Footstomp/Ground Pound while hovering/flying


Aett_Thorn

 

Posted

I was going to suggest this but I know it is definitely better to get all the information you can before suggesting.

Have the devs stated why this can't happen?

Say you're hovering just over the ground, you click the power, you go down and stomp/punch the ground and then continue hovering/flying.


Edit: Without having the click the Hover/Flight toggle on and off...obviously.


 

Posted

I think...THINK...that it's because the game can't really tell if you're just over the ground, or whether you're 500 feet in the air, during power activation.

There are actually a decent amount of powers that you can't use while flying, and it's for this reason, IIRC.


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Posted

Just my opinion, but if you are off the ground (fly/hover), you can't stomp it - your leg won't get physically longer. Other reason, guessing, is there no animations done.

Have to ask a question in that does the game know how high you are off the ground? I could see the argument that if you are 1 ft off the ground then you could kick down somehow to reach. But what happens at other heights?

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Posted

Quote:
Originally Posted by PennyPA View Post
Just my opinion, but if you are off the ground (fly/hover), you can't stomp it - your leg won't get physically longer. Other reason, guessing, is there no animations done.
You missed where I said...

Say you're hovering just over the ground, you click the power, you go down and stomp/punch the ground and then continue hovering/flying.

But if the game can't tell whether you are 1' or 500' above ground...then that's a pretty good reason why this can't happen.


 

Posted

Quote:
Originally Posted by Vitality View Post
You missed where I said...

Say you're hovering just over the ground, you click the power, you go down and stomp/punch the ground and then continue hovering/flying.
Ah, I didn't read it that way. Thought you meant your foot or hand would go to the ground, not the whole toon.


 

Posted

Quote:
Originally Posted by Vitality View Post
Say you're hovering just over the ground, you click the power, you go down and stomp/punch the ground and then continue hovering/flying.
I suggested quite a few times in the past that some powers (for example lightning rod, ice patch, foot stomp) to apply -fly to the user for a few seconds. Then players don't need to toggle hover on and off to use those powers.

I think the idea is nice, but the exact implementation might be a bit problematic. For example, if you're high in the sky, then you shouldn't be allowed to activate the power. The -fly should only be done if you're close to the ground. So, the activation of the power will need to check the height instead of a simple check of your flying status. I don't know if there are technical difficulties checking the height. In addition, should the power activate after you touch the ground, or after you click the button?

Quote:
Originally Posted by Vitality View Post
But if the game can't tell whether you are 1' or 500' above ground...then that's a pretty good reason why this can't happen.
I believe the game can tell in some way. For example, when you fall, you take different fall damage if you're 1' or 500' above the ground.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
I believe the game can tell in some way. For example, when you fall, you take different fall damage if you're 1' or 500' above the ground.
I think this is done by the speed you hit the ground at, which is dependent upon how far you've fallen. The game doesn't remember how high you were when you started falling, though.

I like the idea of -fly for a few seconds, especially if you are 500' above the ground. Footstomp from sky-high becomes suicidal and prevents exploiting!


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
I think this is done by the speed you hit the ground at, which is dependent upon how far you've fallen. The game doesn't remember how high you were when you started falling, though.
Hmmm, But if you have superjump on do you accelerate as you fall? Because if you SJ from the top of a building you take damage upon landing on the ground.

Maybe it records how long you have been falling for?


 

Posted

It records "Point A" which is the height from which you started downward movement. It then records "Point B" which is the height at which you land on a surface. It deducts any "fall damage protection" (which is, basically, your max jump height) and does some voodoo to decide how much damage you take.

For instance, with SJ toggled on, walking off a one-story building to the ground gives no damage. With SJ toggled off, it takes a percentage of your health based on the distance you've fallen. Walking off a skyscraper in Steel Canyon has different damage results with SJ toggled on and off.


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Originally Posted by Dispari View Post
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Posted

SJ actually decreases the falling damage you take. Take a character with SJ to KR, and go to the Base Portal. Hop the fence, and jump down to the plaza where Blue Steel is. Now, do it again, but with SJ on. IIRC, you'll take no damage at all with SJ on.




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Posted

Quote:
Originally Posted by Kheldarn View Post
SJ actually decreases the falling damage you take. Take a character with SJ to KR, and go to the Base Portal. Hop the fence, and jump down to the plaza where Blue Steel is. Now, do it again, but with SJ on. IIRC, you'll take no damage at all with SJ on.
That's what I just got done saying, in a little different language.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

My experience with SJ is this...

You jump 150' into the air...if it takes 150' or less to land...you take no damage.

If you jump 150' into the air (say your on a skyscraper)...if you jump off of the building you fall more than 150'...anything after 150' will give you damage.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
I think...THINK...that it's because the game can't really tell if you're just over the ground, or whether you're 500 feet in the air, during power activation.

There are actually a decent amount of powers that you can't use while flying, and it's for this reason, IIRC.
No, the game can definitely tell if you're flying near the ground or flying way in the air. All the powers in Traps, as well as the Elec auto Grounded, work if you're hovering but touching the ground. Random other powers won't work if you're flying no matter what. I have an SS/Elec Brute. If she's standing on the ground she benefits from Grounded and can Foot Stomp (and Hurl). If she's hovering she still gets the benefits of Grounded but can no longer Hurl or Foot Stomp. If I lift up off the ground she has none of it.

This is one of the things I wanted to make a thread about. There are a ton of powers that can't be activated while flying, period, but also plenty that allow you to use them if you're flying, provided you're close to the ground. Just the fact that the power Grounded works while flying shows me that the logic of allowing it to work is not that much of a stretch.

Powers like Lightning Rod, Foot Stomp, Ouroboros Portal, and many others should work while flying, provided you're close to the ground.


Quote:
Originally Posted by PRAF68_EU View Post
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