inventions at lower levels?


Ardrea

 

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I am a level 24 shield tanker.... I have been looking at these enhancements, and noticing them to be rather expensive... Is it worth investing in these at a low level, or should i wait till I am higher?

And besides the set bonuses, what exactly makes them different than SO's? As far as the set bonus... its for one power, not overall? example, if i had 2 of the same set in one power i'd get the bonus, but if i had one in a power and one in the other i wouldnt?

Also.. Can you not equip the same exact one in a power? for one with a 6 set bonus, are there really 6 different types? Most i see are resist, resist/endurance, recharge/endurance. (recharge seems a lil silly for stuff you toggle on, unless you keep having to turn them back on i guess)


Sorry for all the questions... I started playing at Villain launch, and took some time off right when inventions came out... so i've been out of the loop.


 

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Is it worth investing in these at a low level, or should i wait till I am higher?
Up to you really. If you've got the Inf to burn, then by all means. Personally, I slot common IO's until the late 40's, then I start looking at sets. The only exceptions are sets that max out before 50 (such as Entropic Chaos, with a 35 max). I will often slot pieces from those sets as I reach their max level.


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And besides the set bonuses, what exactly makes them different than SO's?
SO's only provide a boost to a single attribute (only accuracy and not acc/dam for instance). Aside from that, there's no real difference until you hit, what, the mid/late 30's? Until then, SO's will serve you well enough. Heck, you could slot a 50 out with SO's and still be fine. You don't need sets to be effective thankfully.


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As far as the set bonus... its for one power, not overall? example, if i had 2 of the same set in one power i'd get the bonus, but if i had one in a power and one in the other i wouldnt?
Correct. Set bonuses only come into effect when multiple pieces of a single set are placed into the same power. And as a side note, you can only stack a specific bonus five times, no matter the source set of that bonus. So you can only have five 5% Recharge Time bonuses for instance, even if that bonus is coming from Efficacy Adapters, Crushing Impacts and Doctored Wounds in the same toon.


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Also.. Can you not equip the same exact one in a power? for one with a 6 set bonus, are there really 6 different types? Most i see are resist, resist/endurance, recharge/endurance. (recharge seems a lil silly for stuff you toggle on, unless you keep having to turn them back on i guess)
You can only slot one of each piece into a single power. So you wouldn't be able to toss two Acc/Dam Crushing Impacts into Knockout Blow for instance. And yes, if a set offers a bonus for 6-piece slotting, that means there are six pieces in the set. If you look at the info on a set IO it will list all the pieces that are a part of that set. Whether all the pieces are actually available on the market when you want them is another story though, heh.


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Sorry for all the questions... I started playing at Villain launch, and took some time off right when inventions came out... so i've been out of the loop.
No worries. That's what the community is here for!


 

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i appreciate the quick and insightful response!


 

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If you remember hamidon enhancements, your lower level set IO's work kind of like them.

Two level 30 Acc/Dam/Rech (from different sets), for instance, gives you "just about" the same benefit as one +1 Acc SO, one +1 Dam SO and one +1 Rech SO. Mixing and matching cheap IOs and ignoring the set bonuses is generally called "Frankenslotting". I use anything level 31-37, usually.

As far as expense: Yes. The new world has a lot more inf in it and you don't have any of it... yet. There's a lot of basic-to-advanced advice in the Market Forum, but I'm going to give you four skeletal points (was gonna be two, but I can't shut myself up)

1) Invention Stuff is a lot more money than you're used to. How you feel about that depends on whether you are paying for it, or whether it dropped and you don't need it.

2) There's no law against buying something and reselling it for more. Or buying a recipe + ingredients and crafting an IO and reselling it for more.

3) This game goes to the patient. Leave yer bids up. Prices vary wildly overnight, and even more so from Wednesday to Wednesday.

4) Money is sort of a pinball score in this game. You thought 120,000 was a lot until you got a million. You thought a million was a lot until you got 5 million. Then you saw someone with 40 million and you thought THAT was a lot... you can get a 22-50 supply of SO's for under 20 million. You can frankenslot for 30% better performance than SO's for under 20 million. Everything above that is a luxury.

Welcome back!


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

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Originally Posted by Pyber View Post
And as a side note, you can only stack a specific bonus five times, no matter the source set of that bonus. So you can only have five 5% Recharge Time bonuses for instance, even if that bonus is coming from Efficacy Adapters, Crushing Impacts and Doctored Wounds in the same toon.
Not QUITE right. Pretty close though.

There are several sets that provide a 7.5% recharge bonus.
HOWEVER, these can be stacked with the Luck Of The Gambler 7.5% recharge global IO.
Because it's not the actual AMOUNT of the bonus that matters. It's the name used for the bonus. The set bonus 7.5's are different from those provided by the LOTG global IO.



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Originally Posted by Hyperstrike View Post
Not QUITE right. Pretty close though.

There are several sets that provide a 7.5% recharge bonus.
HOWEVER, these can be stacked with the Luck Of The Gambler 7.5% recharge global IO.
Because it's not the actual AMOUNT of the bonus that matters. It's the name used for the bonus. The set bonus 7.5's are different from those provided by the LOTG global IO.
True, but the LotG 7.5 is an exception. I'm not 100% sure, but I believe that it is the only exception, correct?


 

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Originally Posted by TheFish View Post
Also.. Can you not equip the same exact one in a power? for one with a 6 set bonus, are there really 6 different types? Most i see are resist, resist/endurance, recharge/endurance. (recharge seems a lil silly for stuff you toggle on, unless you keep having to turn them back on i guess)
While this is true for a Shield Tank, like you are playing, Recharge is helpful in other sets. Some click buffs that give +res have a long recharge, and some melee sets have a 1000 second recharge +Resist godmode. For these powers, the Recharge bonus is worthwhile.

And even though you didn't ask, one extra thing you may not have realized: The bonuses for slotting multiple pieces of a set are global. That means that if you slot five or more pieces of Crushing Impact in a single power, granting +5% recharge, that's not a +5% bonus to the power it's slotted in, it's an extra +5% on every power on the character, even temp powers and accolades that can't normally be enhanced. Of course, there are some powers that ignore these bonuses - Shield's godmode ignores all sources of +Recharge, so it wouldn't benefit, and Veteran Sands of Mu et al ignore +damage, so +Damage set bonuses wouldn't help it, but powers like these are the exception, not the rule.


@Roderick

 

Posted

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Originally Posted by TheFish View Post
I am a level 24 shield tanker.... I have been looking at these enhancements, and noticing them to be rather expensive... Is it worth investing in these at a low level, or should i wait till I am higher?
I usually don't bother with IOs till L47+. With one exception. There are some IOs that give knockback protection and I slot them as early as possible if I play a character who is in melee often without having KB protection from his/her powersets (like Dark Armor and Fiery Aura Tankers and Scrappers or Blappers and Fire/Kins).


 

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Originally Posted by Fulmens View Post
If you remember hamidon enhancements, your lower level set IO's work kind of like them.

* Two level 30 Acc/Dam/Rech (from different sets), for instance, gives you "just about" the same benefit as one +1 Acc SO, one +1 Dam SO and one +1 Rech SO. Mixing and matching cheap IOs and ignoring the set bonuses is generally called "Frankenslotting". I use anything level 31-37, usually....*
* This is what I do too, Frankenslotting from about level 27 (when I can slot 30s) onwards, piecemeal. Although they are expensive Frankenslotting helps since you can buy the cheapest choice examples from any set (for example by going for Acc/Dam/Recharge from Air Bursts rather than Positrons Blasts in the Targetted AOE sets) plus you can sell any of the choice ones you manage to get to drop (say if you got an Acc/Dam/End Posi as a drop it should still sell well since people want a set of them for the +Recharge set bonus). Done well you can get very good enhancement values in powers with fewer slots (very useful for slot hungry secondaries like Dominator or Tank attacks)

At 50 if you then want to work on more set bonuses or whatever you can either switch to your Dual Build to go for it, or respec and remove items for resale on the market (remember you can only keep 10 enhancements in a respec though).


 

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(was gonna be two, but I can't shut myself up)
LOL Fulmen may not be able to shut himself up but it is mostly sage advice


 

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I've been using bits and pieces of different IO sets in my new characters recently, starting from level 7, and I've been very happy with the results. I find those recipes and their salvage tend to be cheap, cheap, cheap! And make paying attention to slots and slotting almost useful at low levels. By the late teens and twenties, they make a build that performs quite well -and- they don't wear out. If you want to give it a go, just read Fulmens' Mini-guides in his sig.


 

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Thanks for all the info! It really helped me out! especially the set bonuses being global!