Funny, but minor embarrassment
I don't get people. Yes, the multi-level cave room I can sort of see the hatred for, specifically from those who don't have a habit of watching their step, but the Nazi Fish Farm? What's wrong with that? It's basically three flat storeys with soldiers on them. How is that problematic?
And the huge Arachnos room (rooms, actually, as there are at least two variants), what's wrong with those? Yes, they're big, but beyond that... What? I mean, yes, theoretically you could fall over the edge, but... Who does that? I've been in those rooms dozens of times and I've never fallen off. I do knock enemies over the edge, granted, but they eventually climb back up and you usually meet them on the single pathway down as they come up anyway.
I'm much more bothered by the various wilderness outdoor maps where you have no cover and spawns are spread out.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Funnily enough, the last mish I played was in "that room". It was a kill-all too. On my Bots/Dark MM. I ended up going through that room like three times before I found the Mu Mystic who was hovering behind a pillar and the Fortunata who'd suffered Bot-derived knockback and was happily chillin' on a pipe below the floor level she had fallen from, meaning I kept running past her.
I love the way the map looks and the fact that it's different from the usual fare, but kill-alls should never be placed there. Ever.
I don't get people. Yes, the multi-level cave room I can sort of see the hatred for, specifically from those who don't have a habit of watching their step, but the Nazi Fish Farm? What's wrong with that? It's basically three flat storeys with soldiers on them. How is that problematic?
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Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Going up the walled-in stairs to the third floor you can aggro a boss spawn and two random spawns to shoot you in the back, and you really don't have a way of pulling back since there's just that tiny corridor to fight in if you do.
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My wife and I did a mission in the Nazi Bath House. She'd never been there. I kept saying the entire time "this map is terrible. This map is terrible. You're going to hate it".
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Champions:
Banana McJammyPants (Lv 50 WP/WM Tank)
Pharoah McJammyPants (Spines/Regen Scrapper)
The worst thing about the cake room is teams invariably split up...
Best way to do those rooms is to all go to the bottom of it and work your way up, FYI. That way if you fall through you at least won't be facing a whole mod by yourself. |
I second this - always my suggestion on entering the cake room.
Get everyone to the bottom and work your way up, so whoever gets KB'd or slips & falls down there won't faceplant-=>Team Wipe.
I don't get people. Yes, the multi-level cave room I can sort of see the hatred for, specifically from those who don't have a habit of watching their step, but the Nazi Fish Farm? What's wrong with that? It's basically three flat storeys with soldiers on them. How is that problematic?
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I don't get people. Yes, the multi-level cave room I can sort of see the hatred for, specifically from those who don't have a habit of watching their step, but the Nazi Fish Farm? What's wrong with that? It's basically three flat storeys with soldiers on them. How is that problematic?
And the huge Arachnos room (rooms, actually, as there are at least two variants), what's wrong with those? Yes, they're big, but beyond that... What? I mean, yes, theoretically you could fall over the edge, but... Who does that? I've been in those rooms dozens of times and I've never fallen off. I do knock enemies over the edge, granted, but they eventually climb back up and you usually meet them on the single pathway down as they come up anyway. I'm much more bothered by the various wilderness outdoor maps where you have no cover and spawns are spread out. |
My personal issue with the big rooms in the bases is I've only gotten them on my mastermind
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I don't get people. Yes, the multi-level cave room I can sort of see the hatred for, specifically from those who don't have a habit of watching their step, but the Nazi Fish Farm? What's wrong with that? It's basically three flat storeys with soldiers on them. How is that problematic?
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Indeed. There was also a time I got this mission that ended in that stupid Nazi Bath House and had three of the Transformation Chambers right next to each other right at the top of the stairs. I wound up with a friggin' army of defense debuffing vampyrs chasing me around.
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It's a bad combination of mission objective and map. And running that map on any mission gives me bad memories!
Most of the time, I don't think the Nazi Fish Farm is too terrible (although I find it surprisingly easy to sometimes overlook mobs in the pools). But I've come to despise that map because of one mission that uses it. It's the Vampyr Lab mission in Striga that Scythus mentions:
Usually you can take out the transformation chambers before they get a chance to spawn more than a single vampire, but there are always 2 or 3 close to the top of the stairs that begin spawning vampires before you can even see them. Not to mention there are already enemies and a mounted artillery gun waiting up there to attack you. By the time you fight your way past and get your first shot at those transformation chambers, you're facing a whole swarm of newly spawned vampires. It's a bad combination of mission objective and map. And running that map on any mission gives me bad memories! |
my lil RWZ Challenge vid
I've learned to load up on inspirations, especially 2-3 purples, then rush up and attack the first one immediately. On a non-DPS toon I might kill one of the chambers, then die and have to come back, but on a scrapper or blaster I can usually survive the whole thing. But that's only because I KNOW from experience what to expect. If you don't, that room is a train wreck.
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Going up the walled-in stairs to the third floor you can aggro a boss spawn and two random spawns to shoot you in the back, and you really don't have a way of pulling back since there's just that tiny corridor to fight in if you do.
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But, yeah, I concede to that annoying problem.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Most of the time, I don't think the Nazi Fish Farm is too terrible (although I find it surprisingly easy to sometimes overlook mobs in the pools). But I've come to despise that map because of one mission that uses it. It's the Vampyr Lab mission in Striga that Scythus mentions:
Quote:
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"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
You're still going up the stairs? On the entry level of the pool room, go over to the extreme right (as seen from the entrance), near the alcove there (which always has a transformation chamber that needs to be destroyed anyway). Now turn around and face the middle of the room, and look up. There's a gap between the upper level and the chamber wall that's big enough to fly or leap up through to get to the top level. In one of the pools to either side of the walkway at that point, you'll generally find random Council, but you're far enough away from the transformation chambers to keep from triggering them until after you've cleaned up that end and can decide how you want to proceed about taking out the chambers.
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THE WORSE ROOM is the new Arachnos Techno Cake Room(Came out with Grandville came out). Its 5x Bigger(Vertically) & 3x Bigger around.
That room is dreaded far more by anyone, even masterminds.
That room is simply known as "that room" amongst the people I usually play with. People will talk about the cake room or the fascist pools, but when somebody gets that room there's no need to explain. It's ineffably evil. Usually usage is "[censored], I got that room."
I don't know what's worse though, having a kill all in there and finding out that one lone Longbow Eagle has decided to hover in the middle of the room away from everything else and hidden behind a pillar or watching a MM henchman fall to the bottom and come rushing back like an eager puppy bringing the entire map with him.
"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle