A DP question


beyeajus

 

Posted

So I have two characters in mind who aren't yet created - they will be in July, when I buy GR, and the names want pistols. I don't know whether I want the first to be a DP/Devices Blaster or a Traps/DP Defender. You who have played DP, what are your opinions - Blaster or Fender? Or maybe a Corruptor, gone hero?

The second also has no set archetype, and worse, has no set powerset-that-isn't-DP. Whatever she ends up being, I don't want her to be the same as the first DP character (different archetype would be ideal but not really super-essential). If it helps, she's a tribute to Carmen San Diego, only a little steampunkier. I do NOT want Dark Miasma as the other power set, should she end up a Corruptor or Defender, since with the costume I gave her she'd end up looking too much like a female Alucard and I don't want that. The one input I do have is that if I take Devices and make her a Blaster, that saves me a power pool since I'd otherwise be taking Stealth on her for sure.

So, er, insights? Halp?

EDIT: Thematically, a DP/Mental Blaster works for the first one as well, but I'm not dead set on using it or anything; just saying that it works just as well as gadgets with the name (Argent Provocateur).


 

Posted

I played DP/Devices and Traps/DP and was disappointed by both. DP really benefits from a build up power that's missing in Devices. And Traps didn't help my survivability enough so I could blast away. Plus the DP damage output on a defender is weak (actually it's not that good on a Blaster either). The best combo imho would be DP/Kin Corr. If you play it right you have non stop action, good damage output and Scourge. And it's one of the few combos that is optimal for your DP nuke. Jump into the enemy crowd, hit Fulcrum Shift and then nuke them.


 

Posted

In beta I found DP/Devices to be ok but not nearly as good as my archery/device blaster - mostly because archery gets aim and because Rain of Arrows is so much easier to use than Hail of bullets (and is up more often). However, I am a big fan of /devices on blasters because it fits my playstyle - defensive and carefull. Pretty much all other blaster secondaries (except ice) benefit more from an on the edge playstyle where death isn't a big deal and I can't maintain that for long without getting frustrated.

I don't play defenders as their solo speed is to anemic for my taste but I did try a DP/Traps corruptor and i found that to be quite playable. You have a lot of flexibility - you can lay down trap fields and lure enemies into them, you can open with seeker drones to absorb the alpha then run in behind them to drop your traps in the middle of the mobs or you can stealth in, lay down a trip mine for some opening damage and follow up with your other traps and finish off the mobs with Hail of bullets. If you can handle the lower damage of defenders and/or you group a lot a traps/dp defender would also work well - I know a lot of folks blueside who love their traps fenders.

The thing here is that a lot of corruptor secondaries are going to go well with DP -which one is best for you will really depend on the playstyle you prefer. If you like devices blasters, you will probably like a traps corruptor. If you like playing energy manipulation or fire manipulation blaster (high damage, lower mitigation) you will probably like playing a kinetics corruptor. The trick with a high damage secondary like kinetics on a corruptor or fire manipulation on a blaster is surviving long enough to kill the mobs. The 'jump into the mob and fire off fulcrum shift' tactic requires surviving to get to the 'hail of bullets' part, and kin doesn't give you much prevent incoming damage. If you can manage tactics like that, then kinetics might be a good choice (although I dislike planning a toon on a tactic that you can't use until after L38). Otherwise I would suggest traps, dark or radiation - all of which provide a lot of personal mitigation and still increase your damage, if not as much as fulcrum shift.


Globals: @Midnight Mystique/@Magik13

 

Posted

For the second, perhaps a Sonic/DP Defender? Use the Steampunk Armor(with Piston boots, they're rather Steamy-punk). The Armor collects the echo from all the gunshots, and shapes it to new purpose.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
For the second, perhaps a Sonic/DP Defender? Use the Steampunk Armor(with Piston boots, they're rather Steamy-punk). The Armor collects the echo from all the gunshots, and shapes it to new purpose.
Oo, that is cool...


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Oo, that is cool...


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

No matter what way you go, DP will be somewhat disappointing as far as damage is concerned. The best option is to just go with a concept that works for you as well as a secondary or primary that has some kind of a +dmg power. I went with dp/kin but I doubt I will be taking her Rogue. The secondary effects are nice, but don't expect to outdo a fire blaster when swapping to your incendiary rounds.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Pistols/Traps Corr. Got one at 50, very nearly capped vs range. Great combo.

For the other, consider a Pistols/EM blaster. Go light on the EM, focus on the utility powers from the secondary and pool powers.


 

Posted

Quote:
Originally Posted by flashrains View Post
So I have two characters in mind who aren't yet created - they will be in July, when I buy GR, and the names want pistols. I don't know whether I want the first to be a DP/Devices Blaster or a Traps/DP Defender. You who have played DP, what are your opinions - Blaster or Fender? Or maybe a Corruptor, gone hero?
I played a Pistols / Devices Blaster in beta. It was horrible. Dual Pistols is the overall lowest damage blast set in the game, so adding a secondary that has no Build Up is just painful. I'd only recommend it if you are patient and really like Trip Mines. A Traps / DP Defender will also have low damage, but at least you'll have debuffs and that wonderful Force Field Generator. And you still get the mines. The DP / Traps Corruptor would probably be the best for soloing, but the Defender is going to be better on teams. If you really want a Blaster, DP / Mental is going to be a lot better than DP / Devices.

Quote:
The second also has no set archetype, and worse, has no set powerset-that-isn't-DP. Whatever she ends up being, I don't want her to be the same as the first DP character (different archetype would be ideal but not really super-essential). If it helps, she's a tribute to Carmen San Diego, only a little steampunkier. I do NOT want Dark Miasma as the other power set, should she end up a Corruptor or Defender, since with the costume I gave her she'd end up looking too much like a female Alucard and I don't want that.
Actually, you can recolor Dark Miasma to make it look like smoke or steam so it's not entirely out of line for a steampunk Carmen San Diego. DP / FF would fit the steampunk theme well, though if you want to make a Carmen Sandiego homage she really needs to be a villain and sneaky... I'd actually make her a MA / Ninjutsu Stalker since she was hard to find and I don't think she normally used weapons. If you really want the guns, DP / Traps seems the best bet.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by magikwand View Post
No matter what way you go, DP will be somewhat disappointing as far as damage is concerned. The best option is to just go with a concept that works for you as well as a secondary or primary that has some kind of a +dmg power. I went with dp/kin but I doubt I will be taking her Rogue. The secondary effects are nice, but don't expect to outdo a fire blaster when swapping to your incendiary rounds.
This.

DP is just about the worst, most disappointing set in terms of effectiveness. If you want to play a support toon (def or corr) or a concept toon for casual play with some flashy looking but useless attacks, it's good for that. But don't expect DP to be strong or contribute very much to a team or solo as well as other sets.


 

Posted

That's a little harsh... DP is the lowest damage blast set but it's only 5-10% lower than Energy Blast. That's certainly noticeable and at times quite annoying, but a DP Blaster can still solo and will still contribute decent damage to a team. It just won't be as much damage as a stronger power set would.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

I'm not an expert on Blasting sets (or anything for that matter) but surely the problem with DP is the low damage and long animation times. Even if it is just 5-10% lower damage than Energy Blast, the animations are quite long which doesn't help the set.


 

Posted

If you go for corruptor then my vote would be /kin. Awesome survivability, those bullets hurt way more after a SP or FS or both with Scourge piled on. Plus you get a heal, good old SB for the team, and repel makes for fun shooting mobs while they fly through the air. PULL!!! pewpewpew!!!


 

Posted

Quote:
Originally Posted by Snowzone View Post
I'm not an expert on Blasting sets (or anything for that matter) but surely the problem with DP is the low damage and long animation times. Even if it is just 5-10% lower damage than Energy Blast, the animations are quite long which doesn't help the set.
I meant the damage per activation was 5-10% lower, which includes activation times. Really, DP with standard ammo plays a lot like Energy... they have similar AoE potential (aside from the tier 9s, which don't come up every spawn), similar single target damage, both have longish animations, and both do knockback. DP's DPA is slightly lower due to slightly longer animations, but the difference isn't that high. Not having Aim also knocks it down a little in average damage though. Using incendiary rounds makes up most of the damage difference, but at the cost of any mitigation from secondary effects like KB.

Of course Energy Blast isn't exactly known as a top performing set... it's not the worst but it's pretty average at best. Being a little worse than the average set makes DP, well... below average. It's also pretty much a "standard" AoE set (1 cone, 1 targeted AoE, 1 "nuke" that can't be used every spawn), and since AoE damage is what many people make Blasters for that makes it a little more sub-par compared to sets like Fire, Archery, and AR.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by StrykerX View Post
I meant the damage per activation was 5-10% lower, which includes activation times. Really, DP with standard ammo plays a lot like Energy... they have similar AoE potential (aside from the tier 9s, which don't come up every spawn), similar single target damage, both have longish animations, and both do knockback. DP's DPA is slightly lower due to slightly longer animations, but the difference isn't that high. Not having Aim also knocks it down a little in average damage though. Using incendiary rounds makes up most of the damage difference, but at the cost of any mitigation from secondary effects like KB.

Of course Energy Blast isn't exactly known as a top performing set... it's not the worst but it's pretty average at best. Being a little worse than the average set makes DP, well... below average. It's also pretty much a "standard" AoE set (1 cone, 1 targeted AoE, 1 "nuke" that can't be used every spawn), and since AoE damage is what many people make Blasters for that makes it a little more sub-par compared to sets like Fire, Archery, and AR.
I think that a lot of folks don't realize how fast the animations in energy blast really are - while the tier 3 blast is nothing special (2.0 seconds vs DP's 2.57) it is still reasonably fast (only fire, ice and archery have faster tier 3's) while energy blasts AE attacks are extremely fast: energy torrent (cone) has a 1.07s animation and explosive blast has a 1.67 second animation - compared to dual pistols 2.5 seconds for empty clips and 2.4 seconds for bullet rain. So while a DP blaster will be busy emptying his pistols at a group of mobs while they shoot at him/run towards him an energy blaster can open up with energy torrent, queue up explosive blast while it is firing and watch everyone go flying in about half the time it takes the pistol blaster. The energy blaster also gets much more reliable mitigation, the only drawback being it's KB and so many people are stupid about KB (both those who use it badly and those who hate it so much).

Considering the reduced secondary effects that you get from the different ammo types DP needs to have at LEAST as good a DPA as energy blast - as it is, you give up way to much for a small amount of flexibility, at least for a blaster. I think DP is a decent set for defenders and corruptors because they are not as reliant on killing quickly and can leverage the ammo types to match their buff/debuff set.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by EricHough View Post
Considering the reduced secondary effects that you get from the different ammo types DP needs to have at LEAST as good a DPA as energy blast - as it is, you give up way to much for a small amount of flexibility, at least for a blaster. I think DP is a decent set for defenders and corruptors because they are not as reliant on killing quickly and can leverage the ammo types to match their buff/debuff set.
Hmm. So it's not just me who's finding his DP Corruptor & Defender attempts to be more successful and survivable than his Blasters, eh? (my DP Blasters faceplant regularly and I've yet to get one to L10 without massive frustration, yet my DP Corrs & Defs seem to level faster than the other Corrs & Defs I've tried and haven't yet faceplanted...)