How about this for time bomb
/Signed
Time Bomb with Remote Detontator (Toggle)
Sounds Wicked, I would even accept an end hit placing the device, well you have to place and arm it carefully as you want to avoid [Self Destruct]ion.
Something like 50% end hit on deployment, none for timeout/detoggle detonation...
It could even have a mild self damage component if you get interupted and it goes Boooom.
I vote for increased recharge on both Time Bomb and Land Mine, in exchange for removal of the interrupt. At least then we can toe bomb.
Also...
Time Bomb with Remote Detontator (Toggle) |
Timebomb helped me by reducing actual fight duration. You could have a group in theory that you have an expected life expectancy of 15 secs but the group versus you could have a life expectancy of 20. You would take 20 secs in killing them but they would have 15 secs in killing you. Timebomb lets say would damage them without you being attacked and therefore lower their life expectancies. On its own not likely, but stacked with trip mines - likely. So it was never the worst ingame. The worst ingame is something far worse, probably a passive everyone skips.
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Maybe im just on the wrong server to see it or something, but iv yet to meet a mid to high level Blaster that can wipe a mob in under 20 seconds.
Doesnt mean they dont exist, but if they did, people wouldnt make Fire/Kin Controllers and Elec/SD Scrappers to farm with vs a Blaster like that.
Also id like to address that Time Bomb isnt about DPS.In fact, the games not entirly geared towards DPS either way.The only time iv seen DPS or chains matter is in a AV fight.The rest of the time its a none issue.Tactics and how you use a power matter more then DPS.
Its nice to calculate stuff to see whats strongest if it was in a perfect world or setting, but thats hardly ever the case.Playing style effects a build far more then DPS does.
If DPS ruled CoX, then people would never play anything past Blasters and Brutes.Ever.However if you go along the lines of thinking your survivability means more then your DPS does.(People call me a Troll over this.....)
The thinking behind this is things like someone picking a Defender to solo with over a Blaster.Why?Because that Defender (When played by a decent to half skilled player atleast) can solo high number mobs and survive it vs that Blaster that face plants after killing half the mob on a solo run.
Iv yet to meet a Blaster that can solo what 1 of my Defenders can.Im sure somewhere a 2-6 billion dollar IO Blaster build can do it just as well as my Defenders, but thats 2-6 Billion I didnt have to spend to solo.
Time Bomb is not a bad power.Its just not favored by players much because most dont want to have to think while playing.DPS be damned, its the only Blaster set iv used that allowed me to solo 8 man missions.Most Blasters cant even say that without a IO build.
I wouldnt mind seeing Time Bomb replaced by an RPG or some other rocket launcher lol. However, I do think it should be something more along the lines of a demo-charge like C-4. Since I highly doubt the devs will make any changes to Time Bomb in the next 2 years (think how long it took for Gun Drone to get a change), at least put a huge stun on it with a remote trigger. This would absolutely create better synergy on teams for a /Devices blaster. Since Issue 1 I have never taken either Gun Drone not Time Bomb on any of my Devices blasters.
Speaking from a soldier's point of view, I would love to see a remote demo-charge replacing Time Bomb. I would also be happy with time bomb having a massive stun (as should trip mines having minor stun potential with the KB it already has, but that is a whole different wish list). I may be more concerned with how things work in real life than in the concept of the game, so I know I have a skewed perception of performance for devices. I still think highly of the set when it is being used by competent players that dont rely on alpha strikes.
Some cool ideas in this thread. Polish the ideas up and we may catch a developer's eyes lol.
A whole bunch of 50's.
...little or no improvement at a significant cost, and for Time Bomb it wouldn't address any of the issues that make it problematic.
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It would also allow people to plant Time Bomb mid-fight with the knowledge that it will indeed go off, instead of wasting time. It's a buff. Is it an excellent buff? No. But what do you want out of Time Bomb, a second nuke?
In other words this is a pretty bad suggestion. |
@Fire Minded
I do not mean to infer that this game is all about DPS. That was never my argument. Often you need control, buffs, debuffs, what have you.
However, of all the AT's in the game, a good portion of what a Blaster does is DPS, so it's not at all irrelevant to look at, and from a DPS standpoint Time Bomb is really, really, really bad. Assuming you have adequate stealth, as it is either that or defense if you plan to use Time Bomb effectively at any point in your life, it takes you 9 seconds just to set up the bomb. That's 9 seconds of *anything else* you could have been doing. After that, it takes another 15 seconds for the bloody thing to even go off, a total of 24 seconds before anything has even happened.
in Twenty Four seconds I guarantee you that any other Blasters I had, including other /dev's, will have greatly exceeded any damage you could have done.
Sure, I guess if you wanted to optimize your Damage while using this thing you could stand in close proximity of it and fire off your attacks, but that opens up new problems such as being right in the middle of those icky powerful melee attacks, and even then, that's still 15 seconds of fighting before your bomb goes off and saves you, at which point you probably don't even need it anymore.
As it stands, Trip Mine > Time Bomb for nearly every situation I can think of. I would love to be proven wrong on that, but I don't really think I will be.
@Miyabi
/jranger.
It is not difficult to Toe Bomb with Trip Mine as it is. Increasing the recharge by 10s to get rid of the interrupt of 4s is a net loss in my book.
As an aside, am I the only one who really *doesn't* like the change to Gun Drone? Before I could throw it out during an AV fight, now it just follows me around messing up my Trip Mine routine. I actually dropped the power *after* they changed it to be "better".
Someone earlier said
I think time bomb has a nuke-level damage. There are nukes that do more damage than time bomb, but there are also nukes that do similar damage. Since there is no risk to set up a time bomb, and it does not drain your end completely, time bomb is designed to be difficult to use. If it can be detonated at will with no major downside, then it needs to be lower in damage. (But you can't make it lower in damage because of trip mine) |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
As it stands, Trip Mine > Time Bomb for nearly every situation I can think of.
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It is not difficult to Toe Bomb with Trip Mine as it is. Increasing the recharge by 10s to get rid of the interrupt of 4s is a net loss in my book. |
With some recharge, even mediocre (50%) recharge from anything, that ten second recharge increase drops considerably. It was only a suggestion. One of many.
As an aside, am I the only one who really *doesn't* like the change to Gun Drone? |
In a team scenario, sans AoE spamming enemies, yes, toe bombing is achievable. In a smaller team setting, and/or being hit by everything's spray and pray, it turns into a "where'd my end go, lol" like Electric Armor pre-Energize with Aid Self. And Snipes. *twitch* With some recharge, even mediocre (50%) recharge from anything, that ten second recharge increase drops considerably. It was only a suggestion. One of many. |
Some, perhaps masochistic, side of enjoys using it during combat. Even on my controller I was not quite as aware of what the enemies could do and what my team mates could allow me to do as I was playing a /Dev Blaster.
Other than that, I usually try to run ahead of my team after my AOE cycle to set up the bomb. I feel very much like some kind of suicidal AOE stalker on my /dev. Then again, if you aren't feeling joyfully suicidal while playing a blaster, you're doing something wrong.
I like the OP's remote explosives idea, it really would bring the idea of trapping to good use.
However if you want to use the current time bomb the best way is to pick psy with it and use mass hypnosis, run into mob and place your bomb then stand back and watch the fireworks.