An honest question about defense debuffs as secondary effects
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Really? I can see it at low levels but I generally build to have a 95% to-hit chance against anything I'm going to be soloing so I really don't notice -defense unless I get to-hit debuffed badly or run into an Elude user. (I normally use the Kismet +6% to-hit IO and around 80-100% accuracy per attack counting global accuracy and slotting though. That hits +4s 95% of the time.)
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1.33 acc times 81 tohit (base to-hit plus the unique kismet) is... 107.73% chance to hit. That's with an even level SO. So just one ACC enhancement should be enough to hit anything except high defense mobs rather reliably up to +2 and +3 mobs.
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Wow, talk about overkill.
1.33 acc times 81 tohit (base to-hit plus the unique kismet) is... 107.73% chance to hit. That's with an even level SO. So just one ACC enhancement should be enough to hit anything except high defense mobs rather reliably up to +2 and +3 mobs. |
Actually, since each level above your own reduces your base to hit (not total accuracy) by about 10% the actual acc numbers with the above values are:
Level +1: 94.43 [(65%+6%)*1.33]
Level +2: 82.46 [(56%+6%)*1.33]
Level +3: 71.82 [(48%+5%)*1.33]
So you are clearly not even at the cap for +1's, although not much behind it. I generally like to have about 60%+ accuracy as well as a kismet unique for +2/+3.
Check out http://wiki.cohtitan.com/wiki/Attack...cs#Data_Tables for base to hit based on level.
I find both -def and +acc to be of limited usefullness as a secondaries. Def debuff is usefull at lower levels and on characters with limited attacks because it lets you use vet attacks or push up the acc in one attack to leverage the others. An accuracy bonus (such as on archery or dual pistols) is also usefull at low - mid levels because you can slot less accuracy but at higher levels, when you want to slot full IO sets it tends to be overkill. In both cases by 30+ I usually am not relying on either, which means the secondary effect is essentially wasted.
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Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Fight a Warhulk with 6 stacked Veng's.

Then I will use my [Irradiate] and [Neutrino Bolt] and laugh at their defense buff.
Edit: Also, -def, as stated, has great IO potential. On my rad/rad/power "AV Killer" I can drop my debuffs and autoclick Neutrino Bolt, which has the -res proc and the armageddon proc in it. Hit LR whenever it's up and that AV will go down in no time at all. Make's Reichsman, Honoree, and Lord Recluse laughable.
Fight a Warhulk with 6 stacked Veng's.
![]() Then I will use my [Irradiate] and [Neutrino Bolt] and laugh at their defense buff. |
Think you'd need to add at least one more power into the mix (ideally one that doesn't rely on hitting) before laughter is really warranted.
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It also increases the hit chances of enemies to hit each other when they are confused.
Sorcerers and Storm Shamans, Spectral Demon Lords, anything with darkness-type attacks. My /rad defender throws some shots onto them to get things started and suddenly the scrappers can actually take them down.
Against Rikti Drones it's quite useful, since I don't have enough AoE damage output to kill them quickly just with AoE; I land Irradiate and/or Neutron Bomb and that's enough to get the cascade started
On my earth controller it's quite useful to be able to reduce enemy defense before throwing Sands of Mu, since it's her strongest attack and it can't be slotted for accuracy. Recently I rolled up a low-level ninja blade stalker, where it's less crucial but still pretty useful - if there are more enemies present than I can assassinate at once, one of them gets hit with a few defense-debuffing normal attacks before Sands of Mu comes out and it hits quite reliably.
It's true that defense debuff is the least obvious secondary effect in terms of its benefits, but the idea that "it's useless because I obviously hit the first time if it happens" is somewhat misleading. Anyone who's been on the wrong end of a cascading defense failure knows that the attacker doesn't have to be able to hit reliably to get things started.
-Defense as a secondary effect is a lot more useful for Defenders than Blasters... Defender Rad Blast has fast recharging attacks and huge debuff values. Blaster Rad Blast has slower recharge, and only about 60% as much debuff. It's still nice in the rare occasions you need it, but you aren't going to be stacking 60% defense debuff on things and negating Chill of the night or Hurricane on a Rad Blaster.
Powers that reduce defense as a primary effect, like Freezing Rain, Radiation Infection, or Quicksand are a lot more useful since they tend to be autohit and therefore reliable to use on the things you actually need them for. And yes, -defense plus Confuse is a fun mix... I love using Freezing Rain + Seeds of Confusion + Roots (to negate KD) on my Plant / Storm and watching the enemies absolutely shred each other. Of course the -resist in Freezing Rain doesn't hurt either.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Some secondary effects that you can have can allow you to slot an attack less in a relative department ie acc and so more in another, perhaps end. If I was say Broadsword/Invuln then I could get away with slightly less Acc than if I was Claws/SR. Claws/SR might slot more acc but get away with slightly less rechg.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I can't believe I forgot to mention that -Defense helps Vet attacks hit. Not a big deal on a Scrapper or Blaster but a big one on Controllers.
Also, not sure it's been mentioned, but -Defense makes holds more likely to hit with Choking Cloud.
-Defense does help with veteran attacks, but that generally only matters at lower levels. Once you have a decent build and access to epic / patron pools you're not likely to use veteran attacks often. I suppose some Masterminds might keep using them but Controllers get some nice single target attacks in their epic pools that benefit from Containment and can be slotted. Maybe a really low damage Controller like Earth / Empathy or something would.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
-Defense does help with veteran attacks, but that generally only matters at lower levels. Once you have a decent build and access to epic / patron pools you're not likely to use veteran attacks often. I suppose some Masterminds might keep using them but Controllers get some nice single target attacks in their epic pools that benefit from Containment and can be slotted. Maybe a really low damage Controller like Earth / Empathy or something would.
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As for the statement earlier that a blaster's is less useful because "it won't be enough to cancel out Hurricane", it seems to me that when the debuff is that huge any degree to which you can counter it is valuable.
Yeah...-defense is usually a 'meh' effect, but it's not 'worthless.' Here are some other cases where it's valuable:
AoE's: these start at lower accuracy, so having some good -defense helps them hit
Long recharge powers: a lot of the most potent powers in the game that need a hit check also have a longer cycling period. A fair bit of -defense goes a ways to ensure they land to do their stuff.
Pets: some pets for controllers and many pets for masterminds are often spawned at lower con than their summoner. If -defense is thrown around, their ability to hit improves.