Call of the Sandman: Chance for Self Heal


Oedipus_Tex

 

Posted

Hey guys, quick question about this proc.

I see that it's got a 10% chance for a 5% heal. At level 50 that's about 50 HP. Normally that would be pretty bad.

On my Mind Controller though, I have an aggroless AoE sleep that recharges in about 12 seconds that can hit up to 16 enemies that I use pretty regularly to catch enemies at the edges of my controls. On average the proc would go off once or twice per group. I also have a single target sleep power I spam as part of my regular attack chain. The proc would go off once in ten casts without me having to stop to heal. With all those chances to proc going off, do you think this IO might be worth trying? They're very cheap (about 10,000 influence) but two whole slots can be a lot. Thoughts on this?


 

Posted

Quote:
Originally Posted by Weatherby Goode View Post
No.

A little more background please?


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Hey guys, quick question about this proc.

I see that it's got a 10% chance for a 5% heal. At level 50 that's about 50 HP. Normally that would be pretty bad.

On my Mind Controller though, I have an aggroless AoE sleep that recharges in about 12 seconds that can hit up to 16 enemies that I use pretty regularly to catch enemies at the edges of my controls. On average the proc would go off once or twice per group. I also have a single target sleep power I spam as part of my regular attack chain. The proc would go off once in ten casts without me having to stop to heal. With all those chances to proc going off, do you think this IO might be worth trying? They're very cheap (about 10,000 influence) but two whole slots can be a lot. Thoughts on this?
With my understanding of procs, it would still have a chance to happen per enemy, but it would have a max of one activation per click. So that would be like having a 5% heal every 12 seconds, which isn't all that great. If I am wrong though, and it can in fact proc twice in one click, it may be worth trying.


 

Posted

What is your secondary? If it is a set without a self heal, it might be viable, but the AoE sleep doesn't aggro, so most of the time you don't need healing then.

Usually the sleeps are a good place to chuck in some set bonuses like the purple sleep set.


 

Posted

Secondary is Cold Dom. I actually have Mass Hyp slotted with 5 of the purples, which leaves one open slot. The sixth purple is Sleep Duration which I'm in the red on.

I did find this thread that reached a different conclusion than what we've heard so far: http://boards.cityofheroes.com/showthread.php?t=194531 . Not sure if the proc has changed but Mind Control's sleep is pretty comparable to Siren's Song overall in terms of recharge time once well slotted.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
A little more background please?
You summarized the reasons in your OP. It's not enough effect to be worth the slot.


 

Posted

Quote:
Originally Posted by Weatherby Goode View Post
You summarized the reasons in your OP. It's not enough effect to be worth the slot.

Not sure I agree, but I have no direct experience with it.

If the proc fired once every 12 seconds, I'd be getting the equivalent of a 100% Regen boost (Players regen 5% of their total HP every 12 seconds). I don't fire the power that often, but once every 24 seconds is pretty reasonable. That's equal to a 50% Regen boost. Of course there will be power uses where it doesn't proc at all.

Someone also said that they thought the proc could only fire once per power use. I'm not sure this is correct. I'm hoping someone with experience with the proc can answer that--otherwise I may be able to try it out on the test server. There are definitely procs that fire multiple times per each enemy. The core example is the sister proc to the Chance of Self Heal, the Theft of Essence: Chance for +Endurance, which definitely fires per enemy hit, not one time per power use.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Someone also said that they thought the proc could only fire once per power use. I'm not sure this is correct.
I'm quite sure it's incorrect ... from personal experience on my Mind/Kin Controller.

I've used Mass Hypnosis with a Sandman Proc and seen 3 heals successfully proc on a single cast sometimes. I can tell because there are 3 distinctly separate green numbers that appear above my head as a result of casting Mass Hypnosis (one per proc).

That said ... the proc is almost worthless as a means of keeping yourself healed. Even on multi-proc per cast, the amount of healing you receive is quite pitiful. Better than nothing though if you don't mind spending the slot.

If you're going to use the Sandman Proc ... best to put it into an AoE Sleep power.


It's the end. But the moment has been prepared for ...

 

Posted

I tried it out in Mass Hypnosis and it was... all right. It fires pretty regularly and sometimes two or three times in one group, if it is large enough. I can see why a character with a self heal wouldn't want this. I'm torn on this character though. Getting nickled and dimed to death is an occasional annoyance. It's certainly not Aid Other although that's not what I was expecting. I have to weight his against other changes to the build to make a decision. It would probably be better to swap the heal proc out for a damage proc in a different power, but it's hard to say just yet.

Thanks for the help guys.


 

Posted

I enjoy it quite a bit on my softcapped (to range/Aoe) FF/Sonic defender--in Siren's Song--as it usually heals back what damage an alpha-strike does.