Make me immortal?
Mmmmm...
25% + (25% * 50%) + (25% * 50%) = 25% + 12.5% + 12.5% = 50%
My understanding is that the BUG is doing the doubling. I'm just trying to show what I think the bug was/is doing.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Mmmmm...
25% + (25% * 50%) + (25% * 50%) = 25% + 12.5% + 12.5% = 50% My understanding is that the BUG is doing the doubling. I'm just trying to show what I think the bug was/is doing. ![]() |
The bug is that the +regen and +recovery are enhanceable ... assuming that you can slot the appropriate enhancements in the power.
Edit: The only "doubling" comes from adding 100% (or ED 95%-ish) enhancement to a power that has one of these IOs in it.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
No, I think you're adding the +recovery and the +regen. That doesn't happen.
The bug is that the +regen and +recovery are enhanceable ... assuming that you can slot the appropriate enhancements in the power. Edit: The only "doubling" comes from adding 100% (or ED 95%-ish) enhancement to a power that has one of these IOs in it. |
Maybe I just should just copy over to the test server to respec and move some things around and have a look. I feel like I'm getting conflicting expert testimony, but unlike in a trial, I'm allowed to go and gather evidence myself.
Edit: And... that's exactly when they decided to shut the test server down for two hours for some upgrade.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
It does have this bug, as does Regen Tissue. I couldn't say why they only "fixed" Numina and left them alone, but I consider it wise to assume they'll get to the others eventually.
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Ohhhh to the OP
You're probably gonna want Fire/Shields
I've gone through a fair amount of different ways to build a FM/SD
Firstly, i'd never choose aidself, Things die far too fast, and personally if you want to try and take more damage then a well built /SD can take, build a tank.
I've always played defence sets other than a half slotted /WP i had, and so i don't even exspect a scrapper to be able to tank any decent AVs. Pylons are easy, the things dead usually before it hits me. But AV wise, i don't even both tanking them. Especially not solo, it just doesn't interest me.
But i'm not saying /SD can't take punishment, because softcapped and with 30hp regen, it sure can. I just don't think trying to build Aidself into it, and loosing vitals is worth it.
FM/SD gets in there kills everything and gets out before anything hit, and worse case scenario, Insps are there lol. I just can't see why Aidself is ever worth using.
DM/SD gets you that heal, and with cash is bloody tough. Funnily enough though, i beat a pvp spec dm/sd brute with my pve build, because even with it's heal and - to-hit, fm really is silly damage purely because of no mitigation though.
So yeah, for sure build a /SD just pick dm or fm accordingly.
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
So your 1st row really should be...
IMO, the easiest way to understand the "bug" is to just add the effect of whatever unique we're talking about to the base effect of the power. So a Regen Tissue is +25% Regen, and Health is +40% Regen, so Health with a Regen Tissue in it is a base of 65% Regen that you can slot heal enhancers in.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA