180.3% Accuracy


Adeon Hawkwood

 

Posted

When, if ever, would this not be enough accuracy in an attack?


 

Posted

Quote:
Originally Posted by Vitality View Post
When, if ever, would this not be enough accuracy in an attack?
When fighting enemies with 25% defence or more.

(Assuming no +tohit, 25% defence yields a 50% chance to hit - 50*1.8 = 90, which is less than maximum to-hit chance.)


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
When fighting enemies with 25% defence or more.

(Assuming no +tohit, 25% defence yields a 50% chance to hit - 50*1.8 = 90, which is less than maximum to-hit chance.)
Doesn't he mean plus 180% accuracy? In which case it would be base number for the attack (1.05 for most weapon attacks, for example) plus 1.8, for a total of 50*2.85?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Doesn't he mean plus 180% accuracy? In which case it would be base number for the attack (1.05 for most weapon attacks, for example) plus 1.8, for a total of 50*2.85?
I think he meant 180% total accuracy but in any case that isn't actually quite correct. Accuracy bonuses (both set bonuses and accuracy enhancements) are applied as a multiplier to the base accuracy of the power. So for a weapon power with a 1.05 base accuracy if you had +180% accuracy the final accuracy would be 1.05*(1 + 1.8) giving 2.94 as the final accuracy multiplier.


 

Posted

I need to get the "Fulmens' Acc Weenie Club" shirts made up on CafePress or something. I already have two customers lined up... I think I just found a third.
(I slot for about +50-60%. I always have a chunk ton of yellows lying around in my tray anyway. I don't miss much and neither will you.)

Edited to add something sort of constructive:

Elude-style Parapros? Captain Mako? If Parapros hit MoG it doesn't matter if you hit them, because you do dribble-all damage.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Vitality View Post
When, if ever, would this not be enough accuracy in an attack?
Assuming 180% total accuracy, no to-hit buffs, and that the attack itself has the standard base accuracy (not a weapon with redraw or an AoE control power, for instance), you have a 48% base chance to hit a +3 enemy. 180% x 48% = 86.5% chance to hit after accuracy is factored in... that's good, but not capped. On +4s you will end up with about a 70% chance to hit, which isn't that good. You really need to-hit buffs to hunt +4s... just adding a Kismet 6% Accuracy IO (which is mis-named, it's actually a to-hit bonus) would cap your to-hit against +3s and boost you to around 81% against +4s.

If you mean plus 180% accuracy (280% total accuracy), you'll be capped against +4s or less but will only hit +5s about 84% of the time. Of course +5s are rare, so no big deal there. More importantly, a +3 with more than 15% defense or a +4 with more than 6% defense will result in less than capped to-hit chance, as will being to-hit debuffed by those amounts. Unless you get hit by a significant to-hit debuff like Chill of the Night or Hurricane or hunt +6 mobs you'll be fine at this level.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Accuracy bonuses (both set bonuses and accuracy enhancements) are applied as a multiplier to the base accuracy of the power. So for a weapon power with a 1.05 base accuracy if you had +180% accuracy the final accuracy would be 1.05*(1 + 1.8) giving 2.94 as the final accuracy multiplier.
Gah, I knew that.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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Quote:
Originally Posted by StrykerX View Post
Of course +5s are rare, so no big deal there.
If you're running at +4 difficulty, somewhere between a quarter and a third of all opponents you face will be +5s.


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
When fighting enemies with 25% defence or more.

(Assuming no +tohit, 25% defence yields a 50% chance to hit - 50*1.8 = 90, which is less than maximum to-hit chance.)
Ecsuse me, but doesn't Defense subtract from Accuracy and not To hit? (and your base chance of hitting is To Hit not Accuracy, if I'm not mistaken) So, 25% defense would yield a 95% chance of hitting ( (180%-25%)*(75) ).

Now, if you ran up against something that debuffed your To-Hit smething fierce and dropped your To-Hit (base chance of hitting) to 5%, then that 180% wouldn't do much. You'd have a measly 9% of hitting.

Of course, I'm not the math wizardess that Arcanaville is, nor have I spent all that much time investigating the whole Chance of hitting formula. But, I do believe that I recalled Defense subtracting from Accuracy and not the base to-hit.

I could be wrong however.

In any case, carry on.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"