Make me immortal?


Call Me Awesome

 

Posted

Hi all, I've been out of the seriousness of scrapping for a while and been focusing on other things, and now that I'm back, I am wondering.. Is there a scrapper out there that is practically invincible? One that can sit in the middle of the Cyst mission in the ITF and not flinch? One that puts out damage of monster proportions without hindering his defenses, all while maintaining his endurance to a reasonable level? I ask because I need a battleship that can stand and never fall on "Master Ofs" and can change the flow of an AV battle with a solid attack chain. If one of these mythical beasts exist, please, do tell. Thanks.


 

Posted

My vote is Kat/WP .....ok damage is not spectacular but you can soft cap range and AOE and Melee with one application of DA. Against one foe Regen can be 75ish HP/sec and 112 HP /sec against 10.
Pop a couple of performance shifter chance for + endurance in and stamina os no problem

Just wish I could egt the darn DPS up !!!!


 

Posted

Mmmm, maybe Fire/Shield, fully IO'd and with Aid Self? On the survival side, you have a self heal, soft-capped defenses, 95% defense debuff resistance to handle Cimerorans and such, extra hit points, and at least passable resistance. On the damage side, you can do crazy DPS plus farming levels of AoE.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Purus View Post
My vote is Kat/WP .....ok damage is not spectacular but you can soft cap range and AOE and Melee with one application of DA. Against one foe Regen can be 75ish HP/sec and 112 HP /sec against 10.
Pop a couple of performance shifter chance for + endurance in and stamina os no problem

Just wish I could egt the darn DPS up !!!!
Yeah, Katana/Willpower would be an excellent choice if it weren't for the DPS and AoE issues. Not that its damage output is bad; it's just very middle of the road. On the survivability side, though, Iggy Kamakaze soloed a MoITF with no temps and no inspirations on his. Massive survivability.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Here's a list of scrappers in no particular order that can do what you are asking:

Fire/Shield
DM/Shield
MA/Shield
BS/Shield
Fire/SR
DM/SR
Claws/SR
DB/SR
Katana/SR
MA/SR
Katana/WP
BS/WP
Claws/WP
DB/WP
Fire/WP
Katana/invul
BS/invul
Claws/invul
DB/invul
Fire/invul
Katana/Dark
BS/Dark
Katana/Fire
BS/Fire
Katana/Elec
BS/Elec

... probably a few others.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

The most durable and fastest killing scrapper I've played so far is my BS/Shield... it's fully capable of actually tanking the ITF. Tanking the STF would be a bit tougher, but I've never had an issue playing that scrap as a main tank on the ITF. It also outputs some really incredible damage.

As much as I've enjoyed both of my regens I wouldn't take them on a Master run as first choice... they're too vulnerable to sudden spike damage. You could manage it, but if you're playing a scrapper to it's maximum effectiveness (in other words, on the edge of disaster) there's MUCH less margin for error than in some other sets. True there's a bit of that with a soft capped shield, but usually the random number generator doesn't hate you several times in a row giving you a chance to react. When things go bad on a regen it's usually over too fast to do anything about.

This presupposes that you haven't soft capped your regen of course... my BS/Regen probably could make an adequate showing with his 35% Range/AOE and soft capped Melee def. Unfortunately it's a choice of the BS/Regen or the BS/Shield for me and the shield wins that comparison. At least it does at 50... if I exemped down into the <35 range the BS/Regen is superior.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

My fire/shield has tanked romi when the tank quit. My Kat/SR is softcapped and has an amazing amount of recharge with aid self as well. I'd would say those are my two most "immortal" scrappers that I have. The theme is softcapped defense based on my experience and what I am reading, but almost any scrapper can do it that wants to. The fire/shield is probably the easiest scrapper I ever leveled however where the SR suffered a wee bit against some enemies in the lower levels. The Kat/SR however has survived team wipes against Infernal, and I have typed back, "would you guys mind hurrying back from the hospital, I really need to get to sleep soon?"

Of course, if you really want to be immortal, you need a kilt wearing Broadsword/regen running around yelling "There can be only one".


 

Posted

I'll second Fire/Shield with Aid Self. It's survivability isn't quite as high as DM/Shield, due to SL, and using Aid Self will lower your DPS, but SD won't be killing your AAO fodder, so it's got a bit better sustainability during long fights while still maintaining excellent DPS.

As a caveat, I don't know how easy soft-capping and keeping 95% DDR is on a Fire/Shield if your taking the Medicine Pool, so this is something I'd have to play around in Mids to find out. Failing this, I'd say DM/Shield as SL will assist immensely with survivability and allow you to keep attacking. The only issue is reliable fodder for SD and AAO being around without specifically preparing for it. This holds especially true in a teaming situation as the team wil likely destroy the minions/Lts before you're done killing the Boss/EB/AV.

edit: added DDR into the caveat.


 

Posted

Quote:
Originally Posted by Gaidin View Post
As a caveat, I don't know how easy soft-capping and keeping 95% DDR is on a Fire/Shield if your taking the Medicine Pool...
Yeah, good point. It WILL be a bit of a trick to soft cap and keep 95% DDR on Fire/Shield with the Medicine pool. I'm only guessing that it's possible. I haven't tried and haven't paid enough attention to people's Fire/Shield builds.

I'll need to start paying attention, since I now have one at 29, and the orange numbers floating up already seem as big as the numbers from my Katana/Dark. Might be wanting to IO this one out.

For pure immortality, my soft-capped Katana/Dark is my most survivable scrapper by far (see sig), but has a serious Achilles' heel - defense debuffs. He can farm the wall in Cimerora with no problem, but +4x8 Cimerorans average about one face plant per group. Arachnos is doable at +4x8, but involves several face plants per mission. Also difficult to recommend due to generally poor damage output.

Dark Melee/Shield Defense is excellent for single-target damage, but not so much on AoE. That's why I was recommending Fire/Shield, assuming that the pros I gave are actually possible on a real build.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

DM/Invul is a good option as well. You're lacking in AoE and your defense has a huge hole when it comes to psi damage. But it's incredibly tough and has good ST damage. My buddy tanked Lord Recluse in the STF two nights ago using his. Only heals we had at that time was a kin defender, so he wasn't much help until we managed to get down the correct tower.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
DM/Invul is a good option as well. You're lacking in AoE and your defense has a huge hole when it comes to psi damage. But it's incredibly tough and has good ST damage. My buddy tanked Lord Recluse in the STF two nights ago using his. Only heals we had at that time was a kin defender, so he wasn't much help until we managed to get down the correct tower.
Yeah, DM/Invuln has the record for simultaneous dev AVs soloed no temps no insps. I can't remember the number. Something insane like 8 or 9. It has awesome survivability in its element. But as you say, psi hole, lacking in AoE, and merely good DPS.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Yeah, DM/Invuln has the record for simultaneous dev AVs soloed no temps no insps. I can't remember the number. Something insane like 8 or 9. It has awesome survivability in its element. But as you say, psi hole, lacking in AoE, and merely good DPS.
Agreed on /Invuln. My wife's BS/Invuln is extremely tough fully IO'd out, but the Psi hole is quite terrible on certain mobs/AVs. As an alternative, if you can't get 95% DDR, soft-cap, and Aid Self in a Fire/Shield, then perhaps Fire/SR. Mine's IO'd out and has no issues with AVs as long they aren't immune/highly resistant to fire. With /SR, you have no psi hole, soft-capping and attaining 95% DDR is easy while still squeezing in Aid Self. The downside is that /SR doesn't have /Shield's AAO for the higher ST damage and Shield Charge, which is immensely fun.


 

Posted

Quote:
Originally Posted by Gaidin View Post
Agreed on /Invuln. My wife's BS/Invuln is extremely tough fully IO'd out, but the Psi hole is quite terrible on certain mobs/AVs. As an alternative, if you can't get 95% DDR, soft-cap, and Aid Self in a Fire/Shield, then perhaps Fire/SR. Mine's IO'd out and has no issues with AVs as long they aren't immune/highly resistant to fire. With /SR, you have no psi hole, soft-capping and attaining 95% DDR is easy while still squeezing in Aid Self. The downside is that /SR doesn't have /Shield's AAO for the higher ST damage and Shield Charge, which is immensely fun.
Why not just do DM/SR instead of Fire/SR? You get siphon life and an excellent attack chain. Besides, MunkiLord is DM/SR and I love him. Though I don't think /SR is the right answer in general.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
Why not just do DM/SR instead of Fire/SR? You get siphon life and an excellent attack chain. Besides, MunkiLord is DM/SR and I love him. Though I don't think /SR is the right answer in general.
Quite true. I think I got fixated on Fire/ due to the prior points about it's better AoE potential.


 

Posted

I would need to know what your budget was around to really be able to help. Some builds can be made into gods for very cheap, some can be made even better but can cost a fortune.

Here is a semi-cheap (no purples, PVP IO's) softcapped fire/shield with aid self. It comes with a huge disclaimer though. The dev's are in the process of fixing the ability to "supercharge" the numina proc (leading me to believe the miracle proc will get the axe too), which will most likely knock the endurance down to unsustainable levels, even with conserve power. DDR isn't capped at all times, but will be up a lot of the time. It also has lower accuracy than I prefer but without knowing a budget I can't assume you can afford purples and PVP IO's.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch

  • (A) Touch of Death - Chance of Damage(Negative)
  • (23) Touch of Death - Damage/Endurance/Recharge
  • (39) Touch of Death - Accuracy/Damage
  • (40) Touch of Death - Damage/Endurance
  • (40) Touch of Death - Damage/Recharge
  • (40) Touch of Death - Accuracy/Damage/Endurance
Level 1: Deflection
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Cremate
  • (A) Touch of Death - Chance of Damage(Negative)
  • (3) Touch of Death - Damage/Endurance/Recharge
  • (3) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (5) Touch of Death - Damage/Recharge
  • (31) Touch of Death - Accuracy/Damage/Endurance
Level 4: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 8: True Grit
  • (A) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - Heal/Endurance
  • (9) Numina's Convalescence - Heal/Recharge
  • (23) Steadfast Protection - Resistance/+Def 3%
Level 10: Active Defense
  • (A) HamiO:Membrane Exposure
  • (11) HamiO:Membrane Exposure
  • (11) HamiO:Membrane Exposure
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Fire Sword Circle
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (19) Scirocco's Dervish - Chance of Damage(Lethal)
  • (19) Scirocco's Dervish - Damage/Recharge
  • (21) Scirocco's Dervish - Accuracy/Recharge
  • (21) Scirocco's Dervish - Damage/Endurance
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Kismet - Accuracy +6%
Level 22: Aid Other
  • (A) Empty
Level 24: Aid Self
  • (A) Numina's Convalescence - Heal
  • (25) Numina's Convalescence - Heal/Endurance
  • (25) Numina's Convalescence - Heal/Endurance/Recharge
  • (34) Interrupt Reduction IO
Level 26: Incinerate
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (27) Mako's Bite - Accuracy/Damage
  • (29) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
Level 28: Boxing
  • (A) Empty
Level 30: Tough
  • (A) Aegis - Resistance
  • (31) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Endurance/Recharge
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 35: Shield Charge
  • (A) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
Level 38: Grant Cover
  • (A) HamiO:Cytoskeleton Exposure
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (45) Miracle - +Recovery
  • (45) Performance Shifter - Chance for +End
  • (45) Endurance Modification IO
  • (46) Performance Shifter - EndMod
  • (46) Healing IO
Level 47: Energy Torrent
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Damage/Recharge
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit


Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)

Proud Member of Repeat-Offenders

 

Posted

Quote:
Originally Posted by Enots View Post
Here is a semi-cheap (no purples, PVP IO's) softcapped fire/shield with aid self. It comes with a huge disclaimer though. The dev's are in the process of fixing the ability to "supercharge" the numina proc (leading me to believe the miracle proc will get the axe too), which will most likely knock the endurance down to unsustainable levels, even with conserve power.
The dev comment was kind of cryptic. If I understand what Umbral says about it though, all they're doing is fixing a bug where health enhancement in Physical Perfection also boosted the +recovery of the Numina proc, and endurance enhancement in Physical Perfection also boosted the +regeneration. I'm guessing that the Miracle proc didn't have this bug, and thus wasn't fixed and won't be fixed because there's nothing to fix. Crossing my fingers, anyway, because my Katana/Dark depends on that Miracle for sustainability.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Gaidin View Post
Quote:
Originally Posted by MunkiLord View Post
Why not just do DM/SR instead of Fire/SR? You get siphon life and an excellent attack chain. Besides, MunkiLord is DM/SR and I love him. Though I don't think /SR is the right answer in general.
Quite true. I think I got fixated on Fire/ due to the prior points about it's better AoE potential.
Yeah, a little clarification on what is desired would help. I read the request as "best survivability, best single target DPS, best AoE, no compromises". Most people are fixating largely on the "make me immortal" portion of the request, and perhaps that IS the most important part, since it's the thread title. But "damage of monster proportions" was also requested.

So I can't recommend DM/SR. My own DM/SR only puts out maybe 185 DPS, which is about 100 DPS away from top end Fire/Shield and Dark/Shield DPS. I made some DPS compromises for maximum survivability, though. I suspect that 200 DPS could be reached with a small drop in survivability, and on paper I've seen 217 DPS for a bigger drop in survivability (though still at the soft cap). Still, that isn't nearly enough DPS to compete with the big boys, and the AoE is negligible. Also, it's noticeably less survivable than my Katana/Dark in most situations, shining only when defense debuffs are involved. Granted, that does probably describe the ITF, but I have no ITF experience with either character to comment intelligently.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Crossing my fingers as well then, my fire/shield would be losing ~50% regen if they "fix" the numina and by association the regenerative tissue procs.


Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)

Proud Member of Repeat-Offenders

 

Posted

Quote:
Originally Posted by Werner View Post
I'm guessing that the Miracle proc didn't have this bug, and thus wasn't fixed and won't be fixed because there's nothing to fix. Crossing my fingers, anyway, because my Katana/Dark depends on that Miracle for sustainability.
It does have this bug, as does Regen Tissue. I couldn't say why they only "fixed" Numina and left them alone, but I consider it wise to assume they'll get to the others eventually.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Enots View Post
Crossing my fingers as well then, my fire/shield would be losing ~50% regen if they "fix" the numina and by association the regenerative tissue procs.
Numina is already "fixed".


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Dr_Zemius View Post
Hi all, I've been out of the seriousness of scrapping for a while and been focusing on other things, and now that I'm back, I am wondering.. Is there a scrapper out there that is practically invincible? One that can sit in the middle of the Cyst mission in the ITF and not flinch? One that puts out damage of monster proportions without hindering his defenses, all while maintaining his endurance to a reasonable level? I ask because I need a battleship that can stand and never fall on "Master Ofs" and can change the flow of an AV battle with a solid attack chain. If one of these mythical beasts exist, please, do tell. Thanks.
Two that come to mind are Katana/Regeneration and Dark/Shield. A Dark/Shield with billions of influence poured into it will be nigh unstoppable. Umbral made a Katana/Regeneration that is capable of soloing 4 AVs at once.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by UberGuy View Post
It does have this bug, as does Regen Tissue. I couldn't say why they only "fixed" Numina and left them alone, but I consider it wise to assume they'll get to the others eventually.
OK, drifting off topic, but I'd really like this clarified, and I'm too lazy to search for other discussions of it. Did I give a correct description of the bug? I only have one character with Physical Perfection, and I have NO health enhancement slotted in it, and only have the Miracle proc in it, so I can't verify without going to a lot of trouble.

To be more clear on my understanding of the bug, let's say we have 50% heal enhancement, 50% endurance enhancement, and the Miracle, Numina and Regenerative tissue procs in Physical Perfection. Prior to the bug fix to Numina, we would have this:

Code:
Regen Tissue: 25% regeneration + (25% * 50% end) + (25% * 50% heal) = 50% regeneration
Numina:       20% regeneration + (20% * 50% end) + (20% * 50% heal) = 40% regeneration
              10% recovery     + (10% * 50% end) + (20% * 50% heal) = 20% recovery
Miracle:      15% recovery     + (15% * 50% end) + (15% * 50% heal) = 30% recovery
In live today, only the Numina has been fixed, so we would see this:

Code:
Regen Tissue: 25% regeneration + (25% * 50% end) + (25% * 50% heal) = 50% regeneration
Numina:       20% regeneration                   + (20% * 50% heal) = 30% regeneration
              10% recovery     + (10% * 50% end)                    = 15% recovery
Miracle:      15% recovery     + (15% * 50% end) + (15% * 50% heal) = 30% recovery
And it is not unreasonable to assume that they'll eventually fix the other two, which would give us this:

Code:
Regen Tissue: 25% regeneration                   + (25% * 50% heal) = 37.5% regeneration
Numina:       20% regeneration                   + (20% * 50% heal) = 30%   regeneration
              10% recovery     + (10% * 50% end)                    = 15%   recovery
Miracle:      15% recovery     + (15% * 50% end)                    = 22.5% recovery
Is that correct?


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

No budget fire/sd, softcaped, aid-self, capped DDR, great single target, great aoe. Should be pretty immortal unless you exemp down.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch

  • (A) Hecatomb - Chance of Damage(Negative)
  • (3) Hecatomb - Damage/Endurance
  • (3) Hecatomb - Damage/Recharge
  • (15) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Accuracy/Damage/Recharge
Level 1: Deflection
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) HamiO:Cytoskeleton Exposure
Level 2: Cremate
  • (A) Touch of Death - Chance of Damage(Negative)
  • (27) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (40) Touch of Death - Accuracy/Damage
  • (42) Touch of Death - Damage/Endurance
  • (42) Touch of Death - Damage/Recharge
Level 4: True Grit
  • (A) Numina's Convalescence - Heal
  • (5) Numina's Convalescence - Heal/Endurance
  • (5) Numina's Convalescence - Heal/Recharge
  • (7) Steadfast Protection - Resistance/+Def 3%
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 8: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) HamiO:Enzyme Exposure
  • (40) HamiO:Cytoskeleton Exposure
Level 10: Active Defense
  • (A) HamiO:Membrane Exposure
  • (43) HamiO:Membrane Exposure
  • (43) HamiO:Membrane Exposure
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Fire Sword Circle
  • (A) Armageddon - Chance for Fire Damage
  • (19) Armageddon - Damage/Endurance
  • (21) Armageddon - Damage/Recharge
  • (23) Armageddon - Accuracy/Damage/Recharge
  • (23) Armageddon - Accuracy/Recharge
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Kismet - Accuracy +6%
Level 22: Aid Other
  • (A) Empty
Level 24: Aid Self
  • (A) Numina's Convalescence - Heal
  • (25) Numina's Convalescence - Heal/Endurance
  • (25) Numina's Convalescence - Heal/Endurance/Recharge
  • (27) Interrupt Reduction IO
Level 26: Incinerate
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Endurance
  • (29) Crushing Impact - Damage/Endurance
  • (31) Crushing Impact - Accuracy/Damage
  • (34) Crushing Impact - Accuracy/Damage/Recharge
Level 28: Boxing
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (31) Absolute Amazement - Endurance/Stun
  • (33) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Recharge
  • (43) Absolute Amazement - Accuracy/Stun/Recharge
Level 30: Tough
  • (A) HamiO:Ribosome Exposure
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) HamiO:Enzyme Exposure
Level 35: Shield Charge
  • (A) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
Level 38: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Miracle - +Recovery
  • (45) Numina's Convalescence - +Regeneration/+Recovery
  • (45) Numina's Convalescence - Heal
  • (45) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod
  • (46) Endurance Modification IO
Level 47: Energy Torrent
  • (A) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Force Feedback - Chance for +Recharge
Level 49: Grant Cover
  • (A) HamiO:Cytoskeleton Exposure
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit


Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)

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Posted

Quote:
Originally Posted by Santorican View Post
Two that come to mind are Katana/Regeneration and Dark/Shield. A Dark/Shield with billions of influence poured into it will be nigh unstoppable. Umbral made a Katana/Regeneration that is capable of soloing 4 AVs at once.
Katana/Regeneration has great peak performance, but is VERY sensitive to mistakes when you're playing near the limit. One mistake and you're dead in seconds. That's fine if you're willing to, say, try ten times to beat Infernal before you finally succeed. That's TERRIBLE if you're trying to do "Master Of" runs.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Quote:
Originally Posted by Enots View Post
No budget fire/sd, softcaped, aid-self, capped DDR, great single target, great aoe. Should be pretty immortal unless you exemp down.
Thank you! OK, so now we know it can be done. Looks like you're running Incinerate -> Scorch -> Cremate -> Scorch? It's not the top DPS chain, but it's a very good DPS chain, and the chain I would likely run in a general-purpose build. And while I haven't checked in detail, endurance usage looks MORE than sustainable, even though you skipped Stamina. Nice! That's just the kind of monster I was thinking of when I saw the original post.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks