city of heroes onlive edition?


Carnifax_NA

 

Posted

i was looking threw onlive that up coming game distribution service and i thought....ah has city of heroes considered selling the game on well onlive .

i don't know if they would be interested since the game would be running on onlive servers.

if anything it would be extra revenue and no cost since its running on someone else server.

but any who.

info below for devs
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For Developers and Publishers

*What is the process for getting my game onto OnLive?

Instructions for becoming a certified developer or publisher and for downloading our SDK are available here. If you’re interested, sign-up and we’ll be in touch.

*Can firms develop games specifically for the OnLive platform?

Yes, using our SDK. And since we run your game on high-end servers, every gamer gets the optimal experience. OnLive is intended to be a complete development-to-distribution platform.

*What are the details around programming for the platform?

We have a few compliance requirements in place to move existing PC titles onto the platform, and a richer SDK available to take advantage of unique OnLive features. Additionally, there is no expensive development hardware to purchase, and you can use standard PC development tools you know and love.

*How does OnLive work with publishers?

In addition to offering a direct channel from development-to-distribution, OnLive opens completely new doors for marketing and promotion, as well as a seamless way to connect with a large, engaged target audience.

*Who’s supporting your platform?

Lots of people are. We’re getting an extremely positive reaction, as evidenced by the partners who’ve signed on thus far. OnLive simplifies the game development process for developers, and offers publishers improved economics and a more direct relationship with their customers.


 

Posted

Using an SDK you didn't design for later costs resource time, depending on the SDK and the code it would be far more expensive to sell on something like that.


 

Posted

I don't see why they would want to send players to servers they don't control. It would slow down the release of updates and new issues. That would mean higher cost to them and they get less of the monthly free. Not such a good idea.


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The Justiciars

 

Posted

Quote:
Originally Posted by DocArcus View Post
I don't see why they would want to send players to servers they don't control. It would slow down the release of updates and new issues. That would mean higher cost to them and they get less of the monthly free. Not such a good idea.
I actually hope this happens if City of Heroes ever needs to shut down, be it now, ten years from now or next century. Even with its flaws, it's too good a game to just let fade like that, and unlike most other MMOs out there, I don't know of any "private" servers for it on the 'net.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I actually hope this happens if City of Heroes ever needs to shut down, be it now, ten years from now or next century. Even with its flaws, it's too good a game to just let fade like that, and unlike most other MMOs out there, I don't know of any "private" servers for it on the 'net.

Erm, that doesn't make any sense to me.


OnLive is basically a client proxy server. For an MMO to work with it it would still need a proper server for the OnLive server to communicate with. OnLive is basically the Client in our terms, it'd still need to communicate to an NCSoft server.


I haven't seen anything of OnLive actually working in a live environment. All I've seen are tech demos. Does anyone have experience of games actually running on it on a live environment?


 

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Quote:
Originally Posted by Carnifax_NA View Post
Erm, that doesn't make any sense to me.

OnLive is basically a client proxy server. For an MMO to work with it it would still need a proper server for the OnLive server to communicate with. OnLive is basically the Client in our terms, it'd still need to communicate to an NCSoft server.
Well, that's just because I don't know what I'm talking about The point stands, though - I want to see the game playable even if one day there is no longer any official support for it. For instance, I can still play Dungeon Siege if I REALLY wanted to even today.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Well, that's just because I don't know what I'm talking about *The point stands, though - I want to see the game playable even if one day there is no longer any official support for it. For instance, I can still play Dungeon Siege if I REALLY wanted to even today.
Ok, that's not really relevant to the thread in any way though, even if the game did support OnLive you'd still need a NCSoft style server for the OnLive service to connect to.

OnLive basically turns your machine into a thin client which is streaming what is for all intents video of a running game to your machine, your machine sends your input back to that server. So the game is actually running remotely and the output is sent to you as a stream and your input is basically sent back to that server.

It's not even live yet so I'd be interested to see how it works before saying "Hey, CoH should support this".

It's certainly technically possible I guess, you'd still need to pay for your account from NCSoft and pay the OnLive people for the rendering server on their end (your proxy client as it were). I guess if you really wanted Ultra mode and had a craptop it could be an option if it works and NCSoft had any interest in supporting it.


In general I'd be interested in seeing it work, as in terms of support it could mean great things for Linux and Mac users. I'm very skeptical of it though, especially in terms of IO delay and lag and how well it will scale and deal with high loads at peak times.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
In general I'd be interested in seeing it work, as in terms of support it could mean great things for Linux and Mac users.
i agree.

but i'm not sure how ncsoft would actually profit other than box sales and costume packs from what i could tell paragon/ncsoft wouldn't have to worry about server maintenance and operation since onlive would be taking care of that.

and more than likely the regular ncsoft servers wouldn't be accessible since onlive would be providing the space

but if anything it would be pure profit with each costume pack server transfer and so forth.

onlive already has 15$ a month fee for the server use ..also if people don't want to pay the 15$.

i think i read somewhere they would have a rental service available where you could just rent a game and not pay the 15$.

if anything ncsoft could charge what they would receive minus the cost the server operation what they make 5$ profit for every each 15$?

or some such i don't know ,i'm not in accounting.


 

Posted

it wouldn't take away from sales or anything like that people v.v

Onlive is not a "host" for server.

What Onlive is is a set of High End machines that streams their video output to a client and recieves input from that client...So what would be happening is the following...

Output: CoH Server -> CoH Client-OnLive Server -> OnLive Client
Input: OnLive Client -> OnLive Server-CoH Client -> CoH Server

It's a middle man...

What are the pros of this system?
If you have an decent internet connection (which most of us have) but a older PC then you get higher graphic quality due to the video card is just displaying a prerendered image which was processed and rendered by superior machine.

What are the cons of this system?
If you have a high end PC you'll be lowering your overall because the PC can already handle the processing and such and the middle man server makes the overall connection slower.

Who benefits from this system?
People who have an ok or worse PC and an Ok to great connection. Basically the better your PC is the worse the deal is, but the Worse your PC is the better the deal is... This makes it ideal for people who want to run games on non-gaming PC rigs and things like iphone, iPad, Nettops, Netbooks, laptops, etc... In other words... the demographic that CoH seems to be grabbing a lot of people from and the average CoH player.

The problem with OnLive is that the demographic it is going for is the demographic that will likely never hear about it as they aren't too into games to hear the news and frankly i'd prefer it if it were built into my handhelds and consoles i already have to improve things like the PSP's connection to the PS3.



As far as someone who has messed with it...one of the G4 people said they had gotten an opportunity to mess with a bit and there was almost no lag, but that should be taken with a grain of salt as they were running off dedicated servers with noone else on them near or at one of their hubs apparently.



And as far as 'keeping CoH alive after the servers close' I can see a way to do that pretty easily with the tools they have given us and it would just take a programmer with a little know-how, and care to make it work. But not allowed to talk about things like that so mums the word


 

Posted

Exactly. OnLive is just a gaming proxy. Not really a benefit for those with high-end rigs, but their main angle is to have a slim client, probably connected to an HDTV and an Internet connection, using a gaming controller or mouse/ keyboard via USB. The main draw is that people can play high-end computer games without owning a high-end computer (because you'll be using theirs by remote).

I could see games like CoH using this tech to great advantage, especially for those who want the eye candy like Ultra Mode without puring hundreds our thousands of dollars into a new rig (or having to migrate their data from an old rig to a new one). I can't see any harm in allowing CoH to be used through this service, since Paragon Studions ?NCSoft would still be hosting the game servers, with OnLIve just hosting remote high-end client rigs.


 

Posted

found this on youtube

GDC onlive developers session it involves a basic overview of onlive and what it would take from a developers standpoint to get a game up and running on there service .

part 1

part 2

part 3

part 4

part 5

part 6

part 7

explains better than i ever could O.o


 

Posted

OnLive would not really be the perfect system for MMOs, it may be able to support World of Warcraft in the future, but City of Heroes.. not so much.

MMO's tend to work of servers already introduced, it really is "OnLive" in MMO form. OnLive is all about sending you singleplayer/singleplayer+multiplayer features. If you think behind the tech, OnLive is basically turning things into a MMO. Since MMOs are already adapted to servers, tech etc OnLive would create more hassle then anything.

Edit: Definitely interested in what OnLive has to offer, I was at GDC 09 when it was announced, and it was very exciting news. But wouldn't really see it working for MMOs, its all about high-end games that low-end PC people are at a disadvantage because they cant play. OnLive lets them do that.