What are the keys to being a tank on Hamidon raids?


Acemace

 

Posted

I've been having fun over the last year or so helping out as a tank on Hamidon raids. I'm typically on the yellow aggro team either with my Stone/Stone or SD/SS tanks. But I've got a few questions still.

I understand that you need to have the taunt power with some range to it, a good amount of kb protection(10+), a self heal is helpful, and a judicious usage of Essence of the Earth, aka EoE inspies can be quite key.

On the Yellow Aggro team:
The strategy for tanks is Taunting the Antibodies at full range with one tank to each mito. Use the EoE's if necessary. Once your mito is down turn off any taunt/taunt aura's and help with the "green" team, etc. What is considered the minimal range on taunt that is "acceptable"? I would think that having +hp, +regen is important. What is the minimal hp/sec that can survive a single Antibodies' attacks? Anything else?

Hamidon Aggro:
Never done it. Want to do it. What are the keys? I would think the need for taunt, 10+ kb protection, and your standard mez protections are a good start. A team with a couple of Emps and Kins so that you can get +regen, CM/Fort? What would you want on your Hami Aggro team for your tank? What are the other keys? How much regen are you wanting to keep?

Beyond my questions is there anything else that would be helpful to know if you're a tank on a Hamidon raid as part of either the Yellow or Hami Aggro teams? What tank would you NOT want to take on a Hami raid, and why not?


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Quote:
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Posted

For Hami, regen, regen, and then some regen.

And then get some more regen.


 

Posted

Never done the Hami taunt, but I've heard it's also all about Regen and Resist - WP tank, for example. I've seen an uber Stone tank build that would do well, also. EDIT: Want to clarify, I don't think an "uber" build is needed. It's just that I saw one recently on this board that would do well.


 

Posted

Quote:
Originally Posted by Erin Go Braugh View Post
Never done the Hami taunt, but I've heard it's also all about Regen and Resist...
I'm not sure Resistance is helpful (unless you're talking about the Resistance granted by EoE's). I'd say it's more about Regen and maybe some kind of self heal....


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Posted

Rangle You have seen me tank Hami on my fire/fire tank, I have had either 2 or 3 emps and 1 kin to keep there fort/RA/AM up. the only kind of tank I can think of as to not to tank hami I would guess is the ones that do not have KB prot at 10+. If you have that and good emps, and a kin then you should have minimal problems tanking hami. Also on your first and/second time doing hami you might want a tank on team to help you till u are comfortable to take him on your own. If you do that make sure it is a tank that has been on hami aggro before. Yes EoEs dose help out as well. I would not put on any res on unless it helps with the KB. You just got to know where to stand so u do not interfere with the green team as well.


 

Posted

so a +HP/+regen willpower would do a great tank for hami ?


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Posted

Quote:
Originally Posted by Rangle M. Down View Post
Can you get away with taunt at stock range for taunting the mitos or taunting hami?

I used to have a single taunt/range IO in Taunt when I tanked hami on some of the daily raids on Champion, but if you can fit two slots for added range you'll pull the aoe untyped blast further away from the strike teams.

Btw, I tanked hami (& Recluse) on a 'weak' Fire tank.






 

Posted

Quote:
Originally Posted by slaad View Post
so a +HP/+regen willpower would do a great tank for hami ?
One of the best Hami tanks on freedom is a willpower played by Hatter


 

Posted

Hami and Mito damage is unresisted damge, so the only toggles needed once in the goo are for mez, regen and KB/KD protection.

+Regen (and lotsa' HPs) and/or fast cycling heal. The Greens have a debuff that can knock your Regen down to 0% and keep it there for some time. Blues terrorize and the lightning slows recharge (I think that's how it works...lol!).

Taunt with the equiv of 2 level 50 IOs in Range, Taunt and Recharge (as I was told when I started my Hami training, I'm sure there is wiggle room, but this works and is a good base line). I've Fankenslotted Faust's Taunt beyond these marks. His Tuant cycles very fast, even faster SB'd). So he holds aggro well. Some raid leaders like to stand closer to Hami to keep the Threat Level up, others stay about mid way in the goo. With the slotting I've done on Faust, he can stand very close to the edge of the goo and still hold aggro (due to the fast Recharge) or I can move him in. I generally start about mid way, but will adjust positioning from round to round and even in the middle of a round depending on Mito positioning and tactical view point (if I can see what's going on or not).

KB protection of at least 10+, on my Fire Tank with Acrobatics I was constantly bounced around the Hive from Yellow Mitos so, Hami would send you further. Faust with KB of 15+ still gets bounced or KD'd if multiple Yellows hit him at the same time as Hami, or if the game thinks he's airborn...

EoEs fill in the gaps when your Heal is recharging and your regen is down, usually when your buffers are recharging or you're debuffed from mitos. EoEs are also good to pop when you first hit the goo. As Hami Tank you'll probably be taking the alpha of Hami and 2-4 Yellows depending on the speed of the Yellow Aggro Team (if they got SB'd/buffed or not and timing of insertion).

Hami Aggro team composition: (IMO) 2-3 emps (3 is much better), one Kin and you should be good. Any additional buffage is all that much better. A Dark , Bubbler or Cold can help keep KB, mez affects and Blue Mito aggro at bay or lessened, Rads can also help if the team stays close enough for AM. Cold's +HP buff/heal (?, don't recall exactly the math/stats on that one) also helps your regen numbers. Also wanted to add that Therms would work well on Hami Aggro Team too. What you're shooting for is keeping the team alive with AoE Heals, Targeted Heals and buffing to fend off the debuffs/slows/mezs from the Mitos and keeping the Taunters Regen up. I'm sure there are other sets that provide these kind of counters to the debuffing done in the goo. It's just that the Emps and Kins are the better known ones (Power Sets have been around for a long time). I need to make a list for my own use, and I'll shoot you a copy if you want Rangle.

Yellow Mitos hit for 400pts per shot about every 4-5 seconds? I don't recall right off...

Any Self Heal that boosts HPs helps with regen as well (Earth's Embrace, Dull Pain, etc...). Currently Faust's regen (unbuffed) is 40hp per sec. When I'm done with his build he should hit approx 80hp per sec. Hami delivers 500pts per shot with additional DoT of around 60ish(coudl be closer to 80...) for 4 to 6 tics (iircc-haven't been paying attention to the numbers, only my green bar, the last few raids and can't remember right off), every 3-5 seconds (timing of blasts varies a bit, usually it's 5 seconds but, he sneaks an additional one in every now and then). I have a WP Tank that will max at 110hp per sec. I'm looking forward to see how he does as a Hami Taunter (and just to give a range of Regen number on the Taunters I currently have).

All-in-all it is a team effort. I know I owe Faust's success to the players that volunteer/agree to joining the Hami Aggro team.

Let me know if you want to try your hand at lead Hami Tank and I'll let give Faust a break. (Don't worry I'll still lead the raid)

Edit: Hami's doing 522 per shot, with 80pts DoT after




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Posted

Thanks for detailed response Nuclear, it certainly helps.

Has anyone successfully used either a Dark or a SD tank for Hamidon aggro? If so, how did you make it work?


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Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Thanks for detailed response Nuclear, it certainly helps.

Has anyone successfully used either a Dark or a SD tank for Hamidon aggro? If so, how did you make it work?
I'll echo everything Nuclear stated, basically in simple terms the game plan is to have a lot of +regen (mainly from good buffs from your team (Emps, etc) and EoE's for the resistance when your regen drops due to powers being recharged by your team. For self +regen, Dull Pain, Hoarfrost and Earths Embrace help here a bit as they grant +regen.

As for who has tanked Hami with a Dark Tank you might want to talk to @Enrious on Justice server I know he did it a few times months ago. (Maybe a year ago)

Its been a year or more since I tanked Hami but if I remember correctly you need at least 12KB protection to tank him. My basic team makeup was 1 kin and 2-3 emps on my team. Basically the buffs are key so other AT's are great too for stacking mez protection) Working as a team is crucial.

Note* When you're in the goo you won't be able to heal, so your focus is entirely on +regen. Hami has unresisted damage and ignores defense, so KB, Mez protection, Knowing when to use EoE's and using +regen buffs are key.

And put some range/taunt in taunt

Hope that helps.

Good Luck



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Posted

The ability to fire three rounds a minute in any weather and stand to the enemy and fig...wait, sorry wrong manual.

Here's the basic breakdown:

A hami tank needs 10+ points of kb protection - if the tank has it built into his set, he's gold, otherwise 3 kb IOs or Acro with a kb IO.

Taunt.

A ranged attack helps keep aggro - Nem Staff isn't optimal, but I've seen it work simply by upping the dmg inflicted ups the Threat, but to the best of my knowledge, it doesn't transfer Gauntlet.

A semi-decent buff team of 2-3 emps and a kin. The emps spam +regen on the tank and CM on everyone, the kin spams SB on everyone.

The tank should know a spot where he's going and coordinate with the Green targeter as to which mito they're to going first. Also, if a hami tank is in a place where they're getting hit by 5 greens and not moving (gently) to knock that number down, then you need a backup tank. Also the tank really shouldn't run like a trackstar around in the goo - pick a good spot (not under a green) and stay there. Your support team will not follow you around, figuring it's better to let you die and a competent tank replace you.

For my DA, it was all of the above, except I was probably closer to the Hami than any other tank I use, because its self-heal is an AoE attack.


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Posted

As for shield Tank, I know a friend on freedom has done it with his SD tank, and I will ask him about it for you when I see him rangle.


 

Posted

Quote:
Originally Posted by LSK View Post
As for shield Tank, I know a friend on freedom has done it with his SD tank, and I will ask him about it for you when I see him rangle.
There is zero that would be different from what I said, excepting that depending on his secondary he may have a self-heal that requires him to close with hami.


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Posted

hami agro team needs lots of emps and 1 kin, just stay put and let emps RA u and kin SB u. need 1 range and taunt power. should only need 1 eoe per bloom. also must have 11+ KB resist.


 

Posted

hami raid tonight at 10pm est on freedom. if u want i will show u how to tank it.(7/3)


 

Posted

I've seen lots of talk about Regen Aura for the Regen boost for the main tank, but none about Adrenaline Boost. It gives same amount of Regen as the Aura.


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Posted

Quote:
Originally Posted by tanknation View Post
hami agro team needs lots of emps and 1 kin, just stay put and let emps RA u and kin SB u. need 1 range and taunt power. should only need 1 eoe per bloom. also must have 11+ KB resist.
10+


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Posted

Quote:
Originally Posted by Wanted_NA View Post
I've seen lots of talk about Regen Aura for the Regen boost for the main tank, but none about Adrenaline Boost. It gives same amount of Regen as the Aura.
Quite so, which is why I simply say +regen.


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Posted

When are the Hami raids held on Freedom? It's been years since I have been on one. Returning player here.


 

Posted

Quote:
Originally Posted by enrious2 View Post
The ability to fire three rounds a minute in any weather and stand to the enemy and fig...wait, sorry wrong manual.

Here's the basic breakdown:

A hami tank needs 10+ points of kb protection - if the tank has it built into his set, he's gold, otherwise 3 kb IOs or Acro with a kb IO.

Taunt.

A ranged attack helps keep aggro - Nem Staff isn't optimal, but I've seen it work simply by upping the dmg inflicted ups the Threat, but to the best of my knowledge, it doesn't transfer Gauntlet.

A semi-decent buff team of 2-3 emps and a kin. The emps spam +regen on the tank and CM on everyone, the kin spams SB on everyone.

The tank should know a spot where he's going and coordinate with the Green targeter as to which mito they're to going first. Also, if a hami tank is in a place where they're getting hit by 5 greens and not moving (gently) to knock that number down, then you need a backup tank. Also the tank really shouldn't run like a trackstar around in the goo - pick a good spot (not under a green) and stay there. Your support team will not follow you around, figuring it's better to let you die and a competent tank replace you.

For my DA, it was all of the above, except I was probably closer to the Hami than any other tank I use, because its self-heal is an AoE attack.

Thanks for the information Enri. Right now things are pretty busy for me but I'm looking forward to finding some time later in the month to try my hand at tanking Hami.

Right now I've got several level 49+ tanks that I'd like to throw at the task. The Fire/Fire isn't set for it, but three should be able to do it with the proper support. Eventually I'll have a 5th tank to try in the mix as well.

Thanks for everyone's input so far.


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Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
What is considered the minimal range on taunt that is "acceptable"?
If you play with intelligently, you can get away with baseline range on the taunt with no problem. The simplest way would to simply find the exact maximum range outside of the goo and simply stand there and taunt. If you play more intelligently, you can get away with it still and manage to keep yourself even further away from them by running just barely into range right as Taunt recharges and then backing out again to a "safer" distance: because the Mitos have massively huge ranges, you'll still keep aggro even outside of your normal Taunt range. If you play like a crazy ******* that enjoys doing things that he has no right doing, you can tank multiple yellow mitos simultaneously with baseline range in Taunt by simply alternating targets and backing away from both of them while Taunt is recharging.

Quote:
I would think that having +hp, +regen is important. What is the minimal hp/sec that can survive a single Antibodies' attacks?
Assuming that the 400 damage every 4 seconds number is accurate (it seems about right in my experience), it means that yellow mitos have a dps of 100. When you pop an EoE, you take this down to a dps of 10 (100 * (1- .9)). Assuming you have Health with a single, even level SO and no other sources of +hp (like the passive accolades) or +regen (like Rooted, Physical Perfection, or Fast Healing), a Tanker will recover 12 hp/sec. As long as he's chugged an EoE, any tank with Health can tank a yellow mito indefinitely (as long as that EoE is still active).

In order to tank a mito without an EoE, you need to manage more than 100 hp/sec, which excludes a large number of builds out there: willpower and dark regen wouldn't be able to because you can't be in melee with a mito when you're tanking it.

A well built Fire Tank can manage it because of Healing Flames: with 3 Heals and 3 Rech SOs, Healing Flames provides 913.3 hp every 23 seconds (20.5 sec recharge + 1.716 sec animation), which equates to 39.7 hp/sec, so that the Fire Tank only needs to find ~60 hp/sec from other sources in order to accomplish this (which isn't hard to do with +regen and +hp set bonuses, procs, and passive bonuses), not to mention that more recharge would actually make it even easier (with roughly 150% global +rech, Healing Flames would provide 70 hp/sec, and 30 hp/sec regeneration is a pittance for an IO build).

An Elec tank could manage it with a bit more work, relying upon Energize to provide ~40 hp/sec (~25 from the heal and 15% from the +regen). Getting the remaining 60 hp/sec isn't impossible, but it would definitely be hard.

If you really wanted to devote an entire build to tanking mitos without EoEs, though, you could always go with Aid Self slotted out for interrupt reduction: well slotted, you'd be getting roughly 700 hp every 12-15 seconds or so (~5 sec animation) for 45-60 hp/sec and would have to make up substantially less regeneration otherwise.


 

Posted

Quote:
Originally Posted by Ignitros View Post
When are the Hami raids held on Freedom? It's been years since I have been on one. Returning player here.
We usually do them Friday nights, and Saturday nights. Both around 9PM EST.


 

Posted

Quote:
Originally Posted by Umbral View Post
If you play with intelligently, you can get away with baseline range on the taunt with no problem. The simplest way would to simply find the exact maximum range outside of the goo and simply stand there and taunt. If you play more intelligently, you can get away with it still and manage to keep yourself even further away from them by running just barely into range right as Taunt recharges and then backing out again to a "safer" distance: because the Mitos have massively huge ranges, you'll still keep aggro even outside of your normal Taunt range. If you play like a crazy ******* that enjoys doing things that he has no right doing, you can tank multiple yellow mitos simultaneously with baseline range in Taunt by simply alternating targets and backing away from both of them while Taunt is recharging.



Assuming that the 400 damage every 4 seconds number is accurate (it seems about right in my experience), it means that yellow mitos have a dps of 100. When you pop an EoE, you take this down to a dps of 10 (100 * (1- .9)). Assuming you have Health with a single, even level SO and no other sources of +hp (like the passive accolades) or +regen (like Rooted, Physical Perfection, or Fast Healing), a Tanker will recover 12 hp/sec. As long as he's chugged an EoE, any tank with Health can tank a yellow mito indefinitely (as long as that EoE is still active).

In order to tank a mito without an EoE, you need to manage more than 100 hp/sec, which excludes a large number of builds out there: willpower and dark regen wouldn't be able to because you can't be in melee with a mito when you're tanking it.

A well built Fire Tank can manage it because of Healing Flames: with 3 Heals and 3 Rech SOs, Healing Flames provides 913.3 hp every 23 seconds (20.5 sec recharge + 1.716 sec animation), which equates to 39.7 hp/sec, so that the Fire Tank only needs to find ~60 hp/sec from other sources in order to accomplish this (which isn't hard to do with +regen and +hp set bonuses, procs, and passive bonuses), not to mention that more recharge would actually make it even easier (with roughly 150% global +rech, Healing Flames would provide 70 hp/sec, and 30 hp/sec regeneration is a pittance for an IO build).

An Elec tank could manage it with a bit more work, relying upon Energize to provide ~40 hp/sec (~25 from the heal and 15% from the +regen). Getting the remaining 60 hp/sec isn't impossible, but it would definitely be hard.

If you really wanted to devote an entire build to tanking mitos without EoEs, though, you could always go with Aid Self slotted out for interrupt reduction: well slotted, you'd be getting roughly 700 hp every 12-15 seconds or so (~5 sec animation) for 45-60 hp/sec and would have to make up substantially less regeneration otherwise.
I think you miss read the beginning of the thread he wanted to know how to tank Hami, not the mitos, which he already knows how to do. He has never tanked Hami itself and wanted to know the best way to do it.