update the SG editor


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Posted

Ok, I have a major issue with the devs. Every update, issues 1-17, they have updated powersets, made new sets, made new missions, arcs, TF/SFs, updated AE, and a whole load of other stuff. can someone please tell me the last time the supergroup base editor had a major upgrade? I have quite a few suggestions for it:

We should be able to raise/lower the floors more freely. Just raising an entire grid square up and down to 3 different heights isn't enough. Also, I want to make more narrow passage ways and halls, such as tunnels like in the cave maps. Not just the massive wide doorways. And multi-floor bases would be awesome too.

I want to hire Staff for my base. I should be able to place NPCs that perform different tasks in my base (Some could be trainers, inspire stores, tailors, Merit Vendors, Field Analysts, etc, While some can be gaurds that will fight in raids, and some will just be there so the base doesnt seem so empty!). Then design their name and costume (and powers for gaurds. More powers means More prestige to hire them) like Im designing a custom critter for AE. Lastly, should be able to choose from having them stay in one spot performing one emote (good for sitting on chairs and interacting with environment), having them wander, or having them walk along a path that I can assign like they're on patrol.

I want to be able to place objects like boomboxes and stereo systems that can make sounds (that I choose). The closer I get to the item, louder the sound is, simple as that.

I want to place water effects like pools, waterfalls, rivers, etc.

We need more decoration! look around all the mission maps. In one casino map alone, I saw Tiki masks, slot machines, beer taps, bottles and cans, Security cameras, bar stools, and too many others to list. The meshes and items are already there, you just have to let us use those files and meshes in the base editor. Not like it'd be making a whole bunch of new content.

This is a big one I want: I want to be able to access AE from my base. I should be able to place AE terminals to make/choose missions to play, AE portals to enter the missions, and an AE beacon that lets us use our Com Link Accolade Powers in the base. Also, AE ticket vendors and AE instructors are additional NPCs that could be placed in here.

Exteriors! I should be able to place windows that let us look out into various places (shadow shard windows, Atlas Park windows, Mercy Island windows, etc). then we should be able to place doors that link to a new exterior zone to our base. We should be able to choose from A Winter, summer, fall, spring exterior, as well as Shadow Shard and Pocket D exterior choices. I dont expect this to happen, it'd be pretty complex. just an idea.

lastly, one simple, majorly helpful expansion: I want TP beacons to Shadow Shard zones and Cim.

Well, those are all my ideas. Let me know what you think, and post some of your own ideas!


 

Posted

Lots of people want a major revision for bases, but apparently not enough to get anything. The devs have shown no love for bases in a long time. I would really like a lot more stuff in bases.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by Crawls on Dungeon Floor View Post
can someone please tell me the last time the supergroup base editor had a major upgrade?
Issue 13. Prices dropped dramatically for plots and items (upgrade), upkeep was reduced (upgrade), path placement was removed (upgrade except for base raids), and base salvage was replaced with invention salvage (personal opinion: downgrade).




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Posted

Windows should also be able to show sewers.
Other than that /signed.


 

Posted

bases will get some love. there was a dev post about it somewhere within the last day or so. but please understand that bases are probably the most easily broken thing in the game and i can understand why it takes so long to implement base lovin.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
bases will get some love. there was a dev post about it somewhere within the last day or so. but please understand that bases are probably the most easily broken thing in the game and i can understand why it takes so long to implement base lovin.
^This... anyone remember the enormous base fiasco a few issues back?

After all, what's the point of having new toys if you can't even use them, or worse yet, your base gets corrupted and suddenly disappears completely?


 

Posted

Quote:
Originally Posted by Snow Globe View Post
Issue 13. Prices dropped dramatically for plots and items (upgrade), upkeep was reduced (upgrade), path placement was removed (upgrade except for base raids), and base salvage was replaced with invention salvage (personal opinion: downgrade).
Ok, so they upgraded prices and minor stuff, but that is not at all what I'd call a major update.


 

Posted

It takes time. Right now GR has priority. I wouldn't be at all surprised to see some base love in the future though.


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Posted

Quote:
Originally Posted by Crawls on Dungeon Floor View Post
Ok, so they upgraded prices and minor stuff, but that is not at all what I'd call a major update.
As someone who couldbarely afford to do anything at all elaborate before Issue 13, I beg to differ. For small SGs the massive drop in prices was a huge update.

And removing raid pathing to allow us to merge objects, etc., was also a big change.

That being said, yes, bases need some love. Fixing them is a part of fixing PvP as well. Apparently the resources that were at least partly tasked to bases (Synapse) were repurposed for GR development. Many of us were a bit disappointed in this, but getting GR out the door was *way* more important to the game as a whole.

OP - you should head up to the Base Construction forum to see what has been/is being requested, often and persistently, in the stickied threads at the topof the forum. Whileyou arethere, check out the discussion of some info from our new lead dev, War Witch (Melissa Bianco). I'm ot saying we shouldn't keep asking,but much of your post duplicates what is being discussed there.


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