Rad/Ice Offender


BrandX

 

Posted

So... got this lil' offender I've been leveling via TF's and have up to 23 now. I started poking together a build on him, and came up with this:

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Isolator: Level 50 Technology Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(17), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Slow%(19)
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15), Decim-Build%(34), Thundr-Acc/Dmg/EndRdx(37)
Level 2: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(3), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc/Rchg(36), RechRdx-I(36), P'Shift-EndMod(50)
Level 4: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 6: Radiant Aura -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(19), Tr'ge-Heal/EndRdx/Rchg(50), Tr'ge-Heal/EndRdx(50)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Aim -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Enervating Field -- EndRdx-I(A)
Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Regen/Rcvry+(43), RgnTis-Regen+(48)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21)
Level 22: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(36)
Level 24: Lingering Radiation -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(25), RechRdx-I(25), RechRdx-I(40)
Level 26: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(31)
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 30: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46), EndRdx-I(48)
Level 32: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(48)
Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 41: Thunder Strike -- Oblit-Dmg(A), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43), Sciroc-Acc/Dmg/EndRdx(43)
Level 44: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Mutation -- Range-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 41: Ninja Run



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Critiques?


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Im curious how this can be considered a Offender.

Oddly enough you can dish out far more damage with Storm/Ice, Cold/Ice, TA/Ice, Dark/Ice, and Traps/Ice then you could a Rad/Ice build.

Your debuffs are anchors with Radiant Aura, and can be easly dissrupted on a team, and even in many solo cases you cant handle large mobs due to this issue.

Just wanted to set you straight a bit before you put your foot in your mouth on it being Offensive.Lord knows iv done that a few times.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Im curious how this can be considered a Offender.

Oddly enough you can dish out far more damage with Storm/Ice, Cold/Ice, TA/Ice, Dark/Ice, and Traps/Ice then you could a Rad/Ice build.

Your debuffs are anchors with Radiant Aura, and can be easly dissrupted on a team, and even in many solo cases you cant handle large mobs due to this issue.

Just wanted to set you straight a bit before you put your foot in your mouth on it being Offensive.Lord knows iv done that a few times.
Don't know about "far more damage". Especially dark/ice, I really question how that one could do more damage. I've played both and rad/ice outdamaged dark/ice in my experience, not even close. Rad isn't just about the toggles, AM's +dam and +recharge help out a lot as well. And large mobs may not be the aim, smaller groupings of hard targets is what I'd say this would excel at.

Rad has always been on the "offender" list of sets anyway, so I disagree that it couldn't be considered as such.

At a quick glance I'd only say perhaps put assault in there over something like stealth if you can afford the extra bit of end drain. I know you are using it for a LOTG, but the damage bonus is pretty good for a defender.


 

Posted

First thought, how is this an "Offender"? You took all all of the Primary, didn't skip any team powers, and with Rad, I really see the idea of making an "Offender" harder. As you kinda want the debuffs to help yourself out as well as the team.

That said, why not keep Radiant Aura to 5 slots, with Doctored Wounds, saving a slot for somewhere else.

Six slotting in Efficiency Adapter instead of a mix of EA and Performance Shifters, seems like the way to go for AM as well.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Hrm... so, enlighten me then... What the **** is the definition of an offender? I was under the understanding that an "offender" is a Defender who plays more like a Blaster, using Primary less for team support directly, and instead trying to kill things... or do Defenders "arrest"?

Confusion in definitions aside (this being only my second Defender, first being a Dark/Rad parked at 38 or so), slotting seems to be solid then, since the only feedback I got was on AM and Radiant Aura. AM is 5 slotted, and RA 4 slotted until 50... I couldn't think of anywhere else decent to throw those last 3 slots. Ideas?

And dinnae specify, but the TF's I've been leveling in, were minimum member TF's, and then just duoing it with a Storm/Ice. So it's worked rather well 'tween the two of us.


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Errant View Post
Hrm... so, enlighten me then... What the **** is the definition of an offender? I was under the understanding that an "offender" is a Defender who plays more like a Blaster, using Primary less for team support directly, and instead trying to kill things... or do Defenders "arrest"?
The strategy with being an offender is to maximize damage output and leveraging it with your support abilities. Since live teammates deal damage, your defensive support skills still have a role within this mindset. Technically, any defender with a focus on damage can be called on offender. In common usage, an offender is a defender who has reached the perfect balance between offense and defense, a character that gives all teammates tank level survivability with the fewest possible slots/power choices in order to devote as many possible resources towards damage dealing as possible, the very zenith of existence which all defenders strive for. Most defender powerset combinations are capable of this type of build without making any significant sacrifices. I suggest the following build.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Rchg(37)
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)
Level 6: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(7), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Rchg/EndRdx(17)
Level 8: Frost Breath -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(15), ImpSwft-Dam%(17)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Lingering Radiation -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(13), P'ngTtl-Acc/EndRdx(13), P'ngTtl-EndRdx/Rchg/Slow(15), RechRdx-I(50)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Swift -- Empty(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(42), Numna-Heal/EndRdx(42), Mrcl-Rcvry+(43), Mrcl-Heal(43), Mrcl-Heal/EndRdx(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 22: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(34), ImpSwft-Dam%(34)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
Level 26: Fallout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(34)
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 30: Mutation -- RechRdx-I(A)
Level 32: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-Acc/Rchg(33), EoCur-EndRdx/Hold(46), G'Wdw-EndRdx/Hold(50)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Stealth -- LkGmblr-Rchg+(A)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-Psi/Status(46), S'fstPrt-ResDam/Def+(46)
Level 47: EM Pulse -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), Lock-Rchg/Hold(50)
Level 49: Force of Nature -- RechRdx-I(A)
------------



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Posted

Drop EM pulse. Drop chocking cloud. Drop mutation and stealth.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
Drop EM pulse. Drop chocking cloud. Drop mutation and stealth.
Speaking as the storm/ice he is duoing tfs with...mutation is useful. We tend to each herd half the level and then meet in the middle, which works well, except when I get distracted and kill myself, and I use my inspirations for things like lucks and such, rather than making wakies.

Ok, edit, since he changed his build since the last tf we did. I still stand by my statement that mutation is useful, especially for high level tfs.

Also, what should he take instead?


 

Posted

Quote:
Originally Posted by PC_guy View Post
Drop EM pulse. Drop chocking cloud. Drop mutation and stealth.
And what four powers am I taking instead?


 

Posted

Quote:
Originally Posted by Garent View Post
And what four powers am I taking instead?
maneuvers, assault, veng unless its a solo build in which case id do freeze ray, total focus, sj(for more botz)

for both builds


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Garent View Post
The strategy with being an offender is to maximize damage output and leveraging it with your support abilities. Since live teammates deal damage, your defensive support skills still have a role within this mindset. Technically, any defender with a focus on damage can be called on offender. In common usage, an offender is a defender who has reached the perfect balance between offense and defense, a character that gives all teammates tank level survivability with the fewest possible slots/power choices in order to devote as many possible resources towards damage dealing as possible, the very zenith of existence which all defenders strive for. Most defender powerset combinations are capable of this type of build without making any significant sacrifices. I suggest the following build.
Strangely, when I run into Defenders who say "Offender build" it's something close too...

Empaths with powers that effect the Defender (the fact that they effect others means nothing).

Rads with RA & AM (possibly Choking Cloud & EM Pulse as well)...basically wanting a blaster with a self heal (much like the Empath version). This I see the less of.

Sonic/ or FF/ with no team bubbles, and only powers they find useful to themself to aid in their own blasting (this set gives them the mez protection Blaster)

Cold Dom/ with just the Debuffs

I don't recall seeing a Dark/ or TA/ one claiming the "Offender" title. But I'm sure there are, and Traps/ seems like a good one that probably has a few that go that route (not worried about the debuffs, just want to get to the FFG maybe Seeker Drones to add in).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by PC_guy View Post

Quote:
Originally Posted by Garent View Post
Quote:
Originally Posted by PC_guy View Post
Drop EM pulse. Drop chocking cloud. Drop mutation and stealth.
And what four powers am I taking instead?
maneuvers, assault, veng unless its a solo build in which case id do freeze ray, total focus, sj(for more botz)

for both builds
Man, PC_Guy, you're a bundle of helpfulness. Maneuvers give little benefit, since I ain't running defense otherwise; Freeze Ray I have, and 'tween CJ/SS I've got 8 pts KB Pro, so no need for SJ, and Defender Total Focus requires 2 pre-req powers. Assault I am debating on, but viably only see it replacing Mutation.

Anyhow, thanks all for the assist, I'll tinker and let ya know how it works.


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Errant View Post
Man, PC_Guy, you're a bundle of helpfulness. Maneuvers give little benefit, since I ain't running defense otherwise; Freeze Ray I have, and 'tween CJ/SS I've got 8 pts KB Pro, so no need for SJ, and Defender Total Focus requires 2 pre-req powers. Assault I am debating on, but viably only see it replacing Mutation.

Anyhow, thanks all for the assist, I'll tinker and let ya know how it works.
maneuvers slotted gives roughly 6% defense which isn't bad. botz is 2 slots for 3.75(?) ranged def on top of the kb. and you'll get more damage from total focus than you would thunderstrike and you would get power build up and a shield on top of that.

my point being, if this is actually a offender build, a defense build, even for duo'd teams, will be better at mitigation incoming aggro so that you don't need mutation at all (and then if someone does die, veng ftw). and especially with rad, its fairly easy to get around 35-40% ranged while still getting 50-60+ recharge


EDIT: basically this
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Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
maneuvers, assault, veng unless its a solo build in which case id do freeze ray, total focus, sj(for more botz)

for both builds
Most of the build's damage is going to come from ice storm and procs, neither of which would be affected by assault. Also, total focus will do less damage than the blasts will. Vengeance would own face though.


 

Posted

Quote:
Originally Posted by Errant View Post
Hrm... so, enlighten me then... What the **** is the definition of an offender? I was under the understanding that an "offender" is a Defender who plays more like a Blaster, using Primary less for team support directly, and instead trying to kill things... or do Defenders "arrest"?

Confusion in definitions aside (this being only my second Defender, first being a Dark/Rad parked at 38 or so), slotting seems to be solid then, since the only feedback I got was on AM and Radiant Aura. AM is 5 slotted, and RA 4 slotted until 50... I couldn't think of anywhere else decent to throw those last 3 slots. Ideas?

And dinnae specify, but the TF's I've been leveling in, were minimum member TF's, and then just duoing it with a Storm/Ice. So it's worked rather well 'tween the two of us.
There is no strict definition of "Offender". To me an offender is as much a mind set as what powers you take or don't take. That said that mindset generally sees well slotted attacks with the intent to use them. Sees Tier 9 nukes taken and again slotted with the intent to use them. You'll see enough attacks/blasts taken and slotted to be considered an attack chain. The whole build will scream "the best defense is a strong offense". If it is a offender you WILL see the shields taken and well slotted, skipping them would make for poor team offense. Not taking them, imo, makes it a solo build another creature altogether though many offenders make for strong solo builds as well. A offender is not a defender pretending to be a blaster, the whole point is to turn the whole team into a weapon including yourself.

Reyna Morningdew of Green Machine, Repeat Offenders Network (Emp/Rad/Dark)