Make me immortal?
My vote is Kat/WP .....ok damage is not spectacular but you can soft cap range and AOE and Melee with one application of DA. Against one foe Regen can be 75ish HP/sec and 112 HP /sec against 10.
Pop a couple of performance shifter chance for + endurance in and stamina os no problem
Just wish I could egt the darn DPS up !!!!
Mmmm, maybe Fire/Shield, fully IO'd and with Aid Self? On the survival side, you have a self heal, soft-capped defenses, 95% defense debuff resistance to handle Cimerorans and such, extra hit points, and at least passable resistance. On the damage side, you can do crazy DPS plus farming levels of AoE.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
My vote is Kat/WP .....ok damage is not spectacular but you can soft cap range and AOE and Melee with one application of DA. Against one foe Regen can be 75ish HP/sec and 112 HP /sec against 10.
Pop a couple of performance shifter chance for + endurance in and stamina os no problem Just wish I could egt the darn DPS up !!!! |
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Here's a list of scrappers in no particular order that can do what you are asking:
Fire/Shield
DM/Shield
MA/Shield
BS/Shield
Fire/SR
DM/SR
Claws/SR
DB/SR
Katana/SR
MA/SR
Katana/WP
BS/WP
Claws/WP
DB/WP
Fire/WP
Katana/invul
BS/invul
Claws/invul
DB/invul
Fire/invul
Katana/Dark
BS/Dark
Katana/Fire
BS/Fire
Katana/Elec
BS/Elec
... probably a few others.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
The most durable and fastest killing scrapper I've played so far is my BS/Shield... it's fully capable of actually tanking the ITF. Tanking the STF would be a bit tougher, but I've never had an issue playing that scrap as a main tank on the ITF. It also outputs some really incredible damage.
As much as I've enjoyed both of my regens I wouldn't take them on a Master run as first choice... they're too vulnerable to sudden spike damage. You could manage it, but if you're playing a scrapper to it's maximum effectiveness (in other words, on the edge of disaster) there's MUCH less margin for error than in some other sets. True there's a bit of that with a soft capped shield, but usually the random number generator doesn't hate you several times in a row giving you a chance to react. When things go bad on a regen it's usually over too fast to do anything about.
This presupposes that you haven't soft capped your regen of course... my BS/Regen probably could make an adequate showing with his 35% Range/AOE and soft capped Melee def. Unfortunately it's a choice of the BS/Regen or the BS/Shield for me and the shield wins that comparison. At least it does at 50... if I exemped down into the <35 range the BS/Regen is superior.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
My fire/shield has tanked romi when the tank quit. My Kat/SR is softcapped and has an amazing amount of recharge with aid self as well. I'd would say those are my two most "immortal" scrappers that I have. The theme is softcapped defense based on my experience and what I am reading, but almost any scrapper can do it that wants to. The fire/shield is probably the easiest scrapper I ever leveled however where the SR suffered a wee bit against some enemies in the lower levels. The Kat/SR however has survived team wipes against Infernal, and I have typed back, "would you guys mind hurrying back from the hospital, I really need to get to sleep soon?"
Of course, if you really want to be immortal, you need a kilt wearing Broadsword/regen running around yelling "There can be only one".
I'll second Fire/Shield with Aid Self. It's survivability isn't quite as high as DM/Shield, due to SL, and using Aid Self will lower your DPS, but SD won't be killing your AAO fodder, so it's got a bit better sustainability during long fights while still maintaining excellent DPS.
As a caveat, I don't know how easy soft-capping and keeping 95% DDR is on a Fire/Shield if your taking the Medicine Pool, so this is something I'd have to play around in Mids to find out. Failing this, I'd say DM/Shield as SL will assist immensely with survivability and allow you to keep attacking. The only issue is reliable fodder for SD and AAO being around without specifically preparing for it. This holds especially true in a teaming situation as the team wil likely destroy the minions/Lts before you're done killing the Boss/EB/AV.
edit: added DDR into the caveat.
As a caveat, I don't know how easy soft-capping and keeping 95% DDR is on a Fire/Shield if your taking the Medicine Pool...
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I'll need to start paying attention, since I now have one at 29, and the orange numbers floating up already seem as big as the numbers from my Katana/Dark. Might be wanting to IO this one out.
For pure immortality, my soft-capped Katana/Dark is my most survivable scrapper by far (see sig), but has a serious Achilles' heel - defense debuffs. He can farm the wall in Cimerora with no problem, but +4x8 Cimerorans average about one face plant per group. Arachnos is doable at +4x8, but involves several face plants per mission. Also difficult to recommend due to generally poor damage output.
Dark Melee/Shield Defense is excellent for single-target damage, but not so much on AoE. That's why I was recommending Fire/Shield, assuming that the pros I gave are actually possible on a real build.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
DM/Invul is a good option as well. You're lacking in AoE and your defense has a huge hole when it comes to psi damage. But it's incredibly tough and has good ST damage. My buddy tanked Lord Recluse in the STF two nights ago using his. Only heals we had at that time was a kin defender, so he wasn't much help until we managed to get down the correct tower.
DM/Invul is a good option as well. You're lacking in AoE and your defense has a huge hole when it comes to psi damage. But it's incredibly tough and has good ST damage. My buddy tanked Lord Recluse in the STF two nights ago using his. Only heals we had at that time was a kin defender, so he wasn't much help until we managed to get down the correct tower.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Yeah, DM/Invuln has the record for simultaneous dev AVs soloed no temps no insps. I can't remember the number. Something insane like 8 or 9. It has awesome survivability in its element. But as you say, psi hole, lacking in AoE, and merely good DPS.
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Agreed on /Invuln. My wife's BS/Invuln is extremely tough fully IO'd out, but the Psi hole is quite terrible on certain mobs/AVs. As an alternative, if you can't get 95% DDR, soft-cap, and Aid Self in a Fire/Shield, then perhaps Fire/SR. Mine's IO'd out and has no issues with AVs as long they aren't immune/highly resistant to fire. With /SR, you have no psi hole, soft-capping and attaining 95% DDR is easy while still squeezing in Aid Self. The downside is that /SR doesn't have /Shield's AAO for the higher ST damage and Shield Charge, which is immensely fun.
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I would need to know what your budget was around to really be able to help. Some builds can be made into gods for very cheap, some can be made even better but can cost a fortune.
Here is a semi-cheap (no purples, PVP IO's) softcapped fire/shield with aid self. It comes with a huge disclaimer though. The dev's are in the process of fixing the ability to "supercharge" the numina proc (leading me to believe the miracle proc will get the axe too), which will most likely knock the endurance down to unsustainable levels, even with conserve power. DDR isn't capped at all times, but will be up a lot of the time. It also has lower accuracy than I prefer but without knowing a budget I can't assume you can afford purples and PVP IO's.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch
- (A) Touch of Death - Chance of Damage(Negative)
- (23) Touch of Death - Damage/Endurance/Recharge
- (39) Touch of Death - Accuracy/Damage
- (40) Touch of Death - Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Touch of Death - Chance of Damage(Negative)
- (3) Touch of Death - Damage/Endurance/Recharge
- (3) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (31) Touch of Death - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Recharge
- (23) Steadfast Protection - Resistance/+Def 3%
- (A) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (19) Scirocco's Dervish - Chance of Damage(Lethal)
- (19) Scirocco's Dervish - Damage/Recharge
- (21) Scirocco's Dervish - Accuracy/Recharge
- (21) Scirocco's Dervish - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (34) Kismet - Accuracy +6%
- (A) Empty
- (A) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal/Endurance/Recharge
- (34) Interrupt Reduction IO
- (A) Mako's Bite - Chance of Damage(Lethal)
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Accuracy/Damage
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Empty
- (A) Aegis - Resistance
- (31) Aegis - Resistance/Endurance
- (31) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) HamiO:Cytoskeleton Exposure
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Miracle - +Recovery
- (45) Performance Shifter - Chance for +End
- (45) Endurance Modification IO
- (46) Performance Shifter - EndMod
- (46) Healing IO
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
Here is a semi-cheap (no purples, PVP IO's) softcapped fire/shield with aid self. It comes with a huge disclaimer though. The dev's are in the process of fixing the ability to "supercharge" the numina proc (leading me to believe the miracle proc will get the axe too), which will most likely knock the endurance down to unsustainable levels, even with conserve power.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Quite true. I think I got fixated on Fire/ due to the prior points about it's better AoE potential.
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So I can't recommend DM/SR. My own DM/SR only puts out maybe 185 DPS, which is about 100 DPS away from top end Fire/Shield and Dark/Shield DPS. I made some DPS compromises for maximum survivability, though. I suspect that 200 DPS could be reached with a small drop in survivability, and on paper I've seen 217 DPS for a bigger drop in survivability (though still at the soft cap). Still, that isn't nearly enough DPS to compete with the big boys, and the AoE is negligible. Also, it's noticeably less survivable than my Katana/Dark in most situations, shining only when defense debuffs are involved. Granted, that does probably describe the ITF, but I have no ITF experience with either character to comment intelligently.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Crossing my fingers as well then, my fire/shield would be losing ~50% regen if they "fix" the numina and by association the regenerative tissue procs.
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Hi all, I've been out of the seriousness of scrapping for a while and been focusing on other things, and now that I'm back, I am wondering.. Is there a scrapper out there that is practically invincible? One that can sit in the middle of the Cyst mission in the ITF and not flinch? One that puts out damage of monster proportions without hindering his defenses, all while maintaining his endurance to a reasonable level? I ask because I need a battleship that can stand and never fall on "Master Ofs" and can change the flow of an AV battle with a solid attack chain. If one of these mythical beasts exist, please, do tell. Thanks.
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Virtue: @Santorican

Dark/Shield Build Thread
It does have this bug, as does Regen Tissue. I couldn't say why they only "fixed" Numina and left them alone, but I consider it wise to assume they'll get to the others eventually.
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To be more clear on my understanding of the bug, let's say we have 50% heal enhancement, 50% endurance enhancement, and the Miracle, Numina and Regenerative tissue procs in Physical Perfection. Prior to the bug fix to Numina, we would have this:
Regen Tissue: 25% regeneration + (25% * 50% end) + (25% * 50% heal) = 50% regeneration Numina: 20% regeneration + (20% * 50% end) + (20% * 50% heal) = 40% regeneration 10% recovery + (10% * 50% end) + (20% * 50% heal) = 20% recovery Miracle: 15% recovery + (15% * 50% end) + (15% * 50% heal) = 30% recovery
Regen Tissue: 25% regeneration + (25% * 50% end) + (25% * 50% heal) = 50% regeneration Numina: 20% regeneration + (20% * 50% heal) = 30% regeneration 10% recovery + (10% * 50% end) = 15% recovery Miracle: 15% recovery + (15% * 50% end) + (15% * 50% heal) = 30% recovery
Regen Tissue: 25% regeneration + (25% * 50% heal) = 37.5% regeneration Numina: 20% regeneration + (20% * 50% heal) = 30% regeneration 10% recovery + (10% * 50% end) = 15% recovery Miracle: 15% recovery + (15% * 50% end) = 22.5% recovery
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
No budget fire/sd, softcaped, aid-self, capped DDR, great single target, great aoe. Should be pretty immortal unless you exemp down.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch
- (A) Hecatomb - Chance of Damage(Negative)
- (3) Hecatomb - Damage/Endurance
- (3) Hecatomb - Damage/Recharge
- (15) Hecatomb - Accuracy/Recharge
- (37) Hecatomb - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) HamiO:Cytoskeleton Exposure
- (A) Touch of Death - Chance of Damage(Negative)
- (27) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Accuracy/Damage
- (42) Touch of Death - Damage/Endurance
- (42) Touch of Death - Damage/Recharge
- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal/Recharge
- (7) Steadfast Protection - Resistance/+Def 3%
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) HamiO:Enzyme Exposure
- (40) HamiO:Cytoskeleton Exposure
- (A) HamiO:Membrane Exposure
- (43) HamiO:Membrane Exposure
- (43) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (19) Armageddon - Damage/Endurance
- (21) Armageddon - Damage/Recharge
- (23) Armageddon - Accuracy/Damage/Recharge
- (23) Armageddon - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (21) Kismet - Accuracy +6%
- (A) Empty
- (A) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal/Endurance/Recharge
- (27) Interrupt Reduction IO
- (A) Crushing Impact - Damage/Endurance/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (29) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (A) Absolute Amazement - Chance for ToHit Debuff
- (31) Absolute Amazement - Endurance/Stun
- (33) Absolute Amazement - Stun/Recharge
- (39) Absolute Amazement - Accuracy/Recharge
- (43) Absolute Amazement - Accuracy/Stun/Recharge
- (A) HamiO:Ribosome Exposure
- (31) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) HamiO:Enzyme Exposure
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Miracle - +Recovery
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal
- (45) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (46) Endurance Modification IO
- (A) Ragnarok - Damage/Endurance
- (48) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
- (50) Force Feedback - Chance for +Recharge
- (A) HamiO:Cytoskeleton Exposure
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Hi all, I've been out of the seriousness of scrapping for a while and been focusing on other things, and now that I'm back, I am wondering.. Is there a scrapper out there that is practically invincible? One that can sit in the middle of the Cyst mission in the ITF and not flinch? One that puts out damage of monster proportions without hindering his defenses, all while maintaining his endurance to a reasonable level? I ask because I need a battleship that can stand and never fall on "Master Ofs" and can change the flow of an AV battle with a solid attack chain. If one of these mythical beasts exist, please, do tell. Thanks.