A few quick /pain questions


Firewasp

 

Posted

I don't play MMs much, I am thinking of trying a merc or bots MM with pain secondary (neither which I know much about). A few questions:

- slotted suppress pain is about 400% regen, slotted painbringer (for heal, not end) is about 1000% regen. Is there a ceiling on how much regen a player/pet can have?

- I know power boost will increase a heal, can painbringer or suppress pain be affected by power boost as well?

Thanks in advance guys.


 

Posted

ooo, good questions!


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Posted

I'm curious about /pain myself.

But to answer one of your questions, no power boost does not increase +regen.


 

Posted

Hey thanks for that response Leo_G, yeah I didn't think it would but had to ask. It does boost the regular heals for its duration (15 seconds by something like 68%) so that in itself might make it worth hanging onto. Thanks again =)


 

Posted

Regen has a cap (link), and I am fairly certain that in your pets' cases they will be looking up the minion/liut/boss tables.

I have a Bots/PD and it has several nice synergies going for it. Bots inherent toughness means you are at less risk whenever you need to use Share Pain, the Assault Bot makes great use of Painbringer, World of Pain works on top of bots natural resistances, the bots usually clump together nicely for Suppress Pain, and the Assault Bot's -regen plus Anguishing Cry means you have the complete debuff package for AV smashing.


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Posted

I was wondering the same thing and decided to make a mm using the squishy, but high damaging Ninjas. My thinking was that Suppress Pain (SP) would turn the ninjas into Regen scrappers. I even trained it before training Stam as endurance was not an issue yet.

I slotted SP with 1 end reduction and 2 healing IO's. Sure, their regeneration bonus went up, but their base health is still low (the higher your hit points, the better Regen works).

So what was the result? SP made so little difference it was hardly worth training. At level 26 my new Oni ninja has a Regen of 9.72 hp's per second. His health is 555. So if he gets walloped for 440 points of damage, am I going to stand there for 45 seconds for his health to go back up? I think not. My health is even less than the Oni, so it does no good for me either.

SP will be spec'ed out later on. Give us back Soothing Aura!


 

Posted

Personally, I went with Mercs for my /Pain MM, but Bots is also a good choice.

Both will mesh well with Pain's style: Ranged pets will stay close to you and in Suppress Pain's field and their inherent RES will stack up with World of Pain.

Other than that, it's just personal preference. I took Mercs mostly because the clomp-clomp-clomp in Bots really annoyed me.


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Posted

Quote:
Originally Posted by Person34 View Post
I don't play MMs much, I am thinking of trying a merc or bots MM with pain secondary (neither which I know much about). A few questions:

- slotted suppress pain is about 400% regen, slotted painbringer (for heal, not end) is about 1000% regen. Is there a ceiling on how much regen a player/pet can have?

- I know power boost will increase a heal, can painbringer or suppress pain be affected by power boost as well?

Thanks in advance guys.
They posted a link on Regeneration, but here's the data itself:

Scrapper, Stalker 2,200% at level 1
3,000% at level 20+

Brute, Tanker 2,100% at level 1
2,500% at level 20+

all others 2,000%

So no, Painbringer and Supress pain are not enough to cap anyone alone, this is a good thing, since your ally probably already has his own self regen buffs, from IO's powers and whatnot.

I made a post on Powerboost in this thread, but It turns out that besides the heal, you have 3 other powers effected by powerboost you may or may not know about.

My post went as such:

Thanks to F22-Major, I became a powerboost know-it-all. Ok so powerboost rundown:

Powerboost effects the following powers:

Direct Health healing
Direct Endurance healing and draining
Mez durations
Mez protection magnitude (Things like Integration, Clear Mind, and Stimulant)
Movement speed buffs and debuffs
Defense buffs and debuffs
Tohit buffs and debuffs
Some pet powers (Mostly things like rains)

Powerboost does NOT effect the following:

Regeneration buffs and debuffs
Damage buffs and debuffs
Knockback and Knockdown Mag
Recovery buffs and debuffs
Recharge Speed buffs and debuffs
Repel mag
Resist Damage buffs and debuffs
Direct Accuracy
Stealth
Debuff resistance
Range buffs and debuffs
End discount buffs
Pet auto powers, or any Henchmen's powers for that matter.
+HP Buffs
+Max End buffs
Perception buffs and debuffs
Mez Resistance
ANY rage bar
Taunt Duration
Placate Duration
Threat Level
Mez magnitudes

Side note: Powerboost is wonky at times and does not work for a power that has an ENHANCEABLE factor of something it does not effect.

For example powerboost will effect forcefield's personal forcefield's defense levels even though it grants damage resist. Rest assured, it will not effect the Resist still. This is because the damage resist is not enhanceable. It will NOT effect Cold domination's Ally shields because you can enhance the damage resist of the shields.

In conclusion, powerboost will effect:
The mez protection magnitude of Enforced Morale
The -Defense debuff in Anguishing Cry
The +Tohit buff in Conduit of Pain

The only downside is because World of Pain has an enhanceable +resist buff, Powerboost will not effect the +tohit


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