Ice Melee?
I'd like it very much for concept toons. Performance wise, it would be sub-par.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
I would like to see some ice melee for scrappers. having the armor too would be nice but not needed for me. yes I know tanks do have ice powers but I do not want to be everyones meat shield.
What do you think? whould anyone else like to see this? |
- Each Archtype is built for the purpose as outlined here: http://www.cityofheroes.com/game_inf..._overview.html
- We are only using Single Origin Enhancements to determine balance.
The job of a tank is described as follows:
The Tanker is an irresistible force combined with an immovable object. This Archetype can take and dish out all sorts of damage. The Tanker is not totally invulnerable, but his skills allow the other Archetypes to play their parts, too. The Tanker is a devastating hand to hand combatant, and ranks second only to the Scrapper in sheer melee power. He possesses some ranged abilities, though far below those of the Blaster or the Defender. Tankers proudly stand in the front lines of battle in order to protect their comrades and, of course, the innocent. |
No lone criminal wants to cross paths with a Scrapper - because odds are that only the Scrapper is going to walk away. Ferocity and skill make the Scrapper master of hand to hand combat. However, Scrappers do not have any ranged attacks, so they rely on the other Archetypes to help in battles requiring long-range punch. The Scrapper is resilient, though, and after the Tanker, the best Archetype at withstanding damage. |
Ice Armor was balanced around the idea of being an aggro holder, and as such, has the largest amount of native non-mez pbaoe taunts. While all other tank sets only get one aura with a taunt component, Ice Armor gets a Taunt on Chilling Embrace, a taunt on Icicles, and yet another taunt on the PbAOE Energy Absorbtion. Only Dark comes close with taunt effects on Death Shroud, Dark Regeneration, Cloak of Fear, and Oppressive Gloom. Although, as mentioned, Oppressive Gloom and Cloak of Fear's mez effects tend to work against Taunt.
To compensate for this massive amount of aggro holding power, Ice Armor is one of the only sets that can reach soft-cap to smashing lethal on it's own: http://zerias.blogspot.com/2008/04/c...ace-build.html

Now bring this over to the scrapper side. Knock 30% off the Ice Armors defense values. Is the problem clear now?
There's a very good reason why the Defense Only Scrapper / Brute Set, Super Reflexes, gets elude, scaling resists as HP drops, and no taunt aura. The Brute Defense Only set Energy Aura also lacks any taunt aura, although Energy Drain contains a taunt component.
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Okay, I know what the next response is: but the developers tested Ice on brutes?!?!
Well, okay. Yes. Brutes also get a much higher HP cap, something the Hoarfrost power really helped towards. Villains also started out with the defense sets Cold Domination and ForceField, which would have helped boost defense only brutes to soft-cap levels.
It's also generally accepted by the Brute Players that I talk to that the defense only sets Energy Aura and Super Reflexes need IO help.
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Getting back to the main point. You won't see Ice on Scrappers because of what makes Ice Work. As a set, it works against Tanks because of the defense scaling and the hp levels. The power set would need a complete overhaul to handle the addition of damage auras on a scrapper frame against SO's.
I'm actually more interested in seeing Ice Armor for Scrappers. I want to make a Spines/Ice so badly.
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Samuel_Tow: Your avatar is... I think I like it

ice armor and energy aura. especially EA.
I've never been big on proliferation, but if I was gonna get anything, it'd be EA for scrappers.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
So, the job of the Tank is to take damage for the team. The job of the scrapper is to dish damage out. Many of the early game sets were built around these simplistic concepts. For example, Dark Armor. On a scrapper, Dark Armor's collection of mez effects and ultra-strong heal enabled a dark scrapper to get into a middle of a mob, hit hard, and then get out, basically a proto-stalker. When the set got ported to tanks, the set really didn't work. The mez effects that bought scrappers time to launch attacks would break aggro trains and make mob control difficult on tanks.
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Although, as mentioned, Oppressive Gloom and Cloak of Fear's mez effects tend to work against Taunt. |
To compensate for this massive amount of aggro holding power, Ice Armor is one of the only sets that can reach soft-cap to smashing lethal on it's own: [url]http://zerias.blogspot.com/2008/04/coh-ice-mace-build.html |
There's a very good reason why the Defense Only Scrapper / Brute Set, Super Reflexes, gets elude, scaling resists as HP drops, and no taunt aura. The Brute Defense Only set Energy Aura also lacks any taunt aura, although Energy Drain contains a taunt component. |
It's also generally accepted by the Brute Players that I talk to that the defense only sets Energy Aura and Super Reflexes need IO help. |
And except SR, all defensive armors on Brutes/Tankers/Stalkers need IO help to softcap (well even SR with CJ+Weave+Maneuvers need an extra 1.1%), it's not like Ice Armor would be gimped because it would need some IOs to sofcap a scrapper.
So while I understand the devs may want to keep Ice Armor to Tankers like they may want to keep Ninjitsu exclusive to Stalkers, I fail to see why it wouldn't work.
Ice Melee would be fantastic for scrappers. Frost & Frozen Aura (i.e. Foot Stomp w/a worthless sleep) at scrapper levels would make for some very nice AoE damage. It wouldn't be as good as Fire or Spines, but would offer some nice mitigation in exchange. IM would blow away sets like BS, DM & MA for farming or just generic AoE kill times. IM would however absolutely scrape the bottom of the barrel for Pylon results.
An Offensive Guide to Ice Melee
I agree with dave_p, although I have issues with Ice Melee (cmon, give GIS Clobber numbers for dmg, end and rech, and Frozen Aura 'deserves' Footstomp radius).
It would be a great AoE set with mitigation in Ice Patch and the only scrapper set with a hold (Right? Or is there another? I can only recall fear in Touch of Fear, Stuns in MA and Thunderstrike and KD in other sets). Hey you could hav two holds with the epic one!
So, the job of the Tank is to take damage for the team. The job of the scrapper is to dish damage out.
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The Tanker is an irresistible force combined with an immovable object. This Archetype can take and dish out all sorts of damage. |
The Scrapper is resilient, though, and after the Tanker, the best Archetype at withstanding damage |
Next time, make sure what you quote actually support your narrow-minded view of the game. =P
To the OP: I'd love to see ice melee and armor for both scrappers and brutes.
"It's a scrapper. If he can't handle it, no one can." -BrandX
Ice Armor was balanced around the idea of being an aggro holder, and as such, has the largest amount of native non-mez pbaoe taunts. While all other tank sets only get one aura with a taunt component, Ice Armor gets a Taunt on Chilling Embrace, a taunt on Icicles, and yet another taunt on the PbAOE Energy Absorbtion. Only Dark comes close with taunt effects on Death Shroud, Dark Regeneration, Cloak of Fear, and Oppressive Gloom. Although, as mentioned, Oppressive Gloom and Cloak of Fear's mez effects tend to work against Taunt.
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Way to not know what you're talking about
Well thanks for your thoughts all, even though I do not need to be told the difference between a tank and a scrapper. as one of you seem to think. but thanks for the info anyway.
Another reason why ice melee would be nice for me is to have something that matchs that ice shield we have.
Well thanks for your thoughts all, even though I do not need to be told the difference between a tank and a scrapper. as one of you seem to think. but thanks for the info anyway.
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I wouldn't play Ice Melee on a scrapper because I think it's still subpar as a set (as I posted, GIS should have Clobber numbers at least and Frozen Aura should have Footstomp radius, then it'd be a set I'd love to try), but it would be a welcome proliferation by a lot of people.
Ooooo that'd be awesome. Unlimited end, capped defs with a few IOs, double damage auras, taunt aura, I bet it would be a great farmer too. I'd love a fire/ice scrapper because my Ice Armor/Fire tanker is the only one I find the damage acceptable.. Now on a scrapper, wow...
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Seriously, when I had to tank in the sky raider SF on my Stone Melee/Elec (I really had to do it, the squishies were getting hammered bad), I was spamming Fault (stun+knockdown) because /Elec on SOs (and before energize existed) isn't exactly OMGTanker material. I had like 10% fury during the whole SF but it went smoothly after I assumed the role.
I really just want this look with the Icicles toggle added. Probably would tone down the other toggles.
Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it

I really just want this look with the Icicles toggle added. Probably would tone down the other toggles.
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Now I want the magic booster and ultra mode just to make a toon with thighs like these lol.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

More than just your feelings will be hurt, that's for sure.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

I would like to see some ice melee for scrappers. having the armor too would be nice but not needed for me. yes I know tanks do have ice powers but I do not want to be everyones meat shield.
What do you think? whould anyone else like to see this?