Classic and Interactive Global Server


Aett_Thorn

 

Posted

Hi everyone:

I have been thinking about what could put former players back into CoX.
What I was thinking was having 2 Global servers, both with different settings.

For example, Classic would be like the Launch Settings and Interactive would be Present Day Issues.

This allows the Hero (or Villain) to go for Classic or Interactive. It would bring old die hard fans, without worrying about killing off the issues at hand.

Tell me how you guys think about this suggestion and/or idea.


 

Posted

It would require the Devs to maintain two separate and distinct world server farms. This is a gigantic cost for very little gain, since most Returning players would want to see the new content after a short while, which would only be found on the Present Issue servers.

It's not a horrible idea, but it's far more work and cost than it could possibly be worth, I'm afraid.

-Rachel-


 

Posted

I like the idea, but I think its a no for the Classic server, why would people then bother playing on the 'normal' server. Once they see what all the unadjusted/unbalanced sets where like back then(read un-nerfed).

Personally the only way I can see a global server, at least to start with, is a Global test server, then a REAL stress test can be done on new builds and possibly even a truly global pvp tournament. (and I don't do pvp - but do support this)

LLAP


 

Posted

My entire physical response was a slight shrug of the shoulders and a very unenthusiastic "eh..."

I'm going to go with 'no' based on that.


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Posted

What about players who joined the game around Issue 4? Or Issue 8? Should separate servers be maintained for them as well? Or are we just appealing to the people who only played at Launch then stopped playing, and want to return to a game that will never change ever, and completely lacks all of the improvements that have been made in the past 6 years?

No, this doesn't work.


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Posted

would never happen.

First, it would mean having to have two sets of hardware, and maintaining an older branch of the code.

Second, it wouldn't bring older players back. There's never been a huge drop in City of Heroes subscriptions due to players quitting the game over changes that have been made. None of the massive changes to the game, such as Enhancement Diversification in I6 or the PvP-re-balance in I13, have created a vast void of players leaving.

Now, I won't say that there aren't players out there that don't miss some of the older aspects of the game. There are some players who still have war-maces to smash into issues like the change of Instant Healing to a click, the plus fear to burn, Enhancement Diversification, the PvP-revamp, the creation of an aggro cap... and so on. Slight problem: most of these changes occurred over different patch set's, which again tracks back to: there was no mass exodus of players.

The old die-hards are ... get this... STILL PLAYING THE GAME. It's one of the reasons why City of Heroes has maintained a stable subscription rate even after the launch of the WoW juggernaut... and the list of other MMO's released in the intervening years: http://kotaku.com/5412020/the-mmos-t...arcrafts-reign

Now, if City of Heroes ever pulled a Planetside or Star Wars Galaxies, and there was a HUGE exodus of players all quitting within 6months of a major update to the game... yeah. I'd be with you on the suggestion. For reference: Planetside's subscription rate plummeted after the release of BFR's, and Star Wars Galaxies plummeted after the New Game Experience release.


 

Posted

I really appreaciate your feedback. It makes logical sense now that it is not possible, or need worthy, due to je_saist response. Thank you for your time.


 

Posted

Quote:
Originally Posted by PrivateP View Post
This allows the Hero (or Villain) to go for Classic or Interactive.
No, they wouldn't, because Villains didn't exist at launch and CoV was only added around Issue 6.

Also, the level cap would be at 40, there'd be no PVP, no Icon, no Eden, no Hydra trial, no respec trial, no Peregrine Island, no Portal Corp, no revamped Faultline, no zillion other things that have made the game so much better since launch.


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Posted

Quote:
Originally Posted by Mr ? View Post
I like the idea, but I think its a no for the Classic server, why would people then bother playing on the 'normal' server. Once they see what all the unadjusted/unbalanced sets where like back then(read un-nerfed).
Unless of course they'd want to play something other than a fire/kin controller, a /smoke grenade blaster, or a perma-MoG or perma-Elude scrapper.

Most of those powers were adjusted for a REASON.


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Posted

Quote:
Originally Posted by Mr ? View Post
I like the idea, but I think its a no for the Classic server, why would people then bother playing on the 'normal' server. Once they see what all the unadjusted/unbalanced sets where like back then(read un-nerfed).
You mean the old "Stand around while the tank herds the map, a blaster nukes, and everyone walks off?" Probably because, off the top of my head:
1. it'd be boring as hell (as someone who started when that was standard, yes, I can say that, and that if it had kept going like that, I wouldn't be here now,)
2. you wouldn't have level 40-50 content,
3. you wouldn't have a ton of powersets,
4. you wouldn't have quite a bit of content,
5. no epics,
6. multiple missing zones,
7. only one costume (and *tons* of options missing,)
8. no bases,
9. no PVP (issue 4, two issues before COV came out,)
10. no villains,
11. no IOs,
12. no store markers on the map, so when you DO want to get your shiny DOs and SOs, you've really got to search again,
13. you can trade far less INF than you can now,
14. Double the debt cap, debt starting earlier, and actually mattering,
15. Running out of content at 37-38 and learning what grind REALLY means,
16. Old SK rules mean you'd better hope your exemplar doesn't lose connection or you get booted from a TF,
17. No inherents,
18. Limit of 8 characters per server, ever,

.... hmm, getting to be quite a list already. And I can keep going quite easily. Yeah, gee, I can see just *everyone* swarming to that. Then again, from the "read un-nerfed" comment, I didn't really expect any better.


 

Posted

Sorry if it came out wrong it was unintentional

From what I remember.

Every tank was a fire/fire
Every controller was a fire/kin
Every scrapper was a /regen

So it did become city of clones, so while at the time changes were brought in that hurt certain playstyles, it did the game an immense power of good.

One thing that really hurt when IH was turned into a click, amongst other changes. It was half way through an EU Mod. run pvp tournament (S4)
Changing the rules part way through a competition got a fair few people annoyed.

I would like to see how my scrapper would fare with the powers he has now, in those earlier issues. But the game has moved on and improved, and I for one am happy with that.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
You mean the old "Stand around while the tank herds the map, a blaster nukes, and everyone walks off?" Probably because, off the top of my head:
1. it'd be boring as hell (as someone who started when that was standard, yes, I can say that, and that if it had kept going like that, I wouldn't be here now,)
2. you wouldn't have level 40-50 content,
3. you wouldn't have a ton of powersets,
4. you wouldn't have quite a bit of content,
5. no epics,
6. multiple missing zones,
7. only one costume (and *tons* of options missing,)
8. no bases,
9. no PVP (issue 4, two issues before COV came out,)
10. no villains,
11. no IOs,
12. no store markers on the map, so when you DO want to get your shiny DOs and SOs, you've really got to search again,
13. you can trade far less INF than you can now,
14. Double the debt cap, debt starting earlier, and actually mattering,
15. Running out of content at 37-38 and learning what grind REALLY means,
16. Old SK rules mean you'd better hope your exemplar doesn't lose connection or you get booted from a TF,
17. No inherents,
18. Limit of 8 characters per server, ever,

.... hmm, getting to be quite a list already. And I can keep going quite easily. Yeah, gee, I can see just *everyone* swarming to that. Then again, from the "read un-nerfed" comment, I didn't really expect any better.
Just to continue the list.
  • There was no Tailor/Icon store when the game was released
  • There were no respecs
  • There were no badges
  • There were no Capes
  • There were no Auras
  • There was no Pocket D. There wasn't even a Paragon Dance Party at launch
  • The Inf Trade limit wasn't raised to 99,999 until Issue 2
  • There were no Global Chat channels
  • There was no mission difficulty slider of any type
  • There were no Supergroup Bases

I forget if players had to go thru each zone when they used the train to get where they wanted to go at launch or if that was only in beta.

Geez just take a look at the stuff that was added with each issue ti see how much the game has drastically changed since launch.


 

Posted

Another problem:

The game, as it was at launch, doesn't exist anymore.

Do you think they kept all the stuff they were never planning on changing back just sitting on a hard drive somewhere?

Doubtful.

It is far more likely that anything farther back than issue 6 or so was deleted a long time ago to clear up more storage space for new stuff.

In order to revert anything at all to it's state at launch they'd probably have to completely rewrite it, which is pretty pointless.

Also, those players that left years ago? They left because they didn't like the way the game was.

Why would they want to come back to play the exact same game they quit because they didn't like it? ALL of the old players I have met came back because they wanted to check out the NEW stuff, not play the same game they left.


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Posted

Quote:
Originally Posted by Forbin_Project View Post
I forget if players had to go thru each zone when they used the train to get where they wanted to go at launch or if that was only in beta.
I want to say that was still in effect in issue 3. I seem to recall having to do that.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I want to say that was still in effect in issue 3. I seem to recall having to do that.
Well, I arrived in between I2 and I3, and seem to recall the trains working as they do now. But that was a long time ago.




Edit -> And uggg...just remembered something else: non-stacking armors for most Defensive sets. Meaning that you couldn't run Frozen Armor and Wet Ice at the same time, and such.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Another problem:
It is far more likely that anything farther back than issue 6 or so was deleted a long time ago to clear up more storage space for new stuff.
I would think there would have to be archival copies of any release that made its way to the live servers, just to satisfy due dilligence.

Not that I'm arguing for this...I just think they would have to have copies of their code. Everywhere I've ever worked we did this (or if we didn't I started it).


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