Kill XP in MA - How About It?
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Then you might as well quit now.
Well I will say at the minute the game is fine now only the 'hardcore' farmers are in the MA building, MA was an addon but it was becoming the entire game.
Whats the point of having 17 issues worth of content and pve stuff if people are only going to play one badly managed issue? If i17 brings back farming to the extent it was before, theres my sub gone. Found a link that pretty much sums up my thoughts about AE.... http://www.youtube.com/watch?v=btEpF334Rtc |
Farming general will always happen.
With GR and part of issue 17 it should die down or a bit as we'll get actual new STORY CONTENT to play through.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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Then why did they stop boss farms?
The devs don't care about stopping farming. They care about stopping farming which exploits glitches in the game and leads to rewards being reaped out of all proportion to the risk involved.
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There was no Risk/Reward Ratio exploit....
There was no Glitch that gave more Xp than usual...
The Rewards were in propotion to the mobs that were killed...
Consciousness: that annoying time between naps.
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Then why did they stop boss farms?
There was no Risk/Reward Ratio exploit.... There was no Glitch that gave more Xp than usual... The Rewards were in propotion to the mobs that were killed... |
A single enemy type, with one set of attacks and defenses & weaknesses is easier to game & exploit than a number of different enemies.*
Given that they also developed a new set of Difficulty settings around the same time it seems logical to infer that they also wanted to move farming away from the MA, where it doesn't generate much in the way of "trivial" drops like common salvage, and back into the main game where spawns follow the traditional spread of Minion, Lieut & Boss.
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The devs don't care about stopping farming.They care about stopping farming which exploits glitches in the game and leads to rewards being reaped out of all proportion to the risk involved.
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A single enemy type, with one set of attacks and defenses & weaknesses is easier to game & exploit than a number of different enemies.*
Given that they also developed a new set of Difficulty settings around the same time it seems logical to infer that they also wanted to move farming away from the MA, where it doesn't generate much in the way of "trivial" drops like common salvage, and back into the main game where spawns follow the traditional spread of Minion, Lieut & Boss. |
So they nerf custom mobs... fair enough.
Choosing easy powers to defeat is an expliot.
HOWEVER,,, allowing players to get 100% xp and inf from Bosses only of standard mobs should not have been changed!
Consciousness: that annoying time between naps.
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except the skillsets for one dont correspond to another.
I'm saying this as someone who has very rarely PvP'd. What I know about PvP and PvPers comes from knowing PvPers through global channels.
The quoted statement is a (pretty ignorant) stereotype. Are there PvPers like that? Yeah. There are also ones who mop up PvE because PvE isn't hard. In my experience, some of the better, hard core PvPErs learn how to eke out every last PvE advantage in terms of leveling speed, earning inf, earning merits and getting drops. They do this because they want those things for PvP builds and they often don't care so much about the PvE they have to blast through to earn the things they need for builds. The PvPers I know who do those things are some of the best PvEers I know. |
jumping around like a moron is useful in the pvp game. Dont want to get As'ed? keep moving.
Does that help in the pve game? no. So now the pvper has to learn another skillset to overcome the Pve game. Tendancies in one do not help in another.
Does leveling to 50 really fast then hanging out in a lvl 30 pvp zone with your tricked out purple build help in a pve enviroment? Still a no, and yet look in sirens call at any moment on freedumb and youve got 50s trying to slam whoevers near by hoping they are not tricked out 50s so as to have a severe advantage over them (then the broadcast bit comes into play)
Theres no ignorance here. Its ignorant to believe PvPers are automatically good at the pve game because they pvp. Sitting in Tv farms or Ae or wherever people go, to get a pl and to 50 as fast as possible to pvp does not make a pve'er. Doing Pve stuff doesnt help you PvP either. Two different games.
Its also ignorant to believe people get a 50 then quit the game, which is what this 'omgawd im emo and people shouldnt level so fast theyll quit the game omgawd bbq!!!1111!!' BS comes from.
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Your post is a little late.... or perhaps in the wrong thread.
except the skillsets for one dont correspond to another.
jumping around like a moron is useful in the pvp game. Dont want to get As'ed? keep moving. Does that help in the pve game? no. So now the pvper has to learn another skillset to overcome the Pve game. Tendancies in one do not help in another. Does leveling to 50 really fast then hanging out in a lvl 30 pvp zone with your tricked out purple build help in a pve enviroment? Still a no, and yet look in sirens call at any moment on freedumb and youve got 50s trying to slam whoevers near by hoping they are not tricked out 50s so as to have a severe advantage over them (then the broadcast bit comes into play) Theres no ignorance here. Its ignorant to believe PvPers are automatically good at the pve game because they pvp. Sitting in Tv farms or Ae or wherever people go, to get a pl and to 50 as fast as possible to pvp does not make a pve'er. Doing Pve stuff doesnt help you PvP either. Two different games. Its also ignorant to believe people get a 50 then quit the game, which is what this 'omgawd im emo and people shouldnt level so fast theyll quit the game omgawd bbq!!!1111!!' BS comes from. |
We are talking about MA now.. not PvP.
Consciousness: that annoying time between naps.
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The Devs disagree with you, one factor determining how they change things is how widely it is being misused by the playerbase. Part of the change was aimed at changing players behaviour as well.
I highlighted the 2 bits that didn't really make sense.
So they nerf custom mobs... fair enough. Choosing easy powers to defeat is an expliot. HOWEVER,,, allowing players to get 100% xp and inf from Bosses only of standard mobs should not have been changed! |
I sorta agree with them too, for example Freakshow bosses are trivial to certain builds (anything with high melee defense or lethal/smashing resistance which does NRG damage). With the minions & lieuts thrown in too they become a little more varied in terms of the damage they do.
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Yea god forbid that players use dev supplied tools to level faster.
The Devs disagree with you, one factor determining how they change things is how widely it is being misused by the playerbase.
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Personally I don't find it fun to play anything other than a level 50.... infact I haven't been in a team lower than level 50 in about a year, and I refuse to exemp on any of my toons.
If I want to play another AT or another set of powers then I farm it...
This is how I choose to play, why should the devs say that what I do with my 8.99 /month is wrong and I should be playing their stale slow content for weeks.
Consciousness: that annoying time between naps.
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Actually, amusingly, you're wrong. You're probably familiar with the term "kiting", which is the act of queuing an attacj and then moving rapidly past an opponent so that the attack comes into range enough to trigger. Then you sail past the foe while activating the attack. This denies the foe time it could spend using more than one melee attack on you, which usually represents a big decrease in the DPS it inflicts on you. The high-end version of this looks almost exactly like people hopping around in pre-I13 PvP. People who don't play PvE like this are probably either playing under their peak PvE potential or have characters who are radically durable - which usually means they spent a ton of money on the build. Hm, that sounds familiar.
except the skillsets for one dont correspond to another.
jumping around like a moron is useful in the pvp game. Dont want to get As'ed? keep moving. Does that help in the pve game? no. |
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So now the pvper has to learn another skillset to overcome the Pve game. Tendancies in one do not help in another. |
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Does leveling to 50 really fast then hanging out in a lvl 30 pvp zone with your tricked out purple build help in a pve enviroment? Still a no, and yet look in sirens call at any moment on freedumb and youve got 50s trying to slam whoevers near by hoping they are not tricked out 50s so as to have a severe advantage over them (then the broadcast bit comes into play) |
The people I'm talking about are the ones that pioneer new ways to game the game. I've got a possible news flash for you - some of those people are good PvPers. Why? Because the folks who most want to PvP yet not really PvE have some of the strongest motives out there for figuring out how to break the game.
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Theres no ignorance here. Its ignorant to believe PvPers are automatically good at the pve game because they pvp. |
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Sitting in Tv farms or Ae or wherever people go, to get a pl and to 50 as fast as possible to pvp does not make a pve'er. |
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Its also ignorant to believe people get a 50 then quit the game, which is what this 'omgawd im emo and people shouldnt level so fast theyll quit the game omgawd bbq!!!1111!!' BS comes from. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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I had a big issue with this too, until I really thought about it at it and came to understand (I think) what's been done in the game and the philosophy the devs now have about it.
HOWEVER,,, allowing players to get 100% xp and inf from Bosses only of standard mobs should not have been changed!
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It looks like the rewards for bosses and LTs is, put simply, out of whack compared to the baseline of a minion, in terms of how much harder it is to win against such critters in isolation. In other words, if you take one minion and measure how long it takes you to defeat it, and compare that to how long it takes you to defeat a LT, the ratio of the LT's reward to the minion's is larger than the ratio of the times it took to defeat the LT to that for the minion. That effect is even stonger for bosses.
What they appear to have done is to have balanced these critters reward less in terms of such single-opponent challenge and instead based on how often they appear. After all "challenge" is a pointless metric in an MMO. Everything comes down to reward per elapsed time. The devs generally look at heavily averaged statistics. Those statistics for most of PvE seem to assume some spawn-based ratio of minions to LTs and bosses.
Whether this was an intentional design decision early on, or one the later devs have decided to accept and tune based on historical inertia, I can't guess. Whatever the case, it looks like LTs and bosses are there for their overall effect on both speed at which we mow down large groups and the reward they inject into the process. Their current values aren't tuned for what happens when we fill a mission with just one of those two ranks and defeat it rapidly. It's no longer "watered down" by minions the way they designed for, and for whatever XP/time boundaries they have in mind.
Now, none of that has anything to do with whether or not any of us agrees with the boundaries the devs set for XP/time. But assuming they have some, it makes sense that they would react to people using the lack of proportional reward for those ranked critters to exceed those boundaries. I don't like it either - it whacked the reward in a very much non-farm mission I created. But I do think I understand it.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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so much stupid in one most where's the guy the goes around facepalming people when you need him.
except the skillsets for one dont correspond to another.
jumping around like a moron is useful in the pvp game. Dont want to get As'ed? keep moving. Does that help in the pve game? no. So now the pvper has to learn another skillset to overcome the Pve game. Tendancies in one do not help in another. Does leveling to 50 really fast then hanging out in a lvl 30 pvp zone with your tricked out purple build help in a pve enviroment? Still a no, and yet look in sirens call at any moment on freedumb and youve got 50s trying to slam whoevers near by hoping they are not tricked out 50s so as to have a severe advantage over them (then the broadcast bit comes into play) Theres no ignorance here. Its ignorant to believe PvPers are automatically good at the pve game because they pvp. Sitting in Tv farms or Ae or wherever people go, to get a pl and to 50 as fast as possible to pvp does not make a pve'er. Doing Pve stuff doesnt help you PvP either. Two different games. Its also ignorant to believe people get a 50 then quit the game, which is what this 'omgawd im emo and people shouldnt level so fast theyll quit the game omgawd bbq!!!1111!!' BS comes from. |
Seriously you think people that pvp get to 50 by mooching on others pl/farm runs nope not for the most part. PVPers usually have mutiple accounts and pl themselfs with you guessed it extremely strong/efficient toons ie fire/kin, /shield toons etc
These same people usually have the best enhanements by you guessed it doing everything faster then normal whether it be run TF for easy merits or AE for easy tickets.
These are the best/most efficient people in the game for a reason so maybe you should just keep quiet about stuff your obviously ignorant about, ok?
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They're the people who make the game. You have the choice of paying 8.99 to play their game by whatever rules they decide on, whether good or bad (or both).
Yea god forbid that players use dev supplied tools to level faster.
Personally I don't find it fun to play anything other than a level 50.... infact I haven't been in a team lower than level 50 in about a year, and I refuse to exemp on any of my toons. If I want to play another AT or another set of powers then I farm it... This is how I choose to play, why should the devs say that what I do with my 8.99 /month is wrong and I should be playing their stale slow content for weeks. |
Asking why the devs should say is kinda redundant, it's what they do for a living.
Did anyone tell you that you are not forced to join or participate in farming.
Oh and while we are on the topic of farming and subs...
How many player have more than 1 account for farming??
HEY DEVS!!! WAKEUP,
If you manage to stop farmers it means that lots of players will only need 1 account.