Bit of a n00b question


Aggelakis

 

Posted

I should really know this after all the time I've spent on CoH but what the heck is a 'Soft Cap'?


 

Posted

Quote:
Originally Posted by virtue View Post
I should really know this after all the time I've spent on CoH but what the heck is a 'Soft Cap'?

A soft cap is a term used to describe defense.

As you are no doubt aware, a "Cap" is an absolute limit, you can't go any higher than that.

A "Soft" cap, on the other hand, is a practical limit, meaning you don't gain any additional benefit from going higher than that.

The soft cap for defense is 45%. This is because an even con enemy has a base 50% chance to hit you, and the game will not allow it's chance to hit to go below 5%. So, since the chance to hit can't get below 5%, 45% is your practial limit on defense. It doesn't matter if you have 45% defense or 145% defense, the enemy's to-hit will never get below 5%, making 45% the soft cap, because you gain no benefit for going over it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
A soft cap is a term used to describe defense.

As you are no doubt aware, a "Cap" is an absolute limit, you can't go any higher than that.

A "Soft" cap, on the other hand, is a practical limit, meaning you don't gain any additional benefit from going higher than that.

The soft cap for defense is 45%. This is because an even con enemy has a base 50% chance to hit you, and the game will not allow it's chance to hit to go below 5%. So, since the chance to hit can't get below 5%, 45% is your practial limit on defense. It doesn't matter if you have 45% defense or 145% defense, the enemy's to-hit will never get below 5%, making 45% the soft cap, because you gain no benefit for going over it.
...however, having more than 45% defense means you are at least somewhat protected from defense debuffs, and also the higher chance to hit of +level foes.


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Posted

Quote:
Originally Posted by Aggelakis View Post
...however, having more than 45% defense means you are at least somewhat protected from defense debuffs, and also the higher chance to hit of +level foes.
True, but the question was "What is a soft cap?"

I was just trying to answer it without confusing the issue by adding all sorts of extenuating circumstances.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

One thing I've always wondered is why 45% is always seen as the magic number, even though in CoH you rarely fight even cons in the higher levels.



What are the effective softcaps for -1s, +1s, +2s, +3s and +4s, or is it that they get a ToHit modifier and so your defense soft-cap is still 45% (they just multiply the 5% chance with a ToHit modifier adjusted for their level).


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
One thing I've always wondered is why 45% is always seen as the magic number, even though in CoH you rarely fight even cons in the higher levels.



What are the effective softcaps for -1s, +1s, +2s, +3s and +4s, or is it that they get a ToHit modifier and so your defense soft-cap is still 45% (they just multiply the 5% chance with a ToHit modifier adjusted for their level).
+1's and beyond get accuracy modifiers, not tohit modifiers. Tohit modifiers come in to play against +6 enemies. Accuracy modifiers are multipliers that increase the 5% chance. Tohit modifiers effectively add to the 5% chance to hit. When you have 4% defense, a 5% tohit modifier would be the same as a 2x multiplier, which is only seen on a +4AV.

As SinisterDirge pointed out, my guide has a good explanation of why 45% is the magic number, whether it's an even con minion or a +4 AV.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
+1's and beyond get accuracy modifiers, not tohit modifiers. Tohit modifiers come in to play against +6 enemies. Accuracy modifiers are multipliers that increase the 5% chance. Tohit modifiers effectively add to the 5% chance to hit. A 5% tohit modifier would be the same as a 2x multiplier, which is only seen on a +4AV.

As SinisterDirge pointed out, my guide has a good explanation of why 45% is the magic number, whether it's an even con minion or a +4 AV.
Ah, I get it. I had ToHit and Acc backwards in the formula. Accuracy Modifers come along afterwards as the multiplier, they don't care what your Defense figure is.

That makes sense to me now. A +1 minion will always have a 5.5% chance of hitting someone at the softcap, regardless of whether your defense is 45% or 70%.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Ah, I get it. I had ToHit and Acc backwards in the formula. Accuracy Modifers come along afterwards as the multiplier, they don't care what your Defense figure is.

That makes sense to me now. A +1 minion will always have a 5.5% chance of hitting someone at the softcap, regardless of whether your defense is 45% or 70%.
That's correct. The only time defense above 45% is useful is if your defense is debuffed, or if you are fighting foes that are +6 or above. +1 to +5 level bonuses and rank bonuses increase foe Accuracy, which ignores defense above 45%


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Posted

Quote:
Originally Posted by Finduilas View Post
That's correct. The only time defense above 45% is useful is if your defense is debuffed, or if you are fighting foes that are +6 or above. +1 to +5 level bonuses and rank bonuses increase foe Accuracy, which ignores defense above 45%
Or the case where the mobs you are fighting have reasonable (ie, Tactics/Fortitude/Build Up/Rage) to-hit buffs.

Why do I say "reasonable"? Because a quartz crystal emanator offers +200% tohit, and the defense hard cap isn't even that high for most ATs.


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Posted

Scroll up. Look at Dechs Kaison's signature - he has a link after "What's so great about the softcap?"

Click on it. Read it. Bookmark/Favorite it in your browser.

I wish I hadn't been playing for a year and a half before finding that article.


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Posted

One thing to note - if you ever go play other MMOs, different stats may or may not have a soft cap. In City of Heroes, defense is the only one.


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