Blast Set: Armour Blast


DarkGob

 

Posted

Alright...Here's my take on it. Yes the name is still a bit meh. This is taken from another thread where it was getting buried under other replies, and I figured it was worth polishing and submitting as it's own idea.

Blast set: Armour Blast
Armour Blast utilises various armemants to bring down your opponents. Maybe you are encased in highly advanced armour, the part cyborg result of a science experiment, an enchanted construct fuelled by arcane and destructive energies, or a mutant who's abilities allow you to power or control multiple systems at once. How does not matter; a powerful arsenal is yours to command.

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Tier 1 - Chain Burst: Ranged, Moderate Damage, Lethal, -Def
You fire a quick burst from one of your chain guns. This attack does only moderate damage, but it is quick to use and will lower your foes defences slightly.

Tier 2 - Laser Blast: Ranged, High Damage, Energy/Fire
A blast from one of your arm lasers, which is slower but makes up for it with higher damage.

Tier 3 - Heavy Burst: Ranged (Cone), Moderate Damage, Lethal, -Def
You open fire with both chain guns, dousing the area in a storm of blasts. This attack does moderate damage and will lower enemies defences.

Tier 4 - Micro Missile: Ranged (Targeted AoE), Moderate Damage, Smash/Fire
The Micro Missiles housed inside your gauntlet's trade off a heavier payload for ease and speed of use. They are capable of damaging multiple foes within an area.

Tier 5 - Overclock: Self +Hit +DMG
Overclocking allows your weapons to operate at a higher degree for a few moments, increasing your chance to hit and slightly increasing the damage of all attacks. This overclock period is brief, otherwise it would risk overloading your weapons.

Tier 6 - Hunter Seeker: Sniper, Extreme Damage, Smash/Fire, Minor Fire DoT
The Hunter Seeker missile is effectively an aimed and locked on Micro Missile. This lock-on requires time, and the attack can be interupted. It is incredibly accurate however, and calibrated for one target rather than area of effect, ensuring high damage to its target.

Tier 7 - Laser Beam: Ranged, Superior Damage, Energy/Fire, -Regen
This is a higher powered, slightly more draining version of the standard laser beam, fired from both gauntlets. It is, however, incredibly powerful, and the resulting laser burn can slow a foes regeneration afterwards for quite some time.

Tier 8 - Incendiary Swarm Missiles: Ranged (Targeted AoE), High Damage, Smash/Fire, Moderate Fire DoT
These incendiary missiles fire as a large cluster, dousing an area in flames. The intial blast in itself is quite powerful, but the lingering flames will contine to burn any foes as long as they remain in the area.

Tier 9 - Swarm Missile Barrage: Ranged (Targeted AoE), Extreme Damage, Smash/Fire, Knockback
The swarm missiles are the heavier cousins of the micro missiles, and trade ease of use and speed for sheer destructive force. Slow to reload and more taxing to use, they nevertheless deliver the most powerful blow in your arsenal in a wide area of effect.

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So, there we have it. I'd say either include special 'Weapons Gauntlets' as a weapon or, better yet, use pop-up or 'attachable' weapons that simply stacked onto the arm, a bit like the Vanguard Shield or the Crab Spider Backpack. If these could be built with customisation in mind (high tech, standard and magic flavour) then I cant see any reason why it wouldnt work.
*sits in the bunker, waiting for the deluge*


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

/signed, just like the other except this is a bit better. I would like to see an arm shooter thing, but whatever.


 

Posted

Moves away from the direction I'd want it. Meh.

If you've got lasers, why shoot bullets? Unless there are jedi about to deflect your lasers, it doesn't make much sense to me and seems less advanced.

Thinking more of a Boba Fett type feel, a flaming attack would fit better with an Assault armor.


 

Posted

I like it--I like it a lot. How would you handle your customization options though? Would you have separate colors for the lasers? Multiple options for the chain gun that allow arcane/magic themes? Of course I personally would use this set as a cyborg/Iron man/mecha type character, but a lack of customization could be a problem for alternate origins...

Maybe a green burst with comet trail (for laser), a crossbow type contraption (for chain gun), and a modified slingshot (for missiles)?


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

 

Posted

I have to be honest: I thought this thread was a joke because I interpreted the thread title wrong.

My original thought would be better (tier 9 nuke: suits of armor come raining down from the sky! I call it: Rain of Armor, or Armor Rain), but this is okay I guess.

I think having the set use costume parts (like the Crab backpack, as you said) would be the way to do as it seems like it would make customization easier.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Leo_G View Post
If you've got lasers, why shoot bullets?
Because some things might be stronger against energy damage than lethal?


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
Because some things might be stronger against energy damage than lethal?
Then what are the odds they'll resist energy AND fire damage?


 

Posted

Quote:
Originally Posted by Leo_G View Post
Then what are the odds they'll resist energy AND fire damage?
Should be about as high as resisting both smashing and lethal. In any case, the fire damage should be relatively low on the laser. Perhaps even only existing as a possibly DoT effect as the laser sets the target on fire.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Suppose that conveniently nullifies my argument when you disregard the actual suggestion.


 

Posted

Quote:
Originally Posted by Leo_G View Post
Suppose that conveniently nullifies my argument when you disregard the actual suggestion.
Which actual suggestion? The OP's suggestion doesn't specify the ratio of energy and fire damage in his laser. Presumably - given the nature of the attack - the fire part of the damage would be on the low side at best, making up a relatively insignificant portion of the combined "high damage" the attack does.

If you mean your own "Boba Fett" suggestion, it has little to do with arguing the reasoning behind shooting bullets when you have lasers. As well, you should specify which attacks you would replace with the flaming attacks - the bullets or the lasers? Of course, straight up fire attacks are pretty low tech - even moreso than bullets on the face of it. Why shoot fire when you can shoot lasers, in that case?

Given that the set seems to have a secondary fire damage thing going, rather than straight fire attacks I think the chain gun attacks should be incendiary ammo and do lethal/fire.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
Which actual suggestion? The OP's suggestion doesn't specify the ratio of energy and fire damage in his laser. Presumably - given the nature of the attack - the fire part of the damage would be on the low side at best, making up a relatively insignificant portion of the combined "high damage" the attack does.
The suggestion doesn't say Energy dmg with minor additional fire dmg. It just says energy/fire. I say why shoot bullets when you can shoot energy and fire and you respond "Oh, the fire is minor damage, not the proposed split." I'm just saying

I feel I can express my distaste for putting bullets in an advanced armor blast set (you're blowing stuff up with explodey missiles, no need for tiny non-explodey ones). It spreads the concept of the blasts themselves. If that's not an issue with you all, then why not give the set 1 laser, 1 chain gun, 1 missile, 1 grenade, 1 flamethrower, 1 energy net, etc. etc.?


 

Posted

Quote:
Originally Posted by Leo_G View Post
The suggestion doesn't say Energy dmg with minor additional fire dmg. It just says energy/fire. I say why shoot bullets when you can shoot energy and fire and you respond "Oh, the fire is minor damage, not the proposed split." I'm just saying
I believe some of the dual damage type powers in the game are described with a single damage tier (for instance: "Minor Damage" or "High Damage") despite the fact that the damage is split unevenly between the types. Granted, I could be misremembering, but that was my method of thinking going in. But personally, I'd take the fire out of the main damage altogether and just give it a minor fire DoT as a secondary effect.

Quote:
I feel I can express my distaste for putting bullets in an advanced armor blast set (you're blowing stuff up with explodey missiles, no need for tiny non-explodey ones). It spreads the concept of the blasts themselves. If that's not an issue with you all, then why not give the set 1 laser, 1 chain gun, 1 missile, 1 grenade, 1 flamethrower, 1 energy net, etc. etc.?
Why not, indeed? It could work just as well. You could also have three attacks in the set oriented around, say, a wrist-mounted weapon, and potentially be able to select whether those attacks will be lasers, bullets, or flames. What would be really neat is if you had three modes you could assign to three different weapons you get in the set. Say - Photonic, Incendiary, and Solid/Frag/Kinetic. Each mode could only be assigned to one weapon, thus you might have wrist flamers, photonic chest missiles, and a shoulder laser; or wrist lasers, incendiary missiles, and a shoulder mounted chaff cannon.

Neat, but probably a bit much.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Leo_G View Post
If you've got lasers, why shoot bullets? Unless there are jedi about to deflect your lasers, it doesn't make much sense to me and seems less advanced.
And again, that's a matter of taste. I happen to feel a more diverse powerset would be cooler. Why use bullets when you can fire lasers? Because bullets are inherently cooler than lasers. Why not just fire bullets, then? Because lasers are cool, too, and we don't want to retread over Assault Rifle for the sake of avoiding redundancy.

Some sets are focused. In fact, practically ALL sets are focused. Outside of Assault Rifle, Devices and Traps (and that's three out of HOW many), can you point to any powerset for any AT that isn't focused? I guess Soldiers of Arachnos might count, though I haven't played them, but practically everything else follows one single theme and approach. Energy Blast is blasting people with energy. Archery is shooting arrows out of a bow. Dual Blades is about as much as you'd expect - two blades.

Oh, hey! Trick Arrow! People keep ******** about the set's performance, and whether I agree with it or not, I LOVE the premise. Net arrows, freezing arrows, oil arrows, toxic arrows... We could use a few more sets like these.

And besides, an "armour" powerset is not linked to any specific element, weapon or technology, nor should it be. This isn't Iron Man armour blast, and it needs to at least conceivably work for all powersets. And, as we've seen, more conventional firearms have been used in magical context in recent years.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

To clear up the energy/fire arguement; whatever is balanced. I'd say energy being 80% with fire being 20%...maybe? To simulate the fact that, hey, you just got shot by a laser! Thats gonna really STING.
Although stuff like the PPD armour lasers (sort of what the set was modeled on, after I re-worked it from the suggestion made to the suggestion. Uhm....) dont do fire damage, nor do other sets in game atm, so...maybe just 100% energy. *shrug*

In response to Solicios customisation query, I would say make an arm and *maybe* a shoulder unit, one that works in a similar way to the Vanguard Shield projector, in that it is both a passive (idle stance) piece and an active one (combat stance and when the power is used). So, have standard techy guns; slightly more scrappy, merc-a-like guns; arcane, gem powered constructions; steampunk gatling/laser/flamer-things of doom and punkiness....etc

Really, if I ever got the chance to design a set, I'd want it to be usable by any origin, for as many cool concepts as people could think up.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

You've definitely sold me. Sounds really, really cool--I hope the devs read this and give it serious consideration. I really hope that if this is implemented, none (or very, very few) of the costume pieces associated with the set would be unlockable rather than available at level 1. Since you would literally be wearing your origin on your shoulder (or arm, etc with the shoulder unit), the more options you have, the greater the appeal to characters of all origins.


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

 

Posted

Quote:
Originally Posted by Solicio View Post
You've definitely sold me. Sounds really, really cool--I hope the devs read this and give it serious consideration. I really hope that if this is implemented, none (or very, very few) of the costume pieces associated with the set would be unlockable rather than available at level 1. Since you would literally be wearing your origin on your shoulder (or arm, etc with the shoulder unit), the more options you have, the greater the appeal to characters of all origins.
I dislike weapon unlocks when the unlocks are a chore to get (I'm looking at YOU, redside Nemesis rifle! ¬¬ ) Stuff like the Council weapons which you pretty much unlock by accident are much better.

Suggestions for types of Weapon models (All colour tintable);

Tech Weapons - Polished, high tech
Mercenary Weapons - dented, repaired, heavily used
PPD - Inspired by the weapons used on PPD Hardsuits
Arcane - Stylised and ornate, powered by chunks of crystal
Steampunk - Nuff said, really.
Scavenger - Exposed cabling, missing plating, the odd twisted barrel. Slightly scrappy


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I could see this working really well as an Epic AT. Perhaps some sort of a PPD prototype Power Armor that they've spent years perfecting. Offensive primary power set caters to your armor's various guns, lasers, and missiles, while the secondary power set implements your armor's defensive capabilities.

As for unlocking this AT? Simply play a hero to 50... AND a villain to 50! But alas, that suggestion is for another thread altogether.


My Virtue Projects

AE: 38959 - Invasion of the Dark Realm

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Tech Weapons - Polished, high tech
Mercenary Weapons - dented, repaired, heavily used
PPD - Inspired by the weapons used on PPD Hardsuits
Arcane - Stylised and ornate, powered by chunks of crystal
Steampunk - Nuff said, really.
Scavenger - Exposed cabling, missing plating, the odd twisted barrel. Slightly scrappy
I'll take this opportunity to address two points.

Firstly, on customization in general, you very much should be able to customiza arm cannons separate from shoulder cannons, provided we have the slots to fit everything to begin with. The interface will support it - where Dual Pistols have two different pistols for left hand and right hand, you can have arms and shoulders separate. And I'd buy that.

As far as static, out-of-combat weapons go, this is probably the primary reason why I don't like the Vanguard shield for my tech shielder, but it's not an inherently bad design. As long as you have an alternate variant for every option, allowing you to pick whether you want the things to remain on your body out of combat or not, I see no problem with this.

On the note of exactly what to customize, I think you have a good idea going. I realise "steampunk" doesn't exactly fit the idea of magic for old D&D fans, I think common fiction has already done enough to mix the grenres to where that WOULD fit. Certainly, such a device wouldn't fit a cowled, robe-wearing wizard, but then neither a sword and shield, or pistols or, heck, even super strength. But, as you mentioned, ornate, rune-inscribed guns powered by obvious crystals and swirling energy could come close enough.

I don't believe all powersets need to fit all CONCEPTS, just some concepts from all ORIGINS. If it's a gun, that'll obviously limit the magical concepts that can use it, but enough still exist. Similarly, if it's demons and sygils, you'll have fewer technological concepts, but there are well enough. Such a powerset wouldn't really work for all kinds of straight-up wizards, and may indeed not work for many at all, but there are more magical concepts out there than wand-waving, broom-riding magicians.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Master_Armantus View Post
I could see this working really well as an Epic AT. Perhaps some sort of a PPD prototype Power Armor that they've spent years perfecting. Offensive primary power set caters to your armor's various guns, lasers, and missiles, while the secondary power set implements your armor's defensive capabilities.

As for unlocking this AT? Simply play a hero to 50... AND a villain to 50! But alas, that suggestion is for another thread altogether.
Hmm. Epic AT, maybe.
Unlock at 50; Devs say no. Thats why they changed the current EATS from 50 to 20, because they didnt like it.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.