An omen of good fortune?


AquaJAWS

 

Posted

They finally took down the Dual Pistols OB forums; perhaps the I17 Open Beta is closer than we think?


 

Posted

Indeed they did. Maybe say this friday?That'd rock.


 

Posted

http://boards.cityofheroes.com/showp...&postcount=192

According to what the GM said on the live forums, open beta is still a way off.

Also, we know that a new wave of beta invites went out as somebody posted on the live forums that they had gained access to the test server yesterday. In general, each wave of invites is followed by a subsequent patch which is then placed in the players hands to test.

As one other little factor, the Dual Pistols forums being closed was announced on 03-23-2010 at 12:29 AM. Bringing it up a week later as "proof" that an Open-Beta is close is specious at best.


 

Posted

Well they said that the Dual Pistols forums would be closed Monday, and it was closed two days late. This could either be taken as they are going to launch the I17 OB "soon" or they're behind schedule and we'll be waiting a bit longer.

Also I'm not saying that this is proof of anything, I simply said that it *perhaps* means OB isn't a full week away as many have been saying. Avatea said that the OB was "not quite ready", not that it was a long ways off.

Personally, if I was a betting man, I'd say that OB is going to come out early next week, but you never know. To my knowledge CBs (other than for Release and CoV) don't last longer than 28 days or so. It's day 29 for I17's.


 

Posted

Please don't use beta times for previous releases as a basis for beta times current releases. Also, don't use Forum closings as a metric for when new beta's will come out. There really is no relation between the two events. If the moderators on the forums had felt like it it, they could have closed the Dual Pistol Open Beta forums the day the pistols hit the live server.

One of the other factors to keep in mind about I17 is that it's scope is significantly larger than previous expansions. This is the first time since CoV that the actual in-game graphics engine is getting new rendering modes, and testing all of the possible different hardware configurations is going to take some work. It's often been discussed that Ultra Mode is being beta'd and scheduled for release this month in order to make sure the mode is ready for a July release.

Also, keep in mind that at PAX it was announced that Going Rogue's Closed Beta would start quote "next week" by Positron. The test server itself is already hosting what appears to be an early server version of Going Rogue. Again, that release isn't scheduled until July.

Also, if I was a betting man, I wouldn't count on an Open Beta for Issue 17 until late-mid April, and a launch of the expansion at the end of April.


 

Posted

What is your basis for thinking that former CB's running times aren't a good metric to be used to predict the closure of I17's CB?

To quote Kheldarn:

Quote:
Originally Posted by Kheldarn View Post
OK, I'll use up my usefulness for next quarter now.

Issue 9
Closed Beta Started: March 6, 2007
Open Beta Started: April 3, 2007
Launch date: May 1, 2007
Length of Closed Beta: 28 Days
Length of Open Beta: 28 Days

Issue 10
Closed Beta Started: June 13, 2007
Open Beta Started: June 27, 2007
Launch date: July 24, 2007
Length of Closed Beta: 14 Days
Length of Open Beta: 27 Days

Issue 11
Closed Beta Started: October 9, 2007
Open Beta Started: October 29, 2007
Launch date: November 28, 2007
Length of Closed Beta: 20 Days
Length of Open Beta: 30 Days

Issue 12
Closed Beta Started: April 8, 2008
Open Beta Started: May 6th, 2008
Launch date: May 20, 2008
Length of Closed Beta: 28 Days
Length of Open Beta: 14 Days

Issue 13
Closed Beta Started: October 8, 2008
Open Beta Started: November 5, 2008
Launch date: December 2, 2008
Length of Closed Beta: 28 Days
Length of Open Beta: 27 Days

Issue 14
Closed Beta Started: February 17, 2009
Open Beta Started: March 17, 2009
Launch date: April 8, 2009
Length of Closed Beta: 28 Days
Length of Open Beta: 22 Days

Issue 15
Closed Beta Started: No Closed Beta
Open Beta Started: May 27, 2009
Launch date: June 29, 2009
Length of Closed Beta: 0 Days
Length of Open Beta: 33 Days

Issue 16
Closed Beta Started: August 5, 2009
Open Beta Started: August 26, 2009
Launch date: September 15, 2009
Length of Closed Beta: 21 Days
Length of Open Beta: 20 Days

Unlike Closed Beta, Open Beta seems to last approximatly bacon days... o.o

Adding it all up and dividing by 8 yeilds an average of 25.125 days of Open Beta.
CB's durations seem to be pretty consistent to me.

*Edit* Also note that I said excluding the CB's for Release and CoV. The CBs for new releases and full fledged expansions are of course going to be significantly longer than individual patches.

*Edit the 2nd* Also note that I understand that Ultra-Mode is a significant addition and may cause this CB to take longer than most; however, looking over the additions in I17, it appears (to me at least) that Ultra-mode is the vast majority of new content for this Issue other than DS (for prepurchasers).


 

Posted

Quote:
Originally Posted by D4nnYb0Y View Post
What is your basis for thinking that former CB's running times aren't a good metric to be used to predict the closure of I17's CB?
Oh look, you answered your own question...
Quote:
Also note that I understand that Ultra-Mode is a significant addition and may cause this CB to take longer than most; however, looking over the additions in I17, it appears (to me at least) that Ultra-mode is the vast majority of new content for this Issue other than DS (for prepurchasers).
I may not be a coder anymore, but I can assure you that testing graphics updates is a lot more intensive than database stuff... and the last real 3D graphics application I wrote was a crappy modular minigolf program back in '03.

I can't even imagine how much guess-and-check the Paragon Studios programming crew are having to do to add new functionality to the graphics engine. (They've already stated--and it should be obvious even if they hadn't--that they don't have a box with every type of graphics card available to test settings on... it took what, 3 months after Posi created his GR Graphics Card thread before he had any real data on ATI cards?) For that matter, who knows what the new adjustments are going to do to compatibility on older machines? There's a pretty sizeable and vocal minority of players on minimum or barely higher specs that would be beyoned P.O.ed if the game was broken for them.

And there ARE a significant amount of other features being added in Issue 17 on top of Ultra Mode and the Demon Summoning powerset (which is still part of Going Rogue, just released early for the pre-purchasers), including:
  • new missions and updates to the Posi TF (which almost always have issues when they're first integrated into the game, or did you not beta test the 5th Column TF/SF in the beta last year?),
  • new exploration badges for every zone,
  • the ability to email inf/items to yourself and others (which has been highly requested since... the launch of the game),
  • new Mission Architect features,
  • a new freaking Defender inherent,
  • plenty of other user interface and quality-of-life upgrades
Just based on that last list alone, there's more going into Issue 17 than there was in Issue 15, which required 33 days of what they were technically calling a closed beta (even though it was available to all subscribers).

And has been pointed out in other threads, they're either concurrently running the start of the Going Rogue closed beta or just about to begin it (this past weekend at PAX East, they announced it would start this week), which is probably eating up a lot of their support time as well.

Like Je_saist said, I wouldn't expect open beta for Issue 17 to start until at least next week, if not the week thereafter...

Though it needs to freakin' get here so I can get mah whip on!!!


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

*Edit* I cross checked what was coming in I17 and GR, and it appears there is more coming with I17 than I thought. It still seems to me that there is less content coming in this Issue than most because of Ultra-Mode (and I'm sure DS is taking a huge amount of resources to put together and test as well, considering it is an MM primary), but I will concede that point. I still highly doubt it will take more than another week for I17 to hit OB. It would have been quite cruel to reveal such tantalizing information regarding DS this week if we still have several weeks before we (other than the privileged few) can test it out.


 

Posted

Quote:
Originally Posted by D4nnYb0Y View Post
It would have been quite cruel to reveal such tantalizing information regarding DS this week if we still have several weeks before we (other than the privileged few) can test it out.
Wouldn't it have been crueler (maybe not to you personally, but to players in general) to continue keeping us in the dark about a feature we already know is coming and haven't seen more than preliminary artwork for in the past?


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by je_saist View Post
http://boards.cityofheroes.com/showp...&postcount=192

According to what the GM said on the live forums, open beta is still a way off.
Well if "a way" is the same as "not quite." I take the latter as being fairly soon, but the former as being much longer.

Either way we don't know until we know, and a little speculation isn't hurting anyone. I predict it will come one day after the day after... global warming. Which is supposed to happen two days before the day after tomorrow, according to southpark.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Wouldn't it have been crueler (maybe not to you personally, but to players in general) to continue keeping us in the dark about a feature we already know is coming and haven't seen more than preliminary artwork for in the past?
Ya, I would have preferred they just left it at the PAX demonstration; I think a lot of players (especially prepurchasers) are going to take the latest Going Rogue site reveal to imply that they will be able to play DS "soon" considering how close to "in April" it was shown, but maybe that's just me. I'm not sure how much more teasing I can take.

Quote:
Originally Posted by Psara View Post
Well if "a way" is the same as "not quite." I take the latter as being fairly soon, but the former as being much longer.

Either way we don't know until we know, and a little speculation isn't hurting anyone. I predict it will come one day after the day after... global warming. Which is supposed to happen two days before the day after tomorrow, according to southpark.
My God... that's today! /panics


 

Posted

Quote:
Originally Posted by je_saist View Post
Also, keep in mind that at PAX it was announced that Going Rogue's Closed Beta would start quote "next week" by Positron. The test server itself is already hosting what appears to be an early server version of Going Rogue. Again, that release isn't scheduled until July.
People keep assuming that there is and only will be one test server for all of beta. Especially with so many big betas going on close together, how do you know they aren't going to setup yet another separate server that requires a different client for Going Rogue beta testings, at least for the initial beta testing before issue 17 is out of the way? That way they can keep the currently, common test server available for any other testing and patches going out for issue 17 as needed, and have a completely different environment for Going Rogue.


 

Posted

Quote:
Originally Posted by Psara View Post
Well if "a way" is the same as "not quite." I take the latter as being fairly soon, but the former as being much longer.
They don't seem much different to me @.@


 

Posted

Quote:
Originally Posted by AquaJAWS View Post
People keep assuming that there is and only will be one test server for all of beta. Especially with so many big betas going on close together, how do you know they aren't going to setup yet another separate server that requires a different client for Going Rogue beta testings, at least for the initial beta testing before issue 17 is out of the way? That way they can keep the currently, common test server available for any other testing and patches going out for issue 17 as needed, and have a completely different environment for Going Rogue.
You are right. I don't know this for a fact.

I do know, however, that right now, there are two test server instances accessible through the -test command run on the CoHUpdater.exe One instance which is (obviously) for I17 Closed Beta, and one that rejects with a different error citing incorrect game-clients, rather than a "this account is not authorized."


 

Posted

Quote:
Originally Posted by Mattwo7 View Post
They don't seem much different to me @.@
I interpret it the same exact way as Psara; to me "not quite" implies a shorter time-frame than "a ways away". Avatea's choice of words was (perhaps purposely) ambiguous.


 

Posted

Quote:
Originally Posted by D4nnYb0Y View Post
I interpret it the same exact way as Psara; to me "not quite" implies a shorter time-frame than "a ways away". Avatea's choice of words was (perhaps purposely) ambiguous.
I agree, "not quite" sounds much shorter than "a ways away".

"Not quite" sounds like they need to do a quick touch up.

"A ways away" sounds like they have to do all kinds of things.

But we tend to look to far into people's choice of words and bend them to how we normally would use them. I always tell people that I'll finish so and so in a sec'. Which in turn ends up being weeks later.

>_>;