I've made a mess... and could use your help
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Can't remember the best slotting for siphon life, but i'd build it something like that i think.
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
Hmm... I'm not an expert on DM, but there are some other things I noticed.
You slotted HPT with +res which gives you roughly +3% res to all types. Considering that some of your defense as a WP is in regen and considering that you have a self heal I'd suggest to slot HPT for +HP instead. If you have the influence try to get 3 Miracle IOs, because that would help with +recovery, too. In your case I would slot HPT for 4 slots total and slot them with 3 Miracle and the Steadfast Protection unique.
Remove the Aegis unique in Mind over Body and replace it with the Res/End/Rchg (unless you have a specific reason – PvP?)
Fast Healing is better than Health. So instead of 6-slotting Health and 3-slotting FH you should do it the other way round. Switch some of the Numinas for Miracle (you get a recovery bonus for 2-slotting Miracle, the HP bonus for 3-slotting Miracle is the same as for 3-slotting Numina) and try to get the Miracle unique (with some patience you should be able to get one for ~100M – I bought 2 for 101M each last week).
Replace the Kismet unique in Indomitable Will with a LotG: Def/End and slot the Kismet unique elsewhere (take the slot from HPT for example).
I don't think you need the 4th slot in RttC. And if you switch the 3 Numina for 3 Miracles it's some more +recovery for a little -regen (to get a comparison: using the same settings I regen 71 HP/sec with 729% regen on my DB/WP while you currently need 811% regen to get 72 HP/sec.)
In Quick Recovery (and Stamina) you should either get a 6th slot to get the +5% recharge bonus or just 3-4 slot them. Spending 4 enhancement slots to get a 5% damage boost is wasting slots, imho. I would recommend to 3-slot with Efficacy Adaptor and optionally adding the Performance Shifter unique (note: if you 4-slot them with Performance Shifter you will loose HP, because PS uses the same bonus for HP as Miracle and Numina). (Another example: on my DB/WP I have 5 slots total in QR and Stamina and no PP and still get a recovery of 251% for 4.61/s. Currently you only have 239% for 4.39/s and use 10 slots + PP.)
Heightened Senses is ok. But I would skip Strength of Will. You could take Conserve Power instead, which would remove your end problems without changing anything else in your build.
The BotZ in Super Jump is something I would only add as an afterthought. It's likely, that you'll find good use for the slots somewhere else.
You should consider using Boxing as a mule to slot Kinetic Combat to get another 3.75% to Def:S/L.
You should reconsider your slotting in Tough. It might be better to invest some or even all of the slots elsewhere to get a good setIO bonus to Def:S/L. At least drop the 5th slot. You really don't need another 1.25% Def:AoE.
Thanks both of you for your help... I'll take a look at those when I get back from work.
Here is something I was working on momenst ago....
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Alstor V'har: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Smite -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dam%(5), T'Death-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Heal-I(11)
Level 2: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17)
Level 6: Mind Over Body -- Aegis-Psi/Status(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx(19)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/Rchg(23), Dct'dW-Heal/Rchg(23)
Level 10: Hurdle -- Jump-I(A)
Level 12: Indomitable Will -- Ksmt-ToHit+(A), LkGmblr-Rchg+(25)
Level 14: Health -- Numna-Heal(A), Heal-I(27), Numna-Regen/Rcvry+(29), Heal-I(40), Numna-Heal/EndRdx(42), RgnTis-Regen+(48)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(27), Heal-I(43)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Acc(33), Efficacy-Acc/Rchg(37)
Level 22: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(36), Efficacy-EndMod(43), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(50)
Level 24: Super Jump -- Winter-ResSlow(A)
Level 26: Maneuvers -- LkGmblr-Rchg+(A)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 30: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), Rec'dRet-Pcptn(37)
Level 32: Midnight Grasp -- T'Death-Dmg/Rchg(A), T'Death-Dam%(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Acc/Dmg(34), T'Death-Dmg/EndRdx(37), T'Death-Acc/Dmg/EndRdx(50)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Amaze-Stun(46), Amaze-Acc/Stun/Rchg(48)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/Rchg(42), RctvArm-EndRdx(50)
Level 41: Soul Drain -- GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit(43), GSFC-ToHit/Rchg(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(46)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Assault -- RechRdx-I(A)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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Myriad, are you sure Fast Healing is better than Health? MIDS gives me the opposite, and in a great way.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Instead of getting some much needed sleep I was working on the build a bit more. Thanks very much for the glances already, especialy Myriad.
Anyways, if people have time please take a look and comment.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(19)
Level 2: Smite -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(7), T'Death-Dam%(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(9)
Level 4: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(11), Mrcl-Heal/EndRdx(11), Heal-I(13), RgnTis-Regen+(13), Heal-I(50)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), Amaze-Acc/Stun/Rchg(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), Amaze-Stun/Rchg(46)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23), Dct'dW-Heal/Rchg(25)
Level 10: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(27)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/EndRdx(29), Heal-I(45)
Level 16: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(29), Mrcl-Heal/Rchg(31), Heal-I(37)
Level 18: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 20: Quick Recovery -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod(33), Efficacy-EndMod/Acc(34)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(48)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 26: Maneuvers -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(37)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 30: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39)
Level 32: Midnight Grasp -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(40), T'Death-Acc/Dmg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dam%(42), T'Death-Dmg/EndRdx/Rchg(42)
Level 35: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(46)
Level 38: Super Jump -- Winter-ResSlow(A)
Level 41: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(43), GSFC-Build%(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit(46), GSFC-ToHit/EndRdx(48)
Level 44: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45), AdjTgt-Rchg(45), AdjTgt-EndRdx/Rchg(48), Armgdn-Dmg/EndRdx(50), Armgdn-Dmg/Rchg(50)
Level 47: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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From reading you guys...don't use the Rectified Reticule unique if you have Tactics? Woudn't they help each other?
Also, the Gaussian proc in Tactics. That sounds killer...if it works. If it does, how does it work as Tactics is a buff for the whole team?
[Thinking about putting Maneuvers + Tactics on my Katana/wp, if it wasn't for the /wp I'd never think of picking up something that heavy ended.]
The Gaussian proc works in Tactics. Once in a blue moon. For a few seconds. Seriously, it makes a pretty small difference. You get the Gaussian proc because you're completing the Gaussian set for defense, not because you're trying to boost your DPS. I'm pretty sure that the proc only buffs you, not the whole team, but I'm not 100% confident.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
|
^Professional Katana/regen build thread
The Gaussian proc works in Tactics. Once in a blue moon. For a few seconds. Seriously, it makes a pretty small difference. You get the Gaussian proc because you're completing the Gaussian set for defense, not because you're trying to boost your DPS. I'm pretty sure that the proc only buffs you, not the whole team, but I'm not 100% confident.
|
A few things from a WP user.
1) SIX SLOT MIND OVER BODY FOR CHRIST SAKE! It's your s/l dam reduct and you should have that fully slotted!
2) Health gets massive diminishing returns after about 4 +health IO's put on it so take two slots off of it.
3) I know some people will disagree with this but three slotting TWO travel powers after BotZ nerf isn't worth it.
A few things from a WP user.
1) SIX SLOT MIND OVER BODY FOR CHRIST SAKE! It's your s/l dam reduct and you should have that fully slotted! 2) Health gets massive diminishing returns after about 4 +health IO's put on it so take two slots off of it. 3) I know some people will disagree with this but three slotting TWO travel powers after BotZ nerf isn't worth it. |
FireFist,
I appreciate your insight. My questions would be the following:
If I tried to 6 slot Mind Over Body, what would be the best to remove? I can get about another 2.3 on resistance, but something else would have to go. I cant see anything else worth removing to gain at most 2.3
The builds dont have 2 traveling powers, so no worries about 3 slots each for them.
As for the health slotting: Here is the build Im currently working on (When WW goes back live).
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Astor X'har: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Aegis-ResDam/Rchg(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx(7), S'fstPrt-ResDam/Def+(50)
Level 2: Smite -- T'Death-Dmg/EndRdx(A), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Acc/Dmg(9), T'Death-Dam%(11), T'Death-Dmg/EndRdx/Rchg(11)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/Rchg(13), Mrcl-Rcvry+(15), Mrcl-Heal(15), Mrcl-Heal/EndRdx(17)
Level 6: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(19)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), Dct'dW-Heal/Rchg(23), C'ngImp-Dmg/Rchg(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(27)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(29), RgnTis-Regen+(50)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(36)
Level 20: Quick Recovery -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(31), Efficacy-Acc/Rchg(31), Efficacy-EndMod(31), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Acc(33)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc(48)
Level 24: Super Jump -- Zephyr-ResKB(A)
Level 26: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), AdjTgt-Rchg(34), AdjTgt-ToHit/Rchg(34), Armgdn-Dmg/EndRdx(48), Armgdn-Dmg/Rchg(50)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(36)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 32: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(46)
Level 35: Midnight Grasp -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(39), T'Death-Acc/Dmg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(42)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(43)
Level 44: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(46), GSFC-Build%(46), GSFC-ToHit/EndRdx(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Heal-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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From reading you guys...don't use the Rectified Reticule unique if you have Tactics? Woudn't they help each other?
Also, the Gaussian proc in Tactics. That sounds killer...if it works. If it does, how does it work as Tactics is a buff for the whole team? |
(The Gaussian proc question was already answered.)
Hello Mr Bill We talked the other night You coulda asked on the SG boards too, ya know?
I'm surprised to see no shadow maul, but even moreso to see no Dark Consumption, when you're having end issues? I like the set bonuses on Eff Adapt. but if you're having end issues, you'd be better off putting the Performance Shifter's proc into QR/Stamina/PP, each one works out to roughly .2 end/sec average, IIRC, and you have room for 3 (and would free up a lot of slots).
Also, you can get more S/L defense (which looks like (and should be) a primary goal) by swapping the ToDs to Kinetic Combats. With 2 spare slots left on each power, you can keep a damage proc, and grab a 3 or 4 aspect IO from another set to round out the enhancement bonuses (I usually use the acc/dam/end/rech from Mako's).
You're also *much* over the ED cap on Fast Healing; while I wouldn't say change the sets in there if those are what you're after, I will point out you can get much cheaper pieces of those sets (except for the uniques) and still keep it ED capped for heal.
I also do not know if you have updated your Mids, but as of I17, the heal uniques are no longer affected by heal (or end) slotting in the power, so your regen may be roughly 40-45% lower than you're expecting.
You shouldn't need the KB prot IO in SJ as well... PvPing? Maybe tanking Hamidon? Otherwise you'll be fine with just IW, and would probably appreciate some speed, or speed/end in there.
A few things from another WP user:
1) Do NOT six slot Mind over Body! You can gain much more if you use the extra 2-3 slots wisely.
2) It is OK to six slot FH (we should change some details, though).
Hmm... I said it before, I'm not an expert on Dark Melee so everything I can say about it is largely theoretical. However, when I read the descriptions of the powers you didn't take, I find some interesting stuff. I think you should consider dropping both Conserve Power and Physical Perfection and take two more powers from Dark Melee instead. I would take Shadow Maul and ... maybe Web Grenade from Weapons Mastery (you'll see why later )
On first glance I notice, that you mixed slotting for +Def:Melee and +Def:S/L. If you try and max only one of them you'll see much better results. Getting to the cap is easier with S/L here, I think. QR and Stamina is overslotted. HPT is slotted for +res ,which is not a very good idea, imho.
Ok, here's an example build I put together based on what you picked and how you slotted. No purples, no PvP IOs.
Some explanations first. I altered the order in which the powers were picked based on my preferences (Super Jump at L14). I skipped Body Mastery and took Shadow Maul (which I think might be a good AoE) and Web Grenade (to be able to 4-slot Enfeebled Operation). I changed Siphon Life to add more accuracy to hit (you really want to hit with this one). The Performance Shifter procs each add 13.75% recovery over time (with both +end accolades: 20% chance every 10 seconds to give 11 end which averages out to 0.22/s or 13.75%) which is NOT shown in Mids (meaning you lost almost no +recovery by dropping PP and 5 slots from QR and Stamina ). Comparing the totals for your build and my suggestion you'll loose 5% global recharge, 6% ToHit, 9% damage buff, 2.7% Def:F/C, 1% Def:AoE, 6.8% Res:S/L, ~3.3% res to all other types, 1 HP/sec regen and ~0.1/s recovery. You gain 9% accuracy, 8% Def:S/L (which brings you to 45%), ~2% defense to most other types and positions, ~153 HP (which raises your HP total from 2175 to 2328) and some end. End cost for most attacks was also improved. I think the changes are worth it, especially considering that it puts you to the soft cap for Def:S/L.
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1) SIX SLOT MIND OVER BODY FOR CHRIST SAKE! It's your s/l dam reduct and you should have that fully slotted!
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2) Health gets massive diminishing returns after about 4 +health IO's put on it so take two slots off of it.
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Edit: GAH! OK, I think we're both getting confused. I got confused between Health and Rise to the Challenge. I think you got confused between Health and Fast Healing. OK, looking at what you probably meant, Fast Healing, on the build before your post, yes, I think it could stand to lose a slot. Two is too many, though. Anyway, it's been reslotted in the latest build.
If one is worth slotting, why aren't two, three, or even five worth slotting? If it isn't worth slotting the second, why is it worth slotting the first? There aren't any diminishing returns on Blessing of the Zephyr bonuses until you cap your bonuses with five of them. In fact, the more defense you have, the more each bit of defense helps, so in a sense, each Blessing of the Zephyr set is better than the last. But as with the previous question, there are no Blessing of the Zephyr sets in the most recent build, and only one set in the original build. So what are you looking at? Or was this just general advice, in case someone was CONSIDERING doing this?
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
The perception IO is even less useful (PvE only) on a /Willpower with Tactics, since Heightened Senses has built in +perception too.
I'd put in a vote for Dark Consumption as well--suits my one DM/ with merely Stamina (4-slotted with the +end proc) well enough, and if you're going to keep a one-slotted Physical Perfection, slot it with the +end proc (it's more valuable than a plain old end IO in that power).
I'd argue that the attack powers are underslotted--your chain isn't fast enough to go Midnight Grasp -Smite- Siphon Life - Smite, so you're going to have to be using Shadow Punch/Boxing, and their accuracy--and, more crucially, Siphon Life's--is not good vs. anything higher than +1. (The Tactics and Kismet help to cap you versus +1s, even with a 5% tohitdebuff.) I can't imagine leveling a single target character on the +0 setting, but otherwise you'll be missing 10% of the time vs. +2s and 20% of the time vs. +3s.
Of course, many thanks for the postings while I was away from the computer. Gaderath, Myriad, Werner and Pertbrian thanks for helping me when I know you probable have better things to do on your weekend.
Im going to have to tweak my build a bit more it seems, but one of the problems is I already have several areas slotted, so it would take me some respec to get it right.
Some side notes:
Ive not had my endurance issues I first spoke about since I re-worked the build the first time. One thing is I took away SoW, which is an end drain when payment is due. The other changes Ive made helped a great deal. However, I dont think Ill be needing dark consumption.
Shadow Maul has its strong points, but is not a great AoE power due to the short radius. It has great damage and the duration would help with the builds lack of overall recharge. I might try to squeeze it in to help with slotting def, but I dont think it will make the final cut.
Yikes! I had yet to up-date Mids
Gaderath, youre right, the healing did drop a bunch. I should still be fine, but it was a bit.
Myriad Thanks for the build! It gave me a few ideas. I might not stick with the web grenade, concept but I might put confront with some mocking beratement for the same reason.
My biggest concern is what Reptibrian states, which seems to be very true. Some of these attack powers do not have a great accuracy, which is why Ive been adding tactics or accuracy into my build. I dont like to miss.
With WW being down Im already filled with enhancements I need to sell off. I guess my goal is to just pick a darn build, move some things around and enjoy the game. I will post my build under a new thread, because this one has too many builds already, thus I feel its confusing the conversation.
Again, many thanks to you folks for helping me work on my build.
if endurance has been an issue, I'd strongly suggest the Theft of Essence proc for SL
(you're WP, it's not like you need the healing from it right?) possibly with the 4 Kinetic combats and a straight Rech IO, slight drop in rech and dmg on the power, but it really is a noticable (read big) boost to the end, and I suspect your ST attack chain would be MG-Smite-SL-SP-Smite anyway, which would balance well
Shadow Maul has its strong points, but is not a great AoE power due to the short radius. It has great damage and the duration would help with the builds lack of overall recharge. I might try to squeeze it in to help with slotting def, but I dont think it will make the final cut.
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Having practiced with Shadow Maul by taking a DM scrapper to 50 in i9/i10 when it took months to level also helped me a lot on my squishies on the lower levels after I got sands of mu, and also made me make good use of Jacob's Ladder from ELM.
Fellow Scrappers,
I know DM/WP is not a popular build, but I really need help.
Here are my problems:
#1) Endurance: I did not think I would have any endurance issues with QR, Stam and PP all up but Im wrong.
#2) Recharge I thought I would be able to have enough recharge to keep shadow punch going, but I was wrong. I just dont have enough recharge or attacks. When hasten is active its better but still not great.
#3) Defense Im just taking too much damage. I thought my regeneration would make up for this issue, but for some reason Im not regenerating as I thought I would.
So, Im thinking of a makeover. I really like the concept, but I hate frustration.
My guess is I will drop the epic pools all together and maybe even hasten and super jump. However, I would rather keep accuracy and PP. I could grab shadow maul which has a long attack time, which will help with my recharge issue, but Im not a huge shadow maul fan.
Anyways, my goal for this guy is to be able to enjoy myself. Work has me busy, so I dont get to play as much as I was before. Honestly, I want the most epic build possible, not because I enjoy power but because I like to feel that I accomplished something.
Well, I need to head off to work. If someone has the time to help out I would really appreciate it. If not, Ill try to work on it some more myself, but I know some of you are experts at this stuff.
Much appreciated:
Hero Plan by Mids' Hero Designer 1.621
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Alstor V'har: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dam%(5), T'Death-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(9), TtmC'tng-EndRdx(9), TtmC'tng-EndRdx/Rchg(11), TtmC'tng-ResDam/EndRdx/Rchg(11)
Level 2: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17)
Level 6: Mind Over Body -- Aegis-Psi/Status(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx(19)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/Rchg(23), Dct'dW-Heal/Rchg(23)
Level 10: Hurdle -- Jump-I(A)
Level 12: Indomitable Will -- Ksmt-ToHit+(A), LkGmblr-Rchg+(25)
Level 14: Health -- Numna-Heal(A), Heal-I(27), Numna-Regen/Rcvry+(29), Heal-I(40), Numna-Heal/EndRdx(42), RgnTis-Regen+(48)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(27), Heal-I(43)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29), Winter-ResSlow(50)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Acc(33)
Level 22: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-EndMod(43), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(50)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(34)
Level 26: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34), Rec'dRet-Pcptn(34), AdjTgt-ToHit/Rchg(46), AdjTgt-Rchg(48)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 32: Midnight Grasp -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Acc/Dmg(39), T'Death-Dam%(39), T'Death-Dmg/EndRdx/Rchg(39)
Level 35: Boxing -- Acc-I(A)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/Rchg(42), RctvArm-EndRdx(50)
Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit(43), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Physical Perfection -- Heal-I(A)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run