Could use some help picking a toon for a duo if you have time


Ahmon

 

Posted

My fiance is in the mood to create a new toon and decided she was going to make a kin. Yes for me! That means I get my own pocket kin

The question is, what do I do with it?

I know I want to run a Tank or Scrapper, and I also know I want Willpower (favorite set, what can ya do?). However, I'm just not sure what to stick on top of that.

I know I want a set that is good in the AoE department, considering the size of the groups she likes to toss me into taking them out one by one would make the group very dull very fast. I hate cones, so that takes a lot of options out and leaves me, unless I'm mistaken, with these:

Tanker
-Fire
-SS
-Stone

Scrapper
-Fire (/sad combustion is gone)
-Spines

Fire Tanks start some AoE pretty early in and it only gets better, not as much damage as a Fire Scrapper of course, but survives better and has 2 AoE vs the 1 for Scraps. Fire scrap also doesn't start to AoE until 18, which isn't that bad.

Super Strength in tanks I tend to avoid like the plague honestly, I just dislike the reliance on Rage. I've seen it become a scary powerful set but it just never appealed to me.

Stone Tanks don't start to AoE until 35 >.> so I'm not so sure this is even a realistic option.

Spines Scrapper starts AoE at level 2 (yay) and it's a fairly nice AoE to boot. I honestly have no experience with Quills however so have no idea if it really adds a lot to the set for AoE.

Basically, unless I'm missing something, Fire Tanks and Spines Scrappers would be the two go-to sets for melee AoE, especially with a happy little pocket kin.

Now, I've played a willpower tank in the ~35 range and I basically feel immortal. I'll admit the killing is a little on the slower side, but it was very steady, with my only near-death experience being a massive group of CoT ghosts that managed to debuff me into near oblivion.

Never seen Willpower on high level scrappers however since I always stop playing them. I just feel frail, and the kill them before they kill you idea never seems to end with them being the ones dying, maybe because I'm just accustomed to the play style of a tank and not a scrapper. I've heard they get plenty immortal eventually, but not sure how true it is.

Anyway, as far as budget goes (since this tends to be a factor), I have ~40-50,000,000 influence. However, most of the time I'll be sticking to generic IO's.

Anyway, I've rambled enough, toss me some opinions if you have the time.


 

Posted

I find your reasoning to be spot on. It seems like you'd enjoy the WP/Fire most so you should probably go with that.

Quills adds a lot to AoE damage, not as much as typical damage auras in secondaries, but still a great boost. That said, the best AoE in Spines (Throw Spines) is a cone, so if you dislike these it's best to avoid Spines.


 

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Quote:
Originally Posted by Nihilii View Post
I find your reasoning to be spot on. It seems like you'd enjoy the WP/Fire most so you should probably go with that.

Quills adds a lot to AoE damage, not as much as typical damage auras in secondaries, but still a great boost. That said, the best AoE in Spines (Throw Spines) is a cone, so if you dislike these it's best to avoid Spines.
The big problem with cones for me tends to be the size of the spawns. We always fight max sized spawns, so after an initial volley I tend to be completely surrounded. After that I have to bunny hop around, try to climb my way out of mobs to reposition for cones while they charge me, sometimes going after my fiance if I happen to time the jump badly and she smacks the ones that just left my taunt aura...

Just a pain in the butt :P


 

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Beneifts of my 2 choices....

Scrapper - will benefit more from fulcrum shift having a higher damage output and the chance to Crit on evert attack, Fire Melee is super fun and with Speedboost FireSwordCircle will be up very often and with Blaze Mastery from your epic power selection you will also have Fireball. Works themeatically and the dmg will be wow.

Tanker - Obviously Willpower is more effective on a tank, because the regen and +hp powers are more noticable due to them working off %'s of base Health. Of which a tank has alot more... My suggestion for Tank attacks would be SuperStrength, with Rage and Footstomp you are gonna be throwing mobs about with little concern whether you need to watch your Blue and Yellow bars. As for Epic Stalagmites is another nice AoE with a stun included, with Stamina Quick Recovery and a Kin you are not going to need Phsyical Perfection that I would usually advise to tanks.


Hope this helps.


Consciousness: that annoying time between naps.

 

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Quote:
Originally Posted by Donna_ View Post
Beneifts of my 2 choices....

Scrapper - will benefit more from fulcrum shift having a higher damage output and the chance to Crit on evert attack, Fire Melee is super fun and with Speedboost FireSwordCircle will be up very often and with Blaze Mastery from your epic power selection you will also have Fireball. Works themeatically and the dmg will be wow.

Tanker - Obviously Willpower is more effective on a tank, because the regen and +hp powers are more noticable due to them working off %'s of base Health. Of which a tank has alot more... My suggestion for Tank attacks would be SuperStrength, with Rage and Footstomp you are gonna be throwing mobs about with little concern whether you need to watch your Blue and Yellow bars. As for Epic Stalagmites is another nice AoE with a stun included, with Stamina Quick Recovery and a Kin you are not going to need Phsyical Perfection that I would usually advise to tanks.


Hope this helps.
I suppose my only concern is the ability of the scrapper to go swimming in mobs. Can a /WP scrapper survive the same kind of maxed out spawns a tank could with basic IO's? I would love to take the super-damage route, I just want to know if I'll live through it o.o;

The only thing stopping me from taking Super Strength is, like I mentioned, I really dislike the reliance on Rage. When it's up your god, when it's down your pretty weak, and you have to get item sets to make sure both are up permanently.

MIDS makes it a bit of a tossup. Tanker has 500 more HP and ~12% more smashing/lethal defense, other defense numbers are pretty negligible. That is certainly a lot of HP though...

On the other hand, FSC does ~100 more damage on a scrapper with crit chance. T_T Why must choosing be hard?


 

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I dont think you'll get full benefit of your pocket kin with /wp. As it doesnt need endurance and +recharge from speed boost wont help anything in /wp either.

dark armor on the other hand will benefit greatly from a pocket kin.
Its an end *****. ID will fill the knockback hole of /da and fulcrum'd deathshroud is beastly.

just my 2 inf.


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Quote:
Originally Posted by Phoebe_Ponderas View Post
I suppose my only concern is the ability of the scrapper to go swimming in mobs.
Dark regen will enable you to jump into almost any spawn and scoff off any damage.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by JamMasterJMS View Post
dark armor on the other hand will benefit greatly from a pocket kin.
I'll second that. I duo'd my kin with a friend's spines/dark several times and it's a sick combo. The stun aura in DA also helps make things quite a bit safer for the kin.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

/WP might not be the most efficient but it's still my favorite set for taking on giant mobs. /Dark Armor is an option I suppose but I would really prefer to hold off on it until I have a much bigger budget to blow.


 

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Have you given a thought to an Electric Melee / Shield Scrapper? You'll have plenty of AoE, the Kin to help recharge your massive attacks, and the heal to keep you from splatting before you get soft-capped Defense.

Or Claws / Dark for all sorts of scrappy fun.


 

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Quote:
Originally Posted by Phoebe_Ponderas View Post
/Dark Armor is an option I suppose but I would really prefer to hold off on it until I have a much bigger budget to blow.
That's what the Kin is for. Massive recharge and recovery is basically what you'd get fully purpled out.


 

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Originally Posted by JuliusSeizure View Post
That's what the Kin is for. Massive recharge and recovery is basically what you'd get fully purpled out.

I second Dark Armor. It benefits tremendously from Kinetics.


 

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Quote:
Originally Posted by Phoebe_Ponderas View Post
The only thing stopping me from taking Super Strength is, like I mentioned, I really dislike the reliance on Rage. When it's up your god, when it's down your pretty weak, and you have to get item sets to make sure both are up permanently.
That's really not an issue with Super Strength. If you enhance it for recharge, you don't even need any global recharge to keep it up. Merely putting a Force Feedback proc in Foot Stomp will let you double stack it with ease.


 

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Id say spines/dark or fire/sd. Reasons:

Spines is weaker alone, but with FS and Siphon Power, should be great. Plus AoE.
/Dark, is an end hog, but with SB and Transference you should be great.

Fire scrap has awesome damage, not to mention FS and some AoE.
/SD, with some sets and getting to melee def soft cap, you can jump in the middle of anything just about. Plus, you got a good heal coming. And with SC and FS, you can just about 1 shot x8 mobs.