Question on Invulnerability.
Last time I played any toons that were invulnerability, was just after CoV came out. I know there have been changes to the set, but I can't remember exactly what. I know they tried to make the passives more desirable, but not sure how. If one were to make a brute with invulnerability, how would you slot it?
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Early on, you want TI, Uny, DP, and Invincible. Later, take all the passives.
Slotting wise, I recommend 3 cytoskeletons in Invince if you can afford it, if not,one end reducer and two defence.
Five resist powers (you pick 'em) get five reactive armors each. The last passive gets three Aegis.
DP gets five slots, for a couple of the healing uniques, then as much recharge and heal as you can cram in. Alternately, slot the healing uniques all in health and slot DP for max recharge and heal.
All the defensive powers get LotG's, I like sets of four. Stamina gets a performance shifter + end, and I usually slot in a set of four of those for the bonuses.
Sprinkle in Steadfast + def, Kismet's, achille's, etc to taste.
Pools, I recommend leaping, fighting, health, and leadership. Pick powers for +defense and +resist.
Epic pools, ehn, the patrons mostly bore me.
For your attacks, a light End set is good, maybe claws. You want some knockdown or stun, to help with survivability.
Have fun!
Last time I played any toons that were invulnerability, was just after CoV came out. I know there have been changes to the set, but I can't remember exactly what. I know they tried to make the passives more desirable, but not sure how. If one were to make a brute with invulnerability, how would you slot it?
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# Invulnerability set changes: * Unyielding - Removed Defense Debuff * Invincibility - Reduce per target Defense Buff to offset the change from Unyielding, no net gain * Resist Physical Damage - Add 25% Defense Debuff Resistance * Tough Hide - Add 25% Defense Debuff Resistance * Resist Energies - Add 25% Endurance Debuff Resistance. * Resist Elements - Add 20% Movement Slow Resistance |
Resist powers: 4 slot Impervium Armor: resist :: resist / end :: resist / rech :: resist / end / recharge
Defense Powers: 3 slot Luck of the Gambler: defense :: defense / end :: defense 7.5 proc
Basically, this sort of slotting will put you into ED defense / resist caps.
I go with these sets because Luck of the Gambler also carries a health bonus with the the 3 slot buff, and more HP is always desirable. The 4 slotting of Impervium armor boosts recovery and maximum endurance, which also pushes recovery up, and helps give some Psi Defense.
Take everything but Unstoppable. Maybe skip Taunt too, unless you wanna be 'tank light'.
Early on, you want TI, Uny, DP, and Invincible. Later, take all the passives. Slotting wise, I recommend 3 cytoskeletons in Invince if you can afford it, if not,one end reducer and two defence. Five resist powers (you pick 'em) get five reactive armors each. The last passive gets three Aegis. DP gets five slots, for a couple of the healing uniques, then as much recharge and heal as you can cram in. Alternately, slot the healing uniques all in health and slot DP for max recharge and heal. All the defensive powers get LotG's, I like sets of four. Stamina gets a performance shifter + end, and I usually slot in a set of four of those for the bonuses. Sprinkle in Steadfast + def, Kismet's, achille's, etc to taste. Pools, I recommend leaping, fighting, health, and leadership. Pick powers for +defense and +resist. Epic pools, ehn, the patrons mostly bore me. For your attacks, a light End set is good, maybe claws. You want some knockdown or stun, to help with survivability. Have fun! |
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Is the Impervium Armour +Psi resist piece unique? I've seen conflicting evidence in game and on various sites.
If it isn't, I had some alternate slotting mapped out that used 6 pieces of these in TI, Unyielding and maybe one of the resist passives later on. Combined with a few full sets of Crushing Impact you could get around around 30% Psi Resist.
Nothing brilliant, and certainly not as optimal as Reactive Armours and Aegis, but it could help close the Psi hole a little bit. If these pieces are unique.. well, forget it.
Dull Pain fixes the psi hole pretty nicely IMO...
Take everything but Unstoppable. Maybe skip Taunt too, unless you wanna be 'tank light'.
Five resist powers (you pick 'em) get five reactive armors each. The last passive gets three Aegis. |
Especially since Aegis will give you 5 times the bonus with just three slots--and I do agree with your recommendation about using them in the passives.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Agreed with Finduilas. While psi is more common in CoV, buildings for psi res/def involves too many tradeoffs.
Personally, I like Unstoppable on brutes. With a 90% resistance cap the power really shines, and unlike Power Surge there isn't a -recovery period ; so when it crashes, you can just pop a blue and keep on trucking.
Fair enough.
Besides, there's always the Vanguard Shield (25% Psi Defence, I believe) temp power as a handy stop-gap for the odd Psi boss, and that doesn't cost slots, only Vanguard Merits. Combined with the Elusive Mind Accolade (another 25%), you can cap your Psi Defence for a minute at a time, although I'm trying to think of the situation that really calls for this kind of burst protection. The Clockwork King GM maybe?
Without spending too much time thinking about it, four-slotting Reactive Armor and four-slotting Kinetic Combat is gonna treat you very well indeed. Mix in whatever else you need to get what you want. My own invulnerability characters became like unto gods after adding a generous dose of S/L defense. Just remember to slot out DP for max recharge and max health.
I'm planning out a Claws/Invul brute at the moment.
According to Mids, I have 44.5 S/L defence with one person in Invinc range. Is this overkill, or just the right amount?
Seems good to me, as long as your other stats are where you want them to be.
With my planned build I am sitting around 43%, perma DP, Hasten is close to perma, and I still have 64% s/l resists.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Last time I played any toons that were invulnerability, was just after CoV came out. I know there have been changes to the set, but I can't remember exactly what. I know they tried to make the passives more desirable, but not sure how. If one were to make a brute with invulnerability, how would you slot it?
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?