +0 SOs are 33.33%.
So these seem to be too powerful for the advertisement as being on par with DOs. They are better than +0 SOs (in the sense of the same total % as a +0 SO with a proc on top).
Edit or did I miss-read and they are giving 8.3%/8.3% for a total of 16.6%?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I might have misunderstood what you were saying, but you only get one of each per character, and they're bound like Tickets or Merits. So, you couldn't slot two Clockwork Efficiency.

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That's because they're advertised wrong. They have the stats of a level 20 IO (which is slottable at level 1 instead of 17 like a true level 20 IO), not any kind of DO.
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@kheldarn, yes Master was right I was talking about slotting two different ones into the same power. Since they're dual aspect that's the best way to get an apples to apples comparison to DO/SOs: use two slots.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.