Powerset Idea: Electromagnetism
I like it!
-Rachel-
I hate it. It would force me to reroll my Elec/Elec Blaster!
(Just kidding, it's actually a cool idea.)
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Cool idea.
I really like the idea of an electrical Rez power, and having an Aoe hold around it is kind of cool (similar to Thermal's ally rez doing damage and stun)
The combination of a +Regen Aura and Resistance shields is quite nice, along with the spot heal from Energise. However, I'm not sure about it getting Psi and End Drain resistance in the ally shields, mainly because Sonic Resonance and Thermal don't.
Currently, this is one of the benefits of Force Fields over these two, and FF sacrifices any offensive buff in order to do so. You've got Siphon Current as a team endurance helper for Carnie missions and other end draining scenarios, I'd leave it at that.
Synaptic Overload's -Special is currently only available to Poison Masterminds and Cold Domination users. Since this is you hard target zapper, maybe make it -End, -Rec, -Regen instead? We could really do with more decent End drain powers, and if the target's unable to use its powers, -Dmg and -Special don't really matter.
Thank you all for the feedback so far.
The reason why I added End Drain and some psionic resistance to the shields is because that's one of the features that sets the current Electric Armor aside from the other sets.
When it came Synaptic Overload I was toying with the idea of even more -end, -recov, but I came to the conclusion that too much of that could be overpowered in certain scenarios (especially if paired with a set with access to even more end drains) and not powerful enough in others (i.e. vs AVs) so I decided to go for a little more variety and add -DMG, -Regen, and -Special.
I like it, nice idea.
I love the concept of Electrical Shock - especially if it came with some cool animation.

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I like it, nice idea.
I love the concept of Electrical Shock - especially if it came with some cool animation. |
Call it Defibrilator. Since that is the name of the device you are referring to with the power description.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The name doesn't fit the power though.
Call it Defibrilator. Since that is the name of the device you are referring to with the power description. |
A Defibrillator's actual purpose is to reset a tachycardial heart to a normal rythym. It does this by temporarily stopping the heart.
I really hate that myth. That said: Yes. I'd prefer the name Defibrillate, even still. For while it is a myth, it's a cultural one that has slipped into mainstream and pop culture. So it fits comics perfectly.
-Rachel-
*Edit* Actually, gong back to check my work, it not only functions on Tachycardia, but also on other arrhythmic disorders which include slowed heart rates, rather than just elevated ones.
Shock Treatment, maybe?
Always remember, we were Heroes.
Well, it is stopping the heart of the foes around the ally, so Defibrillator would still have some semblance of accuracy. Or you can change the name to IT'S ALIVE!!! or The Frankenstein Treatment

Shock Therapy.
I approve of this set.
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Well, now that we almost have Electric Control it would be really nice to have a matching (buff/debuff) powerset for it (or for those Electrical Blast corruptors and defenders). Here's my rough draft, Feel free to share your ideas and comments.
Pulsing Aura:
25 ft PBAoE Toggle, Increased Team Regeneration
While active this pulsating aura increases the regeneration rate of all nearby allies.
Magnetic Shield:
Ally +Res (Lethal, Smash, Energy, End Drain)
This shield dramatically reduces the damage an ally takes from Smashing, Lethal and Energy attacks.
Energize:
Ally +Heal, +Regen,
Recharge: 30 Secs
Duration: 30 Secs
You channel a tremendous amount of electricity to save an ally in need, leaving you unable to channel this power again for some time.
Conductive Shield:
Ally +Res (Fire, Cold, Energy, Negative, Psionic)
This shield dramatically reduces the damage an ally takes from Fire, Cold and Energy attacks, as well as granting some resistance to Negative and Psionic damage.
Siphon Current:
Recharge: 120 Secs
Duration: 60 Secs
Foe -End, -Recovery, Team +Recovery, +EndDiscount
You can harness the energy of a targeted foe, reducing his endurance and recovery, as well as increasing that of your nearby team mates.
Voltaic Field:
15 ft PBAoE Toggle, Foe -End, Chance to Hold
While active this field will slowly drain any enemies that come near, with a chance to overwhelm them and render them helpless.
Electrical Shock:
Ally Rez, AoE Hold
You can shock a fallen team mate, resuscitating him and incapacitating all foes within a large radius.
Synaptic Overload:
Foe -DMG, -Regen, -Special
Recharge: 160 Secs
Duration: 40 Secs
You overload the bio-electrical impulses of a targeted foe, reducing his ability to fight or recover.
Interference:
Targeted AoE, Foe -Res, -Def
Recharge: 120 Secs
Duration: 30 Secs
Sends forth a disruptive electrical charge, making all enemies within the targeted area vulnerable for a short period of time.
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