highest dmg/survival
Traps
You pretty much picked the lowest damage(merc/ff is the absolute lowest) combo in the archtype.
Bot/FF is just an easymode way to Def Cap. It's a fairly weak MM build IO's considered.
well that doesn't answer my question about the "Highest" dmg mm's lol
I told you the highest secondary. I figured it was common knowledge that
Ninja's Highest single Target
Bots are pretty much best at aoe.
If you can keep the Arsonist alive Thugs get up there nicely too
And demon's are nearly as good as Ninja at ST and decent at AoE.
But your damage problem is from your secondary, most MM secondaries get a -resist power to greatly amplify their damage output.
maximum damage you will get from /storm secondary. because of tornado and lighting storm. trip mine and detonator from traps are far less useful for damage, half the time trip mine will be interrupted or you going in to suicide with it and detonator has ridiculous cooldown and drawback of killing own pet.
because of the ranged nature of /storm there are only 2 suitable minions, bots and thugs.
mercs have too much bugs and too low damage.
bots/traps can be good too, but skip trip mine and detonator for tactics skill line, that will help you way more.
Traps is best over all secondary for increasing damage of your primary. It gets all the good stuff early. Storm is great damage but you gotta wait till 30s to see true benefits, and then its chaoticly good.
There will be debates till the end of time upon the highest damage. Generally Bots/Thugs are in the top tier. Being that they do most of their damage from range. Demons seem nasty with all the -res being tossed around. I have yet to hear the final verdict on END (40-50) builds tho. Being that demons spend a lot of time in melee means they do great damage but have a greater chance to get wiped in one shot.
Mercs are the absolute worst. Necro has some nice damage, but it gives up being top damage in the form of other perks and the penalty of being mostly in melee.
Back in the day, a Thugs/Poison beat out a Bots/Poison at being the quickest to take out spawns. Dunno if that still holds true.
From personal observations on all my MMs, I find that thugs are generally better at dishing out damage, followed swiftly by my bots. My mercs is terrible, My zombies are good, and My ninja are awesome if I can stay in melee and keep em alive. Don't have a high DEMON yet as I'm waiting for the scene to cool down before I get em to the high end.
maximum damage you will get from /storm secondary. because of tornado and lighting storm. trip mine and detonator from traps are far less useful for damage, half the time trip mine will be interrupted or you going in to suicide with it and detonator has ridiculous cooldown and drawback of killing own pet.
because of the ranged nature of /storm there are only 2 suitable minions, bots and thugs. mercs have too much bugs and too low damage. bots/traps can be good too, but skip trip mine and detonator for tactics skill line, that will help you way more. |
traps and storm.
acid mortar and freezing rain can both be stacked. Freezing rain is considerably more powerful and hits more targets much more easily.
Freezing rain is currently bugged where it rarely stacks though...PM castle about it if you want, I can't even get a read receipt on the PM's I've been sending him lately so....hopefully not an indication of how (un)well GR beta is going.
Traps brings more aoe damage, that with a solid build is very easy to use every spawn.
Storm brings more single target damage than you need to dip into the elec patron to fully utilize.
Traps has insane -regen for using against things that will live long enough where such damage differences really start to matter.
Storm has the ability to make things flee clear across the map thanks to the way mobs are responding to afraid mechanics over the last while.
IMO Traps>Storm, but if the freezing rain bug ever gets sorted out and mob ai is ever fixed my opinion might change. But for now storm is problematic and since the nerf a few issues ago to Lightning Storm is in need of some attention to give it a proper role.
traps and storm.
acid mortar and freezing rain can both be stacked. Freezing rain is considerably more powerful and hits more targets much more easily. Freezing rain is currently bugged where it rarely stacks though...PM castle about it if you want, I can't even get a read receipt on the PM's I've been sending him lately so....hopefully not an indication of how (un)well GR beta is going. Traps brings more aoe damage, that with a solid build is very easy to use every spawn. Storm brings more single target damage than you need to dip into the elec patron to fully utilize. Traps has insane -regen for using against things that will live long enough where such damage differences really start to matter. Storm has the ability to make things flee clear across the map thanks to the way mobs are responding to afraid mechanics over the last while. IMO Traps>Storm, but if the freezing rain bug ever gets sorted out and mob ai is ever fixed my opinion might change. But for now storm is problematic and since the nerf a few issues ago to Lightning Storm is in need of some attention to give it a proper role. |
Really? I thought Freezing Rain and Tar pit couldn't stack if used by the same source, IE the MM. If thats true, I might have to rework some haste into my dark build.
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The "effect does not stack from same caster" is put in place so that each tick of the power does not stack with the previous tick as their duration is always longer than the tick interval. Otherwise something like freezing rain would very quickly put things at the -res cap as it ticks so fast.
Or at least that is how they all work for now. Castle could change his mind gut those powers and people would quickly tell us we are exploiters for using them that way all this time... Just how things go sometimes.
The "effect does not stack from same caster" is put in place so that each tick of the power does not stack with the previous tick as their duration is always longer than the tick interval. Otherwise something like freezing rain would very quickly put things at the -res cap as it ticks so fast.
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you can not compare acid mortar and freezing rain, they are too different.
in fact freezing rain replace 2 skills from traps, both mortar and seekers.
primary role for freezing rain is alpha canceler, not resistance debuff.
of course its great that mortars can stack, but still they will be not stacked 100% of time, may be 1/3 of the overall time.
you have to take in to account complete set strategy, while traps have limited controls and several drawbacks they have better protection, storm is just opposite many controls, better initiative, more damage, but you are somewhat like glass cannon. you can say traps is more like playing empath, storm is more like playing a controller/dominator.
still both storm and traps are my all time favorites, blue and red side.
Ive been debating for the last couple weeks not....
DS/Traps
DS/Dark
now thinking
DS/Poison
I want to solo AVs...not sure if you can farm on a MM. Still learning the Class. Always used Brutes (who hasnt)
Robot Traps because of the damage type.
Smashing and Lethal are most common damages types and of course have the highest defenses from. So I would stay away from Smashing Lethal attacks and also build defenses to be protected from it.
Traps with the standard pet slotting offers that protection, plus much more.
Traps is the best secondary available to any AT not just Masterminds.
If you build to be able to solo, then being in a group makes you that much more tougher.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Oh cmon get real ppl. Thugs are best for damage, bruiser has ss, fire aoe attacks, both lt's have assault for hecks sake.
Oh dmg and survivability I see don't go thugs then. But if you want pure entertainment then make a thugs/storm that is too funny.
Oh cmon get real ppl. Thugs are best for damage, bruiser has ss, fire aoe attacks, both lt's have assault for hecks sake.
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Oh dmg and survivability I see don't go thugs then. But if you want pure entertainment then make a thugs/storm that is too funny.
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Trouble is... it's a huge hassle always trying to keep track of which thug is where, especially with your Bruiser wanting to run ahead and do melee. I ended up binding a Goto command for my enforcers, so as to make them follow him, because it was just too much trouble trying to keep him from running away from them.
I took a thug/dark and a thug/storm to 50 mostly solo. I only had problems keeping the suicidale fire bomber alive. Sure they weren't AV killers but they were very fun and entertaining on all normal missions.
I'll shuttup about them now.
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?
Ive been debating for the last couple weeks not....
DS/Traps DS/Dark now thinking DS/Poison I want to solo AVs...not sure if you can farm on a MM. Still learning the Class. Always used Brutes (who hasnt) |
ds/dark is a safe choice.
ds/traps have some drawbacks but still can be used very well if you learn to position yourself.
if you want to be some real badass try ds/storm.
/poison is a crap for pve, best synergy however only with thugs. overall i had very unpleasant experience with this combo, have deleted it after lvl 40.
DS/Dark has my vote very fun to play lots of damage 2x stacking tar patch helps , + 3 forms of AOE Healing to keep everything alive. AND yes it can and does farm at +2 x6 solo very well.
DS/Storm is also very effective at 50
Talos Maltalomar lvl 50 Rad/Rad Corrupter - Triumph Server
Arack BloodThrall lvl 50 BS/SR Scrapper - Triumph Server
Rose's Kiss Lvl 50 Mind/Nrg/Ice PermaDom - Triumph Server
DS/Dark has my vote very fun to play lots of damage 2x stacking tar patch helps , + 3 forms of AOE Healing to keep everything alive. AND yes it can and does farm at +2 x6 solo very well.
DS/Storm is also very effective at 50 |
Been so ingrained into the +8 +whatever that I never though of lowering the mobs but kicking up the boss count.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
i've been playing a bot/ff for awhile is almost 34 and i'm getting abit annoyed with the low dmg numbers whats the highest dmg mm going ?