Global Recharge vs Normal Recharge


je_saist

 

Posted

OK, I was planning a BS/DA scrapper and had just frankenslotted Parry so it had rech, dam, and def all in the 90's. [Edit - Obviously Def is in the 50s, not 90s] I regretted giving up my 5% global recharge in Crushing Impact [because I frankenslotted] ...and then I thought, "Hey, are these 5%'s the same? Is my getting a 94% rather than an 88% rech in my Parry the same as if I had a global rech 5% running?"

If so, I think it's a false economy, maybe.

I fight to get global rech. Mostly sacrificing rech or damage or end to get the set, or at least the set up to where the rech comes into play.

But I can always get the individual powers numbers better if I frankenslot. I can get that 5% easily. And it'll be lots cheaper and more than likely the other attributes I want the power to have will be better.

Another thing I'm wondering, when I slot, say, two GotA to get the 2% recovery, and slot a plain Def to get near the cap, would it have been better to do two plain def and an end? Or three def/end from def sets? [I think it's usually four that gets it all the way there.]

Thoughts/Knowledge?


 

Posted

IO Buff's of the same name have a 5-IO limit.

http://paragonwiki.com/wiki/Rule_of_5#The_Law_of_Fives

So, if you have five sets of Crushing Impact with their 5% recharge boost, you cannot add any more 5% recharge boosts from any other set.

***

The "exception" to this rule is the 7.5 recharges. The Luck of the Gamber 7.5 recharge is not the same IO buff as the 7.5 recharge found in Basilisk's Gaze or that knockback set.


 

Posted

Uh, yeah, I know.

My question was, Can I come out better overall to Frankenslot individiual powers rather than scrounging for bonuses?

Now, my example of Crushing Impacts isn't that big a deal, as I love that set. But my lame choices, like you mentioned, after the rule of fives, I think I'd be better frankenslotting rather than getting 1.5% recovery from sub-optimum IOs just to get that bonus.

This has nothing to do with the rule of fives.


 

Posted

The advantage of global bonuses are threefold:
1. They apply to all your powers.
2. They are not affected by ED caps.
3. They grant bonuses that your powers don't normally grant at all.

If it's most important that a single particular power be as effective as possible, that power should be frankenslotted. But in general, global bonuses are beneficial to obtain for the above three reasons.

On a side note, while this won't work for Parry (due to wishing to enhance the +def component), in general one can get quite good results without sacrificing bonuses by slotting all of Crushing Impact except the acc/dam, and then slotting a Focused Smite acc/end/rech in the last slot.


@SPTrashcan
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Posted

i personally like getting high global rech because the global rech added on top of whatever IOs you get makes powers rech extremely fast

with 90% global rech + 70% rech from hasten for 160% global rech, my archery/cold corr will have rain of arrows up approx every 17 sec (the power itself will have 89.92% rech)(this is the stats of what it will be in his final build according to mids, im currently still working on accruing all the IOs for it)

in fact with all the rech ill have, ill nearly be able to perma heat loss (will have approx 17 sec downtime)

IMO you should try to do what you think is better, i like high rech builds, but if you want to frankenslot be my guest (the enhance on the powers will be the same, but will have slower rech due to lower global rech)


 

Posted

I've always gone the set route. It's just things like katana's Divine Avalanche or BS's Parry that I want to max out the important stuff. Though, hitting rech, dam, and def caps leaves me depending on global acc, which is second in line behind rech that I try to go for in nearly any toon. [I don't do tanks.]

but, yeah, I should have realized the answer was "it depends."


 

Posted

i usually try to get sets with acc included in them, so most of my powers will have between 125% and 220% accuracy (this doesnt include aim or bonus build up from gaussian proc in aim)


 

Posted

Quote:
Originally Posted by Postagulous
but, yeah, I should have realized the answer was "it depends."
There are definitely powers out there that imo are better to frankenslot rather than chase a set bonus. One of the prime examples I can think of offhand is siphon life. Since its buff it belongs in the DM attack chain, so it needs acc and damage, and enough recharge to fit in the chain. Don't forget endrdx, don't wanna run out of that. And for how much it comes up it's soo nice if you can get heal enhancement in there too. That's a lot to enhance, and 1, or even 2, sets just isn't enough. Parry and DA don't belong in an attack chain geared for damage, so you can skimp on several of those stats.... but I can see having similar goals for those.


 

Posted

I would test the two using the alternate slotting in mids, flipping back and forth and seeing the difference in recharge in the other powers that matter. If you already have a lot of recharge in the toon otherwise, and your attack chain isn't just barely making it, then I'd go for the frankenslotting.

Two other things:
Since it's /DA, the only secondary power that has a recharge that matters is Dark Regen.
Do you have any other defense in the build? Then you might not need quite as much defense slotted in Divine Avalanche, since with Cloak of Darkness (fully slotted), you only need 32% +def in DA to reach the melee softcap (double stacked).


 

Posted

Quote:
Originally Posted by Mandur12 View Post
Parry and DA don't belong in an attack chain geared for damage, so you can skimp on several of those stats.... but I can see having similar goals for those.
Well, since I'm going to be spamming it, even though DA is a flyswatter, it might as well be a big flyswatter. And getthe most def per activation so I don't have to spam it too much.

Rept:
I'm still figuring out the BS/DA I'm going to make. I know I should probably just doodle around until the 20s and then use the second build, but I like to use Mids. I'm always wanting to take about three more powers than I'm allowed. My latest FotM is Vengeance. But since it takes three powers to get it, and it's not ASAP, it either gets bumped or picked up at 49.