Bit of a n00b question
I should really know this after all the time I've spent on CoH but what the heck is a 'Soft Cap'?
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A soft cap is a term used to describe defense.
As you are no doubt aware, a "Cap" is an absolute limit, you can't go any higher than that.
A "Soft" cap, on the other hand, is a practical limit, meaning you don't gain any additional benefit from going higher than that.
The soft cap for defense is 45%. This is because an even con enemy has a base 50% chance to hit you, and the game will not allow it's chance to hit to go below 5%. So, since the chance to hit can't get below 5%, 45% is your practial limit on defense. It doesn't matter if you have 45% defense or 145% defense, the enemy's to-hit will never get below 5%, making 45% the soft cap, because you gain no benefit for going over it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
A soft cap is a term used to describe defense.
As you are no doubt aware, a "Cap" is an absolute limit, you can't go any higher than that. A "Soft" cap, on the other hand, is a practical limit, meaning you don't gain any additional benefit from going higher than that. The soft cap for defense is 45%. This is because an even con enemy has a base 50% chance to hit you, and the game will not allow it's chance to hit to go below 5%. So, since the chance to hit can't get below 5%, 45% is your practial limit on defense. It doesn't matter if you have 45% defense or 145% defense, the enemy's to-hit will never get below 5%, making 45% the soft cap, because you gain no benefit for going over it. |
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...however, having more than 45% defense means you are at least somewhat protected from defense debuffs, and also the higher chance to hit of +level foes.
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I was just trying to answer it without confusing the issue by adding all sorts of extenuating circumstances.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Dechs Kaison has done a great write up on it. http://boards.cityofheroes.com/showthread.php?t=185167
One thing I've always wondered is why 45% is always seen as the magic number, even though in CoH you rarely fight even cons in the higher levels.
What are the effective softcaps for -1s, +1s, +2s, +3s and +4s, or is it that they get a ToHit modifier and so your defense soft-cap is still 45% (they just multiply the 5% chance with a ToHit modifier adjusted for their level).
One thing I've always wondered is why 45% is always seen as the magic number, even though in CoH you rarely fight even cons in the higher levels.
What are the effective softcaps for -1s, +1s, +2s, +3s and +4s, or is it that they get a ToHit modifier and so your defense soft-cap is still 45% (they just multiply the 5% chance with a ToHit modifier adjusted for their level). |
As SinisterDirge pointed out, my guide has a good explanation of why 45% is the magic number, whether it's an even con minion or a +4 AV.
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+1's and beyond get accuracy modifiers, not tohit modifiers. Tohit modifiers come in to play against +6 enemies. Accuracy modifiers are multipliers that increase the 5% chance. Tohit modifiers effectively add to the 5% chance to hit. A 5% tohit modifier would be the same as a 2x multiplier, which is only seen on a +4AV.
As SinisterDirge pointed out, my guide has a good explanation of why 45% is the magic number, whether it's an even con minion or a +4 AV. |
That makes sense to me now. A +1 minion will always have a 5.5% chance of hitting someone at the softcap, regardless of whether your defense is 45% or 70%.
Ah, I get it. I had ToHit and Acc backwards in the formula. Accuracy Modifers come along afterwards as the multiplier, they don't care what your Defense figure is.
That makes sense to me now. A +1 minion will always have a 5.5% chance of hitting someone at the softcap, regardless of whether your defense is 45% or 70%. |
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That's correct. The only time defense above 45% is useful is if your defense is debuffed, or if you are fighting foes that are +6 or above. +1 to +5 level bonuses and rank bonuses increase foe Accuracy, which ignores defense above 45%
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Why do I say "reasonable"? Because a quartz crystal emanator offers +200% tohit, and the defense hard cap isn't even that high for most ATs.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Scroll up. Look at Dechs Kaison's signature - he has a link after "What's so great about the softcap?"
Click on it. Read it. Bookmark/Favorite it in your browser.
I wish I hadn't been playing for a year and a half before finding that article.
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One thing to note - if you ever go play other MMOs, different stats may or may not have a soft cap. In City of Heroes, defense is the only one.
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I should really know this after all the time I've spent on CoH but what the heck is a 'Soft Cap'?