Double Cell Death Hami Raid (Hero)! Sun April 24


3Mile

 

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Remember to get this out to SGmates, friends and others - this will be MUCH smoother if we can fill the Hive (preferably with people who play, not just hide in the back :-P )


 

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I'll do my best to make it back home in time tomorrow. I won't be going to the PERC contest (maybe just jump in to check and see tam), so hami def has priority.

I'll see if I can buy a few more EoEs tonight.

Cheers!


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

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GG. Was a nice try and silly close. I blame Cath.


Kia lvl 50 Katana/Regen

 

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Thanks Rhynwa, it was a good try. It was kind of funny after I died watching it rain heroes!

We almost had Hami


 

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It was really close


 

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Quote:
Originally Posted by Sjornin View Post
GG. Was a nice try and silly close. I blame Cath.
Sorry you guys didn't pull it off. I got home late.


 

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Quote:
Originally Posted by Catharctic View Post
Sorry you guys didn't pull it off. I got home late.
Why do you hate us so much?


Kia lvl 50 Katana/Regen

 

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We almost had it tonight. Nice job to our raid leaders. We get the Jello man next time. Sorry about bailing after we call it off but I had a paper to finsh for school.


 

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That Double Cell Death attempt was fun! I'm really proud of the Triumph community for coming out. We had to give it a shot at least and we came so close. We may not have won today, but the next time, we will achieve Double Cell Death.

Thank you so much for arranging this for us, Rhynwa! Special thanks to team leaders Baba, azile, Tiny H, Fallenz, Ultrabatz, and LeeLow. And a huge thanks to all of those who came out and gave this a chance. We will win next time!


 

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I wanted to thank everyone for coming out to play as well! Sadly, since we didn't kill Hami, we had a double mito bloom to face - and we just didn't have enough anything to make it through them

And I figured out the answer... Same as we did last night, except everyone in the Hive needs 1 EoE... at the second bloom, everyone takes the EoE. Then, even if the tanks fall, Hami dies. Jello for all! Mwahahahahaha!

The other thing that last nights run showed is that the yellow tanks really are completely capable of finding and taunting their personal yellow at the point of bloom... this means we could just begin clearing WITHOUT ever leaving the goo! Most of our time is wasted leaving and resetting, but if the tanks just taunt their mito at bloom, green team just begins at their leader's nearest green, melees start at their leader's nearest yellow and the range team just starts on their nearest blue at every bloom, we can knock this puppy out FAST!


 

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Quote:
Originally Posted by Rhynwa View Post
The other thing that last nights run showed is that the yellow tanks really are completely capable of finding and taunting their personal yellow at the point of bloom... this means we could just begin clearing WITHOUT ever leaving the goo! Most of our time is wasted leaving and resetting, but if the tanks just taunt their mito at bloom, green team just begins at their leader's nearest green, melees start at their leader's nearest yellow and the range team just starts on their nearest blue at every bloom, we can knock this puppy out FAST!
It would be really cool to see us start clicking like that.

Win, lose, draw, whatever, last night's raid was still fun. And it had that "new and exciting" flavor since we were trying something different. It was a really good try.

(Still trying to figure out how I got Hami-smacked with an EoE in effect when I tried to mass rez again, though. Must have been lag related or something.)


The Players' Guide to the Cities

 

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It looks like if you're going to attempt to go after Hami by a cell death through 2 mito blooms, you have to make it count on the first attempt when all your nukes and buffs have been deployed and the effects are still going strong. It's a shame that we got hami to almost a sliver of health, but we just fell short of taking him down. Once we were forced to reset and hami was given time to recupe w/ 2 sets of mitos to fortify him, there's really no way to pick up where we left off to contend w/ them. It may not even be possible if we had a whole new set of nukes, which would highly be unlikely anyways. I wonder which would be worse to handle- 2 blooms on top of each other, or a yellow dawn, hehe. It was pretty awesome to see how far we were getting, though!

I'm not sure if I saw a call to deploy pets, but my suggestion would be to deploy any pets (Amy, Vanguard pets, PAs, imps, etc) right before the first call for nukes so that the pets can get buffed up and help damage hami faster. Also, if by chance you may experience some brief lag due to the deployment of the numerous nukes, atleast the pets will continue to attack. And if hami might disappear due to the lag and you can't target him (not sure if this would happen like in the pre-I9 raids), you can always target a pet to keep on attacking. The chemical burn nuke might also be worthwhile to deploy to debuff hami's defense and resistances.

Looking forward to another attempt at this, keep pushing forward, Triumph!


Mission Architect arc: The Hive Connection, Arc ID: 96660
Triumph: (@UltraBatz)
UltraBatz, lvl 50 MA/SR Scrapper (1355 badges)
UberBatz, lvl 50 Peacebringer (769 badges)

SG: The Steel Paladins, Fusion Force

 

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[IMG]file:///C:/Program%20Files%20%28x86%29/City%20of%20Heroes/screenshots/screenshot_100425-18-05-15.jpg[/IMG][IMG]file:///C:/Program%20Files%20%28x86%29/City%20of%20Heroes/screenshots/screenshot_100425-18-05-15.jpg[/IMG]

Getting Ready



Going for Double Cell!



Ummm ... we didn't make it



Hamidon, protected by two blooms reigns supreme


 

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Hmm continually stay inside the jelly? Count me in! I'm all up for trying it again.

There is a Hero Hami Raid scheduled tonight and Wed night @ 8pm EST on Virtue if anyone wants to see how they conduct their raids. I'm going to try and attend and see how we can adapt their tactics as they run 2-3 Hami raids back to back. Also expect to arrive very early if you want to get into Hive 1.


 

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Quote:
Originally Posted by SuperYeesha1 View Post
Hmm continually stay inside the jelly? Count me in! I'm all up for trying it again.

There is a Hero Hami Raid scheduled tonight and Wed night @ 8pm EST on Virtue if anyone wants to see how they conduct their raids. I'm going to try and attend and see how we can adapt their tactics as they run 2-3 Hami raids back to back. Also expect to arrive very early if you want to get into Hive 1.
The number 1 way they do lots of raids back-to-back: Population.
Number 2: People show up on time.

Those are the biggest deterrents and annoyances of Triumph raiding.

Staying instead of retreating is easy as long as we have a full yellow taunt team. (Very easy actually)


 

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I believe that even with our low Hami population and untimeliness, we can do it just as effectively as Virtue. There is a 50 person limit to the zone and that usually gets filled up.

This is the strategy that we've been doing so far:

-We buff Main Mass(All Ranged, Controller and Scrapper teams) at South Rock while Tanker teams wait at designated areas for their cue to taunt their targets.
-ALL Melee teams go in at the same time to attack or taunt their targets(Yellow mitos and Hami).
-Wait 10 seconds and then Main Mass goes for their closest Green Mito target.
-Once all blooms are defeated, we converge on Hami and retreat when it reaches 75%, 50%, and 25% of health.
-Main Mass gathers back at the South Rock for rebuffs and tanks go back to their hiding spots for another pass.


Virtue raid tactics differ slightly from what we've been doing but they do have the core taunt teams in place.

-Scrapper teams consist of 6 scrappers and 2 support defenders or controllers. They usually assign high regen scrappers to lead these teams.
-The order they send people to their doom is: taunt teams first, wait 10 seconds, melee teams in, wait 10 secs, main mass goes in.
-For additional melee buffs, they use Fulcrum Shifts on Oil Slicks to cap out damage.
-Main Mass splits off into teams of 4 and attack Blue Mitos first and switch to Green Mitos when the Yellow Mitos are down.
-Right before Bloom, taunt teams jump out of the goo to retarget their Yellow Mitos while the Main Mass rebuffs inside and finishes off their respective Mitos. They eliminated the need to retreat back to the rock and shaved off an extra 10 minutes per each run.


 

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Quote:
Originally Posted by SuperYeesha1 View Post
-Main Mass splits off into teams of 4 and attack Blue Mitos first and switch to Green Mitos when the Yellow Mitos are down.
That's a really, really stupid tactic, imo.

I've been to a Virtue-lead raid on test before. That step makes their raiding very tedious.


 

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Their reasoning is that it would distract the Green Mitos from concentrating on healing our targets as we currently attack one or two at a time. By attacking multiple targets, it reduces the Green Mito rate of healing and allows us a faster way to take them out. Sandolphan's tactics seem to work effectively by doing it that way... perhaps we should give that a try?

Also getting fulcrum shifted until damage capped when we're buffing will help damage output even further. I haven't seen that happen to us when we're buffing...just the health and end buffs.


 

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Quote:
Originally Posted by SuperYeesha1 View Post
Also getting fulcrum shifted until damage capped when we're buffing will help damage output even further. I haven't seen that happen to us when we're buffing...just the health and end buffs.
This requires a TA. At level 50. In the Hive.

BWAHAHAHAHHAHAHAHA!


 

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I don't think that tactic is really necessary. When you have the whole main mass concentrating on one green mito and the melee team concentrating on one yellow, I think dividing the green mito healing between 2 mitos is more than enough for either team to take out that first green or yellow. And once one mito goes down, whether it's the green or yellow that goes down first, the mito clearing gets significantly easier. with Virtue's method, you are dividing the mito healing even further, but you're not trying to take down a green while the yellows are being worked on, you're just trying to distract them. I'd rather have the greens fall (while the yellows fall) to decrease the mito healing instead of distracting the green mitos to spread out their healing. That's just my preference though, either method seems to work.


Mission Architect arc: The Hive Connection, Arc ID: 96660
Triumph: (@UltraBatz)
UltraBatz, lvl 50 MA/SR Scrapper (1355 badges)
UberBatz, lvl 50 Peacebringer (769 badges)

SG: The Steel Paladins, Fusion Force

 

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Quote:
Originally Posted by Rhynwa View Post
This requires a TA. At level 50. In the Hive.

BWAHAHAHAHHAHAHAHA!

I'm bringing my lvl 50 Grav/TA controller to Virtue's next Hero raid.


 

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Quote:
Originally Posted by SuperYeesha1 View Post
Also getting fulcrum shifted until damage capped when we're buffing will help damage output even further. I haven't seen that happen to us when we're buffing...just the health and end buffs.
Bionukes accomplish this more reliably for 5 times longer duration.

Side Note: Sandolphan makes great guides. I've noticed that a lot of the guides seem "grindy" in nature, though. The idea behind HKS raiding was to make them efficient risk vs reward. I don't know if you were at some of our earlier raids, but we did 2-3 back-to-back a few times. It was fun, but people have to want to do that. Triumph tends to be pretty . . . well . . . lazy when it comes to anything organized (myself included).


 

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Quote:
Originally Posted by Catharctic View Post
Bionukes accomplish this more reliably for 5 times longer duration.

Side Note: Sandolphan makes great guides. I've noticed that a lot of the guides seem "grindy" in nature, though. The idea behind HKS raiding was to make them efficient risk vs reward. I don't know if you were at some of our earlier raids, but we did 2-3 back-to-back a few times. It was fun, but people have to want to do that. Triumph tends to be pretty . . . well . . . lazy when it comes to anything organized (myself included).

The oldest Triumph raid I can remember attending was led by Ultrabatz a few years ago. I would have LOVED to have been a part of the back-to-back raids as I've missed whenever you all ran them. I also didn't use the server boards much either so the only way I knew it was even going on was if I saw an announcement for it in TW.

I like the way we currently do the raids but I'm always up for trying different tactics. If we can use tactics that require less EoEs and bio nukes to prepare and give the same risk vs reward then that would be even greater. Back-to-back raids would be awesome to start up again too. 53 merits AND an HO sounds like a sweet deal to me for something that can probably be done in under an hour. Then that would really generate more buzz to want to participate in these Hami raids and we wouldn't have to worry about having people not show up anymore.


 

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So if you want an uber clicky toon to play try a Trick Arrow/Dual Pistol Defender. My wife rolled one and when we team she is click click clickity click. All action all the time.

What pray tell does this have to do with the raid? Well getting those new toons leveled is a bore these days. Same mishes same grinds same same same. Got the almost 5 year veteran blues.

So these here raids?

Make me happy and we were sooo close so that means I want to try a double cell death again. Cuz why? Haven't done it and need that checklist. And you guys make it fun hammering the goo.


























That's what she said.


"Oh NO! I'm so sorry baba! you and your wife will be sorely missed...s#@!, i did it again, didn't I?" - mintmiki
Animal Farm ID:71800
When Alts Collide: 134432