Scaleable Hair?


Arcanaville

 

Posted

Just had a brief glimpse of an idea seen through a dark, murky windowpane...

Hair styles currently have improved in number since the launch of City of Heroes. Admittedly not hugely, but we still have extra options for hair nowadays.

This suggestion is more of a 'Would this be feasible?' than an out-and-out 'This needs to be implemented right now! And damn the extra time required to do it!' one.

Is it possible to add a scale adjuster to hair?

So, for example, Beverley Thrills could be made longer or shorter. Or the Fat Pigtails could be made fatter or thinner (including the bulk of hair that's not tied into a pigtail).

The reason I'm asking is down to a conversation I had several months ago with a friend on a global channel about wanting a Beehive hairstyle. Several existing hairstyles could, if a scale adjuster were present, be made to look like a beehive.


 

Posted

I like this. The fact that I'd instantly make a cossie with the biggest afro ever sells it to me.


 

Posted

Quote:
Originally Posted by Arctic_Princess View Post
Just had a brief glimpse of an idea seen through a dark, murky windowpane...

Hair styles currently have improved in number since the launch of City of Heroes. Admittedly not hugely, but we still have extra options for hair nowadays.

This suggestion is more of a 'Would this be feasible?' than an out-and-out 'This needs to be implemented right now! And damn the extra time required to do it!' one.

Is it possible to add a scale adjuster to hair?

So, for example, Beverley Thrills could be made longer or shorter. Or the Fat Pigtails could be made fatter or thinner (including the bulk of hair that's not tied into a pigtail).

The reason I'm asking is down to a conversation I had several months ago with a friend on a global channel about wanting a Beehive hairstyle. Several existing hairstyles could, if a scale adjuster were present, be made to look like a beehive.

I'm not sure it's possible easily, if you "fatten" hair horizonally then the sides are going to come out away from the head and leave a gap, if you stretch it vertically a gap will open up between forehead and hairline.



Find someone with a bad toupee and pull it horizonally from both sides and you'll see what I mean. Without "anchor points" which stick to the head I can't how it'd work well.


 

Posted

Possible? Absolutely. I've no idea how hard it would be to add the functionality, but definitely "possible".

The real question you shouild ask is whether JLove would sign off on such a thing, considering how easy it would be to cause clipping issues. Perhaps, however, if the current state of the hair models were treated as the maximum length, and then the slider were to allow you to shorten it? It seems to me that would drastically reduce the possibility of clipping.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Possible? Absolutely. I've no idea how hard it would be to add the functionality, but definitely "possible".
Anything is possible, but this is unlikely. The problem is that every body scaler is designed to adjust the geometry of its associated part in a specific way. The parts get bigger or smaller, longer or shorter. The different hair styles have different aspects of them that you'd want a slider to change, and that would mean the slider would have to do completely different things for different hair styles. I don't think that is possible without completely changing how the sliders work.

For example, you might want the slider to increase the size of an afro hair style. That essentially is equivalent to scaling up the hair geometry's external radius without changing its internal radius, so it remains fixed to the head but gets otherwise larger in all directions. Fair enough. But you might want a medium shoulder length hair style to get longer, which involves lengthening the back of the hair geometry without a corresponding increase in the parts on the head. The slider has to change what it does as you change hair styles, or else it will apply the wrong transform.

The only way to do this practically is to have multiple sliders for overall hair volume, hair length, etc, which map to all possible changes to all possible hair styles (like bangs, back length, pig/pony-tails, etc). And somehow I doubt the devs want to spend the time making eight separate sliders just for hair, at least not at the moment.


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Posted

How 'bout just a redux of all the OLD hairstyles?

Add a few more 'Long' options, make some curly options and let the people fall in love. And ignore the whiners.



 

Posted

Quote:
Originally Posted by Arcanaville View Post
Anything is possible, but this is unlikely. The problem is that every body scaler is designed to adjust the geometry of its associated part in a specific way. The parts get bigger or smaller, longer or shorter. The different hair styles have different aspects of them that you'd want a slider to change, and that would mean the slider would have to do completely different things for different hair styles. I don't think that is possible without completely changing how the sliders work.
Actually, this reminds me of something PowerPoint does. I don't mean to say that if PowerPoint can do it, so can City of Heroes, but merely that I've seen a rig like this before.

Most PowerPoint shapes come with one ore more things you can tweak on them, with a "yellow square" on them that you can drag to change them. For instance, an arrow shape has two - the width of the arrow shaft and the part of the arrow that the pointed head takes place, while a smilie face shape comes with one square to control the angle of its mouth from smile to ambivalence to frown.

I don't know how applicable a system like this can be in our game system, but the idea of costume pieces that come with their own unique custom-tailored sliders at least has theoretical merit. Come to think of it, isn't that how Spore controlled its own pieces?


Quote:
Originally Posted by Arcanaville View Post
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