Drain Psyche


Another_Fan

 

Posted

I want to know what is the best slotting for this power?

At the moment I am thinking about using 5 Doctored wounds and an Acc/Rech from PShifter set, rest of my accuracy will come from the 5 purple sets in build....

Can anyone give me an insight into the workings of this power please?


Consciousness: that annoying time between naps.

 

Posted

There is no single best slotting of Drain Psyche as it depends upon what you're looking for. Are specific IO set bonuses or optimal efficiency of the power most important to you? Do you want/need to circumvent nuke endurance crash?

If you care about optimal efficiency of the power, then frankenslotting is the way to go. Two Efficacy Adaptors (EndMod/Rech + EndMod/Acc/Rech), Performance Shifter (EndMod/Rech), three Touch of Nictus (Heal + Heal/Rech + Acc/Heal) will net you some fair IO bonuses while providing pretty good boost to the power (+48% Acc, 74% EndMod, 92% Heal and 95% Rech). Hitting 8 targets would negate any nuke drain.

If you care more about set bonuses and need ranged defense, go for 6-slotted Numania's. If you need global recharge go 5-slotted Doctored Wounds and consider adding a single accuracy IO. Alternately go full out Efficacy Adaptor if you need endurance more than health.

I'm sure someone who has tinkered more with the power can help you further.


 

Posted

Quote:
Originally Posted by Seraphael View Post
Hitting 8 targets would negate any nuke drain
How easy is this to do? I do the AIM+BU+DP+Nuke combo very often, and this has happened to me only once or twice (negating the nuke, that is). At best it seems unreliable. I'll have to check if I'm frequently hitting 8 targets. Am I doing something wrong? I'm pretty sure I have it slotted for 2 or 3 End mods (can't check atm).


 

Posted

I think i will be using this combo for it...

Performance Shifter ACC / RECH
Performance Shifter ACC / RECH / ENDMOD
Efficacy Adaptor ACC / RECH / ENDMOD
Touch of Nictus ACC / HEAL
Numina Conv HEAL / RECH
Doctored Wounds HEAL / RECH


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
I think i will be using this combo for it...

Performance Shifter ACC / RECH
Performance Shifter ACC / RECH / ENDMOD
Efficacy Adaptor ACC / RECH / ENDMOD
Touch of Nictus ACC / HEAL
Numina Conv HEAL / RECH
Doctored Wounds HEAL / RECH
Are you going for bypassing nuke crashes ? Or do you want general utility ? Also just how much recharge does your build have ?

If you are going for bypassing the nuke crash you actually need maximum end mod and you have to hit 7 targets to manage it (6 is doable with other sources of recovery).

If you are going for general use it doesn't need any sloting for end mod at all, 5 targets will give you nearly 8 end/sec recovery without any other sources.


 

Posted

I have this slotted on my Ice/MM:

Level 20: Drain Psyche -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25), Numna-Heal(25), Numna-Heal/Rchg(27), Efficacy-EndMod/Acc(27)

Enhances about 70% acc, 70% end, 56% heal, 90% rech. Slight HP bump, 1.5% recovery and 22% regen for bonuses. Might not be optimal, but works pretty well.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Planned for my DP/MM blaster:

5 heal/rech and one acc/end/heal.

Crashless nuke so no need for slotting for endmod as even 2 foes hit provides ample recovery over my normal baseline. Instead it will be slotted to heavily debuff a target(s) regen and buff my regen. Capped S/L defense, inspiration use and teammates plus the regen provided should make her very hard to kill. On test with similar heal enhancement I've seen my total regen climb to over 80 hp/sec while teamed and fairly consistently reach 40 to 50 hp/sec while soloing.

High global accuracy yields a final hit chance (prior to debuffs and defense concerns) of 93% vs +4's without using Concentration prior to Drain Psyche (which would be unusual). The regeneration debuff to the target is nearly that of Lingering Radiation (-490% vs -500%) while additionally debuffing their recovery by 250%.


 

Posted

This will be my slotting for my DP/MM's build. Aimed at maximum regeneration and recharge

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Dual Hero: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Pistols

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Chance of Damage(Negative)
  • (7) Achilles' Heel - Chance for Res Debuff
Level 1: Subdual
  • (A) Gravitational Anchor - Accuracy/Recharge
  • (21) Gravitational Anchor - Chance for Hold
Level 2: Dual Wield
  • (A) Decimation - Accuracy/Damage
  • (27) Decimation - Damage/Endurance
  • (31) Decimation - Damage/Recharge
  • (43) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge
Level 4: Mind Probe
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (40) Luck of the Gambler - Recharge Speed
Level 8: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
Level 10: Swap Ammo
Level 12: Swift
  • (A) Run Speed IO
Level 14: Health
  • (A) Numina's Convalescence - Heal
  • (15) Miracle - +Recovery
  • (15) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Regenerative Tissue - +Regeneration
Level 16: Concentration
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (17) Adjusted Targeting - Recharge
Level 18: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
Level 22: Drain Psyche
  • (A) Doctored Wounds - Heal/Recharge
  • (25) Performance Shifter - Accuracy/Recharge
  • (34) Numina's Convalescence - Heal/Recharge
  • (36) Theft of Essence - Accuracy/Healing
  • (36) Touch of the Nictus - Accuracy/Healing
  • (37) Efficacy Adaptor - Accuracy/Recharge
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Gladiator's Armor - TP Protection +3% Def (All)
Level 26: Executioner's Shot
  • (A) Decimation - Accuracy/Damage
  • (27) Decimation - Damage/Endurance
  • (45) Decimation - Damage/Recharge
  • (46) Decimation - Accuracy/Endurance/Recharge
  • (48) Decimation - Accuracy/Damage/Recharge
Level 28: World of Confusion
  • (A) Coercive Persuasion - Confused/Recharge
  • (29) Coercive Persuasion - Accuracy/Confused/Recharge
  • (29) Coercive Persuasion - Accuracy/Recharge
  • (31) Coercive Persuasion - Confused/Endurance
  • (31) Coercive Persuasion - Contagious Confusion
Level 30: Weave
  • (A) HamiO:Enzyme Exposure
  • (37) HamiO:Enzyme Exposure
  • (37) Luck of the Gambler - Recharge Speed
Level 32: Hail of Bullets
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Piercing Rounds
  • (A) Ragnarok - Damage
  • (36) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Flash Freeze
  • (A) Fortunata Hypnosis - Sleep/Recharge
  • (45) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (45) Fortunata Hypnosis - Accuracy/Recharge
  • (46) Fortunata Hypnosis - Sleep/Endurance
  • (48) Fortunata Hypnosis - Chance for Placate
Level 47: Frozen Armor
  • (A) HamiO:Enzyme Exposure
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Recharge Speed
Level 49: Hibernate
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Defiance
Level 4: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by nightowl317 View Post
How easy is this to do? I do the AIM+BU+DP+Nuke combo very often, and this has happened to me only once or twice (negating the nuke, that is). At best it seems unreliable. I'll have to check if I'm frequently hitting 8 targets. Am I doing something wrong? I'm pretty sure I have it slotted for 2 or 3 End mods (can't check atm).
You can't negate the crash to 0*, but you can have enough recovery where the -recovery debuff is overcome so you don't remain flatlined.

The nuke should hit you with -16.7 end/sec and we recover 1.67 base so we need to overcome 15.03 negative end/sec. So if you hit 8 targets with:
unslotted DP = 10.02 eps recovery
1 end mod IO = 14.27 eps (this + stamina will let you start recovering, but quite slowly)
2 end mod IO = 18.37 eps (this should keep you trucking along nicely)

The aoe isn't that big though so hitting 8 can be a bit tough. 7 will let you recover through it, but 6 hit (with 2 end IO's) probably won't. Or at least not much. It is a good idea to switch buff display to numeric stacking (if it isn't already) so you know how many you have actually hit and whether you'll need further blue assistance.

*You can occasionally not crash to zero if perf shifter procs at precisely the right time. Pretty rare though


 

Posted

Quote:
Originally Posted by Frosticus View Post
You can't negate the crash to 0*, but you can have enough recovery where the -recovery debuff is overcome so you don't remain flatlined.

The nuke should hit you with -16.7 end/sec and we recover 1.67 base so we need to overcome 15.03 negative end/sec. So if you hit 8 targets with:
unslotted DP = 10.02 eps recovery
1 end mod IO = 14.27 eps (this + stamina will let you start recovering, but quite slowly)
2 end mod IO = 18.37 eps (this should keep you trucking along nicely)

The aoe isn't that big though so hitting 8 can be a bit tough. 7 will let you recover through it, but 6 hit (with 2 end IO's) probably won't. Or at least not much. It is a good idea to switch buff display to numeric stacking (if it isn't already) so you know how many you have actually hit and whether you'll need further blue assistance.

*You can occasionally not crash to zero if perf shifter procs at precisely the right time. Pretty rare though

How high could you slot your End with Accolades and IO bonuses? If you could get it over 121 (and be full at the time you trigger it) you might be able to overcome the End Cost and -100.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
How high could you slot your End with Accolades and IO bonuses? If you could get it over 121 (and be full at the time you trigger it) you might be able to overcome the End Cost and -100.
Quote:
Originally Posted by Carnifax_NA View Post
How high could you slot your End with Accolades and IO bonuses? If you could get it over 121 (and be full at the time you trigger it) you might be able to overcome the End Cost and -100.
Somewhere buried in the forums was (is?) a post concerning Heat Loss and nuke crashes. As I understand it and remember from that thread you can't ever stop the nuke from zeroing out your end bar no matter how high you get your max endurance (i.e. its -100% not -100 end). What having ever increasing max endurance will do is increase the likelyhood of server tic(s) of endurance will occur prior to your power(s) charging their end cost ... and as result not cause a toggle drop on that power.

The highest Max End I've had in a build so far, with accolades, is 130.3 ... on a Sonic/Rad >>> 3 Imp Arm sets, 2 Deci's (5*+2.25), 3 GotA, 2 Eradicates (5*+1.8) plus accolades.

EDIT: Found it, the thread is entitled "Clarifying Heat Loss" in the Defenders section ... I'm clueless to how to go about providing a link here but it was buried a few pages deep when I did a search for "Heat Loss"