Dedicate a whole issue to balancing
As usual, I find myself without a side to join... The devs are very guilty of allowing items to hit live that were brought up in beta that SHOULD have been corrected before going live.
Stating otherwise is a lie.
However, having seen the devs admit things like "we didn't think it would turn out as badly as it did" or "we didn't have time to get that change in" or "I was out of the loop, had I been in the loop, this wouldn't have happened" shows that they know crap happens, people fark up, things get fixed later.
So we're left with three choices:
Be a rabid fanboy that sticks up for the devs all the time;
Be a trolling negative nelly that ignores everything the devs have done correctly and constantly harp on the few things they've done wrong or are *perceived* to have done wrong;
Or sit back and realize that **** happens, deal with it and if you can't, there's the door.
I'll stick with choice three.
Be well, people of CoH.
You're right though, I think I'm over my ranting and ready for the awesome news that is slated for PAX.
I'm confident to cover for this recent muck-up they'll be revealing some really juicy tidbits.
I'm starting to see why you've been chosen as a beta tester every time... |
Now that's unnecessary.
I should have just qft your post and left it at that.
Or sit back and realize that **** happens, deal with it and if you can't, there's the door. I'll stick with choice three. |
Like this
Sorry, Your post makes you seem like a fan-boi that takes the devs words as gospel and will simply agree with any decision the devs make regardless if it's a bad one in order to continue beta testing.
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I've seldom been accused of that, my very first post was laced with arsenic directed at States. But you make your point, emphatically sometimes, during test and otherwise and then it's out of your hands.
The truth is as Billz and others pointed out it's not personally constructive to be consumed by game issues, valid or not, so point out a problem and even make a big deal about it, and ultimately it's in the devs court.
Some of us pushed improvements to the War Mace set for over a year, politely offering ideas/suggestions in a single thread, and when the set got a huge buff Castle said in pm that the effort was directly responsible for the change, so I know first hand the devs listen, they have limited time though and that's just how it is.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Ok, I know a lot of people get mad over a "nerf" that changes their characters build...no matter how small this "nerf" is.
So, I'm suggesting that they get the nerfing over with and dedicate a whole issue to balancing this game. Then, players will never have to worry about the efficiency of their build being changed by outside factors. I think this would be a great idea. What do you all think? |
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
As an example, there have been some I17 leaks because of the Blessing of the Zephyr changes, so if the closed beta was really full of people who thought the devs couldn't do anything wrong, then those leaks wouldn't have happened - the 100% fangurl/fanboi beta crew would either be in denial over the nerf, or trying to explain it away.
@Golden Girl
City of Heroes comics and artwork
Shhh!
You'll scare away the black helicopters tracking us with the fluoride in our teeth!
Edit: 500 posts! Yay.
Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"
I've read the post. It ultimately amounts to "although i'm not completely satisfied I think these changes are for the better.' He has also stated that he felt travel supression should have been implemented from the beginning..this is something MOST pvpers would disagree with. He has also stated that the changes made were to "balance" pvp and that he feels Pvp is much more balanced than it was before.
But honestly, lets not tread in those waters.
like-wise isn't it much more rational to give a set bonus a LOweR bonus than to give it a much higher bonus if you have been warned that the possibility of abuse was high? So that you can adjust the bonuses up instead of down?
It's not perfect, but then neither are we. ;]
I'm starting to see why you've been chosen as a beta tester every time...