No inf limit scrapper
And why are we even talking about SR versus that crap? A couple good boss hits and SPLAT!
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Vanguard tear me apart in seconds on +4x8, of course. I'm sure some other enemy groups would be troublesome as well.
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I'm sure there are a lot of Super Reflexes out there without major problems on +4x8. I think the "two hits and you're dead" thing is overstated in regards to an IO'd out Super Reflexes.
Vanguard tear me apart in seconds on +4x8, of course. I'm sure some other enemy groups would be troublesome as well. |
On +4/x8, I once herded 7 death mage bosses. One I added the 8th, my health really started to take a nose-dive.
Do you have any idea how difficult it is to herd 8 bosses while clearing out their spawns and moving to the next with a claws/sr? At least I had provoke on that last build...
Anyway:
Council, CoT, Freaks: all a cakewalk for my claws/sr at +4/x8
Arachnos are rough. I can get through them, but not without effort.
Carnies at +0 or +1 are a cakewalk. Higher than that and they start to seriously put the pain on me.
Vanguard? Forget about it.
SR squishy? Ummm, no. Before SOs, yes, painfully. After SOs, not so much. Once you have all three toggles and passives? Doing good. Tack on tough, weave and CJ? Approaching serious mitigation.
IOed to the gills? Near godhood.
IOed to the gills SR plus aid self? Immortal unless you're taking a nap.
My claws/sr currently sits above the softcap on defense. He has 1887 HP. He has ~18% dam-res to S/L. He doesn't die very often.
Be well, people of CoH.
On +4/x8, I once herded 7 death mage bosses. One I added the 8th, my health really started to take a nose-dive.
Do you have any idea how difficult it is to herd 8 bosses while clearing out their spawns and moving to the next with a claws/sr? At least I had provoke on that last build... Anyway: Council, CoT, Freaks: all a cakewalk for my claws/sr at +4/x8 Arachnos are rough. I can get through them, but not without effort. Carnies at +0 or +1 are a cakewalk. Higher than that and they start to seriously put the pain on me. Vanguard? Forget about it. SR squishy? Ummm, no. Before SOs, yes, painfully. After SOs, not so much. Once you have all three toggles and passives? Doing good. Tack on tough, weave and CJ? Approaching serious mitigation. IOed to the gills? Near godhood. IOed to the gills SR plus aid self? Immortal unless you're taking a nap. My claws/sr currently sits above the softcap on defense. He has 1887 HP. He has ~18% dam-res to S/L. He doesn't die very often. |
I agree, SR io'd out is far more sturdy than some seem to think. Of course primary plays a role too. Do you use shockwave bill? If so that power mitigates a ton of damage. My favorite SR is a DM/SR, and with him, siphon life adds a ton of survivability.
I haven't heard anyone mention nemesis as a problem on +4/x8. When they start stacking vengeance, they can be murder.
I agree, SR io'd out is far more sturdy than some seem to think. Of course primary plays a role too. Do you use shockwave bill? If so that power mitigates a ton of damage. My favorite SR is a DM/SR, and with him, siphon life adds a ton of survivability.
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Yes, it provides wonderful mitigation, especially against +4s where it becomes knockdown instead of knockback.
As for Nemesis, I haven't run into a mission with them at +4s. It'd be interesting, but I always work backwards against them anyway. Minions first, then LTs, then bosses. Lessens the pain considerably.
Be well, people of CoH.
I haven't heard anyone mention nemesis as a problem on +4/x8. When they start stacking vengeance, they can be murder.
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Anyway...I'm quite interested what you decided to change for your build to compensate for the BotZ changes Effy.
Fury
Arcanaville once stated something about the way I use shockwave...
Yes, it provides wonderful mitigation, especially against +4s where it becomes knockdown instead of knockback. As for Nemesis, I haven't run into a mission with them at +4s. It'd be interesting, but I always work backwards against them anyway. Minions first, then LTs, then bosses. Lessens the pain considerably. |
Bottom line is, once the veng starts stacking, a SD or any primarily def reliant secondary toon is dead in short order. My favorite solution for indiscriminate slaugher of nems is my SS/WP brute, the ss lets me hit through veng and wp's layered defenses handle the damage.
But in terms of shockwave, I love that power on my claws toons. Even when it's kb, if you know how to direct it, it's still gold. A very undervalued power imo.
You just don't fight Nemesis on a Defence toon, regardless of how over-the-top your Defences are.
Anyway...I'm quite interested what you decided to change for your build to compensate for the BotZ changes Effy. Fury |
On my fm/sd toon, I dropped purples from fireblast and six slotted thunderstrikes to make up for the range defense I was getting from botz. But I'm also using the pvp +3% def unique - I"m betting a lot of the people who are saying the nerf is no big deal are, lol. You can still soft cap without it, but obviously the sacrifices become greater.
On my fm/sd toon, I dropped purples from fireblast and six slotted thunderstrikes to make up for the range defense I was getting from botz. But I'm also using the pvp +3% def unique - I"m betting a lot of the people who are saying the nerf is no big deal are, lol. You can still soft cap without it, but obviously the sacrifices become greater.
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Anyway:
Council, CoT, Freaks: all a cakewalk for my claws/sr at +4/x8 Arachnos are rough. I can get through them, but not without effort. Carnies at +0 or +1 are a cakewalk. Higher than that and they start to seriously put the pain on me. Vanguard? Forget about it. |
Of course, id say billz build is waaayyyy better than mine. As im running with no fighting pool and no steadfast unique.
I do have aid self though, and with shockwaves knock, that gives me plenty of time to heal up when any hits do get through.
Come botz nerf I will do a respec and elimanate the guassians set from follow up, drop elude and grab tough/weave. If i can fit in FA and PP from the epics I think over all ill have a tougher, more sturdy /SR toon than before.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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Oh we're talking about sucking relative to +4/x8 spawns solo? Okay nevermind me saying you don't need softcapped defense then.
And why are we even talking about SR versus that crap? A couple good boss hits and SPLAT!