I've made a mess... and could use your help


AF_Bill

 

Posted

Fellow Scrappers,

I know DM/WP is not a popular build, but I really need help.

Here are my problems:

#1) Endurance: I did not think I would have any endurance issues with QR, Stam and PP all up but I’m wrong.

#2) Recharge – I thought I would be able to have enough recharge to keep shadow punch going, but I was wrong. I just don’t have enough recharge or attacks. When hasten is active it’s better but still not great.

#3) Defense – I’m just taking too much damage. I thought my regeneration would make up for this issue, but for some reason I’m not regenerating as I thought I would.

So, I’m thinking of a makeover. I really like the concept, but I hate frustration.

My guess is I will drop the epic pools all together and maybe even hasten and super jump. However, I would rather keep accuracy and PP. I could grab shadow maul which has a long attack time, which will help with my recharge issue, but I’m not a huge shadow maul fan.

Anyways, my goal for this guy is to be able to enjoy myself. Work has me busy, so I don’t get to play as much as I was before. Honestly, I want the most epic build possible, not because I enjoy “power” but because I like to feel that I accomplished something.

Well, I need to head off to work. If someone has the time to help out I would really appreciate it. If not, I’ll try to work on it some more myself, but I know some of you are experts at this stuff.

Much appreciated:



Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Alstor V'har: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dam%(5), T'Death-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(9), TtmC'tng-EndRdx(9), TtmC'tng-EndRdx/Rchg(11), TtmC'tng-ResDam/EndRdx/Rchg(11)
Level 2: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17)
Level 6: Mind Over Body -- Aegis-Psi/Status(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx(19)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/Rchg(23), Dct'dW-Heal/Rchg(23)
Level 10: Hurdle -- Jump-I(A)
Level 12: Indomitable Will -- Ksmt-ToHit+(A), LkGmblr-Rchg+(25)
Level 14: Health -- Numna-Heal(A), Heal-I(27), Numna-Regen/Rcvry+(29), Heal-I(40), Numna-Heal/EndRdx(42), RgnTis-Regen+(48)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(27), Heal-I(43)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29), Winter-ResSlow(50)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Acc(33)
Level 22: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-EndMod(43), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(50)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(34)
Level 26: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34), Rec'dRet-Pcptn(34), AdjTgt-ToHit/Rchg(46), AdjTgt-Rchg(48)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 32: Midnight Grasp -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Acc/Dmg(39), T'Death-Dam%(39), T'Death-Dmg/EndRdx/Rchg(39)
Level 35: Boxing -- Acc-I(A)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/Rchg(42), RctvArm-EndRdx(50)
Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit(43), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Physical Perfection -- Heal-I(A)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run



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Posted

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Can't remember the best slotting for siphon life, but i'd build it something like that i think.


@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

Posted

Hmm... I'm not an expert on DM, but there are some other things I noticed.

You slotted HPT with +res which gives you roughly +3% res to all types. Considering that some of your defense as a WP is in regen and considering that you have a self heal I'd suggest to slot HPT for +HP instead. If you have the influence try to get 3 Miracle IOs, because that would help with +recovery, too. In your case I would slot HPT for 4 slots total and slot them with 3 Miracle and the Steadfast Protection unique.

Remove the Aegis unique in Mind over Body and replace it with the Res/End/Rchg (unless you have a specific reason – PvP?)

Fast Healing is better than Health. So instead of 6-slotting Health and 3-slotting FH you should do it the other way round. Switch some of the Numinas for Miracle (you get a recovery bonus for 2-slotting Miracle, the HP bonus for 3-slotting Miracle is the same as for 3-slotting Numina) and try to get the Miracle unique (with some patience you should be able to get one for ~100M – I bought 2 for 101M each last week).

Replace the Kismet unique in Indomitable Will with a LotG: Def/End and slot the Kismet unique elsewhere (take the slot from HPT for example).

I don't think you need the 4th slot in RttC. And if you switch the 3 Numina for 3 Miracles it's some more +recovery for a little -regen (to get a comparison: using the same settings I regen 71 HP/sec with 729% regen on my DB/WP while you currently need 811% regen to get 72 HP/sec.)

In Quick Recovery (and Stamina) you should either get a 6th slot to get the +5% recharge bonus or just 3-4 slot them. Spending 4 enhancement slots to get a 5% damage boost is wasting slots, imho. I would recommend to 3-slot with Efficacy Adaptor and optionally adding the Performance Shifter unique (note: if you 4-slot them with Performance Shifter you will loose HP, because PS uses the same bonus for HP as Miracle and Numina). (Another example: on my DB/WP I have 5 slots total in QR and Stamina and no PP and still get a recovery of 251% for 4.61/s. Currently you only have 239% for 4.39/s and use 10 slots + PP.)

Heightened Senses is ok. But I would skip Strength of Will. You could take Conserve Power instead, which would remove your end problems without changing anything else in your build.

The BotZ in Super Jump is something I would only add as an afterthought. It's likely, that you'll find good use for the slots somewhere else.

You should consider using Boxing as a mule to slot Kinetic Combat to get another 3.75% to Def:S/L.

You should reconsider your slotting in Tough. It might be better to invest some or even all of the slots elsewhere to get a good setIO bonus to Def:S/L. At least drop the 5th slot. You really don't need another 1.25% Def:AoE.


 

Posted

Thanks both of you for your help... I'll take a look at those when I get back from work.

Here is something I was working on momenst ago....

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Alstor V'har: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Smite -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dam%(5), T'Death-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Heal-I(11)
Level 2: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17)
Level 6: Mind Over Body -- Aegis-Psi/Status(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx(19)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/Rchg(23), Dct'dW-Heal/Rchg(23)
Level 10: Hurdle -- Jump-I(A)
Level 12: Indomitable Will -- Ksmt-ToHit+(A), LkGmblr-Rchg+(25)
Level 14: Health -- Numna-Heal(A), Heal-I(27), Numna-Regen/Rcvry+(29), Heal-I(40), Numna-Heal/EndRdx(42), RgnTis-Regen+(48)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(27), Heal-I(43)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Acc(33), Efficacy-Acc/Rchg(37)
Level 22: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(36), Efficacy-EndMod(43), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(50)
Level 24: Super Jump -- Winter-ResSlow(A)
Level 26: Maneuvers -- LkGmblr-Rchg+(A)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 30: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), Rec'dRet-Pcptn(37)
Level 32: Midnight Grasp -- T'Death-Dmg/Rchg(A), T'Death-Dam%(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Acc/Dmg(34), T'Death-Dmg/EndRdx(37), T'Death-Acc/Dmg/EndRdx(50)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Amaze-Stun(46), Amaze-Acc/Stun/Rchg(48)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/Rchg(42), RctvArm-EndRdx(50)
Level 41: Soul Drain -- GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit(43), GSFC-ToHit/Rchg(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(46)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Assault -- RechRdx-I(A)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run



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Posted

Quote:
Originally Posted by Effy_On_Malibu View Post
but i'd build it something like that i think.
Are you sure? You removed a lot of defense and resistance and even some regen. And if you run all the toggles you only gain a net endurance gain of 0.2/s, which is not much. I don't think the extra +40% to global recharge can compensate for the loss in survivability.


 

Posted

Quote:
Originally Posted by AF_Bill View Post
Thanks both of you for your help... I'll take a look at those when I get back from work.

Here is something I was working on momenst ago....
I think the addition of Leadership is a good idea. However, I would suggest to 6-slot Tactics with Gaussian IOs and not Soul Drain (because of end costs and the build up proc). 3-slot Maneuvers with LotG: Def/End, Def, Def/+7.5% rchg. Assault is debatable. I would expect an increase in DPS of roughly 5%. The question is, do you have enough recovery to sustain it? And drop the Rectified Reticle unique. You already have FA or Tactics, so it's only good for PvP.


 

Posted

Myriad, are you sure Fast Healing is better than Health? MIDS gives me the opposite, and in a great way.


 

Posted

Quote:
Originally Posted by AF_Bill View Post
Myriad, are you sure Fast Healing is better than Health? MIDS gives me the opposite, and in a great way.
We're sure. Fast Healing is better than Health. And my version of Mids' agrees. 40% regeneration from Health, 75% regeneration from Fast Healing.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Instead of getting some much needed sleep I was working on the build a bit more. Thanks very much for the glances already, especialy Myriad.

Anyways, if people have time please take a look and comment.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(19)
Level 2: Smite -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(7), T'Death-Dam%(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(9)
Level 4: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(11), Mrcl-Heal/EndRdx(11), Heal-I(13), RgnTis-Regen+(13), Heal-I(50)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), Amaze-Acc/Stun/Rchg(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), Amaze-Stun/Rchg(46)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23), Dct'dW-Heal/Rchg(25)
Level 10: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(27)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/EndRdx(29), Heal-I(45)
Level 16: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(29), Mrcl-Heal/Rchg(31), Heal-I(37)
Level 18: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 20: Quick Recovery -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod(33), Efficacy-EndMod/Acc(34)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(48)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 26: Maneuvers -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(37)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 30: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39)
Level 32: Midnight Grasp -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(40), T'Death-Acc/Dmg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dam%(42), T'Death-Dmg/EndRdx/Rchg(42)
Level 35: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(46)
Level 38: Super Jump -- Winter-ResSlow(A)
Level 41: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(43), GSFC-Build%(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit(46), GSFC-ToHit/EndRdx(48)
Level 44: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45), AdjTgt-Rchg(45), AdjTgt-EndRdx/Rchg(48), Armgdn-Dmg/EndRdx(50), Armgdn-Dmg/Rchg(50)
Level 47: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run



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Posted

From reading you guys...don't use the Rectified Reticule unique if you have Tactics? Woudn't they help each other?

Also, the Gaussian proc in Tactics. That sounds killer...if it works. If it does, how does it work as Tactics is a buff for the whole team?

[Thinking about putting Maneuvers + Tactics on my Katana/wp, if it wasn't for the /wp I'd never think of picking up something that heavy ended.]


 

Posted

The Gaussian proc works in Tactics. Once in a blue moon. For a few seconds. Seriously, it makes a pretty small difference. You get the Gaussian proc because you're completing the Gaussian set for defense, not because you're trying to boost your DPS. I'm pretty sure that the proc only buffs you, not the whole team, but I'm not 100% confident.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
I'm pretty sure that the proc only buffs you, not the whole team, but I'm not 100% confident.
It doesn't. [boost up] is flagged as a buff granted to self only. For 5.25 seconds, oh boi!


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Werner View Post
The Gaussian proc works in Tactics. Once in a blue moon. For a few seconds. Seriously, it makes a pretty small difference. You get the Gaussian proc because you're completing the Gaussian set for defense, not because you're trying to boost your DPS. I'm pretty sure that the proc only buffs you, not the whole team, but I'm not 100% confident.
Yup, I use it for the def boost mostly. If I grants me some minor damage from time to time I'll take that too.


 

Posted

Quote:
Originally Posted by Elegost View Post
It doesn't. [boost up] is flagged as a buff granted to self only. For 5.25 seconds, oh boi!
Bleh.


 

Posted

A few things from a WP user.

1) SIX SLOT MIND OVER BODY FOR CHRIST SAKE! It's your s/l dam reduct and you should have that fully slotted!

2) Health gets massive diminishing returns after about 4 +health IO's put on it so take two slots off of it.

3) I know some people will disagree with this but three slotting TWO travel powers after BotZ nerf isn't worth it.


 

Posted

Quote:
Originally Posted by Firefist Ace View Post
A few things from a WP user.

1) SIX SLOT MIND OVER BODY FOR CHRIST SAKE! It's your s/l dam reduct and you should have that fully slotted!

2) Health gets massive diminishing returns after about 4 +health IO's put on it so take two slots off of it.

3) I know some people will disagree with this but three slotting TWO travel powers after BotZ nerf isn't worth it.

FireFist,

I appreciate your insight. My questions would be the following:

If I tried to 6 slot Mind Over Body, what would be the best to remove? I can get about another 2.3 on resistance, but something else would have to go. I can’t see anything else worth removing to gain at most 2.3

The builds don’t have 2 traveling powers, so no worries about 3 slots each for them.

As for the health slotting: Here is the build I’m currently working on (When WW goes back live).




Hero Plan by Mids' Hero Designer 1.621
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Click this DataLink to open the build!

Astor X'har: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Aegis-ResDam/Rchg(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx(7), S'fstPrt-ResDam/Def+(50)
Level 2: Smite -- T'Death-Dmg/EndRdx(A), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Acc/Dmg(9), T'Death-Dam%(11), T'Death-Dmg/EndRdx/Rchg(11)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/Rchg(13), Mrcl-Rcvry+(15), Mrcl-Heal(15), Mrcl-Heal/EndRdx(17)
Level 6: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(19)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), Dct'dW-Heal/Rchg(23), C'ngImp-Dmg/Rchg(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(27)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(29), RgnTis-Regen+(50)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(36)
Level 20: Quick Recovery -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(31), Efficacy-Acc/Rchg(31), Efficacy-EndMod(31), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Acc(33)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc(48)
Level 24: Super Jump -- Zephyr-ResKB(A)
Level 26: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), AdjTgt-Rchg(34), AdjTgt-ToHit/Rchg(34), Armgdn-Dmg/EndRdx(48), Armgdn-Dmg/Rchg(50)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(36)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 32: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(46)
Level 35: Midnight Grasp -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(39), T'Death-Acc/Dmg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(42)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(43)
Level 44: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(46), GSFC-Build%(46), GSFC-ToHit/EndRdx(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by Postagulous View Post
From reading you guys...don't use the Rectified Reticule unique if you have Tactics? Woudn't they help each other?

Also, the Gaussian proc in Tactics. That sounds killer...if it works. If it does, how does it work as Tactics is a buff for the whole team?
The Rectified Reticle unique gives +20% preception which is nice but not needed if you have Tactics (gives ~50% perception plus some debuff res) or FA (gives ~60% perception plus debuff res). Sure, it stacks with Tactics/FA, but why would you want it when Tactics/FA is already enough to overcome everything you'll encounter in PvE? Unless you PvP, of course, where the extra 20% make it more difficult for Stalkers to stalk you.

(The Gaussian proc question was already answered.)


 

Posted

Hello Mr Bill We talked the other night You coulda asked on the SG boards too, ya know?

I'm surprised to see no shadow maul, but even moreso to see no Dark Consumption, when you're having end issues? I like the set bonuses on Eff Adapt. but if you're having end issues, you'd be better off putting the Performance Shifter's proc into QR/Stamina/PP, each one works out to roughly .2 end/sec average, IIRC, and you have room for 3 (and would free up a lot of slots).

Also, you can get more S/L defense (which looks like (and should be) a primary goal) by swapping the ToDs to Kinetic Combats. With 2 spare slots left on each power, you can keep a damage proc, and grab a 3 or 4 aspect IO from another set to round out the enhancement bonuses (I usually use the acc/dam/end/rech from Mako's).

You're also *much* over the ED cap on Fast Healing; while I wouldn't say change the sets in there if those are what you're after, I will point out you can get much cheaper pieces of those sets (except for the uniques) and still keep it ED capped for heal.

I also do not know if you have updated your Mids, but as of I17, the heal uniques are no longer affected by heal (or end) slotting in the power, so your regen may be roughly 40-45% lower than you're expecting.

You shouldn't need the KB prot IO in SJ as well... PvPing? Maybe tanking Hamidon? Otherwise you'll be fine with just IW, and would probably appreciate some speed, or speed/end in there.


 

Posted

A few things from another WP user:

1) Do NOT six slot Mind over Body! You can gain much more if you use the extra 2-3 slots wisely.
2) It is OK to six slot FH (we should change some details, though).


Hmm... I said it before, I'm not an expert on Dark Melee so everything I can say about it is largely theoretical. However, when I read the descriptions of the powers you didn't take, I find some interesting stuff. I think you should consider dropping both Conserve Power and Physical Perfection and take two more powers from Dark Melee instead. I would take Shadow Maul and ... maybe Web Grenade from Weapons Mastery (you'll see why later )

On first glance I notice, that you mixed slotting for +Def:Melee and +Def:S/L. If you try and max only one of them you'll see much better results. Getting to the cap is easier with S/L here, I think. QR and Stamina is overslotted. HPT is slotted for +res ,which is not a very good idea, imho.

Ok, here's an example build I put together based on what you picked and how you slotted. No purples, no PvP IOs.
Some explanations first. I altered the order in which the powers were picked based on my preferences (Super Jump at L14). I skipped Body Mastery and took Shadow Maul (which I think might be a good AoE) and Web Grenade (to be able to 4-slot Enfeebled Operation). I changed Siphon Life to add more accuracy to hit (you really want to hit with this one). The Performance Shifter procs each add 13.75% recovery over time (with both +end accolades: 20% chance every 10 seconds to give 11 end which averages out to 0.22/s or 13.75%) which is NOT shown in Mids (meaning you lost almost no +recovery by dropping PP and 5 slots from QR and Stamina ). Comparing the totals for your build and my suggestion you'll loose 5% global recharge, 6% ToHit, 9% damage buff, 2.7% Def:F/C, 1% Def:AoE, 6.8% Res:S/L, ~3.3% res to all other types, 1 HP/sec regen and ~0.1/s recovery. You gain 9% accuracy, 8% Def:S/L (which brings you to 45%), ~2% defense to most other types and positions, ~153 HP (which raises your HP total from 2175 to 2328) and some end. End cost for most attacks was also improved. I think the changes are worth it, especially considering that it puts you to the soft cap for Def:S/L.

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Posted

Quote:
Originally Posted by Firefist Ace View Post
1) SIX SLOT MIND OVER BODY FOR CHRIST SAKE! It's your s/l dam reduct and you should have that fully slotted!
Uh... I'll refer you to your SECOND comment. Diminishing returns. ED. If we six slot with the set, we get 1% smashing/lethal resistance. Woo. Adding just common IOs, the first gives you 1.2%, the second another 0.7%, and the third 0.5%. Every little bit helps, but from where did you want to pull those slots? This isn't some "Oh my god! You aren't slotting your smashing/lethal resistance! What's WRONG with you?" situation. We're deeply into the realm of small gains, compromises, and trade offs. I suspect there are better places to spend even a single slot than further enhancing Mind Over Body, let alone three slots.

Quote:
Originally Posted by Firefist Ace View Post
2) Health gets massive diminishing returns after about 4 +health IO's put on it so take two slots off of it.
Diminishing returns are a good thing to remember, yes. For Rise to the Challenge, the fourth IO is worth 4 hit points per second of regeneration. Hey, it's not huge, but I suspect it's better than... wait, you're not even looking at the most recent build, are you? There are only four IOs in it. Sounds like you're looking at a build with six? Wait, there aren't ANY builds in this thread with six. Did you really want to remove TWO IOs from the most recent build that only has four? You'll lose 25 hit points and 11.3 hit points per second of regeneration. Not a good idea, if that's what you meant.

Edit: GAH! OK, I think we're both getting confused. I got confused between Health and Rise to the Challenge. I think you got confused between Health and Fast Healing. OK, looking at what you probably meant, Fast Healing, on the build before your post, yes, I think it could stand to lose a slot. Two is too many, though. Anyway, it's been reslotted in the latest build.

Quote:
Originally Posted by Firefist Ace View Post
3) I know some people will disagree with this but three slotting TWO travel powers after BotZ nerf isn't worth it.
If one is worth slotting, why aren't two, three, or even five worth slotting? If it isn't worth slotting the second, why is it worth slotting the first? There aren't any diminishing returns on Blessing of the Zephyr bonuses until you cap your bonuses with five of them. In fact, the more defense you have, the more each bit of defense helps, so in a sense, each Blessing of the Zephyr set is better than the last. But as with the previous question, there are no Blessing of the Zephyr sets in the most recent build, and only one set in the original build. So what are you looking at? Or was this just general advice, in case someone was CONSIDERING doing this?


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Posted

The perception IO is even less useful (PvE only) on a /Willpower with Tactics, since Heightened Senses has built in +perception too.

I'd put in a vote for Dark Consumption as well--suits my one DM/ with merely Stamina (4-slotted with the +end proc) well enough, and if you're going to keep a one-slotted Physical Perfection, slot it with the +end proc (it's more valuable than a plain old end IO in that power).

I'd argue that the attack powers are underslotted--your chain isn't fast enough to go Midnight Grasp -Smite- Siphon Life - Smite, so you're going to have to be using Shadow Punch/Boxing, and their accuracy--and, more crucially, Siphon Life's--is not good vs. anything higher than +1. (The Tactics and Kismet help to cap you versus +1s, even with a 5% tohitdebuff.) I can't imagine leveling a single target character on the +0 setting, but otherwise you'll be missing 10% of the time vs. +2s and 20% of the time vs. +3s.


 

Posted

Of course, many thanks for the postings while I was away from the computer. Gaderath, Myriad, Werner and Pertbrian – thanks for helping me when I know you probable have better things to do on your weekend.

I’m going to have to tweak my build a bit more it seems, but one of the problems is I already have several areas slotted, so it would take me some respec’ to get it right.

Some side notes:

I’ve not had my endurance issues I first spoke about since I re-worked the build the first time. One thing is I took away SoW, which is an end drain when payment is due. The other changes I’ve made helped a great deal. However, I don’t think I’ll be needing dark consumption.

Shadow Maul has its strong points, but is not a great AoE power due to the short radius. It has great damage and the duration would help with the builds lack of overall recharge. I might try to squeeze it in to help with slotting def, but I don’t think it will make the final cut.

Yikes! I had yet to up-date Mids … Gaderath, you’re right, the healing did drop a bunch. I should still be fine, but it was a bit.

Myriad – Thanks for the build! It gave me a few ideas. I might not stick with the web grenade, concept but I might put confront with some mocking beratement for the same reason.

My biggest concern is what Reptibrian states, which seems to be very true. Some of these attack powers do not have a great accuracy, which is why I’ve been adding tactics or accuracy into my build. I don’t like to miss.

With WW being down I’m already filled with enhancements I need to sell off. I guess my goal is to just pick a darn build, move some things around and enjoy the game. I will post my build under a new thread, because this one has too many builds already, thus I feel it’s confusing the conversation.

Again, many thanks to you folks for helping me work on my build.


 

Posted

if endurance has been an issue, I'd strongly suggest the Theft of Essence proc for SL
(you're WP, it's not like you need the healing from it right?) possibly with the 4 Kinetic combats and a straight Rech IO, slight drop in rech and dmg on the power, but it really is a noticable (read big) boost to the end, and I suspect your ST attack chain would be MG-Smite-SL-SP-Smite anyway, which would balance well


 

Posted

Quote:
Originally Posted by AF_Bill View Post
Some of these attack powers do not have a great accuracy, which is why I’ve been adding tactics or accuracy into my build. I don’t like to miss.
Get the Kismet Unique.
I find it an absolute must have on any build, it makes accuracy worries disappear instantly.


 

Posted

Quote:
Originally Posted by AF_Bill View Post
Shadow Maul has its strong points, but is not a great AoE power due to the short radius. It has great damage and the duration would help with the builds lack of overall recharge. I might try to squeeze it in to help with slotting def, but I don’t think it will make the final cut.
Shadow Maul is awesome. Low end cost, high damage and you can easily hit 3 mobs with practice, it's 'worth' its end cot and damage even if you hit one. Remember it's the only AoE in dark melee (I don't count soul drain or d. consumption as AoEs). It does more damage and costs less end and recharges faster than Siphon Life if you hit one mob. And you can hit 5 quite often after practice when you have lots of enemies in the cone.

Having practiced with Shadow Maul by taking a DM scrapper to 50 in i9/i10 when it took months to level also helped me a lot on my squishies on the lower levels after I got sands of mu, and also made me make good use of Jacob's Ladder from ELM.