Power Idea - Gun and Blade


BrandX

 

Posted

Synopsis: A ranged/melee hybrid available to the classes that deal direct damage. For ranged ATs, the ranged attacks will deal more damage, recharge faster and have more range. For melee ATs, the melee attacks will deal more damage, recharge faster and have more range. The first value before the slash is the melee AT damage/range, the second is the ranged AT damage/range.

GUN AND BLADE (Blaster, Defender, Scrapper, Tanker, Brute, Stalker, Corruptor): You wield a high-caliber pistol in one hand and a sharp blade in the other. This is one of the few powersets that offers a solid mix of melee and close-range attacks, and is available to both ranged and melee archetypes.

1/1: Blade Swipe - Melee, Moderate/Minor DMG(Lethal), Foe -RES, 10/7 ft
You perform a quick Blade Swipe, dealing Lethal damage. This attack can slice through your opponent's armor, lowering their Resistance to all attacks. Damage: Moderate/Minor, Recharge: Fast/Moderate (4/8 seconds)

1/2: Quick Shot - Ranged, Minor/Moderate DMG(Lethal), Foe -DEF, 30/60 ft
A quick snapshot with your pistol. Deals light damage. This attack can pierce through your opponent's armor, lowering their Defense to all attacks.

2/4: Blade Arc - Melee (Cone, 60 degree arc, 10 targets), High/Moderate DMG(Lethal), Foe -RES, 10/7 ft
You swing your blade in a wide arc in front of you, dealing good Lethal damage. This attack can slice through your opponent's armor, lowering their Resistance to all attacks. Damage: High/Moderate, Recharge: Moderate/Slow (8/16 seconds)

6/10:
FOR NON-STALKERS:
Rapid Shot - Ranged (Cone, 60 degree arc, 10 targets), Moderate/High DMG(Lethal), Foe -DEF, 20/40 ft
You fire off several shots in quick succession in a cone in front of you. Deals solid damage. This attack can pierce your opponent's armor, lowering their Defense to all attacks. Damage: Moderate/High, Recharge: Slow/Moderate (16/8 seconds)

FOR STALKERS:
Assassin's Shot - Ranged, Special DMG(Lethal), 30 ft
A signature Stalker attack. This attack does moderate lethal damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you plant a bullet directly in your enemy's head. Due to the preciseness require to line up this shot, if you are attacked before firing the shot, you will be interrupted. Damage: Special, Recharge: Slow (16 sec)

8/16:
FOR BLASTERS/DEFENDERS/CORRUPTORS:
Precision - Self +ToHit, +DMG (only for ranged attacks)
You concentrate for several seconds, increasing your ability to strike an opponent. Slightly increases Damage for ranged powers. Recharge: Very Slow (1m 30s)

FOR SCRAPPERS/STALKERS:
Blade Flick - Melee, Minor DMG(Lethal), Foe -DEF, Self +DMG, +ToHit, 10 ft
As you strike your opponent with this feint attack, you expose their weak point, reducing their Defense and increasing your own Damage and chance To Hit. Damage: Minor, Recharge: Slow (12 sec)

FOR TANKERS/BRUTES:
Ravage - Self +DMG (only for melee attacks), +Tohit
Primal fury burns in your muscles, giving you much more powerful melee blows. Your intense concentration also slightly increases your accuracy for all powers.

12/20:
FOR BLASTERS/DEFENDERS/CORRUPTORS:
Stun Shot - Ranged, Minor DMG(Lethal), Foe Disorient, Foe KD, 60 ft
With a carefully placed shot, you can render an enemy unconscious, Disorienting them for a short time and knocking them to the ground. Does little damage. Damage: Minor, Recharge: Slow (16 seconds)

FOR SCRAPPERS:
Confront

FOR TANKERS/BRUTES:
Taunt

FOR STALKERS:
Placate

18/28: Double Strike - Ranged, Superior DMG(Lethal), Foe -DEF, -RES, Foe KD, Self Teleport, 30 ft
You snap off a quick shot at an enemy with your pistol, dealing minor Lethal damage, and then quickly charge forward with your blade, impaling them for a much larger amount of damage and knocking them to the ground. This attack can pierce and slash through your opponent's armor, lowering their Defense to all attacks. Damage: Superior, Recharge: Slow (32 seconds)

26/35: Frenzy - Ranged+Melee (Cone, 60 degree arc, 16 targets), Special DMG(Lethal), Foe -DEF, -RES, 30 ft
You lash out with both gun and blade, unloading a heavy amount of damage into your enemies. Foes within melee range will recieve the brunt of your melee assault, recieving High/Moderate damage, while those farther out will only be struck with ranged shots and thus take Moderate/High damage. This attack can pierce and slash through your opponent's armor, lowering their Defense to all attacks. Damage: Special, Recharge: Slow (24 seconds)

32/38:
FOR BLASTERS/DEFENDERS/CORRUPTORS:
Annihilation - PBAoE, Extreme DMG(Lethal), Foe -DEF, -RES, Disorient, Self -Endurance, 30 ft
With the precision of a virtuoso marksman, you empty your gun's magazine into every enemy in pistol range. If your enemies are not defeated outright, they will be Disoriented and have their defenses shredded, leaving them with severely reduced Resist and Defense. This attack takes a lot of concentration to successfully pull off, and so you will be heavily, but not completely, drained of Endurance. Damage: Extreme, Recharge: Very Slow (1m 30s)

FOR SCRAPPERS/TANKERS/BRUTES/STALKERS:
Trueblade - PBAoE, Extreme DMG(Lethal), Foe -DEF, -RES, KD, Self -Endurance, 10 ft
You lash out at every enemy in melee range, swinging your blade with incredible precision and destruction. If your enemies are not defeated outright, they will be violently knocked to the ground and have their defenses shredded, leaving them with severely reduced Resist and Defense. This attack will leave you exhausted, but not completely drained of Endurance. Damage: Extreme, Recharge: Very Slow (1m 30s)


 

Posted

Made a couple minor fixes.


 

Posted

If it's made, it should ONLY be for Dominators. Melee/ranged hybridaziation is their gig.


 

Posted

Quote:
Originally Posted by MonkeySpirit View Post
If it's made, it should ONLY be for Dominators. Melee/ranged hybridaziation is their gig.
It wouldn't be viable for dominators due to the redraw, unless they made dominators able to use their mez powers while holding a weapon - in which case, why not?

But I still think it could work for the other ATs. Consider how well the epic archetypes work out and how they're a hybrid melee/range. Consider how Blasters are hybrid melee/range. This is just expanding on the idea - the concept here is that the G&B melee attacks are more powerful on melee ATs (to balance out them having resist/defense) and the G&B ranged attacks and power range are enhanced on ranged ATs (to balance them having support powers).

I think that if it were restricted solely to one "class" of AT, I'd give it to the melee users.


 

Posted

Your reputation on this post is Negative.
Comments on this Post
SpamSpamSpam Spammity Spam Spam Spam
You have -299 Reputation point(s).


 

Posted

Quote:
Originally Posted by MondoCool View Post
Your reputation on this post is Negative.
Comments on this Post
SpamSpamSpam Spammity Spam Spam Spam
You have -299 Reputation point(s).
You're posting that as if you care or something...


 

Posted

Quote:
Originally Posted by Leo_G View Post
You're posting that as if you care or something...
You're posting that as if you care or something...


 

Posted

Quote:
Originally Posted by MondoCool View Post
You're posting that as if you care or something...
Woooh, good comeback!

But no, it's just surprising seeing you post about rep comments, someone who once said:

Quote:
Originally Posted by MondoCool
>implying I care about what people think of me


Yeah, very convincing


 

Posted

WHOA WHOA WHOA....Deja vu...


Join the Advocates of Fate on Infinity today!

@Inconclusive

 

Posted

Quote:
Originally Posted by Leo_G View Post
Woooh, good comeback!

But no, it's just surprising seeing you post about rep comments, someone who once said:



Yeah, very convincing

On slow days he trolls his own posts.