The end is near
The difference between 43% and 45% (or even 44 and 45) is huge for me, provided I'm in a situation where I do need the survivability, especially in situations with significant defense debuffs as, even with capped DDR, cascasding defense failure can happen and will happen more often and faster as defense gets lower.
It was really obvious for me when I was leveling on my ElM/SD, being at 31% defense one luck gave me 43.5% and sometimes it wasn't enough and I had to pop a second luck. On the other hand, if there was any minor defense buff on the team I'd be fine all day just using one luck. Of course, a leveling character has less HP, regen, DDR than an IOed out one, but then again, at this point that same character wasn't solo fighting +4/x8 arachnos or something like that. For most "normal" gameplay situations, it's probably not worth it to go all out with defense. Just to take one example, to sacrifice damage for defense doesn't strike me as efficient for a solo /SD farmer, as you're going to get tons of insp drops. On my ElM/SD I have enough to keep one luck up at all times *and* enough rages to more or less stay at the damage cap. It can be convenient though as clicking insps is one more thing you have to manage, and let's face it most people just don't like using insps (anyone's who tried to pass a wakie to a dead teammate only to get the "can't give, inspirations full" message, raise your hand). |
Sometimes not caring about a problem *IS* the best solution.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I had my dark/shield soft capped by 37, so it matters to me
Virtue: @Santorican
Dark/Shield Build Thread
WAAAH! I'm LOSING %2! whoa is me, damn the devs!
/sarcasm
Ware ni tatenu mono mashi!!
[There are none before me who have not been cleaved!!]
The difference between 45% and 43% is taking 1.4 times as much damage, comparable to losing almost 30% resistance.
If you CAN'T tell the difference, then you aren't playing at the edge of the envelope, and you need to crank things up a notch.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Im over soft cap and i dont have one botz on my build. Darn it devs.
Thank you
Virtue: @Santorican
Dark/Shield Build Thread
Be well, people of CoH.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
The difference between 45% and 43% is taking 1.4 times as much damage, comparable to losing almost 30% resistance.
If you CAN'T tell the difference, then you aren't playing at the edge of the envelope, and you need to crank things up a notch. |
I know over enough time it would statistically hold true and if you are looking for an iron man type of build that never uses insp when doing any content then it would probably be of value sooner rather than later. Granted my insp combining is almost always of the red variety, but I will combine them as the situation sees fit, unless as mentioned it is a "no insp" challenge.
All that said, I know I have a different personal design goal than many people. I push for "enough" survivability and then dump everything into offense. A couple of my projects are pushing for sub 2 min defeats of easy AV's without any -regen. So I attempt to lower the statistical probability of the RNG being against me by lowering my exposure to it. And as mentioned, I don't make the choice cuff my hands in normal missions, but I applaud those that do.
Newest Scrapper Challenge: Deal with the pending IO set revamp of the borked sets.
BTW, I got my 69mo vet badge, I think I'll beat this challenge, too.
Start slotting coping skills.
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
Virtue: @Santorican
Dark/Shield Build Thread
Oh no, we'll only be way better than we were in i9 when we did just fine, instead of ridiculously better, assuming we actually spent the billions on botz sets!
Be well, people of CoH.
hrmm.. ok.. at level 50, what's the penalty for dying again? Oh... yeah.. that's right there isn't one.... |
I'm not even talking about efficiency here, I'd rather play something dealing, say 200 DPS all the time than something dealing 250 DPS all the time but going to hosp once per hour, yet objectively the 250 DPS thingy is likely to go faster. It's just not fun to get interrupted by something as pesky as death while in the middle of scrapperlock.
True. As they should be. Support classes and glass canons aren't supposed to have melee level mitigation.
Yea, I know, I'm mean, but if anyone didn't see this coming, they've been wearing blinders. |
*glances around nervously*
My glass cannons still totally have melee level mitigation after the "nerf".
It's easy to confuse "enough" with "the same", considering it's easy to reach "enough" for most situations, but really, given the same investment, no blaster can come close to scrappers when it comes to damage mitigation.
The difference between 43% and 45% (or even 44 and 45) is huge for me, provided I'm in a situation where I do need the survivability, especially in situations with significant defense debuffs as, even with capped DDR, cascasding defense failure can happen and will happen more often and faster as defense gets lower.
It was really obvious for me when I was leveling on my ElM/SD, being at 31% defense one luck gave me 43.5% and sometimes it wasn't enough and I had to pop a second luck. On the other hand, if there was any minor defense buff on the team I'd be fine all day just using one luck. Of course, a leveling character has less HP, regen, DDR than an IOed out one, but then again, at this point that same character wasn't solo fighting +4/x8 arachnos or something like that.
For most "normal" gameplay situations, it's probably not worth it to go all out with defense. Just to take one example, to sacrifice damage for defense doesn't strike me as efficient for a solo /SD farmer, as you're going to get tons of insp drops. On my ElM/SD I have enough to keep one luck up at all times *and* enough rages to more or less stay at the damage cap. It can be convenient though as clicking insps is one more thing you have to manage, and let's face it most people just don't like using insps (anyone's who tried to pass a wakie to a dead teammate only to get the "can't give, inspirations full" message, raise your hand).