Add "no invisibility" option to Power Surge


Ethric

 

Posted

I like the Electric Armor set. It's a set that fits many concepts, except for the final power that totally hides your costume for three minutes. I know it's supposed to make you "living electricity", but can't I have my costume visible too? Aren't the costume options supposed to be a strength of this MMO? Can't I be an energized force of destruction without looking like a Scooby Doo villain?




Cloak of Darkness in Dark Armor got this treatment, so it should be possible for Electric Armor too. Actualle there should be even more reason to make this possible, as now Power Surge (and its variation, Surge of Power) is now, thanks to profileration, accessible to 6 Archetypes: Brutes, Tankers, Scrappers, Stalkers, Blasters and Dominators. When we're talking about 60% of the core Archetypes, it's very much worth spending development time in.

Just to bust one argument against this, "that it's not possible because it changes your model". Power Surge doesn't change your model. Granite and the Kheldian form powers do. You can customize Power Surge's colors for that reason.
Also, link, link and link.

As you can see, Granite Armor has a function "Set costume to ROCKSUIT", while CoD and PS only give Translucency. Your costume is still there, just invisible. It's not changed models. Just invisibility. If it could be fixed for Cloak of Darkness, it can be fixed for Power Surge too.

No, I don't know the game's code, and I'm not a coding expert. All I want is an option not to look like a level 10 enemy that hangs around the Orange Pipes of Doom.

That is all.


 

Posted

I don't have any issue with the suggestion. Just a question on the current coloring options. For example on my toons with ice powers, when I put the colors to the purple colors, they become quite a bit less visible.
Does the ELE powers work the same for certain colors? I don't know since I have no ELE toons currently.


 

Posted

Transparency is written into the graphics engine itself, and it always works for all powers with transparent effects, but the methodology is a bit ambiguous.

Bright themes are additive, as in the colours you choose are added to the colour of the background. Additive models mimic light, so they assume total darkness (black) and build up towards total light (white). As such, having, say, a pure green effect against a pure blue background will give you pure cyan, which is blue + green. Having a blue-green effect on a blue-red background will give you a greyish, washed-out blue, because you'll get lots of a blue, as well as some red and some green, which gets close to grey.

Dark colour themes are subtractive, as in they remove the colours you pick (or rather, all colours BUT the colours you pick) from whatever behind them. Subtractive models mimic paints and dyes, so they assume a white sheet, with each colour obscuring that white sheet and blocking light from reflecting off it. As such, having a pure blue effect over, say, a green background will tend to look dark grey or black, because the blue will block out red and green. Basically, you have a blue filter that'll let through only blue light, but you have no blue light coming from the background, so you get no light at all. On the other hand, a blue-green effect against a blue-red effect will give you a blue colour, because blue-green blocks only red and blue-red blocks only green, so the blues will stack and the green and red will be blocked.

Basically, if you pick a Bright theme, then primary colours (red, green and blue) will be much more transparent than secondary colours (cyan, yellow, magenta), or rather, will be transparent a lot more often, whereas white and bright greys will be much more opaque. By contrast, if you pick a Dark theme, then primary colours will be much more opaque than secondary ones, and blacks and dark greys will be more opaque still. No matter which theme you choose, your effects will ALWAYS be transparent against a background that has the same colour as your effect. This is problematic in the editor, because the Hero editor is blue and the villain editor is red, making transparency behave differently than it would in the real game.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Well, Cloak of Shadows (at least) got this treatment. I see no reason why this shouldn't. Well, outside of workload, but you know.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Gets my /signed, for the choice of more options is a good one


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I've never even SEEN anyone use this power! Maybe if people could keep their costumes on while using it, it might get used more often. /signed!


 

Posted

I agree. The "become electricity" idea works conceptually for some characters, but not others. My Elec/Elec mutant; well, if she can turn into a lightning bolt why not an electric cloud? But my SS/Elec robot shouldn't be able to turn into electricity.


Arc #40529 : The Furies of the Earth