Psionic Tornado dmg?
How is the dmg from Psi Nado? Compared with say fire ball or fissure? I cant seem to find too much info on it.
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It's basically slightly less than Fissures, and around 4/5s of Fireball and over an area comparable to Fireball. Considerably shorter recharge than FB (as does Fissure).
Fireball does about 30% more damage than the other two, is only a 1 second animation and has 80ft range. However it has a 32 second cooldown.
Psi Tornado does only a few points less damage than Fissure but its Psi type damage and is a 2.3 second animation. It has 100ft range, does knockup and is a 20 second cooldown.
Fissure does a few points more damage than Psi but its range is very short, basicly melee. It has a 20 second cooldown and a 2.1 second animation. Fissure has a chance to knockdown and a chance for a 2 mag stun.
Don't choose your epic pool by just one power though.
For instance Earth. Fissure is the least desirable of the epic AoE attacks. However Earth also comes with Earth armor which is the only epic armor to offer a defense bonus which is far more useful resist. Earth also comes with the glorious Seismic Smash, easily one of the best attacks in the game.
Not mentioned but Psi Nado costs quite a bit more endurance than Fireball and a ton more end than Fissure.
Fissure, in contradiction to the above poster, is actually the best aoe attack that controllers get provided you are comfortable playing up close.
Why?
-it has the highest damage over time because it cycles faster than fireball (32 vs 20 sec) and cycles a tiny bit faster than psi nado and does more damage.
-best damage per endurance by far
-takes a +rech proc (as does psi nado)
-provides very good mitigation through knockdown (so does nado via knock up)
-stuns the heck out of things which stacks with stuns from your primary/secondary depending on powerset choice, or just further sets up containment for you.
Fissure is a good enough power to base an epic choice on, but it just so happens you get the highest value def shield, dullpain, and an omg st attack.
Psi Nado is not a good enough power to base an epic choice on, but psi mastery is an amazing set thanks to indom will.
Psi Tornado also has a larger area of effect, though the others are usually large enough for a normal spawn. I tend to base my Epic choice on the other powers or for the sfx. I think between Psi Tornado, Fissure and Fireball, they are all equivalent enough and certainly they all get the job done.
@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
Fireball does about 30% more damage than the other two, is only a 1 second animation and has 80ft range. However it has a 32 second cooldown.
Psi Tornado does only a few points less damage than Fissure but its Psi type damage and is a 2.3 second animation. It has 100ft range, does knockup and is a 20 second cooldown. Fissure does a few points more damage than Psi but its range is very short, basicly melee. It has a 20 second cooldown and a 2.1 second animation. Fissure has a chance to knockdown and a chance for a 2 mag stun. Don't choose your epic pool by just one power though. For instance Earth. Fissure is the least desirable of the epic AoE attacks. However Earth also comes with Earth armor which is the only epic armor to offer a defense bonus which is far more useful resist. Earth also comes with the glorious Seismic Smash, easily one of the best attacks in the game. |
All of the APP sets have good things, and there are good reasons to choose any of them.
Ice has the most AoE Damage, with both Ice Storm and Frost Breath. Cold is a rarely resisted damage type, the blast is nice and fast, and you get a great "panic button" power in Hibernate to recover BOTH Health and Endurance. Plus a Defense-based armor that doesn't look like Poo on your shoulders. I pick Ice on many of my characters, especially Stormies who need both a heal and endurance.
Fire is focused on Damage. Fire Blast is the highest damage single target blast, and Fireball is a lot of up-front AoE damage that you can get at level 41. Consume can re-fill your Blue Bar. Rise of the Phoenix is the only Self-Rez available to Controllers. And Fire Shield is an OK Resistance based shield that looks OK, too. I tend to go with Fire for characters who need a fast high-damage single target attack, or up-front damage from the AoE. My Ill/Rad and Ill/TA both have Fire. Fire lights Oil Slick Arrow with both Fireball and Fire Blast.
Earth is popular with Kinetics characters. Fissure is good short-range AoE damage with a chance to stun and knockdown, and it recharges quickly -- it seems to be the best choice for fast damage after Fulcrum Shift. Seismic Smash is a huge single target melee attack -- really good for Plant Controllers lacking in single target damage. Earth's Embrace is a controller's Dull Pain. Hurl Boulder does a lot of damage but it is SLOW. And the ugly armor is Defense based.
Psi gives a controller's only mez protection in Indomidible Will. The Blast is OK, and the Resistance armor is OK with some Psi protection, but prepare to be surrounded in a pink glow. Psi Tornado is a nice AoE with knock-up, but remember that Psi is heavily resisted by Robots and some other late-game foes. World of Confusion is pretty worthless. I love this set for my Fire/Rad, to prevent mez, mostly.
Primal provides Power Boost, the best way to buff your control powers. Conserve Power can help endurance woes. The Blast is OK, and the Resistance Armor provides the highest Smashing/Lethal resistance of the Controller armors. The only AoE is a narrow cone, so don't look to Primal for AoE. (On Mind Controllers, Power Boost+Mass Confusion is awesome.) The energy in the blast and in Torrent will light Oil Slick Arrow.
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I wouldn't say World of Confusion is totally worthless. Combine with Arctic Air in Ice Control, it's a double PBAoE confuse.
However, Ice Control is worthless.
I wouldn't say World of Confusion is totally worthless. Combine with Arctic Air in Ice Control, it's a double PBAoE confuse.
However, Ice Control is worthless. |
Ice Control, on the other hand is awesomely cool!
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Actually, Ice Armor is also Defense-based.
All of the APP sets have good things, and there are good reasons to choose any of them. Ice has the most AoE Damage, with both Ice Storm and Frost Breath. Cold is a rarely resisted damage type, the blast is nice and fast, and you get a great "panic button" power in Hibernate to recover BOTH Health and Endurance. Plus a Defense-based armor that doesn't look like Poo on your shoulders. I pick Ice on many of my characters, especially Stormies who need both a heal and endurance. Fire is focused on Damage. Fire Blast is the highest damage single target blast, and Fireball is a lot of up-front AoE damage that you can get at level 41. Consume can re-fill your Blue Bar. Rise of the Phoenix is the only Self-Rez available to Controllers. And Fire Shield is an OK Resistance based shield that looks OK, too. I tend to go with Fire for characters who need a fast high-damage single target attack, or up-front damage from the AoE. My Ill/Rad and Ill/TA both have Fire. Fire lights Oil Slick Arrow with both Fireball and Fire Blast. Earth is popular with Kinetics characters. Fissure is good short-range AoE damage with a chance to stun and knockdown, and it recharges quickly -- it seems to be the best choice for fast damage after Fulcrum Shift. Seismic Smash is a huge single target melee attack -- really good for Plant Controllers lacking in single target damage. Earth's Embrace is a controller's Dull Pain. Hurl Boulder does a lot of damage but it is SLOW. And the ugly armor is Defense based. Psi gives a controller's only mez protection in Indomidible Will. The Blast is OK, and the Resistance armor is OK with some Psi protection, but prepare to be surrounded in a pink glow. Psi Tornado is a nice AoE with knock-up, but remember that Psi is heavily resisted by Robots and some other late-game foes. World of Confusion is pretty worthless. I love this set for my Fire/Rad, to prevent mez, mostly. Primal provides Power Boost, the best way to buff your control powers. Conserve Power can help endurance woes. The Blast is OK, and the Resistance Armor provides the highest Smashing/Lethal resistance of the Controller armors. The only AoE is a narrow cone, so don't look to Primal for AoE. (On Mind Controllers, Power Boost+Mass Confusion is awesome.) The energy in the blast and in Torrent will light Oil Slick Arrow. |
My Grav/TA uses Power for it, and for PBed EMP Arrow of course which is silly.
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Psi Tornado's a standard AoE that benefits a lot from frankenslotting, since you want a good dose of damage, end redux, accuracy and recharge, and maybe the Force Feedback proc in there.
I've quite enjoyed it on my Gravity/Empath controller, it feels very much like a superior AoE version of Lift.
How is the dmg from Psi Nado? Compared with say fire ball or fissure? I cant seem to find too much info on it.