Feedback on this Night Widow build please


devil dingo

 

Posted

SO I have a fortunata that's mostly kitted out (need a couple uniques) and I'm looking at doing an alternate Night Widow build for perma ML, team buffs, and great soloability maybe AV killer if possible. This is what i've come up with so far.

The recharge is sitting around 87% and all defenses are around 48% without mask presence on.

Any suggestions?

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Venom's Kiss (Live) Night Widow: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership

Villain Profile:
Level 1: Poison Dart -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(3), Entrpc-Dmg/Rchg:35(3), Entrpc-Dmg/EndRdx/Rchg:35(5), Entrpc-Heal%:35(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:35(A)
Level 2: Strike -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(25), Mako-Dmg/Rchg:35(33), Mako-Acc/EndRdx/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:35(34), Mako-Dam%:35(36)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx:35(A), RedFtn-Def/Rchg:35(15), RedFtn-EndRdx/Rchg:35(17), RedFtn-Def/EndRdx/Rchg:35(17), RedFtn-Def:35(19), RedFtn-EndRdx:35(19)
Level 6: Hover -- Zephyr-Travel:35(A), Zephyr-Travel/EndRdx:35(7), Zephyr-ResKB:35(7), Flight-I:35(9), Flight-I:35(43)
Level 8: Follow Up -- C'ngImp-Acc/Dmg/Rchg:35(A), C'ngImp-Dmg/EndRdx/Rchg:35(9), C'ngImp-Acc/Dmg/EndRdx:35(11), C'ngImp-Dmg/Rchg:35(11), C'ngImp-Dmg/EndRdx:35(13), T'Death-Dam%:35(13)
Level 10: Indomitable Will -- RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(42), RctvArm-ResDam/EndRdx/Rchg:35(42), RctvArm-ResDam/Rchg:35(42), RctvArm-EndRdx:35(43)
Level 12: Swift -- Flight-I:35(A)
Level 14: Health -- Numna-Regen/Rcvry+:35(A), Mrcl-Rcvry+:35(15), Mrcl-Heal:35(50)
Level 16: Tactical Training: Assault -- EndRdx-I:35(A)
Level 18: Lunge -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(34), C'ngImp-Dmg/Rchg:35(36), C'ngImp-Acc/Dmg/Rchg:35(36), C'ngImp-Acc/Dmg/EndRdx:35(37)
Level 20: Stamina -- P'Shift-EndMod:35(A), P'Shift-EndMod/Rchg:35(21), P'Shift-EndMod/Acc:35(21), P'Shift-End%:35(23), P'Shift-EndMod/Acc/Rchg:35(37), P'Shift-Acc/Rchg:35(39)
Level 22: Foresight -- LkGmblr-Def:35(A), LkGmblr-Rchg+:35(23), S'fstPrt-ResDam/Def+:30(25), LkGmblr-Def/EndRdx:35(37)
Level 24: Mental Training -- Flight-I:35(A)
Level 26: Mind Link -- LkGmblr-Def/Rchg:35(A), LkGmblr-Rchg+:35(27), GftotA-Def/Rchg:35(27), GftotA-Def/EndRdx/Rchg:35(29), AdjTgt-Rchg:35(29), LkGmblr-Def:35(40)
Level 28: Mask Presence -- LkGmblr-Rchg+:35(A)
Level 30: Tactical Training: Leadership -- GSFC-ToHit:35(A), GSFC-ToHit/Rchg:35(31), GSFC-ToHit/Rchg/EndRdx:35(31), GSFC-ToHit/EndRdx:35(31), GSFC-Rchg/EndRdx:35(33), GSFC-Build%:35(33)
Level 32: Spin -- Oblit-Acc/Rchg:35(A), Oblit-Dmg:35(39), Oblit-Dmg/Rchg:35(39), Oblit-Acc/Dmg/Rchg:35(40), Oblit-Acc/Dmg/EndRdx/Rchg:35(40)
Level 35: Placate -- EndRdx-I:35(A)
Level 38: Fly -- Zephyr-Travel:35(A), Zephyr-Travel/EndRdx:35(43), Zephyr-ResKB:35(46)
Level 41: Aid Other -- IntRdx-I:35(A)
Level 44: Aid Self -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-Heal:35(45), Dct'dW-EndRdx/Rchg:35(45), Dct'dW-Heal/Rchg:35(45), Dct'dW-Rchg:35(46), IntRdx-I:35(46)
Level 47: Dart Burst -- Posi-Acc/Dmg:35(A), Posi-Dmg/EndRdx:35(48), Posi-Dmg/Rchg:35(48), Posi-Acc/Dmg/EndRdx:35(48), Posi-Dam%:35(50), Det'tn-Acc/Dmg/EndRdx:35(50)
Level 49: Assault -- EndRdx-I:35(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 1: Ninja Run
------------
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 8.31% Defense(Fire)
  • 8.31% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.13% Defense(Melee)
  • 13.6% Defense(Ranged)
  • 13.6% Defense(AoE)
  • 2.25% Max End
  • 32% Enhancement(Accuracy)
  • 67.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 104.4 HP (9.75%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 11%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 12% (0.21 End/sec) Recovery
  • 30% (1.61 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 10% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

For some reason I can't import your build. I'm running Mids 1.601 with database version 1.69204 (11/Sep/2009). Looks like I need to update. I'll do that hopefully remember to take a look again at the build.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

At a casual glance, I don't think that build could take on AVs without insps. Any possible attack chain with the powers/slots chosen would be subpar and might not be end sustainable either.

To improve on that front, my own choices would be to drop Assault for Hasten, trade Poison Dart for Swipe, and slot as to run FU -> Lunge -> Strike -> Swipe gapless and sustainable for at least ten minutes.


 

Posted

Night Widows can lay down the hurt but they are a low HP AT and, outside of pure defense, are largely "defenseless". Yeah folks will say "but scaling resists..." but they are largely worthless. In an AV fight just be prepared for using aid self a lot. Not trying to discourage you from trying, just making you aware.

Also.. no slash or eviscerate? Those are the "big hitters" most folks goto NW for (well, slash is... some ppl don't like eviscerate esp when you have access to spin). I can see if you are wanting a sustained DPS widow, but outside of placate and mental training you can make a fort with the exact same powers (and add in aim to suppliment your follow up and double stacked assaults).

Outside of my personal preferences listed, nice build.


 

Posted

Quote:
Originally Posted by TopDoc View Post
For some reason I can't import your build. I'm running Mids 1.601 with database version 1.69204 (11/Sep/2009). Looks like I need to update. I'll do that hopefully remember to take a look again at the build.
My version of mids is... 1.621, issue 16, database version 16.1147 (03/mar/2010)

Quote:
Originally Posted by Nihilii View Post
At a casual glance, I don't think that build could take on AVs without insps. Any possible attack chain with the powers/slots chosen would be subpar and might not be end sustainable either.

To improve on that front, my own choices would be to drop Assault for Hasten, trade Poison Dart for Swipe, and slot as to run FU -> Lunge -> Strike -> Swipe gapless and sustainable for at least ten minutes.
I'm not great with figuring out sustained attack chains, hence my asking for help here. I figured the extra damage from assault would help compared to only having a single slot left over for hasten. Was shooting for a hasten-less perma ML build so I can just put it on autofire and not worry about having to constantly click hasten when it's refreshed, though I do understand just how nice having hasten refresh everything is!

Would swapping out dart for swipe help without hasten? I took dart for pulling and runners. What would you do different?


Quote:
Originally Posted by Person34 View Post
Night Widows can lay down the hurt but they are a low HP AT and, outside of pure defense, are largely "defenseless". Yeah folks will say "but scaling resists..." but they are largely worthless. In an AV fight just be prepared for using aid self a lot. Not trying to discourage you from trying, just making you aware.

Also.. no slash or eviscerate? Those are the "big hitters" most folks goto NW for (well, slash is... some ppl don't like eviscerate esp when you have access to spin). I can see if you are wanting a sustained DPS widow, but outside of placate and mental training you can make a fort with the exact same powers (and add in aim to suppliment your follow up and double stacked assaults).

Outside of my personal preferences listed, nice build.
Yeah I know they're pretty soft targets While a fort could do the same build they can't perma ML as easily if at all compared to a Night Widow due to Mental Training.

I just didn't have room for slash eviscerate unless I drop the travel power (which i could do but really hate) and I'm not sure where i'd find the slots for another attack? I could probably lose some defense and reduce stamina to 4 slots to gain a couple more slots to juggle around.

Thanks! The build was based on a few in the forums and TopDoc's High End widow build guide, which I know is out of date but still has good info. I'd like to get eviscerate in there somewhere but no idea how :/ What do you suggest?


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Quote:
Would swapping out dart for swipe help without hasten?
It might help even more without hasten than with it. A DPS chain without Hasten would probably use Swipe often, to fill gaps. Poison Dart, with its 1.5s animation (before server ticks are factored in) isn't as good for that purpose.

Then again...

Quote:
What would you do different?
... I took a look at it and I don't think there's a way to make a Hasten-less chain work with only the melee powers. You might want both Poison Dart *and* Swipe.

I'd really recommend Hasten. I know you don't want it, it's just that it does so much for NWs. These extremely quick animations with (relatively speaking) high recharges just beg for +recharge.

Add to that, as Person34 pointed out, NWs haven't a big HP pool. My experience mirrors his, a NW is going to use Aid Self a lot for any non-psy AV fight (and can die easily from two lucky hits in a row). It's really the kind of character where you have to go in with a "kill or be killed" mentality and need as much DPS as possible, because the dice will turn against you if the fight lasts long enough.

In the end, I don't think you should change your build so drastically for AV soloing. It's, ultimately, a tiny portion of what you're going to do. I doubt even the most ardent AV soloers spend more than 10% of their time doing so. Your build would certainly be great for normal soloing and all the other stuff you mentioned.

I see certains things you could change/optimize, though. Slotting Mask Presence and CT: D rather than IW would give you more defense for less slots. You could also put the Steadfast IO in IW then and save another slot. Hover is past the ED cap with Fly slotting, and I don't think you'd notice the 7% difference if you removed one of the Fly IOs.

As for what to do with these slots, you could add some health slotting to Health - while NWs don't get much from regen, they still get something and the more you have the less you'll have to spend time with Aid Self. You could just as well add slots to Lunge, Poison Dart or Spin for procs, recharge or endurance as you see fit, or maybe end reduction to Assault.


 

Posted

OK, a couple of basic comments...

Good thing you listed your goals. I see a lot of requests that just say "make my build better".

The goal of "team buffs" is met by taking all three of the Tactical Training powers. Assault on top of that is a bit END expensive. Personally I wouldn't bother. At most I'd add TT: Vengeance if you like doing the LRSF and stacking Vengeance.

Every IO you have is level 35. You'll have a hard time finding a lot of those redside. The supply just isn't there, or so I've heard. I assume you want those for exemplaring. If so, you'd be better off with 32-33 or 37-38 depending on what you plan on doing (TFs or Oro arcs). And the slightly lower Enhancement values will make hard things like AV soloing even harder.

If you have the Inf for LotGs and full BotZ sets, you can splurge and buy level 50 common IOs. They don't have set bonuses, so there's nothing to lose when you exemp.

You don't mention your budget. Are Purples and PvP IOs beyond it?

As Nihili mentioned, Hover is overslotted. You can drop a slot and hardly notice the difference. Or at least replace one of the common IOs with a Soaring Fly/End.

Remember that BotZ is being rebalanced, so you'll lose some of that Ranged and AoE Defense on Wednesday.

You've got a lot of slots in IW, and you don't get a very big benefit from them. Just a little extra Psi resistance and very little positional defense. You could probably find a better use for those. For example, another slot of Defense in Foresight will completely make up for the set bonuses from Reactive Armor.

I recommend you get the auto-Accolades. The extra HP will really help you survive, and the 10% END will come in very handy. Every little bit helps.

Combat Training: Defensive could use another slot or two of Defense.

Placate???

You could take Mind Link at 24, which would mean it would be available when exemping down to 19. Ever run the Cap SF?

Mask Presence gives Stealth which is only half full Invis. Add a Running or Jumping Stealth IO to Sprint to get full Invis.

In Lunge, replace the Crushing Impact: Acc/Dam with the Dam/End/Rech. You've got +30% ToHit from Follow Up, Mind Link, and TT: Leadership, plus 32% global Accuracy from set bonuses. You'll still hit stuff 95% of the time, except high level things with Defense bonuses.

Personally I would go for Hasten. Strike and Lunge are your heavy hitters, and Follow Up gives you some nice ToHit and Damage bonuses, so you want those cycling as often as possible.

As things stand, you'll probably have a hard time soloing AVs. Your damage is lower than it could be and your END use is a bit high. However any build that has a chance to solo AVs can rip through regular content easily. The only question is how high you want to set your Difficulty.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Thank you for the replies you two. I'd like to address a few things

On Enhancement levels: I do plan on exemping down and yes most of them are not available. I have a good group and have been running ITF/LGTF every night and using merits when needed to buy recipes that I just can't find for sale. I've been shooting for 35's but have taken some 36-38's when needed or 32-34's.

I have one purple set on my Fortunata build but it was inexpensive and I don't have the cash yet for a full purple set. I have about 300mil or so to spend. I broke down and paid (with merits) for a numina's (as I had one) and sold it for the cash . In a nutshell yes purples and pvp io's are beyond me currently.

I have one botz set and am hoping with the nerf they'll come down in price, if not it's just more merits i'll need to spend or farm more tickets
from AE for random rolls. Also I modified my Mids to show the correct BotZ levels since I saw the nerf in closed beta....now if I could figure how to get mask presence to only show the suppressed numbers at all times.

On Powers: I was thinking of the winter's gift resist slow in the other hover slot instead of the second fly IO. Or move the slot to somewhere else.

I reworked the build and moved the slots out of IW and into CT: D and Mask Presence as suggested for the same, if not better defense.

Placate I like for the extra crit and dropping unwanted aggro if needed.

Mind Link...I'll look into swapping that down to 24. That's a good call for the lower level TF.

Mask Presence. I am aware that it's stealth and had already planned on getting a +stealth IO for sprint to give me full invis. just as you have suggested.

Lunge: Good call thanks! I'll do that.

Hasten: I don't really know what I could drop to get hasten in there and would rather avoid it but I do see and know how much it can help.

Assault: I just figured the extra damage buff would help but can drop it without a problem for something else. If I add an attack I'm not sure where I'll get the extra slots from for it?

I wish I could get eviscerate or slash in there but again the VEAT's are so tight on powers its either more attacks and no heals or less attacks and heals. /sigh.

EDIT:

On AV soloing: What do you suggest I change to lower end costs and raise damage? Another attack? Hasten with 1 rech in it in place of assault?


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Messed around with a build earlier for you when I got home, it drops both assaults and adds slash and hasten. It retains the 82.5 global recharge as well, plus has about 100 more hit points and I've doubled your hit point regeneration to 23.5 (you wouldn't belive how nice this can be). However, it's a little more end intensive with a bit less recovery, which was not outlined in your specifications. Widow's are end hungrey to begin with, this would be a friendlier PvE build outside of soloing AVs. However I don't think widows are optimized for soloing most AVs so take it for what it's worth.

Also, take into consideration that later on down the road if you decide to end up with purples and/or PvP IOs you can make a widow into and unstoppable juggernaut (outside of cascading defense failures ---> which is why I always take the "I'm coming after you now and there's nothing you can do to stop me" button known as elude on my widow). You could easily get 120+ global rech and have 3.8+ end/sec recovery with the right sets later on.

I can post the build if you like, might give you some ideas anyway if you decide on going a different direction.


 

Posted

Quote:
Originally Posted by Person34 View Post
Messed around with a build earlier for you when I got home, it drops both assaults and adds slash and hasten. It retains the 82.5 global recharge as well, plus has about 100 more hit points and I've doubled your hit point regeneration to 23.5 (you wouldn't belive how nice this can be). However, it's a little more end intensive with a bit less recovery, which was not outlined in your specifications. Widow's are end hungrey to begin with, this would be a friendlier PvE build outside of soloing AVs. However I don't think widows are optimized for soloing most AVs so take it for what it's worth.

Also, take into consideration that later on down the road if you decide to end up with purples and/or PvP IOs you can make a widow into and unstoppable juggernaut (outside of cascading defense failures ---> which is why I always take the "I'm coming after you now and there's nothing you can do to stop me" button known as elude on my widow). You could easily get 120+ global rech and have 3.8+ end/sec recovery with the right sets later on.

I can post the build if you like, might give you some ideas anyway if you decide on going a different direction.
Please do post the build! I'm very curious what different builds the people who have given advice in this thread would do with the basic one I had at the top of this post.

I have enough endurance issues as it is and nothing irritates me more in this game then my blue bar being molested by some of the stupid high endurance costs on powers. I'd still like to see what you came up with though hehehe


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Linking it below: I usually frankenslot ranged attacks as you can get some crazy benefits out of them, i also added shatter armor as not only does it hit hard but it is a 20 second -20 resist debuff... nice to have when going toe to toe with a heavily lethal resistant boss. Also it'll require mask presence running to cap, on my main widow's build I've underslotted defenses because I can still softcap and it leaves room to slot enhancements elsewhere. If things get tough I pop elude and the 120+ positional + 65% DDR (between elude and forsight) keeps me kicking, er, slashing against any group I've encountered.

And hasten makes -everything- better. You'll only need about 30% more global to perma it.

There's literally dozens of ways to build a NW, this build is different than mine due to me not taking travel powers, but outside of that and a few pricier recipes they are strikingly similar in design.


Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Venom's Kiss: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1: Poison Dart
(A) Devastation - Accuracy/Damage
(3) Devastation - Damage/Endurance
(3) Devastation - Damage/Recharge
(5) Thunderstrike - Accuracy/Damage/Endurance
(5) Thunderstrike - Damage/Endurance/Recharge


Level 1: Combat Training: Defensive
(A) Luck of the Gambler - Recharge Speed
(50) Luck of the Gambler - Defense/Recharge


Level 2: Strike
(A) Mako's Bite - Accuracy/Damage
(7) Mako's Bite - Damage/Endurance
(7) Mako's Bite - Damage/Recharge
(9) Mako's Bite - Accuracy/Endurance/Recharge
(9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(50) Mako's Bite - Chance of Damage(Lethal)


Level 4: Tactical Training: Maneuvers
(A) Luck of the Gambler - Defense/Endurance
(11) Luck of the Gambler - Defense
(11) Luck of the Gambler - Defense/Endurance/Recharge
(13) Luck of the Gambler - Recharge Speed


Level 6: Hover
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(43) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 8: Follow Up
(A) Mako's Bite - Accuracy/Damage
(15) Mako's Bite - Damage/Endurance
(15) Mako's Bite - Damage/Recharge
(17) Mako's Bite - Accuracy/Endurance/Recharge
(17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(50) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10: Indomitable Will
(A) Steadfast Protection - Resistance/+Def 3%


Level 12: Swift
(A) Flight Speed IO


Level 14: Health
(A) Numina's Convalescence - Heal
(19) Numina's Convalescence - +Regeneration/+Recovery
(19) Miracle - Heal/Endurance
(40) Miracle - Heal
(46) Miracle - +Recovery
(48) Regenerative Tissue - +Regeneration


Level 16: Lunge
(A) Crushing Impact - Accuracy/Damage
(21) Crushing Impact - Damage/Endurance
(21) Crushing Impact - Damage/Recharge
(23) Crushing Impact - Accuracy/Damage/Recharge
(23) Crushing Impact - Accuracy/Damage/Endurance


Level 18: Slash
(A) Crushing Impact - Accuracy/Damage
(25) Crushing Impact - Damage/Endurance
(25) Crushing Impact - Damage/Recharge
(27) Crushing Impact - Accuracy/Damage/Recharge
(27) Crushing Impact - Accuracy/Damage/Endurance


Level 20: Stamina
(A) Performance Shifter - EndMod
(29) Performance Shifter - EndMod/Recharge
(29) Performance Shifter - EndMod/Accuracy
(31) Performance Shifter - Chance for +End


Level 22: Foresight
(A) Gift of the Ancients - Defense
(31) Gift of the Ancients - Defense/Endurance
(31) Luck of the Gambler - Defense
(40) Luck of the Gambler - Recharge Speed


Level 24: Mind Link
(A) Red Fortune - Defense/Recharge
(33) Luck of the Gambler - Defense/Recharge
(33) Luck of the Gambler - Defense/Endurance/Recharge
(33) Luck of the Gambler - Recharge Speed


Level 26: Mental Training
(A) Flight Speed IO


Level 28: Mask Presence
(A) Gift of the Ancients - Defense
(34) Gift of the Ancients - Defense/Endurance
(34) Luck of the Gambler - Defense/Endurance
(34) Luck of the Gambler - Recharge Speed


Level 30: Spin
(A) Obliteration - Damage
(36) Obliteration - Accuracy/Recharge
(36) Obliteration - Damage/Recharge
(36) Obliteration - Accuracy/Damage/Recharge
(37) Obliteration - Accuracy/Damage/Endurance/Recharge


Level 32: Aid Other
(A) Numina's Convalescence - Heal
(37) Numina's Convalescence - Heal/Endurance
(43) Numina's Convalescence - Endurance/Recharge


Level 35: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(46) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 38: Aid Self
(A) Doctored Wounds - Heal/Endurance
(39) Doctored Wounds - Endurance/Recharge
(39) Doctored Wounds - Heal/Recharge
(39) Doctored Wounds - Heal/Endurance/Recharge
(40) Doctored Wounds - Heal


Level 41: Mace Blast
(A) Devastation - Accuracy/Damage
(42) Devastation - Damage/Endurance
(42) Devastation - Damage/Recharge
(42) Thunderstrike - Accuracy/Damage/Endurance
(43) Thunderstrike - Damage/Endurance/Recharge


Level 44: Shatter Armor
(A) Crushing Impact - Accuracy/Damage
(45) Crushing Impact - Damage/Endurance
(45) Crushing Impact - Damage/Recharge
(45) Crushing Impact - Accuracy/Damage/Recharge
(46) Crushing Impact - Accuracy/Damage/Endurance


Level 47: Hasten
(A) Recharge Reduction IO
(48) Recharge Reduction IO
(48) Recharge Reduction IO


Level 49: Placate
(A) Recharge Reduction IO


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Conditioning
Level 4: Ninja Run
------------



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Posted

I have an io'd out 50 night widow that i solo'd alot of av's successfuly with. I never understood the need for for a huge amount of recharge on nightwidows. With mental training my global recharge is at 51.25%. Mind link is perma amd i have a fluid attack chain.
I have 2 thoughts i would like to add to the mix.
1) combat training defensive should have more slots for defense

2)The BOTZ io's get nerfed tomorrow. Your going to lose a total of 3% on ranged and aoe defenses. It kinda sux because those are expensive


 

Posted

Ok tried changing the build around with advice given above. I ended up dropping placate for hasten, though I'd like it for the extra crits out of hide, but I know how useful hasten can be for combat. Dropped assault for Slash.

Moved slots around into fort, ml and mask for more defense. Wiggled slash into the build @ 5 slots. Upped the regen/recovery a little bit more and have around 86% global recharge. Enough to keep ML perma without hasten running.

Build is pricy with 4 or 5 lotg +rech Could be far worse with a few purple sets heh.

Is there the possibility of soloing an av with this or is the damage still too low and the end drain too high still? Not that this is the point of the build but I'd like to know if this is more viable for doing such a thing as I've never had an AV soloer before


Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Venom's Kiss (Live) Night Widow: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed

Villain Profile:
Level 1: Poison Dart -- Dev'n-Acc/Dmg:35(A), Dev'n-Dmg/EndRdx:35(3), Dev'n-Dmg/Rchg:35(3), Thundr-Acc/Dmg/EndRdx:35(5), Thundr-Dmg/EndRdx/Rchg:35(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(19)
Level 2: Strike -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(25), Mako-Dmg/Rchg:35(33), Mako-Acc/EndRdx/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:35(34), Mako-Dam%:35(36)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(15), LkGmblr-Def/EndRdx:35(17), LkGmblr-Def/EndRdx/Rchg:35(17)
Level 6: Hover -- Zephyr-Travel:35(A), Zephyr-Travel/EndRdx:35(7), Zephyr-ResKB:35(7), Flight-I:35(9), Winter-ResSlow:35(19)
Level 8: Follow Up -- C'ngImp-Acc/Dmg/Rchg:35(A), C'ngImp-Dmg/EndRdx/Rchg:35(9), C'ngImp-Acc/Dmg/EndRdx:35(11), C'ngImp-Dmg/Rchg:35(11), C'ngImp-Dmg/EndRdx:35(13), T'Death-Dam%:35(13)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+:30(A)
Level 12: Swift -- Flight-I:35(A)
Level 14: Health -- Numna-Regen/Rcvry+:35(A), Numna-Heal:35(15), Mrcl-Rcvry+:35(25), Mrcl-Heal/EndRdx:35(42), Mrcl-Heal:35(50)
Level 16: Tactical Training: Assault -- EndRdx-I:35(A)
Level 18: Lunge -- C'ngImp-Dmg/EndRdx/Rchg:35(A), C'ngImp-Dmg/EndRdx:35(34), C'ngImp-Dmg/Rchg:35(36), C'ngImp-Acc/Dmg/Rchg:35(36), C'ngImp-Acc/Dmg/EndRdx:35(37)
Level 20: Stamina -- P'Shift-EndMod:35(A), P'Shift-EndMod/Rchg:35(21), P'Shift-EndMod/Acc:35(21), P'Shift-End%:35(23)
Level 22: Foresight -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(23), GftotA-Def/EndRdx:35(37), GftotA-Def:35(50)
Level 24: Mind Link -- LkGmblr-Rchg+:35(A), LkGmblr-Def/Rchg:35(27), RedFtn-Def/Rchg:35(27), GftotA-Def/Rchg:35(29), GftotA-Def/EndRdx/Rchg:35(29)
Level 26: Mental Training -- Flight-I:35(A)
Level 28: Mask Presence -- LkGmblr-Rchg+:35(A), LkGmblr-Def/EndRdx:35(40), GftotA-Def/EndRdx:35(42), GftotA-Def:35(42)
Level 30: Tactical Training: Leadership -- AdjTgt-ToHit:35(A), AdjTgt-ToHit/Rchg:35(31), AdjTgt-ToHit/EndRdx/Rchg:35(31), AdjTgt-ToHit/EndRdx:35(31), AdjTgt-EndRdx/Rchg:35(33), Rec'dRet-Pcptn:20(33)
Level 32: Spin -- Oblit-Acc/Rchg:35(A), Oblit-Dmg:35(39), Oblit-Dmg/Rchg:35(39), Oblit-Acc/Dmg/Rchg:35(40), Oblit-Acc/Dmg/EndRdx/Rchg:35(40)
Level 35: Fly -- Zephyr-Travel:35(A), Zephyr-ResKB:35(37), Zephyr-Travel/EndRdx:35(43)
Level 38: Slash -- C'ngImp-Dmg/EndRdx/Rchg:35(A), C'ngImp-Dmg/EndRdx:35(39), C'ngImp-Dmg/Rchg:35(43), C'ngImp-Acc/Dmg/EndRdx:35(43), C'ngImp-Acc/Dmg/Rchg:35(46)
Level 41: Aid Other -- Mrcl-Heal:35(A), Mrcl-Heal/EndRdx:35(46)
Level 44: Aid Self -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-Heal:35(45), Dct'dW-EndRdx/Rchg:35(45), Dct'dW-Heal/Rchg:35(45), Dct'dW-Heal/EndRdx/Rchg:35(46)
Level 47: Dart Burst -- Posi-Acc/Dmg:35(A), Posi-Dmg/EndRdx:35(48), Posi-Dmg/Rchg:35(48), Posi-Acc/Dmg/EndRdx:35(48), Posi-Dam%:35(50)
Level 49: Hasten -- RechRdx-I:35(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:35(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 1: Ninja Run
------------
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.88% Defense(Fire)
  • 4.88% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 8% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 4% Enhancement(Heal)
  • 57% Enhancement(Accuracy)
  • 68.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 128.5 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 9.9%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 18% (0.32 End/sec) Recovery
  • 74% (3.97 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed


Code:
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Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

It is not at bad build and you probably could solo AV's with it but the build is still a bit odd to me.
1st off i would only put 1 slot on hover...5 slots is just a waste. I wouldnt go with the BOTZ sets.....with the changes to the sets that go live today....your ranged and aoe bonus get cut in half. I am assumimg the prices on this set will go down but the extra slots in travel powers are not worth a 1.5 % def bonus.
6 slot TT leadership with the gaussens set. The set is pricey ...but your build allready is pricey....so it will be infamy well spent.
I know its a mattter of taste but i never take the healing pool. I do see people taking the heal for their soa's but i just feel there are better powers to take. I just pop a green when i run into trouble. Instead of the 2 healing powers you could take placate and assault from the leadership pool or combat jumping.
3 slot haste to get the most out of it. If you want to spend alot of infamy on all those LOTG's...thats great but i really feel you dont need them. maybe 1 or 2 .
Will someone please explain to me why nightwidows need so much recharge?? I never saw the need for it....im at 51.25% and i feel that is more than enough. Forts need alot of recharge...night widows don't.


 

Posted

I have 2 more suggestions i forgot in my previous post.
Try to get as close to or at soft cap for all 3 positional defenses before mindlink and mask presence. Soa have no defense debuff resistance so u want to have your defenses over 60% with mindlink running.
If your goal is solo AV's....consider taking elude.You will want if for your endurance. As stated in an earler post...widows are not end friendly at all. Elude will really really help with your end manegment when fighting that tough EB or AV.


 

Posted

Hey DJ! Good luck respecing Vemon Kiss... Um, that is all.

Actually, I'm not sure you need the stealth proc at lvl 35, I think the 50 still works if you are malefactored down... However, getting a lvl 15 proc might be cheaper at the BM, even cheaper than a lvl 50, maybe put in a bid and see if you can get one cheap.


 

Posted

Quote:
Originally Posted by Goldracer View Post
Hey DJ! Good luck respecing Vemon Kiss... Um, that is all.

Actually, I'm not sure you need the stealth proc at lvl 35, I think the 50 still works if you are malefactored down... However, getting a lvl 15 proc might be cheaper at the BM, even cheaper than a lvl 50, maybe put in a bid and see if you can get one cheap.
Not sure if the L50 works for the stealth proc, that's just a default level setting. if i can find a L15 cheaper I'll surely go that route


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

A 50 will work if you mal below 47.
Most proc's do, its the set bonus IO's that don't.


 

Posted

Quote:
Originally Posted by Quatermain View Post
A 50 will work if you mal below 47.
Most proc's do, its the set bonus IO's that don't.
I never remember if they do or don't Good memory refresher there. Thanks.


Quote:
Originally Posted by devil dingo View Post
It is not at bad build and you probably could solo AV's with it but the build is still a bit odd to me.
1st off i would only put 1 slot on hover...5 slots is just a waste. I wouldnt go with the BOTZ sets.....with the changes to the sets that go live today....your ranged and aoe bonus get cut in half. I am assumimg the prices on this set will go down but the extra slots in travel powers are not worth a 1.5 % def bonus.
6 slot TT leadership with the gaussens set. The set is pricey ...but your build allready is pricey....so it will be infamy well spent.
I know its a mattter of taste but i never take the healing pool. I do see people taking the heal for their soa's but i just feel there are better powers to take. I just pop a green when i run into trouble. Instead of the 2 healing powers you could take placate and assault from the leadership pool or combat jumping.
3 slot haste to get the most out of it. If you want to spend alot of infamy on all those LOTG's...thats great but i really feel you dont need them. maybe 1 or 2 .
Will someone please explain to me why nightwidows need so much recharge?? I never saw the need for it....im at 51.25% and i feel that is more than enough. Forts need alot of recharge...night widows don't.
Usually I tend to agree about the healing pool and my Fortunata doesn't have it, however on a melee centric build I have always found a heal a good thing and you can't rely on the right insp dropping for you.

I use hover in missions as my primary movement so I want it to move as fast as possible. I find that the 3d freedom of movement in hover is priceless.

I'm looking at running mindlink perma with a bit of overlap just in case I get slowed, without having to rely on hasten. I'd only use hasten in really tough battles or av fights where I need all my powers back asap. More recharge just means I don't need to use hasten as often and can avoid the end crash on an AT that is already an end pig. I can probably do without a couple of the lotg's and don't plan on having them all in my build right away as I'll be buying some of these items with merits or random ticket rolls.

I'd like to keep placate but it was the easiest power to drop for another attack to have a smoother/harder hitting attack chain.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Quote:
Originally Posted by devil dingo View Post
Will someone please explain to me why nightwidows need so much recharge??
As far as I know, the highest damage attack chain is: Follow Up, Lunge, Slash, Strike, Follow Up, Lunge, Gloom, Strike. It's also the highest END cost attack chain, as higher damage mean higher END cost. That double stacks Follow Up most of the time and uses the heaviest hitting attacks. Unfortunately Slash has a base 16 second recharge, so you need Gloom once in a while. You'll never fit Slash into a 4 attack chain. (I'll have to take a look at the following attack chain and see how it goes: Follow Up, Lunge, Slash, Strike, Gloom.) A simpler attack chain is: Follow Up, Lunge, Strike, Swipe. You have to take either Poison Dart or Swipe at level 1, and Poison Dart is the worse of the two. I usually settle for the simpler attack chain with Swipe because the build is tight, I like simple, and I have too many 5% recharge sets if I take Slash.

So with the simple attack chain, you need to get the 12 second recharge of Follow Up and Lunge down to 3.44 seconds, the real world activation time of the other attacks in the chain. That takes a total Recharge of 349%, which is base 100%, hasten at 70%, slotting for 68.9% (5 Crushing Impacts plus a damage proc), and a global Recharge Reduction of 110%. That also happens to be about what you need to make Hasten permanent.

With lower recharge, you have to use lower damage attacks. With say 68.8% Gloal Recharge Reduction and no Hasten, Lunge and Follow Up will have recharge times of 5.05 seconds, while Slash will be 6.73. Oops, make that a little longer because they aren't level 50 IOs. Djeannie will probably have to use something like: Follow Up, Lunge, Poison Dart, Slash, pause, Poison Dart.

Elude really is godmode for soloing AVs. It gives you 3 minutes of great END recovery plus enough extra Defense and Defense Debuff Resistance to fight Defense debuffers. But you better be done before that 3 minute timer runs out.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304