always level to 50?
An intriguing question, one I've not seen before...
I can't think of any reason to leave a toon at a lower level on purpose, especially with Orobouros available if you're just dying to do a particular arc...
Hmmm I'll be interested to see if anyone else can come up with a reason.
People will sometimes park characters at odd levels to obtain non-max-level merit rolls (their way of supplying the market, really).
If you're only in it for getting things with merit rolls, 33 seems to be a nice spot to stop.
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I still have a lvl 22 (or so) spines/dark scrapper that I use to farm magic salvage in Dark Astoria. After 2xp Weekends and stuff, that mid-range arcane salvage (and other salvage) becomes very valuable.
Most of the time, however, my goal is to get to 50.
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I believe on heroside, the Eden Trial is bugged so that the team leader must be within the level range of the trial, (39-41) otherwise the trial will not start.
It's a fairly unique trial so it's not a bad spot to stop at if you were planning on disabling xp at a certain point.
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Some threads which talk about the very thing macskull mentioned.
Low Lvl I/O's - yeah, huh?
Low Level Stuff Generation
Midlevel Crisis stuff
Midlevel Crisis: Generated Stuff
Myself, I do have a character parked at 41 specifically for running Eden trial.
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(1) Is it always a good idea to keep collecting XP and reach level 50, or are there reasons to leave a toon at a lower level? For example, does a lower level have an advantage in any reward rolls?
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Before SSK'ing (super-side kicking), it would have been advantageous to turn off the XP at level 45 or so in order to exploit as a bridge for level 50's PL'ing characters.
If you want to get certain kinds of salvage drops or lower level recipe drops, it could be advantageous to turn xp off to keep you at that level (as an alternative to teaming with characters that are the desired level that could auto-exemplar you down to the desired level).
Honestly, I find the game more enjoyable below level 30-35. At this level or higher - on a large team - there are so many SFX going off that I often can't see what is going on (sometimes never actually seeing the enemy at all once a battle begins).
(2) If there is a reason to stay at a lower level, what is the optimum lower level?
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If you want a friend to catch up level-wise with one of your characters, you could turn your xp off until they catch up.
Level 25 is a good level to lock for a bit. You would have access to the O-portal, and that would put you in range to run all missions in Striga Island (I personally think that the Hess Taskforce there is one of the best taskforces in the game.)
(3) If there is a reason to stay at a lower level, are there particular archetypes or powersets that are much better or much worse at that level?
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So if you don't like running out of Endurance, then getting Stamina at level 20 and 2 more slots in Stamina at level 21 makes a big difference. This would mean that you wouldn't want to xp-lock a most characters before level 21.
Willpower and Regen both have Stamina like powers that they can get early on. So if you are worried about End and want to lock down a character at some level below level 20, I would pick a Brute, Scrapper, or Tank with Willpower or a scrapper with Regen.
Some people say that Controllers really don't come into their own until the 20's or 30's.
What is "better at certain levels" also depends on if you are planning to solo or team.
Can't you set the lvl on the sliding scale at the top of the Merit Vendor window anyway? You can still roll for lower level items at lvl 50.
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If you do a random roll it will come up the lvl you are or the max lvl of the IO. So if you're 50 it will come out at 50 or max lvl, but if you're lvl 33 it will come out at lvl 33, which seems to sell good.
If you do a random roll it will come up the lvl you are or the max lvl of the IO. So if you're 50 it will come out at 50 or max lvl, but if you're lvl 33 it will come out at lvl 33, which seems to sell good.
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And yeah, I just double checked the text in-game that says:
"The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at it's maximum level."
It does seem a bit misleading though, because say for example you are rolling a "30-34 rare recipe reward", somebody might think it means you'd get a lvl 34. Why even have different categories if you just get a level 50 anyway? I never realized it did that.
That system should be modified. Regardless, the point is it would certainly be a valid reason to keep a character at a particular level.
Some people will also stop at an optimum level for zone PvP in one of the lower zones.
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This may be irrelevant to you, Master-Blade, but if you have lower level characters with merits on 'em I buy random rolls - a million inf per merit, so 20 M per roll. Anything up to level 41.
(Offer good either side, any server, to anyone. I pay then you roll and trade it to me.)
I just realized I didn't answer the OP. If you're new, I recommend running all the way up to 50. It's an acheivement. If you've done the high-level content a few times, and you've run enough characters up to 50, you can see it as an entirely optional goal. Different people like to do different things, and I find I like the reward of levelling up... and I'm the person who STARTED Midlevel Crisis. [Not the person who does the most on it, just the guy who registered the SG name...]
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@Boltcutter in game.
(1) Is it always a good idea to keep collecting XP and reach level 50, or are there reasons to leave a toon at a lower level? For example, does a lower level have an advantage in any reward rolls?
(2) If there is a reason to stay at a lower level, what is the optimum lower level?
(3) If there is a reason to stay at a lower level, are there particular archetypes or powersets that are much better or much worse at that level?
Thanks.