Will I miss Executioner's Shot?
No you won't miss ES, it takes too long to animate and will more likely get you into trouble than actually save you with its root time. Skip it and take PR
Virtue: @Santorican
Dark/Shield Build Thread
Mind Probe isn't a good attack just because it's at melee range. In fact, it's a worse attack because it can only achieve melee range. It doesn't even do more damage than your first two tier ranged attacks. It's KB is also counterproductive to blapping, and I'd view it more of a control power than I would a viable attack, and not a very good one at that. The only good thing it has going for it is the recharge, and Psychic Scream offers that in a cone.
Bullet Rain... isn't... a melee attack. Drain Psyche is really more of a utility ability, not an attack, which doesn't qualify it for blapping. That pretty much leaves Hail of Bullets and Psychic Screams, which I've already given my opinions on, and don't care to repeat them. With only one GOOD melee ability, no, MM is not a good blapper set, and I don't choose to "beleive" that out of ignorance. It's an opinion formulated after analyzing the powers. Not just a wild haphazard guess. |
As for Bullet Rain not being a Melee attack, sure.. however.. I guess you're never player a Fire Blapper.. one word Fireball.. it and Bullet Rain function the same where as they center around the target.
Allow me to paint you a picture, Teleport into a mob spawned for x6. Open with a Flash Freeze, followed up by Concentration -> Drain Psyche -> Hail of Bullets -> Psychic Shockwave. Finishing off with a Bullet Rain if needed. Mob deleted.
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mind probe doesn't do KB so nfc what you're talking about there. its not a bad attack, especially for something that goes into unstop that doesn't have psi res/defense.
however, for a blapping set, no its not the best, but it requires you to be in melee to get the most out of its powers. although slotting for s/l defense is basically just as survivable as slotting for range, is much easier to do especially since botz nerf, and allows you to slot your ranged attacks for rech or something else(and can save afew slots) instead of having to 6 slot everything with tstrikes. |
I'm not sure where I'm getting the idea it does KB from either. I think his slotting confused me.
You have 3 melee attacks. one of which isn't worth picking, one which is very good, and one which is situational and probably not worth it if you picked stamina instead. I would not make my entire build focus around having melee defense for one, possibly two, good attacks, while the rest of my build would probably favor ranged quite a deal more.
You are still going to get hit with ranged attacks if you only slot for S/L. Ranged Defense is marginally better because you can stay out of melee, but then, it's very easy to pick Ice Armor so I don't particularly see the reason *not* to get it. I wouldn't only focus on one or the other though, as you will leave yourself open to attacks, which is sort of the anti-thesis for building for defense. If you're okay with having that hole, more power to you, but that doesn't mean it isn't there.
BotZ doesn't stop you from building for ranged defense, though it is one of the reasons it was so easy to soft-cap. That said, you don't *need* soft capped defenses either, 25% alone will make a very noticeable difference in your survival, and I can achieve that on any blaster without undo sacrifices.
I'm not sure where you're getting the idea that soft capping s/l is less effective than soft capping for ranged. There are few ranged attacks that don't have either of those damage components to them. If anything for a Pistols/Mental soft capping for s/l is much more effective than soft capping for ranged due to having several PBAoE powers that put you in melee range.
Virtue: @Santorican
Dark/Shield Build Thread
I'm not sure where you're getting the idea that soft capping s/l is less effective than soft capping for ranged. There are few ranged attacks that don't have either of those damage components to them. If anything for a Pistols/Mental soft capping for s/l is much more effective than soft capping for ranged due to having several PBAoE powers that put you in melee range.
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And no, there are not a "few", there are quite a number of them, including many control attacks which are probably one of the primary reasons you'd want to dodge attacks in the first place.
*EDIT* - My position is not that S/L will not help you, but that it will not cover everything. Ranged doesn't either, though it is easier to stay out of melee defense and rely entirely on ranged than it is to hope that nothing without an S/L component is ever aimed at you.
You should be going after both, *primarily* because Ice Armor is so easy to get and offers such a large bonus.
I didn't list the powers as 'melee attacks', a showed a list of powers within the two power sets that function perfectly fine in melee range. Also, Mind Probe doesn't do Knockback... have you even played the set or are you just forming an opinion while reading numbers on paper?
As for Bullet Rain not being a Melee attack, sure.. however.. I guess you're never player a Fire Blapper.. one word Fireball.. it and Bullet Rain function the same where as they center around the target. Allow me to paint you a picture, Teleport into a mob spawned for x6. Open with a Flash Freeze, followed up by Concentration -> Drain Psyche -> Hail of Bullets -> Psychic Shockwave. Finishing off with a Bullet Rain if needed. Mob deleted. |
And I refuted your list by how useful each power is. Yes, I understand they are melee attacks, but that doesn't automatically make them useful either.
Hail of Bullets isn't up every spawn. Neither if Flash Freeze or Drain Psyche. So yeah, that's a great tactic, but only if you want to wait 30 seconds between spawns.
Unstoppable is a very specific event that your other psychic attacks can already take care of. Mind Probe is a bad attack because your ranged attacks do better damage and have the advantage of being ranged. It has nothing to offer that the other psychic powers do not.
I'm not sure where I'm getting the idea it does KB from either. I think his slotting confused me. You have 3 melee attacks. one of which isn't worth picking, one which is very good, and one which is situational and probably not worth it if you picked stamina instead. I would not make my entire build focus around having melee defense for one, possibly two, good attacks, while the rest of my build would probably favor ranged quite a deal more. You are still going to get hit with ranged attacks if you only slot for S/L. Ranged Defense is marginally better because you can stay out of melee, but then, it's very easy to pick Ice Armor so I don't particularly see the reason *not* to get it. I wouldn't only focus on one or the other though, as you will leave yourself open to attacks, which is sort of the anti-thesis for building for defense. If you're okay with having that hole, more power to you, but that doesn't mean it isn't there. BotZ doesn't stop you from building for ranged defense, though it is one of the reasons it was so easy to soft-cap. That said, you don't *need* soft capped defenses either, 25% alone will make a very noticeable difference in your survival, and I can achieve that on any blaster without undo sacrifices. |
Hail of Bullets isn't up every spawn. Neither if Flash Freeze or Drain Psyche. So yeah, that's a great tactic, but only if you want to wait 30 seconds between spawns. |
*EDIT* - My position is not that S/L will not help you, but that it will not cover everything. Ranged doesn't either, though it is easier to stay out of melee defense and rely entirely on ranged than it is to hope that nothing without an S/L component is ever aimed at you. . |
and ES still sucks
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
...Fireball is also a ranged attack. Is your point that you can use them in melee, so you should? Or that it's easier to hit multiple targets if they're all ganged up on you? You know you can just throw the fireball into the middle of the spawn for the same effect right? There's no real reason stating that these have to be used in melee range, and I can't figure out why you seem to insist that they should be.
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Edit: I'm done.. I think we've strayed far enough off topic from poor Tux's original question.
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The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]
Let your voice be heard! Sign the petition to keep CoH alive.
Edit - I'm deleting this list until I can use Rod Tomax and make a more accurate one. Expect this declaration to my lonely existence some time tomorrow when I'm not busy studying foreign languages~
I won't quote since its too long. half the things mentioned are AoE attacks or unresisted and will hit both s/l defense builds and ranged builds as well as mentioning afew attacks that have a s/l component frag and stun grenade come to mind (frag being both smashing and lethal). both will get you through most if not all of the 40 + content(anything lower and you'll lose the bonuses, assumign level 50 slotting)
although again it comes down to playstyle. s/l defense is more lazy, if you will, than ranged.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
I won't quote since its too long. half the things mentioned are AoE attacks or unresisted and will hit both s/l defense builds and ranged builds as well as mentioning afew attacks that have a s/l component frag and stun grenade come to mind (frag being both smashing and lethal).
although again it comes down to playstyle. s/l defense is more lazy, if you will, than ranged. |
I was rushing though, so I won't pretend the list is perfectly accurate.
I'm interested in finding the source of this information, as a cursory review of City of Data seems to contradict it. For example, Flamethrower, Neutron Bomb, Ball Lightning, Frost Breath, and Psychic Tornado all show as AoE only and their damage type, with no ranged component to check against. If I'm misunderstanding City of Data then that's another thing entirely.
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It does cut my pretty list down rather significantly, but I still think the point is prevalent; S/L isn't gonna cover everything. It probably covers 'enough'.
Just a quick thing I noticed, but Mesmerize and Dominate are Psy and have no Ranged component.
s/l defense protects against ranged attacks so long as they have one of the components, which most do. as i said, its much easier to do s/l which is just as survivable, especially if you get close.
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Though if I wanted to make a Blaster for farming or for fighting x8 spawns, S/L defense would be the way to go... but said Blaster would be more limited on what groups he could safely fight.
its sad that the tier 1 blast has a higher DPA than the tier 3. ES is crap
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So yes, ES is a bit crappy, but the other options are worse unless you want to be in melee a lot and that's usually bad for weapon sets.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
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Virtue: @Santorican
Dark/Shield Build Thread
No you won't miss ES, it takes too long to animate and will more likely get you into trouble than actually save you with its root time. Skip it and take PR |
Edit: I'm done.. I think we've strayed far enough off topic from poor Tux's original question. |
And with regards to farming, even though I wouldn't pick this as my main toon for doing so, I think an S/L capped DP/MM could farm the BM map just fine.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
or Council Empire
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Bullet Rain... isn't... a melee attack.
Drain Psyche is really more of a utility ability, not an attack, which doesn't qualify it for blapping.
That pretty much leaves Hail of Bullets and Psychic Screams, which I've already given my opinions on, and don't care to repeat them.
With only one GOOD melee ability, no, MM is not a good blapper set, and I don't choose to "beleive" that out of ignorance. It's an opinion formulated after analyzing the powers. Not just a wild haphazard guess.
mind probe doesn't do KB so nfc what you're talking about there. its not a bad attack, especially for something that goes into unstop that doesn't have psi res/defense.
however, for a blapping set, no its not the best, but it requires you to be in melee to get the most out of its powers.
although slotting for s/l defense is basically just as survivable as slotting for range, is much easier to do especially since botz nerf, and allows you to slot your ranged attacks for rech or something else(and can save afew slots) instead of having to 6 slot everything with tstrikes.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.