Bit of a n00b question
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I should really know this after all the time I've spent on CoH but what the heck is a 'Soft Cap'?
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A soft cap is a term used to describe defense.
As you are no doubt aware, a "Cap" is an absolute limit, you can't go any higher than that.
A "Soft" cap, on the other hand, is a practical limit, meaning you don't gain any additional benefit from going higher than that.
The soft cap for defense is 45%. This is because an even con enemy has a base 50% chance to hit you, and the game will not allow it's chance to hit to go below 5%. So, since the chance to hit can't get below 5%, 45% is your practial limit on defense. It doesn't matter if you have 45% defense or 145% defense, the enemy's to-hit will never get below 5%, making 45% the soft cap, because you gain no benefit for going over it.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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A soft cap is a term used to describe defense.
As you are no doubt aware, a "Cap" is an absolute limit, you can't go any higher than that. A "Soft" cap, on the other hand, is a practical limit, meaning you don't gain any additional benefit from going higher than that. The soft cap for defense is 45%. This is because an even con enemy has a base 50% chance to hit you, and the game will not allow it's chance to hit to go below 5%. So, since the chance to hit can't get below 5%, 45% is your practial limit on defense. It doesn't matter if you have 45% defense or 145% defense, the enemy's to-hit will never get below 5%, making 45% the soft cap, because you gain no benefit for going over it. |
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...however, having more than 45% defense means you are at least somewhat protected from defense debuffs, and also the higher chance to hit of +level foes.
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I was just trying to answer it without confusing the issue by adding all sorts of extenuating circumstances.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Dechs Kaison has done a great write up on it. http://boards.cityofheroes.com/showthread.php?t=185167
One thing I've always wondered is why 45% is always seen as the magic number, even though in CoH you rarely fight even cons in the higher levels.
What are the effective softcaps for -1s, +1s, +2s, +3s and +4s, or is it that they get a ToHit modifier and so your defense soft-cap is still 45% (they just multiply the 5% chance with a ToHit modifier adjusted for their level).
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One thing I've always wondered is why 45% is always seen as the magic number, even though in CoH you rarely fight even cons in the higher levels.
What are the effective softcaps for -1s, +1s, +2s, +3s and +4s, or is it that they get a ToHit modifier and so your defense soft-cap is still 45% (they just multiply the 5% chance with a ToHit modifier adjusted for their level). |
As SinisterDirge pointed out, my guide has a good explanation of why 45% is the magic number, whether it's an even con minion or a +4 AV.
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
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+1's and beyond get accuracy modifiers, not tohit modifiers. Tohit modifiers come in to play against +6 enemies. Accuracy modifiers are multipliers that increase the 5% chance. Tohit modifiers effectively add to the 5% chance to hit. A 5% tohit modifier would be the same as a 2x multiplier, which is only seen on a +4AV.
As SinisterDirge pointed out, my guide has a good explanation of why 45% is the magic number, whether it's an even con minion or a +4 AV. |
That makes sense to me now. A +1 minion will always have a 5.5% chance of hitting someone at the softcap, regardless of whether your defense is 45% or 70%.
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Ah, I get it. I had ToHit and Acc backwards in the formula. Accuracy Modifers come along afterwards as the multiplier, they don't care what your Defense figure is.
That makes sense to me now. A +1 minion will always have a 5.5% chance of hitting someone at the softcap, regardless of whether your defense is 45% or 70%. |
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That's correct. The only time defense above 45% is useful is if your defense is debuffed, or if you are fighting foes that are +6 or above. +1 to +5 level bonuses and rank bonuses increase foe Accuracy, which ignores defense above 45%
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Why do I say "reasonable"? Because a quartz crystal emanator offers +200% tohit, and the defense hard cap isn't even that high for most ATs.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Scroll up. Look at Dechs Kaison's signature - he has a link after "What's so great about the softcap?"
Click on it. Read it. Bookmark/Favorite it in your browser.
I wish I hadn't been playing for a year and a half before finding that article.
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One thing to note - if you ever go play other MMOs, different stats may or may not have a soft cap. In City of Heroes, defense is the only one.
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I should really know this after all the time I've spent on CoH but what the heck is a 'Soft Cap'?