Dark/Dark Def Rough Draft (Arena)


Gammos

 

Posted

Hey all,

Im trying to find use out of my current D4 and I feel as though he can we well as an arena PvP'r.

This is a build that I made and I would like it to be critiqued. I don't have endless pockets but I think I will be able to afford this.

Thanks!

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Ethros- PvP: Level 50 Natural Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Twilight Grasp -- Theft-Heal(A), Theft-Heal/Rchg(3), Cloud-Acc/Rchg(11), Cloud-ToHitDeb/EndRdx/Rchg(25), Cloud-Acc/EndRdx/Rchg(31), Cloud-Acc/ToHitDeb(37)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(17), Dev'n-Acc/Dmg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(27)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3)
Level 4: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(17), Dev'n-Acc/Dmg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(27)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(25), DarkWD-Slow%(31)
Level 8: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(9), Mantic-Acc/ActRdx/Rng(9), Mantic-Dmg/ActRdx/Rchg(15), Mantic-Dmg/EndRdx/Rchg(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A), Jump-I(40)
Level 14: Super Speed -- Run-I(A), EndRdx-I(15), Zephyr-ResKB(40)
Level 16: Health -- Heal-I(A), Heal-I(19), Numna-Regen/Rcvry+(34)
Level 18: Howling Twilight -- RechRdx-I(A), RechRdx-I(19), Amaze-ToHitDeb%(39)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(43), P'Shift-End%(43)
Level 22: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(29), Abys-Acc/EndRdx(29), Abys-Fear/Rng(39), Abys-Acc/Fear/Rchg(39)
Level 24: Combat Jumping -- Jump-I(A), Jump-I(42)
Level 26: Super Jump -- Jump-I(A), Zephyr-ResKB(42), ULeap-Stlth(50)
Level 28: Stealth -- EndRdx-I(A), Krma-ResKB(40)
Level 30: Acrobatics -- EndRdx-I(A), KBDist-I(43)
Level 32: Dark Servant -- Theft-Heal(A), Theft-Heal/Rchg(33), Theft-Acc/Heal(33), Theft-Acc/EndRdx/Heal(33), Theft-Acc/EndRdx/Rchg(34)
Level 35: Life Drain -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Dmg/EndRdx/Rchg(36), Theft-Heal/Rchg(37), Theft-Acc/EndRdx/Rchg(37)
Level 38: Invisibility -- EndRdx-I(A), EndRdx-I(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(46), Rec'dRet-Pcptn(46)
Level 47: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(48), Aegis-ResDam/EndRdx(48), Aegis-ResDam(48)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 8.44% Defense(Energy)
  • 8.44% Defense(Negative)
  • 5.63% Defense(Ranged)
  • 4.05% Max End
  • 39% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 30% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 45.8 HP (4.5%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 20% Perception
  • 10% (0.17 End/sec) Recovery
  • 76% (3.23 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed



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My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Reroll. Earth/thermal maybe.


 

Posted

Shut up Nex...lol.

Anyway, based on further consideration I have further tweaked the build...just changed regen bonuses for +HP bonuses and added a kismet...

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Ethros- PvP: Level 50 Natural Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Cloud-Acc/Rchg(11), Cloud-ToHitDeb/EndRdx/Rchg(25), Cloud-Acc/EndRdx/Rchg(31), Cloud-Acc/ToHitDeb(37)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(17), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(27)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3)
Level 4: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(17), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(27)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(25), DarkWD-Slow%(31)
Level 8: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(9), Mantic-Acc/ActRdx/Rng(9), Mantic-Dmg/ActRdx/Rchg(15), Mantic-Dmg/EndRdx/Rchg(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A), Jump-I(40)
Level 14: Super Speed -- Run-I(A), EndRdx-I(15), Zephyr-ResKB(40)
Level 16: Health -- Heal-I(A), Heal-I(19), Numna-Regen/Rcvry+(34)
Level 18: Howling Twilight -- RechRdx-I(A), RechRdx-I(19), Amaze-ToHitDeb%(39)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(43), P'Shift-End%(43)
Level 22: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(29), Abys-Acc/EndRdx(29), Abys-Fear/Rng(39), Abys-Acc/Fear/Rchg(39)
Level 24: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(42), Jump-I(46)
Level 26: Super Jump -- Jump-I(A), Zephyr-ResKB(42), ULeap-Stlth(50)
Level 28: Stealth -- EndRdx-I(A), Krma-ResKB(40)
Level 30: Acrobatics -- EndRdx-I(A), KBDist-I(43)
Level 32: Dark Servant -- Theft-Heal(A), Theft-Heal/Rchg(33), Theft-Acc/Heal(33), Theft-Acc/EndRdx/Heal(33), Theft-Acc/EndRdx/Rchg(34)
Level 35: Life Drain -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Dmg/EndRdx/Rchg(36), Nictus-Heal(37), Nictus-Heal/HP/Regen/Rchg(37)
Level 38: Invisibility -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(46), Rec'dRet-Pcptn(46)
Level 47: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(48), Aegis-ResDam/EndRdx(48), Aegis-ResDam(48)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 8.44% Defense(Energy)
  • 8.44% Defense(Negative)
  • 5.63% Defense(Ranged)
  • 4.05% Max End
  • 5% Enhancement(Heal)
  • 2.75% Enhancement(Terrorized)
  • 30% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 114.5 HP (11.3%) HitPoints
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 20% Perception
  • 10% (0.17 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed



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My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Stat 1 : 1131 HP
Stat 2 : 26 KB protection
Stat 3 : 40% slotted acc in attacks, no aim in the set and no extra to hit.

I see this build doing very well!


 

Posted

Quote:
Originally Posted by MrLiberty View Post
Stat 1 : 1131 HP
Stat 2 : 26 KB protection
Stat 3 : 40% slotted acc in attacks, no aim in the set and no extra to hit.

I see this build doing very well!
I see what you did thur!


 

Posted

You'll have few replies, since lot's of people will say you gimping yourself, "go for corr", "dark is meh" etc
Anyway, if you're stuck with your toon, this your choice, and go for it no matter what...
I have a friend who has a dark/dark/mace corrupt, rolled for pvp because he likes the challenge. He's a five years vet, pvping for long, so he knows what he's doing. I was surprised to see such effectiveness in his toon, winning against these so fotm' psi/nrj blast (good for spike, but then... ^^), mostly because the 2 heals make sooo much.
Therefore i'll say, your first and major priority i to go for leadership instead of concealment; you definitively have to hit your target to survive. And to see them.

Second, more Hp bonus, more kb res, need proc in your 2 blast, and more recovery, because you'll definitivly need it.

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I don't know what's your budget, so i only took the prior purples/proc/uniques. Just raise kb res to 28, higher mag is less common than the levitate/lifted one, but you'll could always move some slott.


 

Posted

Quote:
Originally Posted by JKwervo View Post
I see what you did thur!
Hey it was helpful, yet snarky. I blame the copy tool still being down and wanting to finish off a few builds.

I'm really bored.

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|9|
|-------------------------------------------------------------------|
Screw Phase shift.


 

Posted

Thanks for the suggestions! I will definitely incorporate some of your builds into mine.


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Ok, I took a little of everyone's builds and I made a better version of mine. Now, I know that a dark/dark Defender is not gonna be raking in the kills, but Ive had this toon for a long time and I think I will enjoy it.

Here is the new slightly more expensive build. It doesn't have all the trimmings that I would like (mostly because im poor :P) and it will take a while before I get those apocalypse's..but this is the current plan:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Ethros: Level 50 Natural Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Acc/EndRdx/Rchg(11), Theft-Heal/Rchg(25), Theft-Acc/Heal(31), Theft-Acc/EndRdx/Heal(37)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(17), DarkWD-ToHitdeb/Rchg/EndRdx(23), Apoc-Dam%(27)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3)
Level 4: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(17), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(27)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(25), DarkWD-Slow%(31)
Level 8: Shadow Fall -- Krma-ResKB(A), S'fstPrt-ResKB(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(40)
Level 12: Hurdle -- Jump-I(A), Jump-I(50)
Level 14: Super Speed -- Run-I(A), EndRdx-I(15), Zephyr-ResKB(40), Clrty-Stlth(50)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(34)
Level 18: Howling Twilight -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(19), Amaze-ToHitDeb%(39), Amaze-Stun/Rchg(48)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(43), P'Shift-End%(43)
Level 22: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(29), Abys-Acc/EndRdx(29), Abys-Fear/Rng(39), Abys-Acc/Fear/Rchg(39)
Level 24: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(42), Jump-I(46)
Level 26: Super Jump -- Jump-I(A), Zephyr-ResKB(42)
Level 28: Maneuvers -- Krma-ResKB(A)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Dark Servant -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-Acc/EndRdx/Rchg(33), DarkWD-ToHitDeb/Rchg(33), DarkWD-ToHitdeb/Rchg/EndRdx(34)
Level 35: Life Drain -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 38: Tactics -- Rec'dRet-Pcptn(A), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), EndRdx-I(48)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(46)
Level 47: Temp Invulnerability -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(48)
Level 49: Moonbeam -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 1.8% Max End
  • 2.75% Enhancement(Terrorized)
  • 50% Enhancement(Accuracy)
  • 23.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 167.9 HP (16.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -28)
  • Knockup (Mag -28)
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 17% (0.28 End/sec) Recovery
  • 58% (2.46 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
Thanks for all of your input


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

That build's got a few issues:

1. You've got nothing to drop toggles except Howling Twilight, which takes forever to recharge. You're going to get hosed unless you bring Stun Grenades or something.

2. Moonbeam's not worth taking if you only give it two slots, and spending money on purples just for +regen on a squishy is a waste of inf. Take Veng instead and put in another -KB and LotG.

3. Your HP is still pretty low. Try to get it past 1450 if you can, preferably upwards of 1500.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
That build's got a few issues:

1. You've got nothing to drop toggles except Howling Twilight, which takes forever to recharge. You're going to get hosed unless you bring Stun Grenades or something.
So, do you suggest that I take Pet Gaze?


Quote:
2. Moonbeam's not worth taking if you only give it two slots, and spending money on purples just for +regen on a squishy is a waste of inf. Take Veng instead and put in another -KB and LotG.
Do suggest vengeance over PG?

Quote:
3. Your HP is still pretty low. Try to get it past 1450 if you can, preferably upwards of 1500.
Im working on getting some +HP accolades. Other than that I have no clue how to configure set bonuses to give me that much of an increase..lol.

Thanks for you input!


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

Howling Twilight's great against Regens (basically shuts down their regen for the full duration of the power) but as a toggle-breaking mez it's just not that good. I'd put in Petrifying Gaze or slot some hold procs in your attacks.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Gammos View Post
Other than that I have no clue how to configure set bonuses to give me that much of an increase..lol.

Thanks for you input!
Split 6 apocs into 2 sets of 3 :+30 hp for each set of 3 so there is +60hp
Use 3 Devastations in your ranged attacks : +22 hp for each set of 3
3 Performance shifters and 2 efficacy adaptors in stamina : +11 for the Efficacies and +19 for the performance shifters.
and there are many others you are not taking advantage of.


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Here never played a dark defender but was sorta bored and played around a bit with it, got it to 1575 hp, more kb protection and only changed two of your powers with what mac said. I switched howling for petrifying gaze and took veng and dropped moonbeam. But here ya go change it up or w/e just tried on getting your hp up there.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Ethros: Level 50 Natural Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Acc/EndRdx/Rchg(3), Nictus-%Dam(11), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-ToHitDeb/Rchg(31)
Level 1: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(5), Dev'n-Acc/Dmg/Rchg(13), Apoc-Dmg/Rchg(17), Apoc-Dmg/EndRdx(23), Apoc-Dam%(27)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Gloom -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(13), Apoc-Dmg(17), Apoc-Acc/Rchg(23), Apoc-Acc/Dmg/Rchg(27)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(25), DarkWD-Slow%(31)
Level 8: Shadow Fall -- Krma-ResKB(A), S'fstPrt-ResKB(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(15), Zephyr-ResKB(40)
Level 16: Health -- Mrcl-Heal(A), Numna-Regen/Rcvry+(34)
Level 18: Petrifying Gaze -- GladNet-Dam%(A), GladNet-Acc/Hold(19), GladNet-Acc/EndRdx/Rchg/Hold(19), GladNet-Rchg/Hold(39), GladNet-Acc/Rchg(40)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(34), P'Shift-End%(43)
Level 22: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(29), Abys-Acc/EndRdx(29), Abys-Dam%(39), Abys-Acc/Fear/Rchg(39)
Level 24: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(37)
Level 26: Super Jump -- HO:Micro(A), Zephyr-ResKB(42)
Level 28: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(37), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), Ksmt-ToHit+(43)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Dark Servant -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-Acc/EndRdx/Rchg(33), DarkWD-ToHitDeb/Rchg(33), DarkWD-ToHitdeb/Rchg/EndRdx(34)
Level 35: Life Drain -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Nictus-Acc/Heal(36), Nictus-%Dam(37)
Level 38: Tactics -- Rec'dRet-Pcptn(A), AdjTgt-ToHit(40), AdjTgt-ToHit/Rchg(43), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(46), AdjTgt-ToHit/EndRdx/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(46)
Level 47: Temp Invulnerability -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResDam/EndRdx(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(50), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 10% Enhancement(Range) (in PvP)
  • 2.75% Enhancement(Terrorized)
  • 5% Enhancement(Heal)
  • 51.3% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 45% Enhancement(Accuracy)
  • 5% FlySpeed
  • 354.8 HP (34.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -36)
  • Knockup (Mag -36)
  • MezResist(Confused) 5% (in PvP)
  • MezResist(Held) 5% (in PvP)
  • MezResist(Immobilize) 5% (in PvP)
  • MezResist(Sleep) 5% (in PvP)
  • MezResist(Stun) 5% (in PvP)
  • MezResist(Terrorized) 5% (in PvP)
  • 20% Perception
  • 4% (0.07 End/sec) Recovery
  • 98% (4.16 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed) (in PvP)
  • 10% ResEffect(RechargeTime) (in PvP)
  • 10% ResEffect(RunSpeed) (in PvP)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)
  • 5% RunSpeed


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups