Funny, but minor embarrassment


Blue Rabbit

 

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Originally Posted by JJDrakken View Post
Second Worse room in the game.

THE WORSE ROOM is the new Arachnos Techno Cake Room(Came out with Grandville came out). Its 5x Bigger(Vertically) & 3x Bigger around.

That room is dreaded far more by anyone, even masterminds.

That room is simply known as "that room" amongst the people I usually play with. People will talk about the cake room or the fascist pools, but when somebody gets that room there's no need to explain. It's ineffably evil. Usually usage is "[censored], I got that room."

I don't know what's worse though, having a kill all in there and finding out that one lone Longbow Eagle has decided to hover in the middle of the room away from everything else and hidden behind a pillar or watching a MM henchman fall to the bottom and come rushing back like an eager puppy bringing the entire map with him.


"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle

 

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I don't get people. Yes, the multi-level cave room I can sort of see the hatred for, specifically from those who don't have a habit of watching their step, but the Nazi Fish Farm? What's wrong with that? It's basically three flat storeys with soldiers on them. How is that problematic?

And the huge Arachnos room (rooms, actually, as there are at least two variants), what's wrong with those? Yes, they're big, but beyond that... What? I mean, yes, theoretically you could fall over the edge, but... Who does that? I've been in those rooms dozens of times and I've never fallen off. I do knock enemies over the edge, granted, but they eventually climb back up and you usually meet them on the single pathway down as they come up anyway.

I'm much more bothered by the various wilderness outdoor maps where you have no cover and spawns are spread out.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Funnily enough, the last mish I played was in "that room". It was a kill-all too. On my Bots/Dark MM. I ended up going through that room like three times before I found the Mu Mystic who was hovering behind a pillar and the Fortunata who'd suffered Bot-derived knockback and was happily chillin' on a pipe below the floor level she had fallen from, meaning I kept running past her.

I love the way the map looks and the fact that it's different from the usual fare, but kill-alls should never be placed there. Ever.


 

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Originally Posted by Samuel_Tow View Post
I don't get people. Yes, the multi-level cave room I can sort of see the hatred for, specifically from those who don't have a habit of watching their step, but the Nazi Fish Farm? What's wrong with that? It's basically three flat storeys with soldiers on them. How is that problematic?
Going up the walled-in stairs to the third floor you can aggro a boss spawn and two random spawns to shoot you in the back, and you really don't have a way of pulling back since there's just that tiny corridor to fight in if you do.


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Originally Posted by GlaziusF View Post
Going up the walled-in stairs to the third floor you can aggro a boss spawn and two random spawns to shoot you in the back, and you really don't have a way of pulling back since there's just that tiny corridor to fight in if you do.
Indeed. There was also a time I got this mission that ended in that stupid Nazi Bath House and had three of the Transformation Chambers right next to each other right at the top of the stairs. I wound up with a friggin' army of defense debuffing vampyrs chasing me around.


 

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Originally Posted by Bramphousian View Post
My wife and I did a mission in the Nazi Bath House. She'd never been there. I kept saying the entire time "this map is terrible. This map is terrible. You're going to hate it".
Your Champions toon's names scare me:

Champions:
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Pharoah McJammyPants (Spines/Regen Scrapper)


 

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Originally Posted by Clave_Dark_5 View Post
The worst thing about the cake room is teams invariably split up...

Best way to do those rooms is to all go to the bottom of it and work your way up, FYI. That way if you fall through you at least won't be facing a whole mod by yourself.

I second this - always my suggestion on entering the cake room.

Get everyone to the bottom and work your way up, so whoever gets KB'd or slips & falls down there won't faceplant-=>Team Wipe.


 

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Originally Posted by Samuel_Tow View Post
I don't get people. Yes, the multi-level cave room I can sort of see the hatred for, specifically from those who don't have a habit of watching their step, but the Nazi Fish Farm? What's wrong with that? It's basically three flat storeys with soldiers on them. How is that problematic?
I remember fighting an AV in that room years ago on a low-DPS team. The AV started running when his health was low, and that's when I first learned that there are more than three levels to that room. The AV was running along pipes and through narrow crawl spaces between the floors, as we tried to scramble after him and apply damage faster than he could regenerate. It took almost an hour to whittle him down - a grand fight, but not one I would like to recreate very often...


 

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Originally Posted by Samuel_Tow View Post
I don't get people. Yes, the multi-level cave room I can sort of see the hatred for, specifically from those who don't have a habit of watching their step, but the Nazi Fish Farm? What's wrong with that? It's basically three flat storeys with soldiers on them. How is that problematic?

And the huge Arachnos room (rooms, actually, as there are at least two variants), what's wrong with those? Yes, they're big, but beyond that... What? I mean, yes, theoretically you could fall over the edge, but... Who does that? I've been in those rooms dozens of times and I've never fallen off. I do knock enemies over the edge, granted, but they eventually climb back up and you usually meet them on the single pathway down as they come up anyway.

I'm much more bothered by the various wilderness outdoor maps where you have no cover and spawns are spread out.
Water Room has way too many nooks and crannies.

My personal issue with the big rooms in the bases is I've only gotten them on my mastermind


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Originally Posted by Samuel_Tow View Post
I don't get people. Yes, the multi-level cave room I can sort of see the hatred for, specifically from those who don't have a habit of watching their step, but the Nazi Fish Farm? What's wrong with that? It's basically three flat storeys with soldiers on them. How is that problematic?
Most of the time, I don't think the Nazi Fish Farm is too terrible (although I find it surprisingly easy to sometimes overlook mobs in the pools). But I've come to despise that map because of one mission that uses it. It's the Vampyr Lab mission in Striga that Scythus mentions:

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Originally Posted by Scythus View Post
Indeed. There was also a time I got this mission that ended in that stupid Nazi Bath House and had three of the Transformation Chambers right next to each other right at the top of the stairs. I wound up with a friggin' army of defense debuffing vampyrs chasing me around.
Usually you can take out the transformation chambers before they get a chance to spawn more than a single vampire, but there are always 2 or 3 close to the top of the stairs that begin spawning vampires before you can even see them. Not to mention there are already enemies and a mounted artillery gun waiting up there to attack you. By the time you fight your way past and get your first shot at those transformation chambers, you're facing a whole swarm of newly spawned vampires.

It's a bad combination of mission objective and map. And running that map on any mission gives me bad memories!


 

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Originally Posted by Red_Raccoon View Post
Most of the time, I don't think the Nazi Fish Farm is too terrible (although I find it surprisingly easy to sometimes overlook mobs in the pools). But I've come to despise that map because of one mission that uses it. It's the Vampyr Lab mission in Striga that Scythus mentions:



Usually you can take out the transformation chambers before they get a chance to spawn more than a single vampire, but there are always 2 or 3 close to the top of the stairs that begin spawning vampires before you can even see them. Not to mention there are already enemies and a mounted artillery gun waiting up there to attack you. By the time you fight your way past and get your first shot at those transformation chambers, you're facing a whole swarm of newly spawned vampires.

It's a bad combination of mission objective and map. And running that map on any mission gives me bad memories!
I've learned to load up on inspirations, especially 2-3 purples, then rush up and attack the first one immediately. On a non-DPS toon I might kill one of the chambers, then die and have to come back, but on a scrapper or blaster I can usually survive the whole thing. But that's only because I KNOW from experience what to expect. If you don't, that room is a train wreck.



my lil RWZ Challenge vid

 

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Originally Posted by Organica View Post
I've learned to load up on inspirations, especially 2-3 purples, then rush up and attack the first one immediately. On a non-DPS toon I might kill one of the chambers, then die and have to come back, but on a scrapper or blaster I can usually survive the whole thing. But that's only because I KNOW from experience what to expect. If you don't, that room is a train wreck.
I didn't know what to expect.


 

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Originally Posted by GlaziusF View Post
Going up the walled-in stairs to the third floor you can aggro a boss spawn and two random spawns to shoot you in the back, and you really don't have a way of pulling back since there's just that tiny corridor to fight in if you do.
OK, that I can see, come to think of it. I know it's given me plenty of problems. I can usually see someone at the head of the stairs to shoot and pull down, though. Worse comes to worst, I can always pop my head up for a second, then quickly backpedal down the stairs, which usually only pulls down SOME of the clump up there.

But, yeah, I concede to that annoying problem.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Red_Raccoon View Post
Most of the time, I don't think the Nazi Fish Farm is too terrible (although I find it surprisingly easy to sometimes overlook mobs in the pools). But I've come to despise that map because of one mission that uses it. It's the Vampyr Lab mission in Striga that Scythus mentions:

Quote:
Originally Posted by Scythus View Post
Indeed. There was also a time I got this mission that ended in that stupid Nazi Bath House and had three of the Transformation Chambers right next to each other right at the top of the stairs. I wound up with a friggin' army of defense debuffing vampyrs chasing me around.
Usually you can take out the transformation chambers before they get a chance to spawn more than a single vampire, but there are always 2 or 3 close to the top of the stairs that begin spawning vampires before you can even see them. Not to mention there are already enemies and a mounted artillery gun waiting up there to attack you. By the time you fight your way past and get your first shot at those transformation chambers, you're facing a whole swarm of newly spawned vampires.
You're still going up the stairs? On the entry level of the pool room, go over to the extreme right (as seen from the entrance), near the alcove there (which always has a transformation chamber that needs to be destroyed anyway). Now turn around and face the middle of the room, and look up. There's a gap between the upper level and the chamber wall that's big enough to fly or leap up through to get to the top level. In one of the pools to either side of the walkway at that point, you'll generally find random Council, but you're far enough away from the transformation chambers to keep from triggering them until after you've cleaned up that end and can decide how you want to proceed about taking out the chambers.


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Originally Posted by srmalloy View Post
You're still going up the stairs? On the entry level of the pool room, go over to the extreme right (as seen from the entrance), near the alcove there (which always has a transformation chamber that needs to be destroyed anyway). Now turn around and face the middle of the room, and look up. There's a gap between the upper level and the chamber wall that's big enough to fly or leap up through to get to the top level. In one of the pools to either side of the walkway at that point, you'll generally find random Council, but you're far enough away from the transformation chambers to keep from triggering them until after you've cleaned up that end and can decide how you want to proceed about taking out the chambers.
Um... you're gonna have to draw me a map. That top level is pretty high and I don't see how you could "jump" up there without hurl or superjump.